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Triggers
ArthasWay.w3x
Variables
Initialization
Melee Initialization
zap 1
zap 2
zap 3
zap 4
zap 5
zap 6 song
zap 6 part 2
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide The lich king 0127 <gen>
Unit - Hide The lich king 0128 <gen>
Unit - Hide The lich king 0192 <gen>
Unit - Hide The lich king 0203 <gen>
Unit - Hide The lich king 0313 <gen>
Animation - Play Ghoul 0166 <gen> 's Stand Channel animation
Animation - Play Ghoul 0167 <gen> 's Stand Channel animation
Animation - Play Ghoul 0168 <gen> 's Stand Channel animation
Animation - Play Ghoul 0172 <gen> 's Stand Channel animation
Animation - Play Giant Skeleton Warrior 0010 <gen> 's stand victory animation
Animation - Play Giant Skeleton Warrior 0009 <gen> 's stand victory animation
Trigger - Run zap_1 <gen> (checking conditions)
zap 1
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Sound - Set music volume to 75.00 %
Animation - Reset The lich king big 0286 <gen> 's body-part facing
Animation - Play Paladin 0231 <gen> 's death animation
Animation - Play Archmage 0216 <gen> 's death animation
Wait 0.01 seconds
Sound - Set volume of LichKingTheme <gen> to 45.00 %
Sound - Play LichKingTheme <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Emissary 0300 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0299 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Child 0302 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0301 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display I was once just like you.. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display I was human who seek to have normal life ,have family house... . Modify duration: Add 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display But one day everything change in the north land. . Modify duration: Add 9.00 seconds and Wait
Wait 2.00 seconds
Animation - Lock The lich king big 0286 <gen> 's Head to face Villager 0301 <gen> , offset by ( 0 , 0 , 65.00 )
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Animation - Play The lich king big 0286 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Sound - Play SacrificeUnit <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Wait 3.50 seconds
Unit - Remove Emissary 0300 <gen> from the game
Unit - Remove Footman 0299 <gen> from the game
Unit - Remove Child 0302 <gen> from the game
Unit - Remove Villager 0301 <gen> from the game
Unit - Move Emissary 0304 <gen> instantly to (Center of Region_002 <gen>)
Unit - Move Footman 0303 <gen> instantly to (Center of Region_003 <gen>)
Unit - Move Child 0306 <gen> instantly to (Center of Region_001 <gen>)
Unit - Move Villager 0305 <gen> instantly to (Center of Region_004 <gen>)
Unit - Kill Emissary 0304 <gen>
Unit - Kill Footman 0303 <gen>
Unit - Kill Child 0306 <gen>
Unit - Kill Villager 0305 <gen>
Animation - Reset The lich king big 0286 <gen> 's animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Animation - Play The lich king big 0286 <gen> 's stand channel animation
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display And Now all shall see.. . Modify duration: Add 6.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Sound - Play RaiseSkeleton <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Remove Emissary 0304 <gen> from the game
Unit - Remove Footman 0303 <gen> from the game
Unit - Remove Child 0306 <gen> from the game
Unit - Remove Villager 0305 <gen> from the game
Unit - Move Skeletal Mage 0309 <gen> instantly to (Center of Region_002 <gen>)
Unit - Move Skeleton Warrior 0307 <gen> instantly to (Center of Region_003 <gen>)
Unit - Move Skeleton Warrior 0308 <gen> instantly to (Center of Region_001 <gen>)
Unit - Move Skeleton Warrior 0311 <gen> instantly to (Center of Region_004 <gen>)
Animation - Play Skeletal Mage 0309 <gen> 's birth animation
Animation - Play Skeleton Warrior 0311 <gen> 's birth animation
Animation - Play Skeleton Warrior 0307 <gen> 's birth animation
Animation - Play Skeleton Warrior 0308 <gen> 's birth animation
Wait 2 seconds
Cinematic - Fade out over 5.00 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display The one.. . Modify duration: Add 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display True . Modify duration: Add 1.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play LightningBolt1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Animation - Reset The lich king big 0286 <gen> 's animation
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display King! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Unit - Order The lich king big 0286 <gen> to Move To . (Center of Region_007 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 4.50 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0.00 seconds
Trigger - Run zap_2 <gen> (checking conditions)
zap 2
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Sound - Set volume of LichKingTheme <gen> to 0.00 %
Wait 0.01 seconds
Sound - Set volume of SadMystery <gen> to 45.00 %
Sound - Play SadMystery <gen>
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display I gave my bestst friends for this power, . Modify duration: Add 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 9.00 seconds
Animation - Play Frostmourne Pedestal 0219 <gen> 's stand portrait animation
Animation - Play Paladin 0220 <gen> 's stand channel animation
Wait 3.00 seconds
Animation - Play Frostmourne Pedestal 0219 <gen> 's Death animation
Wait 1.50 seconds
Animation - Play Mountain King 0218 <gen> 's Death animation
Unit - Remove Paladin 0220 <gen> from the game
Animation - Play Abomination 0181 <gen> 's Stand Channel animation
Animation - Play Ghoul 0169 <gen> 's Stand Channel animation
Animation - Play Ghoul 0170 <gen> 's Stand Channel animation
Animation - Play Ghoul 0171 <gen> 's Stand Channel animation
Animation - Play Ghoul 0176 <gen> 's Stand Channel animation
Unit - Move Paladin 0312 <gen> instantly to (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Animation - Play Paladin 0312 <gen> 's stand fifth animation
Wait 6.50 seconds
Animation - Play Paladin 0312 <gen> 's stand animation
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run zap_3 <gen> (checking conditions)
zap 3
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display And killed them.. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Change ownership of Paladin 0217 <gen> to Neutral Hostile and Retain color
Unit - Order Death Knight 0221 <gen> to Undead Death Knight - Death Coil . Paladin 0217 <gen>
Wait 2.00 seconds
Unit - Change ownership of Paladin 0217 <gen> to Player 10 (Light Blue) and Change color
Animation - Play Paladin 0217 <gen> 's Death animation
Wait 1.50 seconds
Unit - Order Death Knight 0221 <gen> to Move To . (Center of Region_009 <gen>)
Animation - Play Ghoul 0227 <gen> 's stand channel animation
Animation - Play Ghoul 0225 <gen> 's stand channel animation
Animation - Play Ghoul 0224 <gen> 's stand channel animation
Animation - Play Ghoul 0226 <gen> 's stand channel animation
Animation - Play Ghoul 0229 <gen> 's stand channel animation
Animation - Play Ghoul 0228 <gen> 's stand channel animation
Sound - Play Cannibalize <gen> at 100 % volume, located at (Center of Region_010 <gen>) with Z offset 0
Wait 1.50 seconds
Sound - Play Cannibalize <gen> at 100 % volume, located at (Center of Region_010 <gen>) with Z offset 0
Wait 1.50 seconds
Sound - Play Cannibalize <gen> at 100 % volume, located at (Center of Region_010 <gen>) with Z offset 0
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Ghoul 0227 <gen> 's stand animation
Animation - Play Ghoul 0225 <gen> 's stand animation
Animation - Play Ghoul 0224 <gen> 's stand animation
Animation - Play Ghoul 0226 <gen> 's stand animation
Animation - Play Ghoul 0229 <gen> 's stand animation
Animation - Play Ghoul 0228 <gen> 's stand animation
Trigger - Run zap_4 <gen> (checking conditions)
zap 4
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display I've betraed my love.. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display I've betraed my love.. . Modify duration: Add 6.00 seconds and Wait
Sound - Play JainaYes2 <gen> at 100 % volume, located at (Center of fight_down <gen>) with Z offset 0
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Animation - Play Ghoul 0173 <gen> 's Stand Channel animation
Animation - Play Ghoul 0163 <gen> 's Stand Channel animation
Animation - Play Ghoul 0164 <gen> 's Stand Channel animation
Animation - Play Ghoul 0174 <gen> 's Stand Channel animation
Animation - Play Ghoul 0175 <gen> 's Stand Channel animation
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run zap_5 <gen> (ignoring conditions)
zap 5
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Wait 4.00 seconds
Sound - Set volume of SadMystery <gen> to 0.00 %
Wait 0.01 seconds
Sound - Play TragicConfrontation <gen>
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
-------- Human and undead forces --------
Animation - Play The lich king 0002 <gen> 's stand channel animation
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of footmen <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of skeleton <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of footmen_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of skeleton_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 10 (Light Blue) at (Center of mage <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Neutral Hostile at (Center of crypt <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Neutral Hostile at (Center of frostwyrm <gen>) facing Default building facing degrees
Unit - Create 1 . Gryphon Rider for Player 10 (Light Blue) at (Center of gryphone <gen>) facing Default building facing degrees
Unit - Create 1 . Gryphon Rider for Player 10 (Light Blue) at (Center of gryphone_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Neutral Hostile at (Center of ghoul <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of knight <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of footmen_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of skeleton_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of knight_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Neutral Hostile at (Center of abomation <gen>) facing Default building facing degrees
Unit - Create 1 . Gryphon Rider for Player 10 (Light Blue) at (Center of gryphone_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Neutral Hostile at (Center of neccromcer <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 10 (Light Blue) at (Center of gryphone_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 10 (Light Blue) at (Center of mortar_team <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 10 (Light Blue) at (Center of mortar_team_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 10 (Light Blue) at (Center of mortar_team_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Neutral Hostile at (Center of undead_tank <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Neutral Hostile at (Center of undead_tank_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Neutral Hostile at (Center of undead_tank_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of footmen_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of skeleton_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Neutral Hostile at (Center of abomation_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of knight_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of knight_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Neutral Hostile at (Center of frostwyrm_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Neutral Hostile at (Center of abomation_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of knight_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Neutral Hostile at (Center of neccromcer_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 10 (Light Blue) at (Center of mage_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Lich for Neutral Hostile at (Center of Hero_undead_lich <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Player 10 (Light Blue) at (Center of hero_human_paladin <gen>) facing Default building facing degrees
Unit - Create 1 . Death Knight for Neutral Hostile at (Center of hero_undead_DK <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 10 (Light Blue) at (Center of Hero_human_archmage <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Lord for Neutral Hostile at (Center of Hero_undead_crypt <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Player 10 (Light Blue) at (Center of Hero_human_mountion_king <gen>) facing Default building facing degrees
Unit - Create 1 . Ranger for Player 10 (Light Blue) at (Center of Hero_human_archer <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Neutral Hostile at (Center of Abomation <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 10 (Light Blue) at (Center of rifleman <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 10 (Light Blue) at (Center of rifleman_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 10 (Light Blue) at (Center of rifleman_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 10 (Light Blue) at (Center of rifleman_4 <gen>) facing Default building facing degrees
-------- END --------
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display I fought and killed my own people ! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 6.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_023_Copy for Player 1 (Red) over 6.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 3.50 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from The lich king big 0286 <gen> named The Lich King : Play No sound and display All started befor 5 years ago when i got this .... amazing power!at the lich king throne. . Modify duration: Add 5.00 seconds and Wait
Wait 0.01 seconds
Sound - Set volume of TragicConfrontation <gen> to 0.00 %
Cinematic - Fade out over 4.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play LightningBolt1 <gen> at 100 % volume, located at (Center of Region_039 <gen>) with Z offset 0
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Cinematic - Fade in over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Remove (Picked unit) from the game)
Animation - Play Ghoul 0177 <gen> 's Stand Channel animation
Animation - Play Ghoul 0178 <gen> 's Stand Channel animation
Animation - Play Ghoul 0179 <gen> 's Stand Channel animation
Animation - Play Abomination 0180 <gen> 's Stand Channel animation
Trigger - Run zap_6_song <gen> (checking conditions)
zap 6 song
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Wait 4.00 seconds
Sound - Play Greenday___American_Idiot___Boulevard_of_Broken_Dreams <gen>
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 13.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 5.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.25 seconds
Wait 3.00 seconds
Unit - Set The lich king 0006 <gen> movement speed to 50.00
Unit - Order The lich king 0006 <gen> to Move To . (Center of Region_063 <gen>)
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 8.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_030_Copy for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 5.50 seconds
Wait 4.50 seconds
Trigger - Run zap_6_part_2 <gen> (checking conditions)
zap 6 part 2
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Wait 1.00 seconds
Unit - Unhide The lich king 0127 <gen>
Unit - Order The lich king 0127 <gen> to Move To . (Center of Region_064 <gen>)
Unit - Remove The lich king 0006 <gen> from the game
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Unit - Remove The lich king 0127 <gen> from the game
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Destructible - Destroy Icy Gate 0017 <gen>
Unit - Unhide The lich king 0128 <gen>
Wait 3.00 seconds
Unit - Order The lich king 0128 <gen> to Move To . (Center of Region_065 <gen>)
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_038_Copy for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Unit - Remove The lich king 0128 <gen> from the game
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Unit - Unhide The lich king 0192 <gen>
Unit - Order The lich king 0192 <gen> to Move To . (Center of Region_067 <gen>)
Wait 3.00 seconds
Unit - Make The lich king 0192 <gen> face (Center of Region_068 <gen>) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_041_Copy for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_041_Copy_2 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_069 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_070 <gen>))
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 3.00 seconds
Unit - Remove The lich king 0192 <gen> from the game
Unit - Unhide The lich king 0203 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 9.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0.00 seconds
Unit - Order The lich king 0203 <gen> to Move To . (Center of Region_073 <gen>)
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 6.50 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_052_Copy for Player 1 (Red) over 7.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_052_Copy_2 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Unit - Remove The lich king 0203 <gen> from the game
Unit - Unhide The lich king 0313 <gen>
Unit - Order The lich king 0313 <gen> to Move To . (Center of Region_074 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Unit - Make The lich king 0313 <gen> face (Center of Region_075 <gen>) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0.00 seconds
-------- skeletons --------
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of skeletons <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of Region_076_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of Region_076_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of Region_076_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Neutral Hostile at (Center of skeletons_end <gen>) facing Default building facing degrees
-------- skeletons --------
-------- footmen --------
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of footmens <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of Region_083_Copy <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of Region_083_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of Region_083_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of Region_083_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of Region_083_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of footmens_end <gen>) facing Default building facing degrees
-------- footmen --------
-------- abomations --------
Unit - Create 4 . Abomination for Neutral Hostile at (Center of abomations <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Neutral Hostile at (Center of Region_090_Copy <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Neutral Hostile at (Center of Region_097_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Neutral Hostile at (Center of Region_090_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Neutral Hostile at (Center of Region_090_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Neutral Hostile at (Center of Region_090_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Neutral Hostile at (Center of abomations_end <gen>) facing Default building facing degrees
-------- abomations --------
-------- Knights --------
Unit - Create 4 . Knight for Player 10 (Light Blue) at (Center of Knight <gen>) facing Default building facing degrees
Unit - Create 4 . Knight for Player 10 (Light Blue) at (Center of Region_097_Copy <gen>) facing Default building facing degrees
Unit - Create 4 . Knight for Player 10 (Light Blue) at (Center of Region_097_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Knight for Player 10 (Light Blue) at (Center of Region_097_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Knight for Player 10 (Light Blue) at (Center of Region_097_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Knight for Player 10 (Light Blue) at (Center of Region_097_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 4 . Knight for Player 10 (Light Blue) at (Center of Knight_end <gen>) facing Default building facing degrees
-------- Knights --------
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0.00 seconds
Trigger - Run Credits <gen> (checking conditions)
Credits
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Animation - Play The lich king big 0194 <gen> 's stand channel animation
Wait 2 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads |c00FF7F00Thank you for watching!! thanks to:|rmodels: General Frank Arthas/Nerzhul merge - Lich king Arthas (KingArthas) - thanks to hiveworkshop.com at (Center of Region_011 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Cinematic - Send transmission to (All players) from The lich king big 0194 <gen> named King Arthas : Play No sound and display Arthas Way.. . Modify duration: Add 5.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from The lich king big 0194 <gen> named King Arthas : Play No sound and display The cinematic will end in about... few seconds. =D . Modify duration: Add 9.00 seconds and Don't wait
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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