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Trigger Viewer











































































































































Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name | Type | Is Array | Initial Value |
Ally_Command | string | No | |
Ally_Dialog_Button | button | Yes | |
Ally_Request | integer | Yes | |
AllyDialog | dialog | Yes | |
Cart_amount | integer | Yes | |
Carters_Building_ID | integer | No | |
Color | string | Yes | |
DialogOn | boolean | Yes | |
Disable_Cam_For_Arrow_Keys | location | No | |
Down_Pressed_Player | boolean | Yes | |
Left_Pressed_Player | boolean | Yes | |
location1 | rect | No | |
MS_constant_loss | boolean | Yes | |
MS_general | unit | Yes | |
MS_mana_gain | real | No | |
MS_mana_lost | real | No | |
numberOfBuildings | integer | Yes | |
NumberOfPlayers | integer | No | |
PlayerGroup | force | No | |
PlayerName | string | Yes | |
plNR | integer | No | |
point | location | No | |
Reply_Ally_Dialog_Button | button | Yes | |
Right_Pressed_Player | boolean | Yes | |
settlements | unit | No | UnitNull |
Size_Large | integer | Yes | |
Size_Small | integer | Yes | |
String | string | No | |
Temp_Group | group | No | |
Temp_Group_2 | group | No | |
Temp_Group_3 | group | No | |
Temp_loc | location | No | |
Temp_point | location | No | |
TempLoc | location | No | |
TempNr | integer | No | |
Unally_Command | string | No | |
Units_Without_Mana | group | No | |
Up_Pressed_Player | boolean | Yes | |
Your_Unit | unit | No | UnitNull |
Default melee game initialization for all players





























































































Below unit description
Attack (damage base)
Defence (defence base)
Armour (hit points)
Morale
Teutonic-Pikeman, Squire (gondor shieldbearer), Sword Brother (gondor soldier), Crusader, Cranequinier, Cleric (monk), Teutonic Knight, Half Brother (Captain), Lancer
Danish- Voulgier
Attack (damage base)
Defence (defence base)
Armour (hit points)
Morale
Teutonic-Pikeman, Squire (gondor shieldbearer), Sword Brother (gondor soldier), Crusader, Cranequinier, Cleric (monk), Teutonic Knight, Half Brother (Captain), Lancer
Danish- Voulgier















































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































