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Model validation: AT-TE

at-te.MDX

0 errors 0 severe 39 warnings 14 unused
  • 4 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 5 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Bone 0 - "Box01"
    • 1 Translation
      • Track 5 at frame 7247 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 4 at frame 7247 has exactly the same value as tracks 3 and 5
  • 2 Bone 2 - "Back"
    • 2 Rotation
      • Track 4 at frame 6000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6393 has exactly the same value as tracks 4 and 6
  • 2 Bone 3 - "Front"
    • 1 Translation
      • Track 3 at frame 7247 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 10 at frame 8197 has exactly the same value as tracks 9 and 11
  • 2 Bone 4 - "Leg Middle Left"
    • 2 Translation
      • Track 3 at frame 4667 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 7247 has exactly the same value as tracks 7 and 9
  • 1 Bone 5 - "Leg Middle Right"
    • 1 Translation
      • Track 7 at frame 7247 has exactly the same value as tracks 6 and 8
  • 2 Bone 10 - "Leg Front Right"
    • 2 Rotation
      • Track 3 at frame 4667 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 7057 has roughly the same value as tracks 10 and 12
  • 1 Bone 11 - "Leg Front Left"
    • 1 Rotation
      • Track 6 at frame 7057 has exactly the same value as tracks 5 and 7
  • 1 Bone 22 - "Lower Leg Front Left"
    • 1 Rotation
      • Track 12 at frame 7490 has exactly the same value as tracks 11 and 13
  • 1 Bone 28 - "Lower Leg Middle Right"
    • 1 Rotation
      • Track 12 at frame 7307 has exactly the same value as tracks 11 and 13
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