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Triggers
Ayperia In Danger INTRO.w3x
Variables
Initialization
Init
Units
Properties
Spawn Unit
Despawn Unit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CurrentCredit
texttag
No
SPCL_EFF
effect
Yes
Unit_Type__Human
unitcode
Yes
Init
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 0219 <gen>
Player Group - Make (All players) treat (All players) as an Ally
Unit - Hide Bats 0114 <gen>
Unit - Hide Lich 0115 <gen>
Unit - Hide Medivh 0117 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Sound - Play LegendsOfAzeroth <gen>
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Pit Lord 0000 <gen> using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Environment - Change water tinting color to ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Environment - Set sky to Lordaeron Summer Sky
Visibility - Disable fog of war
Floating Text - Create floating text that reads |cFF9B0303A|r|cFFA00303r|r|cFFA60303a|r|cFFAB0303d|r|cFFB00303 |r|cFFB50303M|r|cFFBB0303N|r|cFFC00303K|r|cFFC50303 |r|cFFCA0303P|r|cFFD00303r|r|cFFD50303e|r|cFFDA0303s|r|cFFDF0303e|r|cFFE50303n|r|cFFEA0303t|r|cFFEF0303s|r|cFFF40303.|r|cFFFA0303.|r|cFFFF0303.|r at (Center of Credits <gen>) with Z offset 5.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set CurrentCredit = (Last created floating text)
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Floating Text - Destroy CurrentCredit
Camera - . Apply . gg_cam_Hukal for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cFF9B0303W|r|cFF9C0303h|r|cFF9D0303e|r|cFF9F0303n|r|cFFA00303 |r|cFFA10303t|r|cFFA20303h|r|cFFA40303e|r|cFFA50303 |r|cFFA60303S|r|cFFA70303i|r|cFFA80303t|r|cFFAA0303u|r|cFFAB0303a|r|cFFAC0303t|r|cFFAD0303i|r|cFFAF0303o|r|cFFB00303n|n|r|cFFB20303F|r|cFFB30303o|r|cFFB50303r|r|cFFB60303c|r|cFFB70303e|r|cFFB80303s|r|cFFB90303 |r|cFFBB0303y|r|cFFBC0303o|r|cFFBD0303u|r|cFFBE0303 |r|cFFC00303t|r|cFFC10303o|r|cFFC20303 |r|cFFC30303E|r|cFFC40303s|r|cFFC60303c|r|cFFC70303a|r|cFFC80303p|r|cFFC90303e|r|cFFCB0303.|r|cFFCC0303.|r|cFFCD0303.|n|r|cFFCF0303E|r|cFFD10303v|r|cFFD20303i|r|cFFD30303l|r|cFFD40303 |r|cFFD60303C|r|cFFD70303o|r|cFFD80303m|r|cFFD90303e|r|cFFDA0303s|r|cFFDC0303 |r|cFFDD0303o|r|cFFDE0303u|r|cFFDF0303t|r|cFFE10303 |r|cFFE20303a|r|cFFE30303n|r|cFFE40303d|r|cFFE50303 |r|cFFE70303R|r|cFFE80303u|r|cFFE90303i|r|cFFEA0303n|r|cFFEB0303e|r|cFFED0303s|n|r|cFFEF0303Y|r|cFFF00303o|r|cFFF20303u|r|cFFF30303r|r|cFFF40303 |r|cFFF50303D|r|cFFF60303r|r|cFFF80303e|r|cFFF90303a|r|cFFFA0303m|r|cFFFB0303s|r|cFFFD0303.|r|cFFFE0303.|r|cFFFF0303.|r at (Center of Credits <gen>) with Z offset 2.00 , using font size 17.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set CurrentCredit = (Last created floating text)
Wait 6.00 seconds
Environment - Change water tinting color to ( 0.00 %, 24.00 %, 100.00 %) with 0 % transparency
Game - Set the time of day to 24.00
Floating Text - Destroy CurrentCredit
Camera - . Apply . gg_cam_The_Underground for Player 1 (Red) over 0.00 seconds
Cinematic - Fade out and back in over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Chaos_God for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Fade out and back in over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Castle_look for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Familore_CL for Player 1 (Red) over 5.00 seconds
Animation - Play Paladin 0098 <gen> 's stand channel animation
Wait 5.00 seconds
Camera - . Apply . gg_cam_Leave_the_Gate for Player 1 (Red) over 5.00 seconds
Animation - Reset Paladin 0098 <gen> 's animation
Unit - Order Paladin 0098 <gen> to Move To . (Center of Familore_Walk_1 <gen>)
Destructible - Open Gate 0036 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Gate_Interval for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Destructible - Close Gate 0036 <gen>
Cinematic - Send transmission to (All players) from Paladin 0098 <gen> named |cFF7EBFF1Familore|r : Play No sound and display |cFF4483BBGod Of Chaos! I Want to Battle You!|r . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_God_Of_Chaos_CL for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Lich 0097 <gen> named |cFF540081God of Chaos|r : Play No sound and display |cFF370064Ha! You are Brave enough, Fool worm.|nI'm the god of Chaos! Chaos Shall rule the World!|r . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_GOC_VS_Familore for Player 1 (Red) over 5.00 seconds
Unit - Order Lich 0097 <gen> to Move To . (Center of GOC_war_place_no_1 <gen>)
Unit - Order Paladin 0098 <gen> to Move To . (Center of Familore_war_place_no_1 <gen>)
Wait 5.00 seconds
Unit - Make Lich 0097 <gen> face Paladin 0098 <gen> over 0 seconds
Unit - Make Paladin 0098 <gen> face Lich 0097 <gen> over 0 seconds
Animation - Play Paladin 0098 <gen> 's spell animation
Wait 2 seconds
Animation - Reset Paladin 0098 <gen> 's animation
Cinematic - Send transmission to (All players) from Paladin 0098 <gen> named |cFF7EBFF1Familore|r : Play No sound and display |cFF4483BBMay the Light Help us...With the Power of the Light, we shall Triumph!|r . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Paladin 0098 <gen> to Move To . (Center of Familore_Charge_point <gen>)
Animation - Play Lich 0097 <gen> 's stand channel animation
Wait 2 seconds
Unit - Order Paladin 0098 <gen> to Stop .
Animation - Play Paladin 0098 <gen> 's attack 2 animation
Wait 0.25 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 10.00% of its original speed)
Special Effect - Create a special effect at (Center of GOC_war_place_no_1 <gen>) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Set Variable Set SPCL_EFF[1] = (Last created special effect)
Animation - Play Lich 0097 <gen> 's death animation
Animation - Lock Paladin 0098 <gen> 's Head to face Bats 0114 <gen> , offset by ( 0 , 0 , 90 )
Unit - Unhide Bats 0114 <gen>
Unit - Order Bats 0114 <gen> to Move To . (Center of Familore_war_place_no_1 <gen>)
Camera - . Apply . gg_cam_Charge_1 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Special Effect - Destroy SPCL_EFF[1]
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Animation - Reset Paladin 0098 <gen> 's animation
Unit - Make Paladin 0098 <gen> face 90.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0098 <gen> named |cFF7EBFF1Familore|r : Play No sound and display |cFF4483BBWhat...? How did you Manage to do That?|r . Modify duration: Set to 4.50 seconds and Wait
Special Effect - Create a special effect at (Center of Familore_war_place_no_1 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Set Variable Set SPCL_EFF[2] = (Last created special effect)
Cinematic - Send transmission to (All players) from Lich 0115 <gen> named |cFF540081God of Chaos|r : Play No sound and display |cFF370064Killing me is'nt That Easy.|r . Modify duration: Set to 8.00 seconds and Wait
Special Effect - Destroy SPCL_EFF[2]
Animation - Play Lich 0115 <gen> 's stand channel animation
Unit - Order Paladin 0098 <gen> to Move To . (Center of Familore_Charge_point_2 <gen>)
Wait 1.50 seconds
Unit - Order Paladin 0098 <gen> to Stop .
Animation - Play Paladin 0098 <gen> 's stand 3 animation
Special Effect - Create a special effect at (Center of Familore_Charge_point_2 <gen>) using Abilities\Spells\Undead\UndeadMine\UndeadMineCircle.mdl
Set Variable Set SPCL_EFF[3] = (Last created special effect)
Special Effect - Create a special effect at (Center of Familore_Charge_point_2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Set Variable Set SPCL_EFF[4] = (Last created special effect)
Special Effect - Create a special effect at (Center of Familore_Charge_point_2 <gen>) using Abilities\Spells\Undead\RegenerationAura\ObsidianRegenAura.mdl
Set Variable Set SPCL_EFF[5] = (Last created special effect)
Wait 0.50 seconds
Animation - Change Paladin 0098 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Familore_Death for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Special Effect - Destroy SPCL_EFF[3]
Special Effect - Destroy SPCL_EFF[4]
Special Effect - Destroy SPCL_EFF[5]
Animation - Reset Lich 0115 <gen> 's animation
Cinematic - Send transmission to (All players) from Lich 0115 <gen> named |cFF540081God of Chaos|r : Play No sound and display |cFF370064Aha! No one Defeats the God Of Chaos!|r . Modify duration: Set to 8.00 seconds and Wait
Special Effect - Create a special effect at (Center of Familore_Charge_point_2 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Unit - Make Paladin 0098 <gen> Explode on death
Unit - Kill Paladin 0098 <gen>
Cinematic - Fade out and back in over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Medivh 0117 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_CON_K_and_E for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kel'thod 0116 <gen> named |cFF7EBFF1Kel'thod|r : Play No sound and display |cFF74B5E7Call the units.|nThese are our last units.We are going to retreat.|r . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Medivh 0117 <gen> to Move To . (Center of Spawn_Unit <gen>)
Wait 1.00 seconds
Unit - Remove Medivh 0117 <gen> from the game
Environment - Change water tinting color to ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cFF9B0303W|r|cFFA80303h|r|cFFB40303o|r|cFFC00303 |r|cFFCD0303w|r|cFFDA0303i|r|cFFE60303n|r|cFFF20303s|r|cFFFF0303?|r at (Center of Credits <gen>) with Z offset 5.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set CurrentCredit = (Last created floating text)
Wait 2.00 seconds
Floating Text - Destroy CurrentCredit
Camera - . Apply . gg_cam_Hukal for Player 1 (Red) over 0 seconds
Animation - Play Pit Lord 0000 <gen> 's spell animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cFF9B0303O|r|cFFA00303n|r|cFFA50303l|r|cFFA90303y|r|cFFAE0303 |r|cFFB30303T|r|cFFB80303i|r|cFFBC0303m|r|cFFC10303e|r|cFFC60303 |r|cFFCB0303w|r|cFFCF0303i|r|cFFD40303l|r|cFFD90303l|r|cFFDE0303 |r|cFFE20303T|r|cFFE70303e|r|cFFEC0303l|r|cFFF10303l|r|cFFF50303.|r|cFFFA0303.|r|cFFFF0303.|r at (Center of Credits <gen>) with Z offset 5.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set CurrentCredit = (Last created floating text)
Animation - Play Lich 0097 <gen> 's stand channel animation
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 0.00% of its original speed)
Destructible - Pick every destructible in (Playable map area) and do (Change (Picked destructible)'s animation speed to 0.00% of its original speed)
Floating Text - Destroy CurrentCredit
Camera - . Apply . gg_cam_Last_Cam for Player 1 (Red) over 0 seconds
Unit - Hide Lich 0115 <gen>
Floating Text - Create floating text that reads |cFF016907A|r|cFF036E07y|r|cFF057406p|r|cFF077906e|r|cFF097F05r|r|cFF0B8405i|r|cFF0D8A04a|r at (Center of Ultimate_Credits_Ayperia <gen>) with Z offset 0.00 , using font size 40.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF109404i|r|cFF129A03n|r at (Center of Ultimate_Credits_In <gen>) with Z offset 0.00 , using font size 40.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF16A502D|r|cFF18AA02a|r|cFF1AB001n|r|cFF1CB501g|r|cFF1EBB00e|r|cFF20C000r|r at (Center of Ultimate_Credits_Danger <gen>) with Z offset 0.00 , using font size 40.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Properties
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Variable Set Unit_Type__Human[1] = "hfoo"
Set Variable Set Unit_Type__Human[2] = "hkni"
Set Variable Set Unit_Type__Human[3] = "nemi"
Set Variable Set Unit_Type__Human[4] = "nhea"
Set Variable Set Unit_Type__Human[5] = "hhes"
Spawn Unit
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Unit_Type__Human[(Random integer number between 1 and 5)] for Player 2 (Blue) at (Random point in Spawn_Unit <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Despawn_Unit <gen>)
Unit - Create 1 . Unit_Type__Human[(Random integer number between 1 and 5)] for Player 2 (Blue) at (Random point in Spawn_Unit <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Despawn_Unit <gen>)
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