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Triggers
Minas_Tirith_V1.2.w3x
Variables
Initialization
Melee Initialization
Turn off further attacks
All attacks
Rain o Money
Stop units from passing
All units
Line of sight blocker
Music
MUSIC
Game time Start
Game time
Triggers to start everything
Turn on first attack wave
Turn on second attack wave
Turn on Third attack wave
Turn on 4th attack wave
Ladders Permanent
Ladder 1 Wave 1 Permanent
Ladder 1 Wave 1 Move Zone
Ladder 2 Wave 1 Permanent
Ladder 2 Wave 1 Move Zone
Ladder 3 Wave 1 Permanent
Ladder 3 Wave 1 Move Zone
Ladder 4 Wave 1 Permanent
Ladder 4 Wave 1 Move Zone
Ladder 5 Wave 1 Permanent
Ladder 5 Wave 1 Move Zone
Ladder 6 Wave 1 Permanent
Ladder 6 Wave 1 Move Zone
Ladder 7 Wave 1 Permanent
Ladder 7 Wave 1 Move Zone
Ladder 8 Wave 1 Permanent
Ladder 8 Wave 1 Move Zone
Left Side Orange Unit Conversion
Left Front Green Unit Conversion
Right Front Gray Unit Conversion
Right Side DG Unit Conversion
Wave 1
Orc attack on Gate Wave 1
Turn off gate attack Wave 1
Orc attack to Ladder 1 Wave 1
Turn off Orc attack ladder 1 wave 1
Orc attack to Ladder 2 Wave 1
Turn off Orc attack ladder 2 wave 1
Orc attack to Ladder 3 Wave 1
Turn off Orc attack ladder 3 wave 1
Orc attack to Ladder 4 Wave 1
Turn off Orc attack ladder 4 wave 1
Orc attack to Ladder 5 Wave 1
Turn off Orc attack ladder 5 wave 1
Orc attack to Ladder 6 Wave 1
Turn off Orc attack ladder 6 wave 1
Orc attack to Ladder 7 Wave 1
Turn off Orc attack ladder 7 wave 1
Orc attack to Ladder 8 Wave 1
Turn off Orc attack ladder 8 wave 1
Orc Catapults Wave 1
Wave 2
Orc attack on Gate Wave 2
Turn off gate attack Wave 2
Orc attack to Ladder 1 Wave 2
Turn off Orc attack to Ladder 1 Wave 2
Orc attack to Ladder 2 Wave 2
Turn off Orc attack to Ladder 2 Wave 2
Orc attack to Ladder 3 Wave 2
Turn off Orc attack to Ladder 3 Wave 2
Orc attack to Ladder 4 Wave 2
Turn off Orc attack to Ladder 4 Wave 2
Orc attack to Ladder 5 Wave 2
Turn off Orc attack to Ladder 5 Wave 2
Orc attack to Ladder 6 Wave 2
Turn off Orc attack to Ladder 6 Wave 2
Orc attack to Ladder 7 Wave 2
Turn off Orc attack to Ladder 7 Wave 2
Orc attack to Ladder 8 Wave 2
Turn off Orc attack to Ladder 8 Wave 2
Orc Catapults Wave 2
Wave 3
Orc attack on Gate Wave 3
Turn off gate attack Wave 3
Orc attack to Ladder 1 Wave 3
Turn off Orc attack to Ladder 1 Wave 3
Orc attack to Ladder 2 Wave 3
Turn off Orc attack to Ladder 2 Wave 3
Orc attack to Ladder 3 Wave 3
Turn off Orc attack to Ladder 3 Wave 3
Orc attack to Ladder 4 Wave 3
Turn off Orc attack to Ladder 4 Wave 3
Orc attack to Ladder 5 Wave 3
Turn off Orc attack to Ladder 5 Wave 3
Orc attack to Ladder 6 Wave 3
Turn off Orc attack to Ladder 6 Wave 3
Orc attack to Ladder 7 Wave 3
Turn off Orc attack to Ladder 7 Wave 3
Orc attack to Ladder 8 Wave 3
Turn off Orc attack to Ladder 8 Wave 3
Orc Catapults Wave 3
Wave 4
Orc attack on Gate Wave 4
Turn off gate attack Wave 4
Orc attack to Ladder 1 Wave 4
Turn off Orc attack to Ladder 1 Wave 4
Orc attack to Ladder 2 Wave 4
Turn off Orc attack to Ladder 2 Wave 4
Orc attack to Ladder 3 Wave 4
Turn off Orc attack to Ladder 3 Wave 4
Orc attack to Ladder 4 Wave 4
Turn off Orc attack to Ladder 4 Wave 4
Orc attack to Ladder 5 Wave 4
Turn off Orc attack to Ladder 5 Wave 4
Orc attack to Ladder 6 Wave 4
Turn off Orc attack to Ladder 6 Wave 4
Orc attack to Ladder 7 Wave 4
Turn off Orc attack to Ladder 7 Wave 4
Orc attack to Ladder 8 Wave 4
Turn off Orc attack to Ladder 8 Wave 4
Orc Catapults Wave 4
Starting resources
All players
Victory timer
timer
GROND GROND!
Grond Spawn
Names
Blue
Light blue
Red and teal
Yellow and Purple
Green OJ Gray DG
Brown
Limits
Cave Trolls
Gondorian Captains
Citadel Guard Limits
Archer Footman Pike limits
Orc Catapults
Nazgul Limits
Gandalf limits
Other heroes Limits
Intro
Type playing
Quests
Playing
Player 1
Player 3
Player 4
Player 5
Player 6
Player 7
Player 9
Player 11
Money for Gondor
Constant Money
All Money Gate
All Money 2nd Level
Lose Money Gate
Lose Money Second Lvl
Gates
Open left side gates
Open right side gates
Building Deaths
For Green building
For Red building
For Blue building
For Cylinder Tower
For Supply Depot
For House
Camera
Camera up 1
Camera up 7
Camera up 3
Camera up 4
Camera up 5
Camera up 6
Camera up 9
Camera up 11
Camera medium 1
Camera medium 3
Camera medium 4
Camera medium 5
Camera medium 6
Camera medium 7
Camera medium 9
Camera medium 11
Camera Chuck Norris 1
Camera Chuck Norris 3
Camera Chuck Norris 4
Camera Chuck Norris 5
Camera Chuck Norris 6
Camera Chuck Norris 7
Camera Chuck Norris 9
Camera Chuck Norris 11
Ambient Sounds
Orc West
Orc Front
Orc East
End Cinamatic Gondor Wins
END
End Cinamatic Gondor Loses
The City is lost
Special effects
Unit Kill
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
All attacks
Events
Unit - A unit enters Turn_off_all_attacks_region <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Orc
Actions
Trigger - Turn off Turn_on_second_attack_wave <gen>
Trigger - Turn off Turn_on_first_attack_wave <gen>
Trigger - Turn off Turn_on_Third_attack_wave <gen>
Trigger - Turn off Turn_on_4th_attack_wave <gen>
Trigger - Turn on Rain_o_Money <gen>
Rain o Money
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current lumber
Player - Add 1000 to Player 7 (Green) . Current lumber
Player - Add 1000 to Player 9 (Gray) . Current lumber
Player - Add 1000 to Player 11 (Dark Green) . Current lumber
All units
Events
Unit - A unit enters Unit_send_point <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Unit_move_point <gen>)
Line of sight blocker
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across Black_Mask_Zone <gen>
MUSIC
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Clear the music list
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Wait 103.00 seconds
Sound - Play Helm_s_Deep <gen>
Game time
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Set the time of day to 16.00
Game - Set time of day speed to 300.00 % of the default speed
Turn on first attack wave
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Orc Commander: ATTACK! LETS GO YOU LAZY DOGS!
Trigger - Turn on Ladder_1_Wave_1_Permanent <gen>
Trigger - Turn on Ladder_2_Wave_1_Permanent <gen>
Trigger - Turn on Ladder_3_Wave_1_Permanent <gen>
Trigger - Turn on Ladder_4_Wave_1_Permanent <gen>
Trigger - Turn on Ladder_5_Wave_1_Permanent <gen>
Trigger - Turn on Ladder_6_Wave_1_Permanent <gen>
Trigger - Turn on Ladder_7_Wave_1_Permanent <gen>
Trigger - Turn on Orc_attack_on_Gate_Wave_1 <gen>
Wait 300.00 seconds
Trigger - Turn off Turn_on_first_attack_wave <gen>
Trigger - Turn on Turn_on_second_attack_wave <gen>
Turn on second attack wave
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Orc Commander: ATTACK! SECOND WAVE ADVANCE! DONT TRIP OVER THE BODIES!
Trigger - Turn on Orc_attack_on_Gate_Wave_2 <gen>
Trigger - Turn on Turn_off_gate_attack_Wave_2 <gen>
Trigger - Turn on Orc_attack_to_Ladder_1_Wave_2 <gen>
Trigger - Turn on Orc_attack_to_Ladder_2_Wave_2 <gen>
Trigger - Turn on Orc_attack_to_Ladder_3_Wave_2 <gen>
Trigger - Turn on Orc_attack_to_Ladder_4_Wave_2 <gen>
Trigger - Turn on Orc_attack_to_Ladder_5_Wave_2 <gen>
Trigger - Turn on Orc_attack_to_Ladder_6_Wave_2 <gen>
Trigger - Turn on Orc_attack_to_Ladder_7_Wave_2 <gen>
Trigger - Turn on Orc_Catapults_Wave_2 <gen>
Trigger - Turn on Grond_Spawn <gen>
Wait 280.00 seconds
Trigger - Turn off Turn_on_second_attack_wave <gen>
Trigger - Turn on Turn_on_Third_attack_wave <gen>
Turn on Third attack wave
Events
Game - The in-game time of day becomes Equal to 15.00
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Orc Commander: ATTACK! THIRD WAVE MOVE UP! USE THE PILES OF BODIES AS COVER!
Trigger - Turn on Orc_attack_on_Gate_Wave_3 <gen>
Trigger - Turn on Turn_off_gate_attack_Wave_3 <gen>
Trigger - Turn on Orc_attack_to_Ladder_1_Wave_3 <gen>
Trigger - Turn on Orc_attack_to_Ladder_2_Wave_3 <gen>
Trigger - Turn on Orc_attack_to_Ladder_3_Wave_3 <gen>
Trigger - Turn on Orc_attack_to_Ladder_4_Wave_3 <gen>
Trigger - Turn on Orc_attack_to_Ladder_5_Wave_3 <gen>
Trigger - Turn on Orc_attack_to_Ladder_6_Wave_3 <gen>
Trigger - Turn on Orc_attack_to_Ladder_7_Wave_3 <gen>
Trigger - Turn on Orc_Catapults_Wave_3 <gen>
Wait 280.00 seconds
Trigger - Turn on Turn_on_4th_attack_wave <gen>
Trigger - Turn off Turn_on_Third_attack_wave <gen>
Turn on 4th attack wave
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Orc Commander: ATTACK! THIS IS THE LAST WAVE MEN! THEN WE TAKE A BREATHER!
Trigger - Turn on Orc_attack_on_Gate_Wave_4 <gen>
Trigger - Turn on Turn_off_gate_attack_Wave_4 <gen>
Trigger - Turn on Orc_attack_to_Ladder_1_Wave_4 <gen>
Trigger - Turn on Orc_attack_to_Ladder_2_Wave_4 <gen>
Trigger - Turn on Orc_attack_to_Ladder_3_Wave_4 <gen>
Trigger - Turn on Orc_attack_to_Ladder_4_Wave_4 <gen>
Trigger - Turn on Orc_attack_to_Ladder_5_Wave_4 <gen>
Trigger - Turn on Orc_attack_to_Ladder_6_Wave_4 <gen>
Trigger - Turn on Orc_attack_to_Ladder_7_Wave_4 <gen>
Trigger - Turn on Orc_Catapults_Wave_4 <gen>
Wait 400.00 seconds
Trigger - Turn off Turn_on_4th_attack_wave <gen>
Ladder 1 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_1_Climb_Zone <gen>) facing 90.00 with scale 1 and variation 0
Trigger - Turn on Ladder_1_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_1_Wave_1 <gen>
Ladder 1 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_1_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_1_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Ladder 2 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_2_Climb_Zone <gen>) facing 90.00 with scale 1 and variation 0
Trigger - Turn on Ladder_2_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_2_Wave_1 <gen>
Ladder 2 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_2_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_2_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Ladder 3 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_3_Climb_Zone <gen>) facing 90.00 with scale 1 and variation 0
Trigger - Turn on Ladder_3_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_3_Wave_1 <gen>
Ladder 3 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_3_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_3_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Ladder 4 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_4_Climb_Zone <gen>) facing 90.00 with scale 1 and variation 0
Trigger - Turn on Ladder_4_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_4_Wave_1 <gen>
Ladder 4 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_4_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_4_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Ladder 5 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_5_Climb_Zone <gen>) facing 180.00 with scale 1 and variation 0
Trigger - Turn on Ladder_5_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_5_Wave_1 <gen>
Ladder 5 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_5_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_5_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Ladder 6 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_6_Climb_Zone <gen>) facing 360.00 with scale 1 and variation 0
Trigger - Turn on Ladder_6_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_6_Wave_1 <gen>
Ladder 6 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_6_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_6_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Ladder 7 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_7_Climb_Zone <gen>) facing 360.00 with scale 1 and variation 0
Trigger - Turn on Ladder_7_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_7_Wave_1 <gen>
Ladder 7 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_7_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_7_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Ladder 8 Wave 1 Permanent
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
Actions
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Wait 15.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Ladder_8_Climb_Zone <gen>) facing 360.00 with scale 1 and variation 0
Trigger - Turn on Ladder_8_Wave_1_Move_Zone <gen>
Trigger - Turn on Orc_attack_to_Ladder_8_Wave_1 <gen>
Ladder 8 Wave 1 Move Zone
Events
Unit - A unit enters Ladder_8_Climb_Zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Ladder_8_Top_Zone <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Left Side Orange Unit Conversion
Events
Unit - A unit enters Orange_Unit_Convert_Area <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Orc
(Unit-type of (Entering unit)) Equal to Cavetroll
(Unit-type of (Entering unit)) Equal to Orc Catapult
(Unit-type of (Entering unit)) Equal to Orc Spearthrower
Actions
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Left Front Green Unit Conversion
Events
Unit - A unit enters Green_Unit_Convert_Area <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Orc
(Unit-type of (Entering unit)) Equal to Orc Spearthrower
(Unit-type of (Entering unit)) Equal to Orc Catapult
(Unit-type of (Entering unit)) Equal to Cavetroll
Actions
Unit - Change ownership of (Entering unit) to Player 7 (Green) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Right Front Gray Unit Conversion
Events
Unit - A unit enters Gray_Unit_Conversion_Area <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Orc
(Unit-type of (Entering unit)) Equal to Orc Spearthrower
(Unit-type of (Entering unit)) Equal to Orc Catapult
(Unit-type of (Entering unit)) Equal to Cavetroll
Actions
Unit - Change ownership of (Entering unit) to Player 9 (Gray) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Right Side DG Unit Conversion
Events
Unit - A unit enters DG_Unit_Conversion_Area <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Orc
(Unit-type of (Entering unit)) Equal to Orc Spearthrower
(Unit-type of (Entering unit)) Equal to Orc Catapult
(Unit-type of (Entering unit)) Equal to Cavetroll
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Orc attack on Gate Wave 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Turn on Turn_off_gate_attack_Wave_1 <gen>
Unit - Create 10 . Orc for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Unit - Create 1 . Cavetroll for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Turn off gate attack Wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_on_Gate_Wave_1 <gen>
Orc attack to Ladder 1 Wave 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Trigger - Turn on Turn__off_Orc_attack_ladder_1_wave_1 <gen>
Turn off Orc attack ladder 1 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_1_Wave_1 <gen>
Orc attack to Ladder 2 Wave 1
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Trigger - Turn on Turn__off_Orc_attack_ladder_2_wave_1 <gen>
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 1 . Cavetroll for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Turn off Orc attack ladder 2 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_2_Wave_1 <gen>
Orc attack to Ladder 3 Wave 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Turn on Turn__off_Orc_attack_ladder_3_wave_1 <gen>
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Turn off Orc attack ladder 3 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_3_Wave_1 <gen>
Orc attack to Ladder 4 Wave 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Trigger - Turn on Turn__off_Orc_attack_ladder_4_wave_1 <gen>
Turn off Orc attack ladder 4 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_4_Wave_1 <gen>
Orc attack to Ladder 5 Wave 1
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 1 . Cavetroll for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Trigger - Turn on Turn__off_Orc_attack_ladder_5_wave_1 <gen>
Turn off Orc attack ladder 5 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_5_Wave_1 <gen>
Orc attack to Ladder 6 Wave 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Trigger - Turn on Turn__off_Orc_attack_ladder_6_wave_1 <gen>
Turn off Orc attack ladder 6 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_6_Wave_1 <gen>
Orc attack to Ladder 7 Wave 1
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Trigger - Turn on Turn__off_Orc_attack_ladder_7_wave_1 <gen>
Turn off Orc attack ladder 7 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_7_Wave_1 <gen>
Orc attack to Ladder 8 Wave 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Unit - Create 3 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Trigger - Turn on Turn__off_Orc_attack_ladder_8_wave_1 <gen>
Turn off Orc attack ladder 8 wave 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_8_Wave_1 <gen>
Orc Catapults Wave 1
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
Actions
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Wait 150.00 seconds
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 3 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_7_Climb_Zone <gen>)
Orc attack on Gate Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Trigger - Turn on Turn_off_gate_attack_Wave_2 <gen>
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Unit - Create 2 . Cavetroll for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Turn off gate attack Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_on_Gate_Wave_2 <gen>
Orc attack to Ladder 1 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_1_Wave_2 <gen>
Turn off Orc attack to Ladder 1 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_1_Wave_2 <gen>
Orc attack to Ladder 2 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_2_Wave_2 <gen>
Turn off Orc attack to Ladder 2 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_2_Wave_2 <gen>
Orc attack to Ladder 3 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_3_Wave_2 <gen>
Turn off Orc attack to Ladder 3 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_3_Wave_2 <gen>
Orc attack to Ladder 4 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_4_Wave_2 <gen>
Turn off Orc attack to Ladder 4 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_4_Wave_2 <gen>
Orc attack to Ladder 5 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 2 . Cavetroll for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_5_Wave_2 <gen>
Turn off Orc attack to Ladder 5 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_5_Wave_2 <gen>
Orc attack to Ladder 6 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_6_Wave_2 <gen>
Turn off Orc attack to Ladder 6 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_6_Wave_2 <gen>
Orc attack to Ladder 7 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_7_Wave_2 <gen>
Turn off Orc attack to Ladder 7 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_7_Wave_2 <gen>
Orc attack to Ladder 8 Wave 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_8_Wave_2 <gen>
Turn off Orc attack to Ladder 8 Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_8_Wave_2 <gen>
Orc Catapults Wave 2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Wait 150.00 seconds
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_7_Climb_Zone <gen>)
Trigger - Turn off Orc_Catapults_Wave_2 <gen>
Orc attack on Gate Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Trigger - Turn on Turn_off_gate_attack_Wave_3 <gen>
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Unit - Create 2 . Cavetroll for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Turn off gate attack Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_on_Gate_Wave_3 <gen>
Orc attack to Ladder 1 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_1_Wave_3 <gen>
Turn off Orc attack to Ladder 1 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_1_Wave_3 <gen>
Orc attack to Ladder 2 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_2_Wave_3 <gen>
Turn off Orc attack to Ladder 2 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_2_Wave_3 <gen>
Orc attack to Ladder 3 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_3_Wave_3 <gen>
Turn off Orc attack to Ladder 3 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_3_Wave_3 <gen>
Orc attack to Ladder 4 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_4_Wave_3 <gen>
Turn off Orc attack to Ladder 4 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_4_Wave_3 <gen>
Orc attack to Ladder 5 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 2 . Cavetroll for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_5_Wave_3 <gen>
Turn off Orc attack to Ladder 5 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_5_Wave_3 <gen>
Orc attack to Ladder 6 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_6_Wave_3 <gen>
Turn off Orc attack to Ladder 6 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_6_Wave_3 <gen>
Orc attack to Ladder 7 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_7_Wave_3 <gen>
Turn off Orc attack to Ladder 7 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_7_Wave_3 <gen>
Orc attack to Ladder 8 Wave 3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_8_Wave_3 <gen>
Turn off Orc attack to Ladder 8 Wave 3
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_8_Wave_3 <gen>
Orc Catapults Wave 3
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Wait 150.00 seconds
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_7_Climb_Zone <gen>)
Trigger - Turn off Orc_Catapults_Wave_3 <gen>
Orc attack on Gate Wave 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Turn on Turn_off_gate_attack_Wave_4 <gen>
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Unit - Create 4 . Cavetroll for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Wait 20.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Turn off gate attack Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_on_Gate_Wave_4 <gen>
Orc attack to Ladder 1 Wave 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_1_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_1_Wave_4 <gen>
Turn off Orc attack to Ladder 1 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_1_Wave_4 <gen>
Orc attack to Ladder 2 Wave 4
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_2_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_2_Wave_4 <gen>
Turn off Orc attack to Ladder 2 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_2_Wave_4 <gen>
Orc attack to Ladder 3 Wave 4
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_3_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_3_Wave_4 <gen>
Turn off Orc attack to Ladder 3 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_3_Wave_4 <gen>
Orc attack to Ladder 4 Wave 4
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_4_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_4_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_4_Wave_4 <gen>
Turn off Orc attack to Ladder 4 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_4_Wave_4 <gen>
Orc attack to Ladder 5 Wave 4
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 2 . Cavetroll for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_5_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_5_Wave_4 <gen>
Turn off Orc attack to Ladder 5 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_5_Wave_4 <gen>
Orc attack to Ladder 6 Wave 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_6_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_6_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_6_Wave_4 <gen>
Turn off Orc attack to Ladder 6 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_6_Wave_4 <gen>
Orc attack to Ladder 7 Wave 4
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_7_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_7_Wave_4 <gen>
Turn off Orc attack to Ladder 7 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_7_Wave_4 <gen>
Orc attack to Ladder 8 Wave 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Orc for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Unit - Create 5 . Orc Spearthrower for Player 12 (Brown) at (Center of Ladder_8_Spawn_Zone <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Ladder_8_Climb_Zone <gen>)
Trigger - Turn on Turn_off_Orc_attack_to_Ladder_8_Wave_4 <gen>
Turn off Orc attack to Ladder 8 Wave 4
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Trigger - Turn off Orc_attack_to_Ladder_8_Wave_4 <gen>
Orc Catapults Wave 4
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Wait 150.00 seconds
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_3_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_3_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_1_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_2_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_2_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_5_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_5_Climb_Zone <gen>)
Unit - Create 4 . Orc Catapult for Player 12 (Brown) at (Center of Ladder_7_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Ladder_7_Climb_Zone <gen>)
Trigger - Turn off Orc_Catapults_Wave_4 <gen>
All players
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Add 650 to Player 1 (Red) . Current gold
Player - Add 650 to Player 3 (Teal) . Current gold
Player - Add 650 to Player 4 (Purple) . Current gold
Player - Add 650 to Player 5 (Yellow) . Current gold
Player - Add 650 to Player 6 (Orange) . Current gold
Player - Add 650 to Player 7 (Green) . Current gold
Player - Add 650 to Player 9 (Gray) . Current gold
Player - Add 650 to Player 11 (Dark Green) . Current gold
Player - Add 650 to Player 6 (Orange) . Current lumber
Player - Add 650 to Player 7 (Green) . Current lumber
Player - Add 650 to Player 9 (Gray) . Current lumber
Player - Add 650 to Player 11 (Dark Green) . Current lumber
timer
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2700.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Gondor Victory
Countdown Timer - Show (Last created timer window)
Wait 2700.00 seconds
Countdown Timer - Destroy (Last created timer window)
Grond Spawn
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: GROND!!! GROND!!! GROND!!! GROND!!! GROND!!!
Unit - Create 1 . Grond for Player 12 (Brown) at (Center of Grond_Spawn_and_Orc_spawn_on_Gate <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack . The Gate of Minas Tirith 0005 <gen>
Trigger - Turn off Grond_Spawn <gen>
Blue
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Player - Set name of Player 2 (Blue) to Defenders of Minas Tirith
Light blue
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Change color of Player 10 (Light Blue) to Green , Changing color of existing units
Red and teal
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Set name of Player 1 (Red) to Guardians of the Citadel
Player - Set name of Player 3 (Teal) to Western Minas Tirith Defenders
Yellow and Purple
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Set name of Player 4 (Purple) to Eastern Minas Tirith Defenders
Player - Set name of Player 5 (Yellow) to Guardians of the Gate
Green OJ Gray DG
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Set name of Player 6 (Orange) to Western Orc Attackers
Player - Set name of Player 7 (Green) to Western Front Orc Attackers
Player - Set name of Player 9 (Gray) to Eastern Front Orc Attackers
Player - Set name of Player 11 (Dark Green) to Eastern Orc Attackers
Brown
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Set name of Player 12 (Brown) to Armies of Mordor
Cave Trolls
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Cavetroll to 6 for Player 6 (Orange)
Player - Limit training of Cavetroll to 6 for Player 7 (Green)
Player - Limit training of Cavetroll to 6 for Player 9 (Gray)
Player - Limit training of Cavetroll to 6 for Player 11 (Dark Green)
Gondorian Captains
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Gondorian Captain to 5 for Player 1 (Red)
Player - Limit training of Gondorian Captain to 5 for Player 3 (Teal)
Player - Limit training of Gondorian Captain to 5 for Player 4 (Purple)
Player - Limit training of Gondorian Captain to 5 for Player 5 (Yellow)
Citadel Guard Limits
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Guard of the Citadel to 10 for Player 1 (Red)
Player - Limit training of Guard of the Citadel to 10 for Player 3 (Teal)
Player - Limit training of Guard of the Citadel to 10 for Player 4 (Purple)
Player - Limit training of Guard of the Citadel to 10 for Player 5 (Yellow)
Archer Footman Pike limits
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Gondorian Longbowman to 10 for Player 1 (Red)
Player - Limit training of Gondorian Longbowman to 10 for Player 3 (Teal)
Player - Limit training of Gondorian Longbowman to 10 for Player 4 (Purple)
Player - Limit training of Gondorian Longbowman to 10 for Player 5 (Yellow)
Player - Limit training of Gondorian Archer to 10 for Player 1 (Red)
Player - Limit training of Gondorian Archer to 10 for Player 3 (Teal)
Player - Limit training of Gondorian Archer to 10 for Player 4 (Purple)
Player - Limit training of Gondorian Archer to 10 for Player 5 (Yellow)
Player - Limit training of Gondorian Soldier to 15 for Player 1 (Red)
Player - Limit training of Gondorian Soldier to 15 for Player 3 (Teal)
Player - Limit training of Gondorian Soldier to 15 for Player 4 (Purple)
Player - Limit training of Gondorian Soldier to 15 for Player 5 (Yellow)
Player - Limit training of Gondorian Pikeman to 10 for Player 1 (Red)
Player - Limit training of Gondorian Pikeman to 10 for Player 3 (Teal)
Player - Limit training of Gondorian Pikeman to 10 for Player 4 (Purple)
Player - Limit training of Gondorian Pikeman to 10 for Player 5 (Yellow)
Player - Limit training of Hero Summoner to 1 for Player 1 (Red)
Player - Limit training of Hero Summoner to 0 for Player 3 (Teal)
Player - Limit training of Hero Summoner to 0 for Player 4 (Purple)
Player - Limit training of Hero Summoner to 0 for Player 5 (Yellow)
Orc Catapults
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Orc Catapult to 10 for Player 6 (Orange)
Player - Limit training of Orc Catapult to 10 for Player 7 (Green)
Player - Limit training of Orc Catapult to 10 for Player 9 (Gray)
Player - Limit training of Orc Catapult to 10 for Player 11 (Dark Green)
Nazgul Limits
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Nazgul Rider to 1 for Player 6 (Orange)
Player - Limit training of Nazgul Rider to 1 for Player 7 (Green)
Player - Limit training of Nazgul Rider to 1 for Player 9 (Gray)
Player - Limit training of Nazgul Rider to 1 for Player 11 (Dark Green)
Gandalf limits
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Wizard to 1 for Player 1 (Red)
Player - Limit training of Hero Summoner (Others) to 0 for Player 1 (Red)
Other heroes Limits
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Ranged Captain of Gondor (1) to 1 for Player 3 (Teal)
Player - Limit training of Ranged Captain of Gondor (1) to 1 for Player 4 (Purple)
Player - Limit training of Ranged Captain of Gondor (1) to 1 for Player 5 (Yellow)
Player - Limit training of Mounted Captain of Gondor (3) to 1 for Player 3 (Teal)
Player - Limit training of Mounted Captain of Gondor (3) to 1 for Player 4 (Purple)
Player - Limit training of Mounted Captain of Gondor (3) to 1 for Player 5 (Yellow)
Player - Limit training of Captain of Gondor (2) to 1 for Player 3 (Teal)
Player - Limit training of Captain of Gondor (2) to 1 for Player 4 (Purple)
Player - Limit training of Captain of Gondor (2) to 1 for Player 5 (Yellow)
Type playing
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) for 40.00 seconds the text: All players: In order to get to fighting or Defending Minas Tirith you need to type -playing to spawn your units. Do this now and then the way you play after this point is up to you.Orc Players: The areas that are marked with flags, torches, and human corpses are spawn areas for orc units. You can expect reinforcements to spawn from there. Also, a ladder indicates an area that you can use to climb on top of the walls. Just move up to it and it will send you to the top.Human Players- In 45 minutes, wait now less, you and your teamates will win, hold off the orcs any way you can. Believe me, the time will fly by. Your name will tell you what area you should defend so if you can try to stick to it. Good luck everyone!(See quests for more information)
Quests
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Quest - Create a Optional quest titled Camera with the description In order to get a high view of the battle field type -camera highIn order to get a medium view of the battlefield type -camera mediumIn order to get a low view of the battlefield type -camera chuck norris , using icon path ReplaceableTextures\CommandButtons\BTNScout.blp
Quest - Create a Optional quest titled Gondorian Money with the description You have to do nothing but defend minas tirith in order to get money. If you lose a strategic area then you lose 400 gold. Such as the gate or the second level. You will always have a normal 400 gold income at all times every 60 seconds. So defend the area as much as you can. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Optional quest titled Orcs READ with the description If you want to impair the humans income destroy strategic positions such as the gate or you can enter the second level. Also, if you wait for the main orc force to attack you and your men can attack behind them. It is the best way to win. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.blp
Player 1
Events
Player - Player 1 (Red) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 2 . Citadel Worker for Player 1 (Red) at (Center of Unit_Spawn_Red <gen>) facing 180.00 degrees
Unit - Create 1 . Citadel for Player 1 (Red) at (Center of Cathedral_spawn_Red <gen>) facing Default building facing degrees
Trigger - Turn off Player_1 <gen>
Player 3
Events
Player - Player 3 (Teal) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 2 . Gondorian Worker for Player 3 (Teal) at (Center of Unit_Spawn_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Cathedral for Player 3 (Teal) at (Center of Cathedral_Spawn_Teal <gen>) facing Default building facing degrees
Trigger - Turn off Player_3 <gen>
Player 4
Events
Player - Player 4 (Purple) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Cathedral for Player 4 (Purple) at (Center of Cathedral_Spawn_Purple <gen>) facing Default building facing degrees
Unit - Create 2 . Gondorian Worker for Player 4 (Purple) at (Center of Unit_Spawn_Purple <gen>) facing Default building facing degrees
Trigger - Turn off Player_4 <gen>
Player 5
Events
Player - Player 5 (Yellow) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Cathedral for Player 5 (Yellow) at (Center of Cathedral_Spawn_Yellow <gen>) facing Default building facing degrees
Unit - Create 2 . Gondorian Worker for Player 5 (Yellow) at (Center of Unit_Spawn_Yellow <gen>) facing Default building facing degrees
Trigger - Turn off Player_5 <gen>
Player 6
Events
Player - Player 6 (Orange) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Orc Base for Player 6 (Orange) at (Center of Base_Spawn_Orange <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Worker for Player 6 (Orange) at (Center of Unit_Spawn_Orange <gen>) facing 180.00 degrees
Trigger - Turn off Player_6 <gen>
Player 7
Events
Player - Player 7 (Green) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Orc Base for Player 7 (Green) at (Center of Base_Spawn_Green <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Worker for Player 7 (Green) at (Center of Unit_Spawn_Green <gen>) facing 180.00 degrees
Trigger - Turn off Player_7 <gen>
Player 9
Events
Player - Player 9 (Gray) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Orc Base for Player 9 (Gray) at (Center of Base_Spawn_Gray <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Worker for Player 9 (Gray) at (Center of Unit_Spawn_Gray <gen>) facing 180.00 degrees
Trigger - Turn off Player_9 <gen>
Player 11
Events
Player - Player 11 (Dark Green) types a chat message containing -Playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Orc Base for Player 11 (Dark Green) at (Center of Base_Spawn_DG <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Worker for Player 11 (Dark Green) at (Center of Unit_Spawn_DG <gen>) facing 180.00 degrees
Trigger - Turn off Player_11 <gen>
Constant Money
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 400 to Player 1 (Red) . Current gold
Player - Add 400 to Player 3 (Teal) . Current gold
Player - Add 400 to Player 4 (Purple) . Current gold
Player - Add 400 to Player 5 (Yellow) . Current gold
All Money Gate
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 400 to Player 1 (Red) . Current gold
Player - Add 400 to Player 3 (Teal) . Current gold
Player - Add 400 to Player 4 (Purple) . Current gold
Player - Add 400 to Player 5 (Yellow) . Current gold
All Money 2nd Level
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 400 to Player 1 (Red) . Current gold
Player - Add 400 to Player 3 (Teal) . Current gold
Player - Add 400 to Player 4 (Purple) . Current gold
Player - Add 400 to Player 5 (Yellow) . Current gold
Lose Money Gate
Events
Unit - The Gate of Minas Tirith 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Gandalf: The gate has been breached! Fall back, to the second level!
Trigger - Turn off All_Money_Gate <gen>
Lose Money Second Lvl
Events
Unit - A unit enters Second_Level_Breach_Zone <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Game - Display to (All players) for 30 seconds the text: Gandalf: The second level is breached! Retreat!
Trigger - Turn off Lose_Money_Second_Lvl <gen>
Trigger - Turn off All_Money_2nd_Level <gen>
Open left side gates
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Open Gate 0418 <gen>
Destructible - Open Gate 0457 <gen>
Destructible - Open Gate 0450 <gen>
Open right side gates
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Open Gate 0417 <gen>
Destructible - Open Gate 0458 <gen>
Destructible - Open Gate 0451 <gen>
For Green building
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Green Gondorian Building
Actions
Unit - Create 1 . Green Gondorian Building (INV) for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
For Red building
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Red Gondorian Building
Actions
Unit - Create 1 . Red Gondorian Building (INV) for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
For Blue building
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blue Gondorian Building
Actions
Unit - Create 1 . Blue Gondorian Building (INV) for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
For Cylinder Tower
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gondorian Tower
Actions
Unit - Create 1 . Gondorian Tower (INV) for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
For Supply Depot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gondorian Supply Depot
Actions
Unit - Create 1 . Gondorian Supply Depot (INV) for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
For House
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gondorian Building
Actions
Unit - Create 1 . Gondorian Building (INV) for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
Camera up 1
Events
Player - Player 1 (Red) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera up 7
Events
Player - Player 7 (Green) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera up 3
Events
Player - Player 3 (Teal) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera up 4
Events
Player - Player 4 (Purple) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera up 5
Events
Player - Player 5 (Yellow) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera up 6
Events
Player - Player 6 (Orange) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera up 9
Events
Player - Player 9 (Gray) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera up 11
Events
Player - Player 11 (Dark Green) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 3000.00 over 1.00 seconds
Camera medium 1
Events
Player - Player 1 (Red) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera medium 3
Events
Player - Player 3 (Teal) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera medium 4
Events
Player - Player 4 (Purple) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera medium 5
Events
Player - Player 5 (Yellow) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera medium 6
Events
Player - Player 6 (Orange) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera medium 7
Events
Player - Player 7 (Green) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera medium 9
Events
Player - Player 9 (Gray) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera medium 11
Events
Player - Player 11 (Dark Green) types a chat message containing -Camera Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera Chuck Norris 1
Events
Player - Player 1 (Red) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2200.00 over 1.00 seconds
Camera Chuck Norris 3
Events
Player - Player 3 (Teal) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2200.00 over 1.00 seconds
Camera Chuck Norris 4
Events
Player - Player 4 (Purple) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2200.00 over 1.00 seconds
Camera Chuck Norris 5
Events
Player - Player 5 (Yellow) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2200.00 over 1.00 seconds
Camera Chuck Norris 6
Events
Player - Player 6 (Orange) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2200.00 over 1.00 seconds
Camera Chuck Norris 7
Events
Player - Player 7 (Green) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 2200.00 over 1.00 seconds
Camera Chuck Norris 9
Events
Player - Player 9 (Gray) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2200.00 over 1.00 seconds
Camera Chuck Norris 11
Events
Player - Player 11 (Dark Green) types a chat message containing -Camera Chuck Norris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2200.00 over 1.00 seconds
Orc West
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Add OrcVictory <gen> across Ambient_Sound_West <gen>
Orc Front
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Add OrcVictory <gen> across Ambient_Sound_front <gen>
Orc East
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Add OrcVictory <gen> across Ambient_sound_east <gen>
END
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Unit - Remove Trebuchet 0010 <gen> from the game
Unit - Remove Trebuchet 0003 <gen> from the game
Sound - Stop music After fading
Game - Display to (All players) for 10.00 seconds the text: (The sound of a horn in the distance)
Sound - Play RohanHorn <gen>
Wait 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_050 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_051 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_052 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc Spearthrower for Player 12 (Brown) at (Random point in Region_053 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc Spearthrower for Player 12 (Brown) at (Random point in Region_054 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_055 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_056 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_057 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_058 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_059 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_060 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_061 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_062 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_063 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_064 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_065 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_066 <gen>) facing 90.00 degrees
Unit - Create 10 . Orc for Player 12 (Brown) at (Random point in Region_067 <gen>) facing 90.00 degrees
Wait 3.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_End_Cinamatic_Camera for Player 11 (Dark Green) over 0.00 seconds
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Orc named Orc Commander at (Center of (Playable map area)) : Play No sound and display LETS GO! WERE ALMOST DONE HERE! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Orc named Orc Commander at (Center of (Playable map area)) : Play No sound and display WAIT! WHAT ARE THEY DOING HERE! . Modify duration: Add 4.00 seconds and Wait
Sound - Play The_Fields_Of_The_Pelennor <gen>
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_068 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_071 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_075 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_069 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_072 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_076 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_070 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_073 <gen>) facing 360.00 degrees
Unit - Create 5 . Rohan Rider for Player 10 (Light Blue) at (Center of Region_077 <gen>) facing 360.00 degrees
Unit - Create 1 . King Theoden for Player 10 (Light Blue) at (Center of Region_074 <gen>) facing 360.00 degrees
Hero - Set (Last created unit) Hero-level to 90 , Hide level-up graphics
Player - Change color of Player 10 (Light Blue) to Green , Changing color of existing units
Camera - . Apply . gg_cam_Rohan_View_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Rohan_View_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Rohan_View_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Rohan_View_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Rohan_View_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Rohan_View_1 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Rohan_View_1 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Rohan_View_1 for Player 11 (Dark Green) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Theoden named Theoden at (Center of (Playable map area)) : Play No sound and display Form ranks Men! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King Theoden named Theoden at (Center of (Playable map area)) : Play No sound and display NOW IS THE TIME TO END THIS WAR! TO THE DEATH MEN!!! . Modify duration: Add 6.00 seconds and Wait
Sound - Play The_Fields_Of_The_Pelennor <gen>
Camera - . Apply . gg_cam_Rohan_View_2 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Rohan_View_2 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Rohan_View_2 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Rohan_View_2 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Rohan_View_2 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Rohan_View_2 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Rohan_View_2 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Rohan_View_2 for Player 11 (Dark Green) over 2.00 seconds
Unit Group - Order (Units in Region_074 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_068 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_069 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_075 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_071 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_072 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_076 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_070 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_073 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit Group - Order (Units in Region_077 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Wait 3.00 seconds
Unit Group - Order (Units in Region_052 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_050 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_055 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_056 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_051 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_058 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_057 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_054 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_064 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_063 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_062 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_060 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_061 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_065 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_059 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_067 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_066 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Unit Group - Order (Units in Region_053 <gen>) to Attack-Move To . (Center of Region_076 <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_Ending_Picture for Player 1 (Red) over 0 seconds
Unit - Create 1 . Blademaster for Player 12 (Brown) at (Center of Region_078 <gen>) facing 90.00 degrees
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Region_079 <gen>) facing 270.00 degrees
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Blademaster named Orc at (Center of (Playable map area)) : Play No sound and display Were being destroyed by the Riders Sir! What do we do! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Blademaster named Orc General at (Center of (Playable map area)) : Play No sound and display This battle is over now... HOW COULD WE HAVE LOST! RETREAT MEN RETREAT! Saulron will have my head for this... . Modify duration: Add 7.00 seconds and Wait
Unit Group - Order (Units in Region_079 <gen>) to Move To . (Center of Base_Spawn_Green <gen>)
Unit Group - Order (Units in Region_078 <gen>) to Move To . (Center of Base_Spawn_Green <gen>)
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
The City is lost
Events
Unit - Minas Tirith Keep 0520 <gen> Dies
Conditions
Actions
Trigger - Turn off All_Money_2nd_Level <gen>
Trigger - Turn off Lose_Money_Second_Lvl <gen>
Trigger - Turn on Special_effects <gen>
Sound - Clear the music list
Sound - Play LichKingTheme <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 11 (Dark Green) over 0 seconds
Unit - Create 5 . Gondorian Soldier for Player 2 (Blue) at (Center of Region_118 <gen>) facing Default building facing degrees
Unit - Create 15 . Orc for Player 12 (Brown) at (Center of Region_119 <gen>) facing Default building facing degrees
Unit - Create 2 . Cavetroll for Player 12 (Brown) at (Center of Region_119 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyed MK for Player 2 (Blue) at (Center of Region_108 <gen>) facing Default building facing degrees
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Region_100 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_101 <gen>)
Unit - Create 3 . Gondorian Man (Male) for Player 2 (Blue) at (Center of Region_101 <gen>) facing 270.00 degrees
Unit - Create 2 . Gondorian Women (Female) for Player 2 (Blue) at (Center of Region_102 <gen>) facing 270.00 degrees
Unit - Create 8 . Orc for Player 12 (Brown) at (Center of Region_086 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Orc_Rally_To_Minas_Tirith_Top <gen>)
Unit - Create 3 . Gondorian Soldier for Player 2 (Blue) at (Center of Region_099 <gen>) facing 270.00 degrees
Unit - Create 3 . Gondorian Man (Male) for Player 2 (Blue) at (Center of Region_133 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Region_134 <gen>)
Unit - Create 2 . Gondorian Women (Female) for Player 2 (Blue) at (Center of Region_133 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Region_134 <gen>)
Special Effect - Create a special effect at (Center of Region_084 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains0.mdl
Special Effect - Create a special effect at (Center of Region_085 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains.mdl
Special Effect - Create a special effect at (Center of Region_086 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains0.mdl
Special Effect - Create a special effect at (Center of Region_087 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains0.mdl
Special Effect - Create a special effect at (Center of Region_088 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains.mdl
Special Effect - Create a special effect at (Center of Region_089 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains.mdl
Special Effect - Create a special effect at (Center of Region_090 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains.mdl
Special Effect - Create a special effect at (Center of Region_091 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_112 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_113 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_114 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_109 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_110 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_115 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains0.mdl
Special Effect - Create a special effect at (Center of Region_116 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains0.mdl
Special Effect - Create a special effect at (Center of Region_117 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains0.mdl
Special Effect - Create a special effect at (Center of Region_125 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Center of Region_126 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Unit - Create a permanent Fleshy Guard of the Citadel corpse for Player 2 (Blue) at (Center of Region_122 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Guard of the Citadel corpse for Player 2 (Blue) at (Center of Region_121 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Gondorian Pikeman corpse for Player 2 (Blue) at (Center of Region_132 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Gondorian Archer corpse for Player 2 (Blue) at (Center of Region_127 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Guard of the Citadel corpse for Player 2 (Blue) at (Center of Region_123 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Gondorian Archer corpse for Player 2 (Blue) at (Center of Region_131 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Gondorian Man (Male) corpse for Player 2 (Blue) at (Center of Region_129 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Guard of the Citadel corpse for Player 2 (Blue) at (Center of Region_124 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Gondorian Women (Female) corpse for Player 2 (Blue) at (Center of Region_128 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Gondorian Captain corpse for Player 2 (Blue) at (Center of Region_130 <gen>) facing (Random angle) degrees
Unit - Create 1 . Blademaster for Player 12 (Brown) at (Center of Region_106 <gen>) facing 270.00 degrees
Unit - Create 4 . Orc for Player 12 (Brown) at (Center of Region_107 <gen>) facing 270.00 degrees
Unit - Create 4 . Orc for Player 12 (Brown) at (Center of Region_120 <gen>) facing 270.00 degrees
Unit - Create 4 . Orc for Player 12 (Brown) at (Center of Region_111 <gen>) facing 180.00 degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Region_108 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Camera - Pan camera as necessary for Player 4 (Purple) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of Orc_Rally_To_Minas_Tirith_Top <gen>) over 20.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 11 (Dark Green) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Blademaster named Orc Commander at (Center of (Playable map area)) : Play No sound and display YES! WE HAVE DEFEATED THE GONDORIANS! NOTHING CAN STOP OUR ARMIES NOW FROM CLAIMING THE REST OF MIDDLE EARTH! . Modify duration: Add 15.00 seconds and Wait
Wait 10.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Special effects
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Trigger - Turn on Unit_Kill <gen>
Special Effect - Create a special effect at (Center of Region_092 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_093 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_094 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_095 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_096 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_097 <gen>) using Doodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains1.mdl
Special Effect - Create a special effect at (Center of Region_098 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of Region_104 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of Region_105 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
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