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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Creep_Point
location
Yes
Respawn_Time
real
No
Temp_Integer
integer
No
Timer
timer
Yes
Unit
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Hide Dark Ranger 0267 <gen>
Game - Set the time of day to 2.00
Game - Turn the day/night cycle Off
Unit - Order Patchwork Horror 0051 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Order Patchwork Horror 0121 <gen> to Attack-Move To . (Center of Region_026 <gen>)
Unit - Order Patchwork Horror 0177 <gen> to Attack-Move To . (Center of Region_038 <gen>)
Destructible - Make Iron Gate 0578 <gen> Invulnerable
Destructible - Make City Entrance 0811 <gen> Invulnerable
Destructible - Make Iron Gate 1159 <gen> Invulnerable
Destructible - Make Iron Gate 0916 <gen> Invulnerable
Destructible - Make City Entrance 1711 <gen> Invulnerable
Destructible - Open Iron Gate 0812 <gen>
Destructible - Open Iron Gate 0813 <gen>
Destructible - Close Iron Gate 0812 <gen>
Destructible - Make Iron Gate 0812 <gen> Invulnerable
Unit - Hide Timmy the Cruel 0146 <gen>
Unit - Hide Dreadlord 0472 <gen>
Unit - Hide Way Gate 0464 <gen>
Unit - Hide Doom Guard 0488 <gen>
Unit - Hide Doom Guard 0487 <gen>
Unit - Hide Ghoul 0082 <gen>
Unit - Hide Ghoul 0081 <gen>
Unit - Hide Skeleton Warrior 0228 <gen>
Unit - Make Slaughterhouse 0000 <gen> Invulnerable
Unit - Make Ziggurat 0001 <gen> Invulnerable
Unit - Make Slaughterhouse 0322 <gen> Invulnerable
Unit - Make Death Knight 0080 <gen> Invulnerable
Destructible - Make Iron Gate 2069 <gen> Invulnerable
Destructible - Make Iron Gate 2070 <gen> Invulnerable
Destructible - Make City Entrance 2071 <gen> Invulnerable
Destructible - Make Egg Sack 2725 <gen> Invulnerable
Destructible - Make Egg Sack 2723 <gen> Invulnerable
Destructible - Make Egg Sack 2225 <gen> Invulnerable
Destructible - Make Egg Sack 2728 <gen> Invulnerable
Destructible - Make Egg Sack 2727 <gen> Invulnerable
Destructible - Make Egg Sack 2224 <gen> Invulnerable
Unit - Hide Ramstein the Gorger 0346 <gen>
Unit - Hide Black Guard Sentries 0503 <gen>
Unit - Hide Black Guard Sentries 0506 <gen>
Unit - Hide Black Guard Sentries 0504 <gen>
Unit - Hide Black Guard Sentries 0505 <gen>
Destructible - Make Cage 2720 <gen> Invulnerable
Visibility - Enable fog of war
Respawn
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 4 (Purple) at (Position of (Dying unit)) facing Default building facing degrees
Horror 1
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Region_015 <gen> contains Patchwork Horror 0051 <gen>) Equal to True
Actions
Unit - Order Patchwork Horror 0051 <gen> to Attack-Move To . (Center of Region_016 <gen>)
Horror 1 p2
Events
Unit - A unit enters Region_016 <gen>
Conditions
((Unit-type of (Triggering unit)) is Undead) Equal to True
Actions
Unit - Order Patchwork Horror 0051 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Loss
Events
Unit - Duke 0478 <gen> Dies
Unit - Argent Hero 0476 <gen> Dies
Unit - Argent Officer 0477 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Game - Defeat Player 1 (Red) with the message: Your hero has died, there can be no victory for the living.
Horror 1 Copy
Events
Unit - A unit enters Region_026 <gen>
Conditions
((Unit-type of (Triggering unit)) is Undead) Equal to True
Actions
Unit - Order Patchwork Horror 0121 <gen> to Attack-Move To . (Center of Region_027 <gen>)
Horror 1 p2 Copy
Events
Unit - A unit enters Region_027 <gen>
Conditions
((Unit-type of (Triggering unit)) is Undead) Equal to True
Actions
Unit - Order Patchwork Horror 0121 <gen> to Attack-Move To . (Center of Region_026 <gen>)
Horror 1 Copy Copy
Events
Unit - A unit enters Region_038 <gen>
Conditions
((Unit-type of (Triggering unit)) is Undead) Equal to True
Actions
Unit - Order Patchwork Horror 0177 <gen> to Attack-Move To . (Center of Region_039 <gen>)
Horror 1 p2 Copy Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
((Unit-type of (Triggering unit)) is Undead) Equal to True
Actions
Unit - Order Patchwork Horror 0177 <gen> to Attack-Move To . (Center of Region_038 <gen>)
Start
Events
Map initialization
Conditions
Actions
Destructible - Make City Entrance 0001 <gen> Invulnerable
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display It's good you could make it, hero. We're moveing in as soon as Officer Garush arrives with the soldiers. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display Alright, my service is with the Dawn and i shall not faulter against the armies of Stratholme. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display I know you won't. Though the operation will be dangerou-- . Modify duration: Add 2.00 seconds and Wait
Unit - Order Argent Officer 0477 <gen> to Move To . (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Officer 0477 <gen> named Garush : Play No sound and display Greetings my brothers. . Modify duration: Add 2.00 seconds and Wait
Unit - Make Duke 0478 <gen> face Argent Officer 0477 <gen> over 1.00 seconds
Unit - Make Argent Hero 0476 <gen> face Argent Officer 0477 <gen> over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display Greetings Officer. We will not have much time for chatting, the fallen city awaits. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display The soldiers we've been granted, is it a joke? How are we going to defeat the armies of the Scourge with so few men? . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Officer 0477 <gen> named Garush : Play No sound and display I had to pick and choose my favorites, we can't bring many since there are alot of operations going on at the moment. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display Don't worry my friends, this shall be a day to remember. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Crypt Fiend 0004 <gen> named Nerubian : Play No sound and display Enemies of the master, attack! . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Unit - Order Crypt Fiend 0004 <gen> to Attack . Argent Hero 0476 <gen>
Unit - Order Argent Hero 0476 <gen> to Attack . Argent Hero 0476 <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Unit - Make Duke 0478 <gen> face Crypt Fiend 0004 <gen> over 1.00 seconds
Unit - Order Argent Hero 0476 <gen> to Attack . Crypt Fiend 0004 <gen>
Wait 4.00 seconds
Unit - Kill Crypt Fiend 0004 <gen>
Unit - Order Argent Hero 0476 <gen> to Attack . Crypt Fiend 0004 <gen>
Wait 2.00 seconds
Unit - Kill Crypt Fiend 0003 <gen>
Unit - Make Argent Hero 0476 <gen> face Argent Officer 0477 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display Shall we move? . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit Group - Order (Units in Region_014 <gen>) to Move To . (Center of Region_013 <gen>)
Unit - Order Argent Hero 0476 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Duke 0478 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Argent Officer 0477 <gen> to Move To . (Center of Region_012 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Argent Officer 0477 <gen> named Garush : Play No sound and display Wait, there is something you should know. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Officer 0477 <gen> named Garush : Play No sound and display The nearby Slaughterhouse and the nearby Ziggurat hold many Scourge forces. I suggest we defeat them now so we can avoid being surrounded later. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display Alright, we'll move to attack them now and enter the city afterwards. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Unit - Grant shared vision of Slaughterhouse 0000 <gen> to Player 1 (Red)
Unit - Grant shared vision of Ziggurat 0001 <gen> to Player 1 (Red)
Unit - Change ownership of Duke 0478 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Hero 0476 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Officer 0477 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Soldier 0479 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Soldier 0480 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Soldier 0481 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Soldier 0482 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Soldier 0484 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Argent Soldier 0483 <gen> to Player 1 (Red) and Retain color
Quest - Create a Required quest titled Way into Stratholme with the description Before entering the city of Stratholme you will need to defeat the protectors of the nearby Ziggurat and Slaughterhouse. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a quest requirement for (Last created quest) with the description Defeat the Ziggurat Protector
Quest - Create a quest requirement for (Last created quest) with the description Defeat the Slauighterhouse Protector
Quest - Display to (All players) the Quest Update message: DONT LET YOUR HEROES DIE!
Entrance to Stratholme
Events
Time - Every 2 seconds of game time
Conditions
(Ziggurat Protector 0007 <gen> is dead) Equal to True
(Slaughterhouse Protector 0028 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Completed
Destructible - Make City Entrance 0001 <gen> Vulnerable
Quest - Display to (All players) the Quest Update message: Nicholas: Now let us make way into Stratholme.
Quest - Create a Required quest titled Grand Crusader Dathrohan with the description Venture into the west part of Stratholme and deal with the Scarlet Crusaders and defeat their leader Grand Crusader Dathrohan. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Kings Square
Events
Destructible - City Entrance 0001 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Argent Hero 0476 <gen> instantly to (Center of Region_018 <gen>)
Unit - Move Argent Officer 0477 <gen> instantly to (Center of Region_019 <gen>)
Unit - Move Duke 0478 <gen> instantly to (Center of Region_017 <gen>)
Unit - Make Argent Hero 0476 <gen> face (Center of Region_020 <gen>) over 0 seconds
Unit - Make Argent Officer 0477 <gen> face (Center of Region_020 <gen>) over 0 seconds
Unit - Make Duke 0478 <gen> face (Center of Region_020 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display Dear light.. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display Stay strong my friends! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Zombie 0062 <gen> named Zombie : Play No sound and display THE LIVING ARE HERE! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Slime
Events
Unit - A unit enters Region_022 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Destructible - Close Iron Gate 0812 <gen>
Destructible - Close Iron Gate 0813 <gen>
Unit Group - Order (Units in Region_023 <gen>) to Attack-Move To . (Center of Region_022 <gen>)
Wait 20.00 seconds
Destructible - Open Iron Gate 0813 <gen>
Destructible - Open Iron Gate 0812 <gen>
Meet Rivendare
Events
Destructible - City Entrance 1711 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Argent Hero 0476 <gen> instantly to (Center of Region_044 <gen>)
Unit - Move Argent Officer 0477 <gen> instantly to (Center of Region_045 <gen>)
Unit - Move Duke 0478 <gen> instantly to (Center of Region_043 <gen>)
Unit - Make Argent Hero 0476 <gen> face Death Knight 0463 <gen> over 0 seconds
Unit - Make Argent Officer 0477 <gen> face Death Knight 0463 <gen> over 0 seconds
Unit - Make Duke 0478 <gen> face Death Knight 0463 <gen> over 0 seconds
Wait 1.00 seconds
Unit - Order Duke 0478 <gen> to Move To . (Center of Region_047 <gen>)
Unit - Order Argent Hero 0476 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Argent Officer 0477 <gen> to Move To . (Center of Region_049 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Unit - Order Death Knight 0463 <gen> to Move To . (Center of Region_050 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0463 <gen> named Baron Rivendare : Play No sound and display The Argent Dawn are desperate, sending their champions at my doorsteps. . Modify duration: Add 2.00 seconds and Wait
Wait 0.50 seconds
Unit - Order Death Knight 0463 <gen> to Hold Position .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0463 <gen> named Baron Rivendare : Play No sound and display Tell me, do you fear death? . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display I've been through death, there is nothing to fear. Only for you! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0463 <gen> named Baron Rivendare : Play No sound and display Brave words from a lost sheep. I already count one of your number among my prisoners. Withdraw from my domain before she is executed! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display We will not withdraw! Your end is now! . Modify duration: Add 2.00 seconds and Wait
Unit - Create a permanent Skeletal Ghoul corpse for Player 4 (Purple) at (Center of Region_046 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Abomination corpse for Player 4 (Purple) at (Center of Region_046 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Zombie corpse for Player 4 (Purple) at (Center of Region_046 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Zombie corpse for Player 4 (Purple) at (Center of Region_046 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Fleshflayer Ghoul corpse for Player 4 (Purple) at (Center of Region_046 <gen>) facing (Random angle) degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0463 <gen> named Baron Rivendare : Play No sound and display I'm afraid not.. . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0463 <gen> named Baron Rivendare : Play No sound and display Rise! Children of the Grave! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Death Knight 0080 <gen> 's cast animation
Wait 2.00 seconds
Unit - Create 3 . Ghoul for Player 4 (Purple) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Mangled Cadaver for Player 4 (Purple) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Pause all units
Unit - Unpause Death Knight 0463 <gen>
Cinematic - Send transmission to (All players) from Death Knight 0463 <gen> named Baron Rivendare : Play No sound and display I have an execution to make. . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Death Knight 0463 <gen> to Move To . (Center of Region_053 <gen>)
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Wait 1.00 seconds
Unit - Unpause all units
Cinematic - Turn cinematic mode Off for (All players)
Wait 4.00 seconds
Unit - Remove Death Knight 0463 <gen> from the game
The Three Towers
Events
Time - Every 2 seconds of game time
Conditions
(Ziggurat 0176 <gen> is dead) Equal to True
(Ziggurat 0300 <gen> is dead) Equal to True
(Ziggurat 0316 <gen> is dead) Equal to True
(Nerub'enkan 0299 <gen> is dead) Equal to True
(Baroness Anastari 0301 <gen> is dead) Equal to True
(High Necromancer 0321 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Completed
Destructible - Open Iron Gate 2069 <gen>
Destructible - Open Iron Gate 2070 <gen>
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: Leonid Barthalomew: Now let us head north and defeat Rivendare before it's too late.
Quest - Create a Required quest titled Above and Beyond with the description Defeat Baron Rivendare. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Slaughterhouse Square
Events
Time - Every 2 seconds of game time
Conditions
(Patchwork Horror 0343 <gen> is dead) Equal to True
(Patchwork Horror 0344 <gen> is dead) Equal to True
(Patchwork Horror 0340 <gen> is dead) Equal to True
(Patchwork Horror 0345 <gen> is dead) Equal to True
(Patchwork Horror 0342 <gen> is dead) Equal to True
(Patchwork Horror 0341 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 2070 <gen>
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: Baron Rivendare: So you see fit to toy with the Lich King's creations? Ramstein, be sure to give the intruders a proper greeting!
Unit - Unhide Ramstein the Gorger 0346 <gen>
Slaughterhouse Square 2
Events
Unit - Ramstein the Gorger 0346 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open City Entrance 2071 <gen>
Wait 2.00 seconds
Unit Group - Order (Units in Region_066 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Region_066 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Region_066 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Wait 15.00 seconds
Unit - Unhide Black Guard Sentries 0503 <gen>
Unit - Unhide Black Guard Sentries 0504 <gen>
Unit - Unhide Black Guard Sentries 0505 <gen>
Unit - Unhide Black Guard Sentries 0506 <gen>
Slaughterhouse Square 3
Events
Time - Every 2 seconds of game time
Conditions
(Black Guard Sentries 0503 <gen> is dead) Equal to True
(Black Guard Sentries 0504 <gen> is dead) Equal to True
(Black Guard Sentries 0506 <gen> is dead) Equal to True
(Black Guard Sentries 0505 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: YOU CAN NOW ENTER THE SLAUGHTERHOUSE THROUGH THE CIRCLE OF POWER TO DEFEAT RIVENDARE!
Unit - Move Circle of Power 0337 <gen> instantly to (Center of Region_064 <gen>)
Enter Slaughterhouse
Events
Unit - A unit comes within 220.00 of Circle of Power 0337 <gen>
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_067 <gen>)
Enter Slaughterhouse Copy
Events
Unit - A unit comes within 220.00 of Circle of Power 0336 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_055 <gen>)
Win
Events
Unit - A unit enters WIN <gen>
Conditions
(Death Knight 0080 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Timer
Events
Unit - A unit enters Region_076 <gen>
Conditions
(Death Knight 0080 <gen> is alive) Equal to True
Or - Any (Conditions) are true
Conditions
(Region_076 <gen> contains Argent Hero 0476 <gen>) Equal to True
(Region_076 <gen> contains Argent Officer 0477 <gen>) Equal to True
(Region_076 <gen> contains Duke 0478 <gen>) Equal to True
Actions
Trigger - Turn off (This trigger)
Countdown Timer - Start Timer[1] as a One-shot timer that will expire in 1200.00 seconds
Countdown Timer - Create a timer window for Timer[1] with title Until Execution
Countdown Timer - Show (Last created timer window)
Quest - Display to (All players) the Quest Update message: YOU'VE GOT TO DEFEAT RIVENDARE FAST OR ELSE HE WILL EXECUTE A MEMBER OF THE ARGENT DAWN AND YOU WONT GET THE EXTRA LOOT!!
Wait 900.00 seconds
Quest - Display to (All players) the Quest Update message: Baron Rivendare: You're still here? Your foolishness is amusing! The Argent Dawn wench needn't suffer in vain. Leave at once and she shall be spared!
Wait 600.00 seconds
Quest - Display to (All players) the Quest Update message: Baron Rivendare: I shall take great pleasure in taking this poor wretch's life! It's not too late, she needn't suffer in vain. Turn back and her death shall be merciful!
Wait 300.00 seconds
Quest - Display to (All players) the Quest Update message: Baron Rivendare: May this prisoner's death serve as a warning. None shall defy the Scourge and live!
Wait 5.00 seconds
Item - Remove gg_item_rde4_0263
Item - Remove gg_item_modt_0250
Item - Remove gg_item_rhth_0265
Item - Remove gg_item_wild_0266
Item - Remove gg_item_ofro_0262
T2
Events
Unit - Death Knight 0080 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Remove Timer <gen> from the trigger queue
Skul
Events
Unit - A unit comes within 400.00 of Skul 0100 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Skul: I am your demise!
Skull Ability
Events
Unit - Skul 0100 <gen> 's life becomes Less than or equal to 600.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Skul 0100 <gen> to Special Doom Guard - Rain Of Fire . (Center of Region_080 <gen>)
Skul death
Events
Unit - Skul 0100 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Skul: Master! Avenge me!
Destructible - Open Iron Gate 0812 <gen>
Lich
Events
Unit - Lich 0087 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open City Entrance 0811 <gen>
Forresten
Events
Unit - A unit comes within 400.00 of Hearthsinger Forresten 0112 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Hearthsinger Forresten: The Horrors will not be mine!
Forresten Death
Events
Unit - Hearthsinger Forresten 0112 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Hearthsinger Forresten: Unlife.. Fades...
The Unforgiven
Events
Unit - A unit comes within 400.00 of Ghost 0142 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: The Unforgiven: You are unforgiven too!
Unforgiven Hurt
Events
Unit - Ghost 0142 <gen> 's life becomes Less than 500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: The Unforgiven: Restless souls! Attack!
Unit - Create 1 . Torn Screamer for Player 4 (Purple) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Torn Screamer for Player 4 (Purple) at (Center of Region_025 <gen>) facing Default building facing degrees
Unforgiven Death
Events
Unit - Ghost 0142 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: The Unforgiven: I am free.
Timmy
Events
Unit - Crimson Conjurer 0145 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Unhide Timmy the Cruel 0146 <gen>
Unit - Order Timmy the Cruel 0146 <gen> to Attack-Move To . (Center of Region_028 <gen>)
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: Timmy the Cruel: TIMMY!!!
Timmy Death
Events
Unit - Timmy the Cruel 0146 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Timmy the Cruel: Timmy?
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Argent Hero 0476 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Argent Officer 0477 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Duke 0478 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Argent Soldier 0479 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Argent Soldier 0480 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Argent Soldier 0481 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Argent Soldier 0482 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Argent Soldier 0483 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Argent Soldier 0484 <gen> instantly to (Center of Region_030 <gen>)
Cinematic - Send transmission to (All players) from Duke 0478 <gen> named Nicholas Zverenhoff : Play No sound and display Now let us put an end to the corruption of the Scarlet Crusade! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display We are with you. . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Archivist
Events
Unit - A unit comes within 200.00 of Archivist 0409 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Archivist Galford: For Lord and Land!
Archivist Death
Events
Unit - Archivist 0409 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Archivist Galford: The Light prevails...
Balnazzar
Events
Destructible - Gate 1166 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Argent Hero 0476 <gen> instantly to (Center of Region_034 <gen>)
Unit - Move Argent Officer 0477 <gen> instantly to (Center of Region_034 <gen>)
Unit - Move Duke 0478 <gen> instantly to (Center of Region_033 <gen>)
Cinematic - Send transmission to (All players) from Argent Officer 0477 <gen> named Garush : Play No sound and display Your time is up Grand Crusader . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Grand Crusader 0470 <gen> named Saidan Dathrohan : Play No sound and display Today you have unmade what took me years to create! For this you shall all die by my hand! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display That's an offer i can't refuse! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Grand Crusader 0470 <gen> to Player 6 (Orange) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Wait 2 seconds
Destructible - Close Gate 1166 <gen>
Destructible - Make Gate 1166 <gen> Invulnerable
Balnazzar human tac
Events
Unit - Grand Crusader 0470 <gen> 's life becomes Less than 600.00
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Grand Crusader Dathrohan: Light protect me!
Unit - Order Grand Crusader 0470 <gen> to Human Paladin - Activate Divine Shield .
I am Balnazzar
Events
Unit - Grand Crusader 0470 <gen> 's life becomes Less than 200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Grand Crusader 0470 <gen> Invulnerable
Unit - Change ownership of Grand Crusader 0470 <gen> to Neutral Passive and Retain color
Unit - Order Grand Crusader 0470 <gen> to Move To . (Center of Region_036 <gen>)
Wait 2 seconds
Animation - Play Grand Crusader 0470 <gen> 's channel animation
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: Balnazzar: You fools think you can defeat me so easily? Face the true might of the Nazthrezim!
Cinematic - Send transmission to (All players) from Dreadlord 0472 <gen> named Balnazzar : Play No sound and display You fools think you can defeat me so easily? Face the true might of the Nazthrezim! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Remove Grand Crusader 0470 <gen> from the game
Unit - Unhide Dreadlord 0472 <gen>
Wait 5.00 seconds
Unit - Unhide Doom Guard 0487 <gen>
Wait 10.00 seconds
Wait 10.00 seconds
Unit - Unhide Doom Guard 0488 <gen>
Wait 10.00 seconds
Balnazzar tac
Events
Unit - Dreadlord 0472 <gen> 's life becomes Less than 1200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Dreadlord 0472 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 10.00 seconds
Unit - Order Dreadlord 0472 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 10.00 seconds
Unit - Order Dreadlord 0472 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 10.00 seconds
Unit - Order Dreadlord 0472 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 10.00 seconds
Unit - Order Dreadlord 0472 <gen> to Orc Tauren Chieftain - War Stomp .
Balnazzar death
Events
Unit - Dreadlord 0472 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Balnazzar: Damn you mortals! All my plans of revenge, all my hate... All burned to ash...
Cinematic - Send transmission to (All players) from Dreadlord 0472 <gen> named Balnazzar : Play No sound and display Damn you mortals! All my plans of revenge, all my hate... All burned to ash... . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Quest - Mark (Last created quest) as Completed
Destructible - Open Iron Gate 0916 <gen>
Destructible - Open Gate 1166 <gen>
Destructible - Open Iron Gate 0578 <gen>
Unit - Move Ghost 0142 <gen> instantly to (Center of Region_037 <gen>)
Unit - Unhide Way Gate 0464 <gen>
Unit - Change ownership of Argent Soldier 0107 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Argent Soldier 0105 <gen> to Player 1 (Red) and Change color
Quest - Display to (All players) the Quest Update message: Argent Soldier: For the Argent Dawn!
Unit - Create 10 . Ghoul for Player 9 (Gray) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 25 . Zombie for Player 9 (Gray) at (Center of Region_041 <gen>) facing Default building facing degrees
Wait 2 seconds
Quest - Create a Required quest titled Disable the Towers with the description Destroy the Three Ziggurats in the Gauntlet to the East. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Nicholas: It is time to disable the towers protecting the dreaded Baron Rivendare.
Wait 3.00 seconds
Quest - Display to (All players) the Quest Update message: Nicholas: We should go east to find them.
Unit - Grant shared vision of Ziggurat 0176 <gen> to Player 1 (Red)
Unit - Grant shared vision of Ziggurat 0300 <gen> to Player 1 (Red)
Unit - Grant shared vision of Ziggurat 0316 <gen> to Player 1 (Red)
Wait 6.00 seconds
Quest - Display to (All players) the Quest Update message: Leonid: I expect we'll find many powerful Scourge minions in the eastern side, since that is more of a sanctuary than here were they once fought the Scarlet Crusade.
Magistrate_Barthilas tac
Events
Unit - Magistrate Barthilas 0203 <gen> 's life becomes Less than 1200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Unit - Order Magistrate Barthilas 0203 <gen> to Neutral Pit Lord - Howl Of Terror .
Wait 10.00 seconds
Magistrate Barthilas death
Events
Unit - Magistrate Barthilas 0203 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Magistrate Barthilas: All alone in the moonlight.. I can smile at your fate.. I remember the time i knew what happines was.
Destructible - Make City Entrance 1711 <gen> Vulnerable
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: Argent Paladin: FOR THE DAWN!
Unit - Order Argent Paladin 0314 <gen> to Move To . (Center of Region_051 <gen>)
Unit - Order Argent Soldier 0313 <gen> to Move To . (Center of Region_051 <gen>)
Unit - Order Argent Soldier 0231 <gen> to Move To . (Center of Region_051 <gen>)
Unit - Change ownership of Argent Soldier 0313 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Argent Paladin 0314 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Argent Soldier 0231 <gen> to Player 1 (Red) and Change color
Wait 3.00 seconds
Destructible - Kill Iron Gate 1658 <gen>
Unit - Order Argent Paladin 0314 <gen> to Attack-Move To . (Center of Region_052 <gen>)
Unit - Order Argent Soldier 0313 <gen> to Attack-Move To . (Center of Region_052 <gen>)
Unit - Order Argent Soldier 0231 <gen> to Attack-Move To . (Center of Region_052 <gen>)
Anubrekan
Events
Unit - A unit comes within 256 of Nerub'enkan 0299 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Nerub'enkan: Zkkkzkzkzkzk!
Nerubenkan 2
Events
Unit - Nerub'enkan 0299 <gen> 's life becomes Less than or equal to 3000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Egg Sack 2224 <gen> Vulnerable
Wait 1.00 seconds
Destructible - Kill Egg Sack 2725 <gen>
Wait 1.00 seconds
Unit - Create 2 . Spider for Player 4 (Purple) at (Center of Region_063 <gen>) facing Default building facing degrees
Nerubenkan 2 Copy
Events
Unit - Nerub'enkan 0299 <gen> 's life becomes Less than or equal to 2600.00
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Egg Sack 2728 <gen> Vulnerable
Wait 1.00 seconds
Destructible - Kill Egg Sack 2728 <gen>
Wait 1.00 seconds
Unit - Create 2 . Spider for Player 4 (Purple) at (Center of Region_061 <gen>) facing Default building facing degrees
Nerubenkan 2 Copy Copy
Events
Unit - Nerub'enkan 0299 <gen> 's life becomes Less than or equal to 2200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Egg Sack 2727 <gen> Vulnerable
Wait 1.00 seconds
Destructible - Kill Egg Sack 2727 <gen>
Wait 1.00 seconds
Unit - Create 2 . Spider for Player 4 (Purple) at (Center of Region_062 <gen>) facing Default building facing degrees
Nerubenkan 2 Copy Copy Copy
Events
Unit - Nerub'enkan 0299 <gen> 's life becomes Less than or equal to 1600.00
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Egg Sack 2723 <gen> Vulnerable
Wait 1.00 seconds
Destructible - Kill Egg Sack 2723 <gen>
Wait 1.00 seconds
Unit - Create 2 . Spider for Player 4 (Purple) at (Center of Region_057 <gen>) facing Default building facing degrees
Nerubenkan 2 Copy Copy Copy Copy
Events
Unit - Nerub'enkan 0299 <gen> 's life becomes Less than or equal to 1200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Egg Sack 2225 <gen> Vulnerable
Wait 1.00 seconds
Destructible - Kill Egg Sack 2225 <gen>
Wait 1.00 seconds
Unit - Create 2 . Spider for Player 4 (Purple) at (Center of Region_060 <gen>) facing Default building facing degrees
Nerubenkan 2 Copy Copy Copy Copy Copy
Events
Unit - Nerub'enkan 0299 <gen> 's life becomes Less than or equal to 800.00
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Make Egg Sack 2224 <gen> Vulnerable
Wait 1.00 seconds
Destructible - Kill Egg Sack 2224 <gen>
Wait 1.00 seconds
Unit - Create 2 . Spider for Player 4 (Purple) at (Center of Region_059 <gen>) facing Default building facing degrees
Nerubenkan 3
Events
Unit - Nerub'enkan 0299 <gen> 's life becomes Less than or equal to 1900.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Nerub'enkan 0299 <gen> to Undead Crypt Lord - Locust Swarm .
Baron Rivendare
Events
Destructible - Iron Gate 2604 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Argent Hero 0476 <gen> instantly to (Center of Region_068 <gen>)
Unit - Move Argent Officer 0477 <gen> instantly to (Center of Region_069 <gen>)
Unit - Move Duke 0478 <gen> instantly to (Center of Region_070 <gen>)
Unit - Move Argent Soldier 0479 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Soldier 0480 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Soldier 0481 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Soldier 0482 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Soldier 0483 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Soldier 0484 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Paladin 0314 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Soldier 0313 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Argent Soldier 0231 <gen> instantly to (Center of Region_071 <gen>)
Wait 1.00 seconds
Unit - Make Argent Hero 0476 <gen> face Death Knight 0080 <gen> over 0 seconds
Unit - Make Argent Officer 0477 <gen> face Death Knight 0080 <gen> over 0 seconds
Unit - Make Duke 0478 <gen> face Death Knight 0080 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0080 <gen> named Baron Rivendare : Play No sound and display You do not give up.. You do not stop.. The Dawn is ineed a worthy enemy. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Argent Hero 0476 <gen> named Leonid Barthalomew : Play No sound and display And we will present our leader with your head tomorrow! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0080 <gen> named Baron Rivendare : Play No sound and display Time to take matters into my own hands then... You'll find no peace in death! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Death Knight 0080 <gen> to Player 4 (Purple) and Retain color
Unit - Make Death Knight 0080 <gen> Vulnerable
Wait 4.00 seconds
Destructible - Close Iron Gate 2604 <gen>
Destructible - Make Iron Gate 2604 <gen> Invulnerable
Baron RIvendare 1
Events
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 5600.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Death Knight 0080 <gen> instantly to (Center of Region_054 <gen>)
Unit - Change ownership of Death Knight 0080 <gen> to Neutral Passive and Retain color
Unit - Make Death Knight 0080 <gen> Invulnerable
Wait 1.00 seconds
Animation - Play Death Knight 0080 <gen> 's cast animation
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Enough prattling. Let them come. We shall grind their bones to dust!
Wait 5.00 seconds
Unit - Create 5 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_073 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_075 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 5 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Change ownership of Death Knight 0080 <gen> to Player 4 (Purple) and Retain color
Unit - Make Death Knight 0080 <gen> Vulnerable
Baron RIvendare 1 Copy
Events
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 5000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Death Knight 0080 <gen> instantly to (Center of Region_054 <gen>)
Unit - Change ownership of Death Knight 0080 <gen> to Neutral Passive and Retain color
Unit - Make Death Knight 0080 <gen> Invulnerable
Wait 1.00 seconds
Animation - Play Death Knight 0080 <gen> 's cast animation
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Bow to the might of the Scourge!
Wait 5.00 seconds
Unit - Create 10 . Zombie for Player 9 (Gray) at (Center of Region_073 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_075 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Zombie for Player 9 (Gray) at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Change ownership of Death Knight 0080 <gen> to Player 4 (Purple) and Retain color
Unit - Make Death Knight 0080 <gen> Vulnerable
Baron RIvendare 1 Copy Copy Copy Copy
Events
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 3600.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Death Knight 0080 <gen> instantly to (Center of Region_054 <gen>)
Unit - Change ownership of Death Knight 0080 <gen> to Neutral Passive and Retain color
Unit - Make Death Knight 0080 <gen> Invulnerable
Wait 1.00 seconds
Animation - Play Death Knight 0080 <gen> 's cast animation
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Life is meaningless. It is in death that we are truly tested.
Wait 5.00 seconds
Unit - Create 6 . Fleshflayer Ghoul for Player 9 (Gray) at (Center of Region_073 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 6 . Mangled Cadaver for Player 9 (Gray) at (Center of Region_075 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 6 . Skeletal Berserker for Player 9 (Gray) at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 6 . Mangled Cadaver for Player 9 (Gray) at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Change ownership of Death Knight 0080 <gen> to Player 4 (Purple) and Retain color
Unit - Make Death Knight 0080 <gen> Vulnerable
Rivendare Ability 1
Events
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 3600.00
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Rend Flesh!
Unit - Order Death Knight 0080 <gen> to Undead Lich - Death And Decay . (Center of Region_077 <gen>)
Wait 10.00 seconds
Unit - Order Death Knight 0080 <gen> to Undead Lich - Death And Decay . (Center of Region_078 <gen>)
Wait 10.00 seconds
Unit - Order Death Knight 0080 <gen> to Undead Lich - Death And Decay . (Center of Region_079 <gen>)
Baron RIvendare 1 Copy Copy Copy Copy Copy
Events
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 2800.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Death Knight 0080 <gen> instantly to (Center of Region_054 <gen>)
Unit - Change ownership of Death Knight 0080 <gen> to Neutral Passive and Retain color
Unit - Make Death Knight 0080 <gen> Invulnerable
Wait 1.00 seconds
Animation - Play Death Knight 0080 <gen> 's cast animation
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Conserve your anger. Harvest your rage! You will all have outlets for your frustration, soon enough.
Wait 5.00 seconds
Unit - Create 1 . Patchwork Horror for Player 9 (Gray) at (Center of Region_073 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 6 . Mangled Cadaver for Player 9 (Gray) at (Center of Region_075 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 6 . Skeletal Berserker for Player 9 (Gray) at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 6 . Mangled Cadaver for Player 9 (Gray) at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Change ownership of Death Knight 0080 <gen> to Player 4 (Purple) and Retain color
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 2000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Death Knight 0080 <gen> instantly to (Center of Region_054 <gen>)
Unit - Change ownership of Death Knight 0080 <gen> to Neutral Passive and Retain color
Unit - Make Death Knight 0080 <gen> Invulnerable
Wait 1.00 seconds
Animation - Play Death Knight 0080 <gen> 's cast animation
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Soldiers of the Scourge, stand ready! Prepare to unleash your fury upon the Argent Dawn!
Wait 5.00 seconds
Unit - Create 15 . Zombie for Player 4 (Purple) at (Center of Region_073 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Patchwork Horror for Player 9 (Gray) at (Center of Region_075 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Patchwork Horror for Player 9 (Gray) at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Change ownership of Death Knight 0080 <gen> to Player 4 (Purple) and Retain color
Unit - Make Death Knight 0080 <gen> Vulnerable
Rivendare Ability 1 Copy
Events
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 1500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Rend Flesh!
Unit - Order Death Knight 0080 <gen> to Undead Lich - Death And Decay . (Center of Region_077 <gen>)
Wait 10.00 seconds
Unit - Order Death Knight 0080 <gen> to Undead Lich - Death And Decay . (Center of Region_078 <gen>)
Wait 10.00 seconds
Unit - Order Death Knight 0080 <gen> to Undead Lich - Death And Decay . (Center of Region_079 <gen>)
Unit - Death Knight 0080 <gen> 's life becomes Less than or equal to 500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Death Knight 0080 <gen> instantly to (Center of Region_054 <gen>)
Unit - Change ownership of Death Knight 0080 <gen> to Neutral Passive and Retain color
Unit - Make Death Knight 0080 <gen> Invulnerable
Wait 1.00 seconds
Animation - Play Death Knight 0080 <gen> 's cast animation
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Spare no one!
Wait 5.00 seconds
Unit - Create 2 . Stitched Horror for Player 9 (Gray) at (Center of Region_073 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Patchwork Horror for Player 9 (Gray) at (Center of Region_075 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Stitched Horror for Player 9 (Gray) at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Patchwork Horror for Player 9 (Gray) at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Change ownership of Death Knight 0080 <gen> to Player 4 (Purple) and Retain color
Unit - Make Death Knight 0080 <gen> Vulnerable
Baron Rivendare death
Events
Unit - Death Knight 0080 <gen> Dies
Conditions
Actions
Unit - Kill Dark Ranger 0267 <gen>
Trigger - Turn off (This trigger)
Destructible - Open Iron Gate 2070 <gen>
Destructible - Open Iron Gate 2069 <gen>
Destructible - Open Iron Gate 2604 <gen>
Quest - Mark (Last created quest) as Completed
Unit - Grant shared vision of Circle of Power 0507 <gen> to Player 1 (Red)
Quest - Display to (All players) the Quest Update message: Baron Rivendare: Death will not stop me...
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: Nicholas: Our mission is complete, now let us leave in a hurry before more armies arise.
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: TO WIN, GO TO THE CIRCLE OF POWER AT THE SOUTHEASTERN CORNOR OF THE MAP!You can also run around destorying the forever respawning mobs with your new power and gear.
Mount
Events
Unit - Argent Hero 0476 <gen> Acquires an item
Conditions
(Argent Hero 0476 <gen> has an item of type Deathcharger's Reins) Equal to True
Actions
Unit - Create 1 . Argent Hero for Player 1 (Red) at (Position of Argent Hero 0476 <gen>) facing Default building facing degrees
Unit - Hide Argent Hero 0476 <gen>
Hero - Add 900000000 experience to (Last created unit) , Hide level-up graphics
Hero - Create Deathcharger's Reins and give it to (Last created unit)
Hero - Drop the item from slot 1 of Argent Hero 0476 <gen> .
Hero - Drop the item from slot 2 of Argent Hero 0476 <gen> .
Hero - Drop the item from slot 3 of Argent Hero 0476 <gen> .
Hero - Drop the item from slot 4 of Argent Hero 0476 <gen> .
Hero - Drop the item from slot 5 of Argent Hero 0476 <gen> .
Hero - Drop the item from slot 6 of Argent Hero 0476 <gen> .
Item - Remove (Item carried by Argent Hero 0476 <gen> of type Deathcharger's Reins)
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