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Triggers
Avenger .1.w3x
Variables
HeroSelection
Spawn Red
Spawn Blue
Misc
Quests
Angelic Blast
Maelstrom
Game Modes
Hide Map
DeathMatch
Capture the Flag
Red Flag Taken
Blue Flag Taken
Flag Capture Red
Flag Capture Blue
Respawn
Creep Respawn
Hero Respawn Red
Hero Respawn Blue
Training Dummy Respawn
Name
Type
is_array
initial_value
Scorered
integer
No
0
Spawn Red
Events
Unit - A unit enters Red_Team <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Red_Spawn <gen>)
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Kill Hero Selector 0002 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Kill Hero Selector 0106 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Kill Hero Selector 0107 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Kill Hero Selector 0108 <gen>) else do (Do nothing)
Spawn Blue
Events
Unit - A unit enters Team_Blue <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Blue_Spawn <gen>)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Kill Hero Selector 0109 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Kill Hero Selector 0110 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Kill Hero Selector 0111 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Kill Hero Selector 0112 <gen>) else do (Do nothing)
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Welcome to Avenger! with the description Welcome to Avenger. If you dont know me already, my username is Commoe. This is my fourth official map and i hope you have a fun time playing. Good luck! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Commands with the description Heres a quick list of gameplay commands. And no there is not a repick command so dont ask. Red has to type the command in for the option to work. I havent yet made a multiboard for deathmatch and CTF so be patient.-Deathmach Pick this option if you would just like to kill the opposing team in a friendly team vs team game.-Capture the Flag Pick this option to fight the opposing team for their flags. you must bring the flag to your spawn area to score the point. Score 5 points to win.-King of the Hill (not completed) On this option you must keep your team on top of the hill (in the center of the map) to win. Score 1000 points to win. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Press f9 for info, a game mode must be chosen
Angelic Blast
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Angelic Blast
Actions
Unit Group - Pick every unit in (Units within 600.00 of (Position of (Triggering unit)) matching (((Matching unit) belongs to an ally of (Owner of (Triggering unit)).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Percentage life of (Picked unit)) x 1.35)
Unit - Set life of (Picked unit) to ((Percentage mana of (Picked unit)) x 1.20)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Maelstrom
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Maelstrom
Actions
Unit Group - Pick every unit in (Units within 600.00 of (Center of (Playable map area)) matching (((Matching unit) belongs to an ally of (Triggering player).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Set mana of (Picked unit) to ((Percentage mana of (Picked unit)) x 1.15)
Unit - Set mana of (Triggering unit) to ((Percentage mana of (Triggering unit)) x 1.15)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Hide Map
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Wisppause <gen>) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Black mask across Wisppause <gen>
Unit - Pause (Picked unit)
DeathMatch
Events
Player - Player 1 (Red) types a chat message containing -Deathmatch (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hero Selector 0106 <gen> instantly to (Center of Blue <gen>)
Unit - Move Hero Selector 0107 <gen> instantly to (Center of Teal <gen>)
Unit - Move Hero Selector 0002 <gen> instantly to (Center of Red <gen>)
Unit - Move Hero Selector 0108 <gen> instantly to (Center of Purple <gen>)
Unit - Move Hero Selector 0110 <gen> instantly to (Center of Yellow <gen>)
Unit - Move Hero Selector 0111 <gen> instantly to (Center of Green <gen>)
Unit - Move Hero Selector 0112 <gen> instantly to (Center of Pink <gen>)
Unit - Move Hero Selector 0110 <gen> instantly to (Center of Yellow <gen>)
Unit - Unpause all units
Quest - Display to (All players) the Quest Update message: Red has chosen Deathmatch
Capture the Flag
Events
Player - Player 1 (Red) types a chat message containing -Capture the Flag (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hero Selector 0106 <gen> instantly to (Center of Blue <gen>)
Unit - Move Hero Selector 0107 <gen> instantly to (Center of Teal <gen>)
Unit - Move Hero Selector 0002 <gen> instantly to (Center of Red <gen>)
Unit - Move Hero Selector 0108 <gen> instantly to (Center of Purple <gen>)
Unit - Move Hero Selector 0110 <gen> instantly to (Center of Yellow <gen>)
Unit - Move Hero Selector 0111 <gen> instantly to (Center of Green <gen>)
Unit - Move Hero Selector 0112 <gen> instantly to (Center of Pink <gen>)
Unit - Move Hero Selector 0110 <gen> instantly to (Center of Yellow <gen>)
Unit - Unpause all units
Quest - Display to (All players) the Quest Update message: Red has chosen Capture the Flag
Item - Move gg_item_I000_0187 to (Center of CTF_Red <gen>)
Item - Move gg_item_I001_0144 to (Center of CTF_Blue <gen>)
Cinematic - Ping minimap for (All players) at (Center of Blue_Spawn <gen>) for 1 seconds
Cinematic - Ping minimap for (All players) at (Center of Red_Spawn <gen>) for 1 seconds
Unit - Move Circle of Power 0188 <gen> instantly to (Center of CTF_Red <gen>)
Unit - Move Circle of Power 0189 <gen> instantly to (Center of CTF_Blue <gen>)
Red Flag Taken
Events
Unit - A unit Acquires an item
Conditions
(((Item carried by (Triggering unit) of type Blue Flag) is owned) Equal to True) or (((Item carried by (Triggering unit) of type Red Flag) is owned) Equal to True)
Actions
Quest - Display to (All players) the Quest Update message: WARNING: Red flag has been stolen!
Blue Flag Taken
Events
Unit - A unit Acquires an item
Conditions
(((Item carried by (Triggering unit) of type Blue Flag) is owned) Equal to True) or (((Item carried by (Triggering unit) of type Red Flag) is owned) Equal to True)
Actions
Quest - Display to (All players) the Quest Update message: WARNING: Blue flag has been stolen!
Flag Capture Red
Events
Unit - A unit enters CTF_Red <gen>
Conditions
(gg_item_I001_0144 is owned) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: Red Team has scored a point!
Item - Remove (Item carried by (Triggering unit) of type Blue Flag)
Item - Create Blue Flag at (Center of CTF_Blue <gen>)
Flag Capture Blue
Events
Unit - A unit enters CTF_Blue <gen>
Conditions
(gg_item_I001_0144 is owned) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: Blue Team has scored a point!
Item - Remove (Item carried by (Triggering unit) of type Red Flag)
Item - Create Blue Flag at (Center of CTF_Red <gen>)
Creep Respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 40.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Hero Respawn Red
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
((Triggering unit) belongs to an ally of Player 9 (Gray).) Equal to True
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Hero will revive in:
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 20.00 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Red_Spawn <gen>) , Show revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn Blue
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
((Triggering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Hero will revive in:
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 20.00 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Blue_Spawn <gen>) , Show revival graphics
Countdown Timer - Destroy (Last created timer window)
Training Dummy Respawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Training Dummy
Actions
Wait 5.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
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