Model validation: Barbarian

D3Barbarian.mdx

0 errors 0 severe 8 warnings 59 unused
  • 3 Model
    • Attachment 2 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 3 - "BlaAttack"
    • "blaattack" is not a standard name
  • 1 Sequence 5 - "BlaAttack 2"
    • "blaattack" is not a standard name
  • 1 Geoset 0
    • Number of sequence extents (17) does not match the number of sequences (18)
  • 1 Geoset 1
    • Number of sequence extents (17) does not match the number of sequences (18)
  • 1 Geoset 2
    • Number of sequence extents (17) does not match the number of sequences (18)
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 1 at frame 667 is not in any sequence
      • Track 10 at frame 33333 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 1 at frame 667 is not in any sequence
      • Track 10 at frame 33333 is not in any sequence
  • 6 Bone 0 - "Bone_Chest"
    • 6 Translation
      • Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
  • 4 Bone 1 - "Bone_Head"
    • 4 Translation
      • Track 3 at frame 8167 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 10267 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10400 has exactly the same value as tracks 7 and 9
  • 1 Bone 3 - "Bone Braid R"
    • 1 Translation
      • Track 1 at frame 7433 has exactly the same value as tracks 0 and 2
  • 1 Bone 4 - "Bone_Foot_R"
    • 1 Translation
      • Track 134 at frame 48933 has exactly the same value as tracks 133 and 135
  • 4 Bone 5 - "Bone_Foot_L"
    • 4 Translation
      • Track 9 at frame 10700 has exactly the same value as tracks 8 and 10
      • Track 161 at frame 49067 has exactly the same value as tracks 160 and 162
      • Track 162 at frame 49233 has exactly the same value as tracks 161 and 163
      • Track 163 at frame 49300 has exactly the same value as tracks 162 and 164
  • 7 Bone 9 - "Bone_Leg1_R"
    • 7 Translation
      • Track 1 at frame 13400 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13433 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 13467 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 13567 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 24366 has exactly the same value as tracks 9 and 11
      • Track 14 at frame 24833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27000 has exactly the same value as tracks 14 and 16
  • 4 Bone 10 - "Bone_Pelvis"
    • 4 Rotation
      • Track 16 at frame 25700 has roughly the same value as tracks 15 and 17
      • Track 24 at frame 45734 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 47367 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 47800 has exactly the same value as tracks 25 and 27
  • 2 Bone 11 - "Bone_Root"
    • 2 Rotation
      • Track 34 at frame 24666 has roughly the same value as tracks 33 and 35
      • Track 59 at frame 36566 has exactly the same value as tracks 58 and 60
  • 3 Bone 12 - "Bone_Arm1_L"
    • 3 Translation
      • Track 21 at frame 18700 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 18833 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 19067 has exactly the same value as tracks 22 and 24
  • 1 Bone 13 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
  • 1 Bone 14 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 52 at frame 24667 has exactly the same value as tracks 51 and 53
  • 3 Bone 15 - "Bone_Arm2_R"
    • 3 Rotation
      • Track 27 at frame 16933 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 17033 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 17100 has roughly the same value as tracks 28 and 30
  • 4 Bone 16 - "Bone_Hand_R"
    • 4 Rotation
      • Track 4 at frame 10400 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 16933 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 17033 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 17100 has roughly the same value as tracks 20 and 22
  • 6 Bone 17 - "Bone_Hand_L"
    • 3 Translation
      • Track 6 at frame 13400 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13433 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13500 has exactly the same value as tracks 7 and 9
    • 3 Rotation
      • Track 6 at frame 10400 has exactly the same value as tracks 5 and 7
      • Track 57 at frame 24666 has exactly the same value as tracks 56 and 58
      • Track 78 at frame 36399 has roughly the same value as tracks 77 and 79
  • 3 Bone 19 - "Bone Robe B"
    • 3 Translation
      • Track 6 at frame 13600 has exactly the same value as tracks 5 and 7
      • Track 17 at frame 19233 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 25700 has exactly the same value as tracks 19 and 21
  • 2 ParticleEmitter2 0 - "BlizParticle03tubespinner"
    • 2 Visibility
      • Track 1 at frame 667 is not in any sequence
      • Track 10 at frame 33333 is not in any sequence
  • 2 ParticleEmitter2 1 - "BlizParticle01"
    • 2 Visibility
      • Track 1 at frame 667 is not in any sequence
      • Track 10 at frame 33333 is not in any sequence
  • unused GlobalSequence
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