• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Arthas Child

ArthasKid09.mdx

0 errors 3 severe 3 warnings 4 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 4 - "Bone_Foot_R01"
    • 1 Rotation
      • Track 2 at frame 900 is lower than the track before it at 12700
  • 1 1 Bone 7 - "Bone_Leg1_L01"
    • 1 1 Rotation
      • Track 2 at frame 800 is lower than the track before it at 12700
      • Track 32 at frame 14167 has exactly the same value as tracks 31 and 33
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 4
    • Number of sequence extents (2) does not match the number of sequences (8)
  • 2 Helper 0
    • 1 Translation
      • Track 36 at frame 14167 has exactly the same value as tracks 35 and 37
    • 1 Rotation
      • Track 18 at frame 14167 has exactly the same value as tracks 17 and 19
  • unused Texture 4 - "Arthas.blp"
Back
Top