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Triggers
Ashes to Ashes.w3x
Variables
Cinematic
Initialization
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Credits
End
Specials
Get in the house
Portal
FUN
Exit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Sound
sound
No
Spl_effect
effect
No
Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn subtitle display override On
Environment - Set sky to Lordaeron Fall Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Trigger - Run Scene_1 <gen> (ignoring conditions)
Scene 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play SadMystery <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_He_thinks_and_thinks for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display Who Am I? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display Am I A Murderer?Or Am I A Saviour? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display Who Am I? . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Scene_2 <gen> (ignoring conditions)
Scene 2
Events
Conditions
Actions
Camera - . Apply . gg_cam_His_memory_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_His_memory_2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0013 <gen> named Commander Jacob : Play CaptainPissed1 <gen> and display I should've been a farmer like my father wanted . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0014 <gen> named Derek : Play PriestWhat2 <gen> and display Yes, my Friend . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_He_goes_to_edge_of_cliff for Player 1 (Red) over 0 seconds
Trigger - Run Scene_3 <gen> (ignoring conditions)
Scene 3
Events
Conditions
Actions
Unit - Order Villager 0000 <gen> to Move To . (Center of Flashback <gen>)
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display My brother, my wife and my son, all burnt by Bandits . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_His_family for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Joseph : Play No sound and display Wanna play Little John? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Child 0003 <gen> named Little John : Play No sound and display Okay! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Helena : Play No sound and display What's that? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Bandits for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Joseph : Play No sound and display Bandits! Get inside the house! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Child 0003 <gen> to Move To . (Center of Get_in_the_house <gen>)
Unit - Order Villager 0002 <gen> to Move To . (Center of Get_in_the_house <gen>)
Unit - Order Enforcer 0005 <gen> to Move To . (Center of Kill_em_all <gen>)
Unit - Order Bandit 0006 <gen> to Move To . (Center of Kill_em_all <gen>)
Unit - Order Brigand 0009 <gen> to Move To . (Center of Kill_em_all <gen>)
Unit - Order Bandit 0007 <gen> to Move To . (Center of Kill_em_all <gen>)
Cinematic - Send transmission to (All players) from Enforcer 0005 <gen> named Bandit : Play No sound and display Slaughter them all! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Villager 0004 <gen> to Move To . (Center of Joseph_moves <gen>)
Unit - Change ownership of Villager 0004 <gen> to Neutral Hostile and Retain color
Camera - . Apply . gg_cam_Brother_Dies for Player 1 (Red) over 1.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Family_dies for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Enforcer 0005 <gen> named Bandit : Play No sound and display Burn it all! . Modify duration: Add 0 seconds and Don't wait
Unit - Order Bandit 0006 <gen> to Move To . (Center of Burn_2 <gen>)
Unit - Order Bandit 0007 <gen> to Move To . (Center of Burn_1 <gen>)
Unit - Order Brigand 0009 <gen> to Move To . (Center of Burn_3 <gen>)
Unit - Order Enforcer 0005 <gen> to Move To . (Center of Burn_4 <gen>)
Wait 7.00 seconds
Animation - Play Enforcer 0005 <gen> 's attack animation
Animation - Play Bandit 0006 <gen> 's attack animation
Animation - Play Brigand 0009 <gen> 's attack animation
Animation - Play Bandit 0007 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Enforcer 0005 <gen> 's attack animation
Animation - Play Bandit 0006 <gen> 's attack animation
Animation - Play Brigand 0009 <gen> 's attack animation
Animation - Play Bandit 0007 <gen> 's attack animation
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Burn_A <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Burn_B <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Burn_C <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Burn_D <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 3.00 seconds
Unit - Order Villager 0000 <gen> to Move To . (Center of Jacob_comes_to_edge_of_cliff <gen>)
Wait 3.00 seconds
Animation - Play Portal 0027 <gen> 's death animation
Wait 5.00 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Scene_4 <gen> (ignoring conditions)
Scene 4
Events
Conditions
Actions
Camera - . Apply . gg_cam_He_comes_up_the_hill for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display It's time to end my suffering . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Angel_of_Death_comes for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Angel_of_Death_has_come_to_take_him <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Wait 3.00 seconds
Unit - Move Angel of Death 0001 <gen> instantly to (Center of Angel_of_Death_has_come_to_take_him <gen>)
Sound - Stop SadMystery <gen> After fading
Sound - Play Doom <gen>
Special Effect - Destroy Spl_effect
Wait 2 seconds
Cinematic - Send transmission to (All players) from Angel of Death 0001 <gen> named Angel of Death : Play No sound and display You called? . Modify duration: Add 5.00 seconds and Don't wait
Unit - Order Villager 0000 <gen> to Move To . (Center of Jacob_faces_Angel_of_Death <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display Who are you? . Modify duration: Add 5.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Angel of Death 0001 <gen> named Angel of Death : Play No sound and display I am the Angel of Death. I have come to take you to Satan. He needs to speak with you. . Modify duration: Add 5.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display What? . Modify duration: Add 5.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Angel of Death 0001 <gen> named Angel of Death : Play No sound and display Satan willl grant you one wish. For that you must go through this portal. . Modify duration: Add 5.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Jacob : Play No sound and display Let me end this life and go to Hell with you. . Modify duration: Add 5.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Angel of Death 0001 <gen> named Angel of Death : Play No sound and display Splendid! I will create an illusion where no one will see you go through the portal. People will see no portal and will think that you have commited suicide. . Modify duration: Add 5.00 seconds and Don't wait
Wait 6.00 seconds
Animation - Play Angel of Death 0001 <gen> 's channel animation
Wait 2.00 seconds
Animation - Play Portal 0027 <gen> 's birth animation
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Angel_of_Death_has_come_to_take_him <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 2.00 seconds
Unit - Move Angel of Death 0001 <gen> instantly to (Center of Dumb <gen>)
Unit - Order Knight 0023 <gen> to Move To . (Center of Flashback <gen>)
Wait 1.50 seconds
Camera - . Apply . gg_cam_His_friend for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0023 <gen> named Derek : Play No sound and display Jacob! Jacob! Where are you? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Knight 0023 <gen> named Derek : Play No sound and display Jacob? Is that you? STOP!!! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_He_commits_suicide for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Unit - Order Knight 0023 <gen> to Move To . (Center of His_friend_tries_to_stop_him <gen>)
Camera - . Apply . gg_cam_Angel_of_Death_comes for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_He_commits_suicide for Player 1 (Red) over 0 seconds
Unit - Order Villager 0000 <gen> to Move To . (Center of Portal_Summons <gen>)
Cinematic - Send transmission to (All players) from Knight 0023 <gen> named Derek : Play No sound and display NOOOOOOOOO!!!!!!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Animation - Play Portal 0027 <gen> 's death animation
Wait 2.00 seconds
Unit - Order Knight 0023 <gen> to Move To . (Center of Portal_Summons <gen>)
Camera - . Apply . gg_cam_He_comes_up_the_hill for Player 1 (Red) over 0 seconds
Animation - Play Villager 0024 <gen> 's death animation
Sound - Stop Doom <gen> After fading
Sound - Play TragicConfrontation <gen>
Wait 5.00 seconds
Trigger - Run Scene_5 <gen> (ignoring conditions)
Scene 5
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Knight 0023 <gen> named Derek : Play No sound and display Jacob? . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Joseph_wants_to_look_at_Jacob for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Jacob_looks for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_He_dies for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Knight 0023 <gen> named Derek : Play No sound and display JACOB!!!!!!!!!!!!! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Paladin 0008 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Paladin 0026 <gen> to Move To . (Center of Region_024 <gen>)
Trigger - Run FUN <gen> (ignoring conditions)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Floating Text - Create floating text that reads ==Credits==Created by Ratul Sathish [.LsD]Model(s) : HawkingMany thanks to Hiveworkshop. For more Cinematics PM me at Hiveworkshop. Watch Part 2, From Dust to Dust at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 29.00 seconds
Trigger - Run End <gen> (ignoring conditions)
End
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Get in the house
Events
Unit - A unit enters Get_in_the_house <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Portal
Events
Unit - A unit enters Portal_Summons <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
FUN
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Animation - Play Paladin 0026 <gen> 's channel animation
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Animation - Play Paladin 0026 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Paladin 0008 <gen> 's channel animation
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Animation - Play Paladin 0026 <gen> 's stand animation
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
Wait 1.60 seconds
Special Effect - Destroy (Last created special effect)
Unit - Change ownership of Paladin 0008 <gen> to Neutral Hostile and Retain color
Wait 3.00 seconds
Animation - Play Paladin 0026 <gen> 's channel animation
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Wait 3.00 seconds
Unit - Explode Paladin 0008 <gen> .
Wait 3.00 seconds
Unit - Create 5 Ghoul for Neutral Hostile at (Center of Region_026 <gen>) facing (Position of Paladin 0026 <gen>)
Wait 0.50 seconds
Animation - Play Paladin 0026 <gen> 's channel animation
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Exit
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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