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Triggers
Arthas Legend.w3x
Variables
Initialization
Melee Initialization
zap chapter 1
zap chapter 2
zap chapter 3
zap last chapter
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Stop (Last played sound) Immediately
Sound - Setup all volume channels for cinematics
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Play (Picked unit)'s Stand Victory animation)
Animation - Play Peasant 0158 <gen> 's Stand Work Lumber animation
Animation - Play Peasant 0160 <gen> 's Stand Work Gold animation
Animation - Play Peasant 0159 <gen> 's Stand Work animation
Animation - Play Peasant 0207 <gen> 's Stand Work animation
Animation - Play Peasant 0208 <gen> 's Stand Work animation
Animation - Play Peasant 0205 <gen> 's Stand Work animation
Animation - Play Villager 0145 <gen> 's Stand Work animation
Animation - Play Villager 0206 <gen> 's Stand Work animation
Unit - Change color of Grunt 0061 <gen> to Red
Unit - Change color of Grunt 0064 <gen> to Red
Unit - Change color of Headhunter 0066 <gen> to Red
Unit - Change color of Raider 0065 <gen> to Red
Unit - Change color of Grunt 0063 <gen> to Red
Unit - Change color of Grunt 0062 <gen> to Red
Unit - Change color of Blademaster 0068 <gen> to Red
Unit - Change color of Headhunter 0067 <gen> to Red
Destructible - Destroy Gate 0589 <gen>
Game - Set the time of day to 5.50
Sound - Play Comradeship <gen>
Sound - Set volume of Comradeship <gen> to 50.00 %
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_Start for Player 1 (Red) over 9.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Wait 1.00 seconds
Animation - Play Paladin 0003 <gen> 's Spell animation
Wait 1.00 seconds
Unit - Order Footman 0009 <gen> to Attack . Footman 0008 <gen>
Unit - Order Footman 0008 <gen> to Attack . Footman 0009 <gen>
Animation - Play Footman 0007 <gen> 's Stand Defend animation
Animation - Play Footman 0006 <gen> 's Stand Defend animation
Animation - Play Footman 0005 <gen> 's Stand Defend animation
Animation - Play Footman 0004 <gen> 's Stand Defend animation
Animation - Play Footman 0306 <gen> 's Stand Defend animation
Animation - Play Footman 0303 <gen> 's Stand Defend animation
Wait 2 seconds
Animation - Play Paladin 0003 <gen> 's stand animation
Animation - Play Footman 0006 <gen> 's Stand animation
Animation - Play Footman 0005 <gen> 's Stand animation
Animation - Play Footman 0007 <gen> 's Stand animation
Animation - Play Footman 0306 <gen> 's Stand animation
Animation - Play Footman 0303 <gen> 's Stand animation
Animation - Play Footman 0004 <gen> 's Stand animation
Wait 3.00 seconds
Animation - Play Paladin 0003 <gen> 's Spell animation
Animation - Play Footman 0007 <gen> 's Stand Defend animation
Animation - Play Footman 0306 <gen> 's Stand Defend animation
Animation - Play Footman 0303 <gen> 's Stand Defend animation
Animation - Play Footman 0006 <gen> 's Stand Defend animation
Animation - Play Footman 0005 <gen> 's Stand Defend animation
Animation - Play Footman 0004 <gen> 's Stand Defend animation
Wait 2 seconds
Animation - Play Paladin 0003 <gen> 's stand animation
Sound - Set volume of KnightNoRiderWhat2 <gen> to 100 %
Sound - Play KnightNoRiderWhat2 <gen> at 100 % volume, attached to Riderless Horse 0020 <gen>
Sound - Play KnightNoRiderWhat2 <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Animation - Play Footman 0006 <gen> 's Stand animation
Animation - Play Footman 0306 <gen> 's Stand animation
Animation - Play Footman 0303 <gen> 's Stand animation
Animation - Play Footman 0005 <gen> 's Stand animation
Animation - Play Footman 0004 <gen> 's Stand animation
Trigger - Run zap_chapter_1 <gen> (checking conditions)
zap chapter 1
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Arthas_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Paladin 0003 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Paladin 0010 <gen> to Move To . (Center of Uther_base <gen>)
Unit - Order Footman 0002 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Footman 0017 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Make Footman 0009 <gen> face Paladin 0003 <gen> over 10.00 seconds
Unit - Make Footman 0008 <gen> face Paladin 0003 <gen> over 10.00 seconds
Animation - Play Paladin 0003 <gen> 's stand animation
Animation - Play Footman 0007 <gen> 's Stand animation
Animation - Play Footman 0006 <gen> 's Stand animation
Animation - Play Footman 0005 <gen> 's Stand animation
Animation - Play Footman 0004 <gen> 's Stand animation
Camera - . Apply . gg_cam_Arthas_uther_base for Player 1 (Red) over 9.00 seconds
Wait 4.00 seconds
Unit - Make Paladin 0003 <gen> face Paladin 0010 <gen> over 2.00 seconds
Wait 2.00 seconds
Unit - Make Paladin 0010 <gen> face Paladin 0003 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Uther the Lightbringer : Play H01Uther01 <gen> and display Welcom ,prince Arthas. The men and I are honored by your presence. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Arthas : Play H01Arthas02 <gen> and display Can the formalities ,Uther. I'm not king yet. it's good to see you. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_uther_base_Copy for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Uther the Lightbringer : Play H01Uther03 <gen> and display You too lad. i'm pleased that king terenas sent you to help me. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Arthas : Play H01Arthas04 <gen> and display Father still hopes your patience and experience might rub off on me. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Uther the Lightbringer : Play H01Uther05 <gen> and display It is a father's right to dream ,isn't it? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Arthas : Play H01Arthas06 <gen> and display Look ,here's where we stand. Our scouts have confirmed that there is an orc encampment hidden somewhere over the next ridge. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Uther the Lightbringer : Play H01Uther07 <gen> and display As I suspected... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Villager 0021 <gen> to Move To . (Center of Village <gen>)
Unit - Order Villager 0022 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Child 0028 <gen> to Move To . (Center of Region_006 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Arthas : Play H01Arthas08 <gen> and display It gets worse.They're preparing to attack the nerby Village of Strhnbrad. As far as we know ,the village is completely defenseless. . Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Arthas_uther_base_Copy for Player 1 (Red) over 0 seconds
Unit - Kill Child 0024 <gen>
Unit - Kill Villager 0022 <gen>
Unit - Kill Villager 0021 <gen>
Unit - Kill Child 0028 <gen>
Unit - Kill Villager 0029 <gen>
Unit - Kill Villager 0025 <gen>
Unit - Kill Villager 0026 <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Uther the Lightbringer : Play H01Uther09 <gen> and display I need to move against the orcs' base immediatly. can you handle Strahnbrad's defense on your own? . Modify duration: Add 0.00 seconds and Wait
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Arthas : Play H01Arthas10 <gen> and display Of course ,Uther. Don't worry about me. . Modify duration: Add 0.00 seconds and Wait
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Uther the Lightbringer : Play H01Uther11 <gen> and display Good. meet me at the orc camp once you've saved the village. Be careful ,Arthas . Modify duration: Add 0.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Remove Footman 0008 <gen> from the game
Unit - Remove Footman 0009 <gen> from the game
Wait 2.00 seconds
Game - Display to (All players) the text: After Arthas 'Saved the village'...
Camera - . Apply . gg_cam_Gate_1 for Player 1 (Red) over 0 seconds
Wait 4.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0014 <gen> named Sylvia : Play H01VillagerF22 <gen> and display Bless you ,Prince Arthas! . Modify duration: Add 0.00 seconds and Wait
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Child 0013 <gen> named Daniel : Play H01VillagerC23 <gen> and display But what about the others who were taken away? . Modify duration: Add 0.00 seconds and Wait
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Arthas : Play H01Arthas24 <gen> and display Don't worry ,Son we'll find them and bring them home safe. . Modify duration: Add 0.00 seconds and Wait
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Order Knight 0015 <gen> to Move To . (Center of Gate_village <gen>)
Unit - Make Paladin 0011 <gen> face (Center of Gate_village <gen>) over 0.99 seconds
Unit - Make Child 0013 <gen> face (Center of Gate_village <gen>) over 2.50 seconds
Unit - Make Villager 0014 <gen> face (Center of Gate_village <gen>) over 2.50 seconds
Unit - Make Villager 0012 <gen> face (Center of Gate_village <gen>) over 2.50 seconds
Wait 3.50 seconds
Unit - Make Knight 0015 <gen> face Paladin 0011 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Knight 0015 <gen> named Knight : Play H01Knight25 <gen> and display Prince Arthas ,Lord Uther needs you at the orc encampment immediately! . Modify duration: Add 0.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Arthas : Play H01Arthas26 <gen> and display Never a dull moment... Let's get moving! . Modify duration: Add 0.00 seconds and Wait
Unit - Order Knight 0015 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Paladin 0011 <gen> to Move To . (Center of Region_008 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run zap_chapter_2 <gen> (checking conditions)
zap chapter 2
Events
Conditions
Actions
Game - Set the time of day to 5.30
Unit - Hide Archmage 0072 <gen>
Game - Display to (All players) the text: Arthas arrive near the orc base..
Unit - Order Footman 0009 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Footman 0008 <gen> to Move To . (Center of Region_003 <gen>)
Sound - Set volume of Comradeship <gen> to 0.00 %
Sound - Play ArthasTheme <gen>
Sound - Set volume of ArthasTheme <gen> to 25.00 %
Camera - . Apply . gg_cam_Uther_camp_start for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Unit - Order Paladin 0045 <gen> to Move To . (Center of Orc_camp <gen>)
Unit - Make Paladin 0044 <gen> face Paladin 0045 <gen> over 2.00 seconds
Camera - . Apply . gg_cam_Uther_camp_2 for Player 1 (Red) over 7.00 seconds
Unit - Order Riderless Horse 0047 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Riderless Horse 0046 <gen> to Move To . (Center of Region_012 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Uther_and_arthas for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Uther the Lightbringer : Play H02Uther01 <gen> and display Ah ,good timing lad. I sent two of my best knights in to parley with the orc leader.They should be returning shortly. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Horses_enter_base for Player 1 (Red) over 0.00 seconds
Unit - Order Riderless Horse 0047 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Riderless Horse 0046 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Make Paladin 0044 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0045 <gen> face (Center of Region_013 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 6.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0.00 seconds
Unit - Move Knight 0048 <gen> instantly to (Center of Region_015 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Uther the Lightbringer : Play H02Uther02 <gen> and display Damn. These orcs will never surrender. . Modify duration: Add 0 seconds and Wait
Sound - Set volume of KnightNoRiderWhat2 <gen> to 100 %
Sound - Play KnightNoRiderWhat2 <gen>
Unit - Make Paladin 0045 <gen> face Paladin 0044 <gen> over 0.20 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Arthas : Play H02Arthas03 <gen> and display Then let's get in there and destroy the beasts! . Modify duration: Add 0 seconds and Wait
Unit - Make Paladin 0044 <gen> face Paladin 0045 <gen> over 0.30 seconds
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Uther the Lightbringer : Play H02Uther04 <gen> and display Remember ,Arthas ,we are paladins. Vengeance cannot be a part of what we must do. if we allow our passions to turn to bloodlust ,then we well become ville as the orcs. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Arthas : Play H02Arthas05 <gen> and display Yes ,Uther. . Modify duration: Add 0 seconds and Wait
Unit - Order Knight 0048 <gen> to Move To . (Center of Region_016 <gen>)
Sound - Set volume of KnightNoRiderWhat2 <gen> to 100 %
Sound - Play KnightNoRiderWhat2 <gen>
Wait 3.00 seconds
Unit - Order Riderless Horse 0047 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Riderless Horse 0046 <gen> to Move To . (Center of Region_019 <gen>)
Wait 1.00 seconds
Unit - Order Knight 0048 <gen> to Move To . (Center of Region_017 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Uther the Lightbringer : Play H02Uther06 <gen> and display Now if you're feeling up to it ,I want you to lead the attack. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Arthas : Play H02Arthas07 <gen> and display Me? Well of course! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Uther the Lightbringer : Play H02Uther08 <gen> and display I'll remain here and ensure that none of the loathsome beasts threaten the camp. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Arthas : Play H02Arthas09 <gen> and display I won't fail you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0044 <gen> named Uther the Lightbringer : Play H02Uther10 <gen> and display I know you won't ,lad. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Footman 0070 <gen>
Unit - Hide Footman 0069 <gen>
Game - Set the time of day to 6.00
Game - Display to (All players) the text: <Arthas attack aginst the orcs camp>
Unit - Change color of Paladin 0049 <gen> to Blue
Wait 3.00 seconds
Camera - . Apply . gg_cam_Arthas_vs_orcs for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Arthas : Play No sound and display For the alliance ,and lordoren!attack!!! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Grunt 0061 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Headhunter 0066 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Grunt 0064 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Raider 0065 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Grunt 0063 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Grunt 0063 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Headhunter 0067 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Grunt 0062 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blademaster 0068 <gen> to Neutral Passive and Change color
Unit - Change color of Blademaster 0068 <gen> to Red
Camera - . Apply . gg_cam_Arthas_vs_orcs_2 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill Grunt 0061 <gen>
Unit - Kill Headhunter 0066 <gen>
Unit - Kill Grunt 0064 <gen>
Unit - Kill Raider 0065 <gen>
Unit - Kill Grunt 0063 <gen>
Unit - Kill Headhunter 0067 <gen>
Unit - Kill Grunt 0062 <gen>
Unit - Change ownership of Paladin 0049 <gen> to Player 2 (Blue) and Change color
Camera - . Apply . gg_cam_Arthas_vs_orcs for Player 1 (Red) over 0.00 seconds
Unit - Unhide Footman 0070 <gen>
Unit - Unhide Footman 0069 <gen>
Unit - Change ownership of Footman 0070 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Footman 0069 <gen> to Player 2 (Blue) and Change color
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Paladin 0049 <gen> to Move To . (Center of Orcs_fight <gen>)
Camera - . Apply . gg_cam_Orc_end for Player 1 (Red) over 6.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0068 <gen> named Blademaster of Blackrock clan : Play H02Blademaster11 <gen> and display Paladin fool! The warlocks of the blackrock clan have spoken! soon, demons will rain from the sky ,and this wretched world will burn! . Modify duration: Add 0 seconds and Wait
Animation - Lock Paladin 0049 <gen> 's Head to face Blademaster 0068 <gen> , offset by ( 0 , 0 , 60.00 )
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Arthas : Play No sound and display Over my dead body ,Orc! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Paladin 0049 <gen> to Attack Once . Blademaster 0068 <gen>
Wait 0.50 seconds
Unit - Kill Blademaster 0068 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: --At the road of stratholme--
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Set the time of day to 22.00
Wait 1.00 seconds
Trigger - Run zap_chapter_3 <gen> (checking conditions)
zap chapter 3
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Sound - Set volume of ArthasTheme <gen> to 0.00 %
Sound - Play War3XMainScreen <gen>
Sound - Set volume of War3XMainScreen <gen> to 40.00 %
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Road_medivh_1 for Player 1 (Red) over 0 seconds
Unit - Order Paladin 0073 <gen> to Move To . (Center of Medivh_road <gen>)
Camera - . Apply . gg_cam_road_medivh_2 for Player 1 (Red) over 6.50 seconds
Wait 2.50 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Road_medivh_part_2_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Paladin 0073 <gen> to Move To . (Center of Medivh_road_2 <gen>)
Camera - . Apply . gg_cam_Road_medivh_part_2_2 for Player 1 (Red) over 6.50 seconds
Wait 1.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Road_medivh_part_3_1 for Player 1 (Red) over 0 seconds
Unit - Order Paladin 0073 <gen> to Move To . (Center of Medivh_road_Arthas <gen>)
Camera - . Apply . gg_cam_Road_medivh_part_3_2 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Arthas_and_medivh for Player 1 (Red) over 0.00 seconds
Unit - Make Medivh 0071 <gen> face Paladin 0073 <gen> over 0.30 seconds
Cinematic - Send transmission to (All players) from Medivh 0074 <gen> named The prophet : Play H05Medivh36 <gen> and display Greetings ,young prince. We must talk. . Modify duration: Add 0 seconds and Wait
Unit - Make Paladin 0073 <gen> face Medivh 0071 <gen> over 0.10 seconds
Cinematic - Send transmission to (All players) from Paladin 0073 <gen> named Arthas : Play H05Arthas37 <gen> and display I have no time for this! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0074 <gen> named The prophet : Play H05Medivh38 <gen> and display Listen to me boy, This land is lost! The shadow has already fallen, and nothing you do will deter it. if you truly wish to save your people ,lead them across the sea...to the west. . Modify duration: Add 0 seconds and Don't wait
Wait 12.50 seconds
Unit - Order Medivh 0071 <gen> to Move To . (Center of Region_024 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 5.00 seconds
Unit - Make Paladin 0073 <gen> face (Center of Region_025 <gen>) over 0.90 seconds
Wait 1.00 seconds
Animation - Lock Paladin 0073 <gen> 's Head to face Medivh 0071 <gen> , offset by ( 0 , 0 , 60.00 )
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0073 <gen> named Arthas : Play No sound and display And how am i supposed to belive you old man? . Modify duration: Add 6.00 seconds and Wait
Unit - Make Medivh 0071 <gen> face (Center of Medivh_road_Arthas <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Medivh 0074 <gen> named The prophet : Play No sound and display in time ,you will understand. for now you must leave this land!one day you will even thank me. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0073 <gen> named Arthas : Play No sound and display I'm not sure about this yet ,but ,it worth the risk. I've seen enough from the dead in this cursed land!. I have to leave now.. I will speak with my father and see what can i do. . Modify duration: Add 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0074 <gen> named The prophet : Play No sound and display Farewell young prince. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Remove Medivh 0071 <gen> from the game
Unit - Make Paladin 0073 <gen> face (Center of Region_030 <gen>) over 0.30 seconds
Wait 1.00 seconds
Animation - Lock Paladin 0073 <gen> 's Head to face Archmage 0072 <gen> , offset by ( 0 , 0 , 60.00 )
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 5.00 seconds
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Unhide Archmage 0072 <gen>
Wait 1.00 seconds
Unit - Order Archmage 0072 <gen> to Move To . (Center of Region_027 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0075 <gen> named Jaina proudmoore : Play H05Jaina41 <gen> and display I'm sorry for concealing myself ,Arthas. I just wanted to-- . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0073 <gen> named Arthas : Play H05Arthas42 <gen> and display Don't say it! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0075 <gen> named Jaina proudmoore : Play H05Jaina43 <gen> and display I sensed tremendous power about him ,Arthas. Maybe he's right. maybe hedoes know what will happen. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0073 <gen> named Arthas : Play No sound and display Jaina ,forget it. right now our mission is to defend my people ,i can't leave my homeland.. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0075 <gen> named Jaina proudmoore : Play No sound and display Arthas ,will you risk your people life? we both saw the plauge ,and what the scourge up to. please just think about it ,for me? . Modify duration: Add 10.00 seconds and Wait
Unit - Make Archmage 0072 <gen> face (Center of Medivh_road_Arthas <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0073 <gen> named Arthas : Play No sound and display Fine ,I will think about it. but for now... let's go . Modify duration: Add 5.00 seconds and Wait
Animation - Lock Paladin 0073 <gen> 's Head to face Peasant 0079 <gen> , offset by ( 0 , 0 , 60.00 )
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 4.00 seconds
Unit - Order Paladin 0073 <gen> to Move To . (Center of Region_028 <gen>)
Wait 1.00 seconds
Unit - Order Archmage 0072 <gen> to Move To . (Center of Region_029 <gen>)
Animation - Reset Paladin 0073 <gen> 's animation
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: After few days of thinking ,And after Arthas ask his father about the prophet. he decide to leave his homeland ----to the forgotten lands of kalimdor ,as the prophet said...
Wait 7.00 seconds
Game - Set the time of day to 6.00
Trigger - Run zap_last_chapter <gen> (checking conditions)
zap last chapter
Events
Conditions
Actions
Trigger - Turn on (This trigger)
Sound - Set volume of War3XMainScreen <gen> to 0.00 %
Sound - Play Comradeship <gen>
Sound - Set volume of Comradeship <gen> to 50.00 %
Game - Display to (All players) the text: ---At Lordorean harbour---
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Pack Horse 0201 <gen> to Follow . Pack Horse 0200 <gen>
Unit - Order Pack Horse 0200 <gen> to Follow . Villager 0199 <gen>
Unit - Order Villager 0199 <gen> to Move To . (Center of Region_032 <gen>)
Destructible - Open City Entrance 7187 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_The_harbour for Player 1 (Red) over 6.00 seconds
Sound - Play FootmanWarcry1 <gen> at 100 % volume, attached to Riderless Horse 0020 <gen>
Sound - Play FootmanWarcry1 <gen> at 100 % volume, located at (Center of Region_032 <gen>) with Z offset 0
Sound - Set volume of FootmanWarcry1 <gen> to 100.00 %
Sound - Play FootmanWarcry1 <gen>
Unit - Order Villager 0199 <gen> to Move To . (Center of Region_033 <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 9.00 seconds
Unit - Order Villager 0146 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Footman 0202 <gen> to Move To . (Center of Region_035 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 9.00 seconds
Sound - Play KnightNoRiderWhat2 <gen> at 100 % volume, attached to Villager 0199 <gen>
Sound - Play KnightNoRiderWhat2 <gen> at 100 % volume, located at (Center of Region_031 <gen>) with Z offset 0
Sound - Set volume of KnightNoRiderWhat2 <gen> to 100 %
Sound - Play KnightNoRiderWhat2 <gen>
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 4.80 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 4.80 seconds
Wait 5.00 seconds
Sound - Play KnightNoRiderWhat2 <gen> at 100 % volume, attached to Villager 0199 <gen>
Sound - Play KnightNoRiderWhat2 <gen> at 100 % volume, located at (Center of Region_031 <gen>) with Z offset 0
Sound - Set volume of KnightNoRiderWhat2 <gen> to 100 %
Sound - Play KnightNoRiderWhat2 <gen>
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 5.00 seconds
Unit - Hide Sheep 0301 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 5.00 seconds
Destructible - Open Iron Gate 3220 <gen>
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_037 <gen>))
Sound - Play GryphonRiderYesAttack2 <gen> at 100 % volume, attached to Gryphon Rider 0263 <gen>
Sound - Play GryphonRiderYesAttack2 <gen> at 100 % volume, located at (Center of Region_064 <gen>) with Z offset 0
Sound - Set volume of GryphonRiderYesAttack2 <gen> to 100 %
Sound - Play GryphonRiderYesAttack2 <gen>
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 4.50 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 4.50 seconds
Wait 4.00 seconds
Sound - Play HeroArchMagePissed3 <gen> at 100 % volume, attached to Archmage 0221 <gen>
Sound - Set volume of HeroArchMagePissed3 <gen> to 100.00 %
Animation - Play Archmage 0221 <gen> 's Spell animation
Special Effect - Create a special effect at (Center of Region_065 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 0.50 seconds
Unit - Remove Villager 0302 <gen> from the game
Unit - Unhide Sheep 0301 <gen>
Unit - Move Sheep 0301 <gen> instantly to (Center of Region_065 <gen>)
Special Effect - Destroy (Last created special effect)
Sound - Play SheepWhat2 <gen> at 100 % volume, attached to Sheep 0301 <gen>
Sound - Set volume of SheepWhat2 <gen> to 100.00 %
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sheep 0301 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 4.50 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 6.00 seconds
Unit - Order Captain 0217 <gen> to Move To . (Center of Region_038 <gen>)
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in Region_039 <gen>) and do (Make (Picked unit) face Captain 0217 <gen> over 1.00 seconds)
Cinematic - Send transmission to (All players) from Captain 0217 <gen> named Captain : Play No sound and display Prince Arthas ,we are all most ready to leave.there are just few more ships that need to--- . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0115 <gen> named Arthas : Play No sound and display Alright Capitan ,Give me the report later. I need to speak with Uther right now. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0217 <gen> named Captain : Play H07Knight29 <gen> and display Yes ,milord. . Modify duration: Add 0.00 seconds and Wait
Unit - Order Captain 0217 <gen> to Move To . (Center of Region_046 <gen>)
Wait 2.00 seconds
Unit - Make Paladin 0260 <gen> face Paladin 0115 <gen> over 0.50 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Make (Picked unit) face Paladin 0260 <gen> over 0.50 seconds)
Cinematic - Send transmission to (All players) from Paladin 0260 <gen> named Uther The Lightbringer : Play No sound and display So you are just leaveing?..I hope your father was right ,to agree for your request.. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0115 <gen> named Arthas : Play No sound and display Don't worry Uther ,I will be fine.. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0260 <gen> named Uther The Lightbringer : Play No sound and display Are you sure you won't come back? . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0115 <gen> named Arthas : Play No sound and display Yes ,Lord Uther.Well wish me luck on my way to kalimdor.. . Modify duration: Add 6.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_042 <gen>) and do (Make (Picked unit) face Archmage 0259 <gen> over 0.50 seconds)
Unit - Make Archmage 0259 <gen> face Paladin 0115 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Archmage 0259 <gen> named Jaina Proudmoore : Play No sound and display Arthas ,we beter leave now.Farewell Uther. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0115 <gen> named Arthas : Play No sound and display Alright ,Let's go. . Modify duration: Add 3.00 seconds and Wait
Unit - Make Paladin 0260 <gen> face Paladin 0115 <gen> over 0.30 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 5.00 seconds
Animation - Lock Paladin 0260 <gen> 's Head to face Paladin 0115 <gen> , offset by ( 0 , 0 , 50.00 )
Unit - Order Paladin 0115 <gen> to Move To . (Center of Region_043 <gen>)
Unit - Order Archmage 0259 <gen> to Move To . (Center of Region_044 <gen>)
Wait 4.00 seconds
Unit - Order Human Transport Ship 0091 <gen> to Move To . (Center of Region_045 <gen>)
Wait 8.00 seconds
Unit - Remove Archmage 0259 <gen> from the game
Sound - Play Lever <gen> at 100 % volume, located at (Center of Region_049 <gen>) with Z offset 0
Sound - Set volume of Lever <gen> to 100 %
Sound - Play Lever <gen>
Unit - Make Paladin 0115 <gen> face Paladin 0260 <gen> over 0.20 seconds
Wait 4.00 seconds
Unit - Remove Paladin 0115 <gen> from the game
Sound - Play Lever <gen> at 100 % volume, located at (Center of Region_049 <gen>) with Z offset 0
Sound - Set volume of Lever <gen> to 100 %
Sound - Play Lever <gen>
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_048 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_044 <gen>))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Remove (Picked unit) from the game)
Sound - Play Lever <gen> at 100 % volume, located at (Center of Region_049 <gen>) with Z offset 0
Sound - Set volume of Lever <gen> to 100 %
Sound - Play Lever <gen>
Unit - Change ownership of Human Transport Ship 0091 <gen> to Player 10 (Light Blue) and Change color
Wait 2.00 seconds
Unit - Order Human Transport Ship 0091 <gen> to Move To . (Center of Region_047 <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Environment - Set sky to Lordaeron Winter Sky (Purple)
Game - Display to (All players) the text: Arthas Leaveing lordorean
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Human Frigate for Player 2 (Blue) at (Center of Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Transport Ship for Player 2 (Blue) at (Center of Region_050_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Battleship for Player 2 (Blue) at (Center of Region_050_Copy_2_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Human Transport Ship for Player 2 (Blue) at (Center of Region_050_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Battleship for Player 2 (Blue) at (Center of Region_050_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Transport Ship for Player 2 (Blue) at (Center of Region_050_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Player 2 (Blue) at (Center of Region_051_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Transport Ship for Player 2 (Blue) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Transport Ship for Player 2 (Blue) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Transport Ship for Player 2 (Blue) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Move Human Transport Ship 0093 <gen> instantly to (Center of Region_063 <gen>)
Animation - Lock Medivh 0280 <gen> 's Head to face Human Transport Ship 0093 <gen> , offset by ( 0 , 0 , 20.00 )
Unit - Make Medivh 0280 <gen> face Human Transport Ship 0093 <gen> over 0.90 seconds
Unit Group - Pick every unit in (Units in Region_061 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_061_Copy <gen>))
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 12.00 seconds
Wait 3.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Human Transport Ship 0093 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 6.00 seconds
Unit - Make Medivh 0280 <gen> face Human Transport Ship 0093 <gen> over 0.90 seconds
Cinematic - Send transmission to (All players) from Medivh 0280 <gen> named The Prophet : Play No sound and display Now ,young Prince.By leading your people to the west ,To the Forgotten Lands of Kalimdor ,your people will be safe. . Modify duration: Add 8.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: The End! Thank you for watching.
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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