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Triggers
AsheForest + Sunken Ruins Forest v1.1.w3x
Variables
Initialization
instalizing
KidRun
Camera
MoveUnit
OpenGate
CloseGate
CaptainMoves
HumanCitizenMoves
FootMan Atack
Footman Atack2
Victory
VictoryPlayer1
Quest
Mission
Listen
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
HeroUnit
unit
No
instalizing
Events
Map initialization
Conditions
Actions
Set Variable Set HeroUnit = (Last created unit)
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 3500.00 , z-end 4500.00 , density 0 and color ( 100 %, 100 %, 100 %)
KidRun
Events
Map initialization
Conditions
Actions
Unit - Order Child 0375 <gen> to Patrol To . (Center of Region_003 <gen>)
Camera
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Tauren Chieftain 0039 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 650.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Far Z to 5000.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 340.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 1000.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Tauren Chieftain 0039 <gen>) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 200.00 over 1.00 seconds
MoveUnit
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0003 <gen> to Patrol To . (Center of FootMan <gen>)
OpenGate
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0917 <gen>
CloseGate
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0917 <gen>
CaptainMoves
Events
Map initialization
Conditions
Actions
Unit - Order Captain 0366 <gen> to Patrol To . (Center of CaptainMoves <gen>)
HumanCitizenMoves
Events
Map initialization
Conditions
Actions
Unit - Order Villager 0367 <gen> to Patrol To . (Center of Region_002 <gen>)
FootMan Atack
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0377 <gen> to Attack . Tauren Chieftain 0039 <gen>
Footman Atack2
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0378 <gen> to Attack . Tauren Chieftain 0039 <gen>
VictoryPlayer1
Events
Unit - Castle 0043 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Mission
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: Hello Turen Chieftain you must Destroy The HumanBase in the SOUTH : But first you must gain some levels buy kiling Creatures ! And you have to Build some Buildings and create some Grunt's to join you in battle ! Good Luck
Quest - Create a Required quest titled Destroy:HumanBase with the description Destroy:HumanBase , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Listen
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: to unlock the gate type:-open&-close
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