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Trigger Viewer

Art+Of+Life+2.9+Unprotected.w3x
Variables
Silence In The Dark
Silence In The Dark
Part 1
Slow Dance 1
Slow Dance 2
Slow Dance 7
Part 2
Little Peasants
Shining Spirits
Part 3
Vanishing Spirits
Awakening Fire
Awakening Fire
Part 1
Awaken
Part 2
What is this world
Part 3
My Heart is pumping fast
Fire Effect
The World have changed
The World have changed
LIGHT and DARK EFFECT
PURPLE EFFECT
TOGETHER EFFECT
Part 1
Exploding World
Part 2
More Fire
Part 3
I Can't Control Myself
I Cant Control Myself
Move Ancestral Flames 1
Move Ancestral Flames 2
Move Ancestral Flames 3
Move Ancestral Flames 4
Move Ancestral Flames 5
Move Ancestral Flames 6
Move Ancestral Flames 7
Move Ancestral Flames 8
Ancestal Flame
What is this silence
HEAL HEAL EFFECT
What Is This Madness
What Is This Madness
I Believe In The Madness Called NOW
I Believe In The Madness Called NOW 2
Im The Last One
I must save the world
Part 1
Nice Effect
Part 2
Nice And Slow
Part 3
Doom is coming
My Last Day
The World Is safe but what about me
What should I do now
I believe In The Madness Called Now
I believe In The Madness Called Now babyh
Effect number 666
I hear Little Voices
I hear Little Voices
Voices
More Voices
And Still More Voices
And Still More Voices Copy
Again growing
They are still strong
They are still strong 2
Worst Enemy Have arrived
Worst Enemy Have arrived
My Worst Enemy is still coming
Blasts 1
I'm not gonna lose this all
Part 1
Im not gonna lose this all
First Fight 1
Second Fight effect
Part 2
Third Fight
Lightning Bolt Effect
Clap Babe
Part 3
Quitar ROX
Chaning Color
Crushing Wave Effect
Remove Crushing
Victory Is Mine
What Is This
X effect
Victory
Victory
---------------------------------
Leaderboard
Tassa ny se timeri
tassa jatkoa
Untitled Category
Settings
Initialization
Almost Initialization
Topics
Topic 1
Topic 2
Quit
Quit The Game
Cheat
cheat
cheat 2
cheat 3
cheat 4
---------------------------------
Lyrics
Art Of Life Lyrics Part 1
Art Of Life Lyrics Part 2
Art Of Life Lyrics Part 3
Speak Lyrics
---------------------------------
Read Me
Read Me
Version 2.9
Description
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Ancestal_Flame_1 unit No
Ancestal_Flame_2 unit No
Ancestal_Flame_3 unit No
Ancestal_Flame_4 unit No
Ancestal_Flame_5 unit No
Ancestal_Flame_6 unit No
Ancestal_Flame_7 unit No
Ancestal_Flame_8 unit No
FireLine1 unit No
FireLine2 unit No
FireLine3 unit No
IsThisLava unit No
LeaderBoard leaderboard No
LeaderBoardTimer integer No
LightningBolt_Real_1 real No
LightningBolt_Real_2 real No
LightningBolt_Real_3 real No
LightningBolt_Real_4 real No
Little_Peasant1 unit No
Little_Peasant2 unit No
Little_Peasant3 unit No
Little_Peasant4 unit No
Little_Peasant5 unit No
Little_Peasant6 unit No
Little_Peasant7 unit No
Little_Peasant8 unit No
Real_Variable_1 real No
Real_Variable_2 real No
Real_Variable_3 real No
Real_Variable_4 real No
Real_Variable_5 real No
Real_Variable_6 real No
RedEffect unit No
RESURECT_CASTER effect No
SE1 effect No
SE2 effect No
SE3 effect No
SE4 effect No
SE_2_1 effect No
SE_2_2 effect No
SE_2_3 effect No
SE_2_4 effect No
SE_2_5 effect No
SE_2_6 effect No
Special_Effect_1 effect No
Special_Effect_10 effect No
Special_Effect_11 effect No
Special_Effect_12 effect No
Special_Effect_2 effect No
Special_Effect_3 effect No
Special_Effect_4 effect No
Special_Effect_5 effect No
Special_Effect_6 effect No
Special_Effect_7 effect No
Special_Effect_8 effect No
Special_Effect_9 effect No
Spirit_Unit_Group group No
Timer_Name string No
UG_FOD group No
Silence In The Dark tells about Spirits which are dancing in the dark.
Starts: 00:00
Ends: 02:58


76
56
Silence In The Dark
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Silence_In_The_Dark_Camera for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Wait 70.00 seconds
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 5.00 seconds
    Unit Group - Pick every unit in (Units of type Dancing Spirit) and do (Play (Picked unit)'s Stand Work (animationname) animation)
    Wait 6.00 seconds
    Trigger - Run Shining_Spirits <gen> (checking conditions)
    Wait 46.00 seconds
    Trigger - Turn on Little_Peasants <gen>
    Wait 30.00 seconds
    Unit Group - Pick every unit in (Units of type Dancing Spirit) and do (Add (Picked unit) to Spirit_Unit_Group)
    Wait 1.00 seconds
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Region_092_Copy_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Region_092_Copy <gen>) facing Default building facing degrees
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Region_092_Copy_3 <gen>) facing Default building facing degrees
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Region_092 <gen>) facing Default building facing degrees
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Spirits_7 <gen>) facing Default building facing degrees
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Spirits_6 <gen>) facing Default building facing degrees
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Spirits_5 <gen>) facing Default building facing degrees
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Spirits_8 <gen>) facing Default building facing degrees
    Trigger - Turn on Vanishing_Spirits <gen>
    Trigger - Turn off Little_Peasants <gen>
    Wait 23.00 seconds
    Unit - Create 1.Peasant for Neutral Passive at (Center of Spirits_17 <gen>) facing Default building facing degrees
    Wait 1.00 seconds
    Unit Group - Pick every unit in (Units in Releasing_Spirits <gen>) and do (Kill (Picked unit))
    Wait 1.00 seconds
    Unit Group - Pick every unit in (Units in Releasing_Spirits <gen>) and do (Remove (Picked unit) from the game)
    Trigger - Run Awakening_Fire <gen> (checking conditions)
Slow Dance 1
  Events
  Conditions
  Actions
    Set VariableSet Real_Variable_1 = 0.00
    For each (Integer A) from 1 to 77, do (Actions)
      Loop - Actions
        Set VariableSet Real_Variable_1 = (Real_Variable_1 + 4.00)
        Unit - Create 1.Dancing Spirit for Player 1 (Red) at ((Center of Center_Of_The_Spirits <gen>) offset by 400.00 towards Real_Variable_1 degrees.) facing Real_Variable_1 degrees
        Unit - Change color of (Last created unit) to Blue
        Wait 0.70 seconds
        Set VariableSet Real_Variable_1 = (Real_Variable_1 + 4.00)
        Unit - Create 1.Dancing Spirit for Player 1 (Red) at ((Center of Center_Of_The_Spirits <gen>) offset by 400.00 towards Real_Variable_1 degrees.) facing Real_Variable_1 degrees
        Unit - Change color of (Last created unit) to Purple
        Wait 0.50 seconds
120 + 180
Slow Dance 2
  Events
  Conditions
  Actions
    Set VariableSet Real_Variable_2 = 0.00
    For each (Integer A) from 1 to 96, do (Actions)
      Loop - Actions
        Set VariableSet Real_Variable_2 = (Real_Variable_1 + 4.00)
        Unit - Create 1.Dancing Spirit for Player 1 (Red) at ((Center of Center_Of_The_Spirits <gen>) offset by 800.00 towards Real_Variable_2 degrees.) facing Real_Variable_2 degrees
        Unit - Change color of (Last created unit) to Teal
        Wait 0.50 seconds
        Set VariableSet Real_Variable_2 = (Real_Variable_1 + 4.00)
        Unit - Create 1.Dancing Spirit for Player 1 (Red) at ((Center of Center_Of_The_Spirits <gen>) offset by 800.00 towards Real_Variable_2 degrees.) facing Real_Variable_2 degrees
        Unit - Change color of (Last created unit) to Pink
        Wait 0.50 seconds
1.67
Slow Dance 7
  Events
  Conditions
  Actions
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_5 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Dark Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_6 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_7 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Dark Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_8 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_9 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Dark Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_10 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_11 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Dark Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_12 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_13 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Dark Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_14 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_15 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Dark Green
    Wait 5.90 seconds
    Unit - Create 1.Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_16 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Green
    Wait 10.00 seconds
    Unit - Create 1.Very Big Dancing Spirit for Player 1 (Red) at (Center of Spirits_17 <gen>) facing Real_Variable_2 degrees
    Unit - Change color of (Last created unit) to Red
Little Peasants
  Events
    Time - Every 2.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_8 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant1 = (Last created unit)
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_2 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant2 = (Last created unit)
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_6 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant3 = (Last created unit)
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_4 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant4 = (Last created unit)
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_1 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant5 = (Last created unit)
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_3 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant6 = (Last created unit)
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_5 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant7 = (Last created unit)
    Unit - Create 1.Little Peasant for Neutral Passive at (Center of Explode_Wisp_7 <gen>) facing Default building facing degrees
    Set VariableSet Little_Peasant8 = (Last created unit)
    Wait 0.10 seconds
    Unit - Kill Little_Peasant1
    Unit - Kill Little_Peasant2
    Unit - Kill Little_Peasant3
    Unit - Kill Little_Peasant4
    Unit - Kill Little_Peasant5
    Unit - Kill Little_Peasant6
    Unit - Kill Little_Peasant7
    Unit - Kill Little_Peasant8
Shining Spirits
  Events
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Dancing Spirit) and do (Play (Picked unit)'s stand lumber (animationname) animation)
    Unit Group - Pick every unit in (Units of type Big Dancing Spirit) and do (Play (Picked unit)'s stand work (animationname) animation)
24 sekkaa aikaa
180 pitää tappaa
Vanishing Spirits
  Events
    Time - Every 0.08 seconds of game time
  Conditions
  Actions
    Unit - Kill (Random unit from Spirit_Unit_Group)
Tells about fire, who has sleepen many hundred years. Now he's gonna wake up and watch the whole new world.

Starts: 02:58 = 178
Ends: 04:10 = 250

Awaken: 02:58 - 03:34 ( Lenght: 36 )
What is this world: 03:34 - 03:56 ( Lenght: 22 )
My Heart is pumping fast: 03:56 - 04:10 ( 14 )
Awakening Fire
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cffff0000Awakening Fire|r
    Camera - .Apply. gg_cam_Awakening_In_The_Fire for Player 1 (Red) over 0 seconds
    Trigger - Run Awaken <gen> (checking conditions)
Awaken
  Events
  Conditions
  Actions
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_1 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_2 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_3 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_4 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_5 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_6 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_7 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_8 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_9 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_10 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_11 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 3.00 seconds
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_12 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    -------- -2 --------
    Unit - Create 1.Back-Fire for Player 1 (Red) at (Center of BackFire_13 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
    Trigger - Run What_is_this_world <gen> (checking conditions)
What is this world
  Events
  Conditions
  Actions
    Unit - Create 1.Fire Line for Player 1 (Red) at (Center of Fire_Line_1 <gen>) facing Default building facing degrees
    Unit - Make (Last created unit) face (Center of Look_Here_Fire_Lines <gen>) over 0 seconds
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Line for Player 1 (Red) at (Center of Fire_Line_2 <gen>) facing Default building facing degrees
    Unit - Make (Last created unit) face (Center of Look_Here_Fire_Lines <gen>) over 0 seconds
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Line for Player 1 (Red) at (Center of Fire_Line_3 <gen>) facing Default building facing degrees
    Unit - Make (Last created unit) face (Center of Look_Here_Fire_Lines <gen>) over 0 seconds
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 21.00 seconds
    -------- -1 --------
    Trigger - Run My_Heart_is_pumping_fast <gen> (checking conditions)
My Heart is pumping fast
  Events
  Conditions
  Actions
    Unit - Create 1.Fire Lift for Player 1 (Red) at (Center of Fire_Lift_1 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Lift for Player 1 (Red) at (Center of Fire_Lift_2 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Lift for Player 1 (Red) at (Center of Fire_Lift_3 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Lift for Player 1 (Red) at (Center of Fire_Lift_4 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Lift for Player 1 (Red) at (Center of Fire_Lift_5 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Lift for Player 1 (Red) at (Center of Fire_Lift_6 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Unit - Create 1.Fire Lift for Player 1 (Red) at (Center of Fire_Lift_7 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit)'s animation speed to 1000.00% of its original speed
    Animation - Play (Last created unit)'s stand (animationname) animation
    Wait 0.10 seconds
    Trigger - Turn on Fire_Effect <gen>
    Wait 15.00 seconds
    Trigger - Run Fire_Effect <gen> (checking conditions)
    Trigger - Run The_World_have_changed <gen> (checking conditions)
Fire Effect
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Special Effect - Create a special effect at (Random point in Region_044 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_043 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
This strigger starts: 04:10 = 250
This trigger Lenght: 160 65
And ends: 06:50 = 410

Exploding World: 04:10 - 04:53
More Fire: 04:53 - 05:15
Colorful World: 5:15 - 06:50
The World have changed
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cff31bdffThe World have changed|r
    Camera - .Apply. gg_cam_The_World_have_changed for Player 1 (Red) over 0 seconds
    Trigger - Run Exploding_World <gen> (checking conditions)
    Trigger - Turn on Exploding_World <gen>
    Wait 41.00 seconds
    Trigger - Turn off Exploding_World <gen>
    Trigger - Turn on More_Fire <gen>
    Wait 23.00 seconds
    -------- -1 --------
    Camera - .Apply. gg_cam_http___www_pandora_com_u for Player 1 (Red) over 0 seconds
    Unit Group - Pick every unit in (Units in Exploding_World <gen>) and do (Kill (Picked unit))
    Unit - Create 1.Knight for Player 1 (Red) at (Center of THE_MIDDLE <gen>) facing Default building facing degrees
    Trigger - Turn off More_Fire <gen>
    Trigger - Turn on LIGHT_and_DARK_EFFECT <gen>
    Wait 30.00 seconds
    Trigger - Turn off LIGHT_and_DARK_EFFECT <gen>
    Trigger - Turn on PURPLE_EFFECT <gen>
    Wait 30.00 seconds
    Trigger - Turn off PURPLE_EFFECT <gen>
    Trigger - Turn on TOGETHER_EFFECT <gen>
    Wait 36.00 seconds
    Trigger - Turn off TOGETHER_EFFECT <gen>
    -------- -2 --------
    Trigger - Run I_Cant_Control_Myself <gen> (checking conditions)
LIGHT and DARK EFFECT
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Special Effect - Create a special effect at (Random point in http___www_pandora_com_u <gen>) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in http___www_pandora_com_u <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
PURPLE EFFECT
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Special Effect - Create a special effect at (Random point in http___www_pandora_com_u <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in http___www_pandora_com_u <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
TOGETHER EFFECT
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Custom script: call DestroyEffect( udg_Special_Effect_3 )
    Special Effect - Create a special effect at (Random point in http___www_pandora_com_u <gen>) using Units\NightElf\Wisp\WispExplode.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in http___www_pandora_com_u <gen>) using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in http___www_pandora_com_u <gen>) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
    Set VariableSet Special_Effect_3 = (Last created special effect)
Exploding World
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Special Effect - Create a special effect at (Random point in Exploding_World <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Exploding_World <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
More Fire
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Special Effect - Create a special effect at (Random point in Exploding_World <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
Starts: 06:50 = 410 sec
Ends: 08:44 = 524

524 - 410 = 114

114 = This trigger lenght

40 + 50 + 23 = 107 <--- WRONG!!! WARNING!!! ERROR!!!

Is this lava?: 06:50 - 07:32 ( 452 - 410 = 42 )
Ancestral Flame: 07:32 - 08:14 ( 494 - 452 = 42 )
What is this silence: 08:14 - 08:44 ( 524 - 494 = 30 )
I Cant Control Myself
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cffff0000I Can't Control Myself|r
    Camera - .Apply. gg_cam_I_Can_t_Control_Myself for Player 1 (Red) over 0 seconds
    Set VariableSet IsThisLava = (Last created unit)
    Wait 0.10 seconds
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_1 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_1 = (Last created unit)
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_2 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_2 = (Last created unit)
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_3 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_3 = (Last created unit)
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_4 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_4 = (Last created unit)
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_5 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_5 = (Last created unit)
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_6 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_6 = (Last created unit)
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_7 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_7 = (Last created unit)
    Unit - Create 1.Ancestal Flame for Player 1 (Red) at (Center of Ancestal_Flame_8 <gen>) facing Default building facing degrees
    Set VariableSet Ancestal_Flame_8 = (Last created unit)
    Unit Group - Pick every unit in (Units of type Ancestal Flame) and do (Change (Picked unit)'s animation speed to 200.00% of its original speed)
    Trigger - Turn on Ancestal_Flame <gen>
    Wait 20.00 seconds
    Unit - Order Ancestal_Flame_1 to Move To.(Center of Ancestal_Flame_2 <gen>)
    Unit - Order Ancestal_Flame_2 to Move To.(Center of Ancestal_Flame_3 <gen>)
    Unit - Order Ancestal_Flame_3 to Move To.(Center of Ancestal_Flame_4 <gen>)
    Unit - Order Ancestal_Flame_4 to Move To.(Center of Ancestal_Flame_5 <gen>)
    Unit - Order Ancestal_Flame_5 to Move To.(Center of Ancestal_Flame_6 <gen>)
    Unit - Order Ancestal_Flame_6 to Move To.(Center of Ancestal_Flame_7 <gen>)
    Unit - Order Ancestal_Flame_7 to Move To.(Center of Ancestal_Flame_8 <gen>)
    Unit - Order Ancestal_Flame_8 to Move To.(Center of Ancestal_Flame_1 <gen>)
    -------- -2 --------
    Wait 19.00 seconds
    Unit - Create 1.Dragonhawk Rider for Player 1 (Red) at (Center of Is_This_Lava <gen>) facing Default building facing degrees
    Wait 0.10 seconds
    Unit - Create 1.Footman for Player 1 (Red) at (Center of Is_This_Lava <gen>) facing Default building facing degrees
    Trigger - Turn on HEAL_HEAL_EFFECT <gen>
    Wait 43.00 seconds
    Trigger - Turn off HEAL_HEAL_EFFECT <gen>
    Trigger - Turn off Ancestal_Flame <gen>
    Trigger - Turn on What_is_this_silence <gen>
    Unit Group - Pick every unit in (Units in I_Cant_Control_Myself <gen>) and do (Remove (Picked unit) from the game)
    Wait 29.00 seconds
    -------- -3 --------
    Trigger - Turn off What_is_this_silence <gen>
    Trigger - Run What_Is_This_Madness <gen> (checking conditions)
    Unit Group - Pick every unit in (Units in I_Cant_Control_Myself <gen>) and do (Remove (Picked unit) from the game)
Move Ancestral Flames 1
  Events
    Unit - A unit enters Ancestal_Flame_1 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_2 <gen>)
Move Ancestral Flames 2
  Events
    Unit - A unit enters Ancestal_Flame_2 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_3 <gen>)
Move Ancestral Flames 3
  Events
    Unit - A unit enters Ancestal_Flame_3 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_4 <gen>)
Move Ancestral Flames 4
  Events
    Unit - A unit enters Ancestal_Flame_4 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_5 <gen>)
Move Ancestral Flames 5
  Events
    Unit - A unit enters Ancestal_Flame_5 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_6 <gen>)
Move Ancestral Flames 6
  Events
    Unit - A unit enters Ancestal_Flame_6 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_7 <gen>)
Move Ancestral Flames 7
  Events
    Unit - A unit enters Ancestal_Flame_7 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_8 <gen>)
Move Ancestral Flames 8
  Events
    Unit - A unit enters Ancestal_Flame_8 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Ancestal_Flame_1 <gen>)
Ancestal Flame
  Events
    Time - Every 0.60 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Ancestal Flame) and do (Play (Picked unit)'s Birth (animationname) animation)
What is this silence
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Blue Ring for Player 1 (Red) at (Random point in I_Cant_Control_Myself <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s stand (animationname) animation
HEAL HEAL EFFECT
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_9 )
    Special Effect - Create a special effect at (Random point in Bombing <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    Set VariableSet Special_Effect_9 = (Last created special effect)
This strigger starts: 08:44
And ends: 09:38

578 - 524 = 54
08:50 = lights turn on
What Is This Madness
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cfff0f000What Is This Madness?|r
    Camera - .Apply. gg_cam_What_Is_This_Madness for Player 1 (Red) over 0 seconds
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_1 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_3 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_4 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_5 <gen>) facing Default building facing degrees
    Wait 3.00 seconds
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_1 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_3 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_4 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_5 <gen>) facing Default building facing degrees
    Wait 3.00 seconds
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_1 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_3 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_4 <gen>) facing Default building facing degrees
    Unit - Create 1.Light From The Darkness for Player 1 (Red) at (Center of Light_From_The_Dark_5 <gen>) facing Default building facing degrees
    Trigger - Turn on I_Believe_In_The_Madness_Called_NOW <gen>
    Trigger - Turn on I_Believe_In_The_Madness_Called_NOW_2 <gen>
    Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (Play (Picked unit)'s death (animationname) animation)
    Wait 48.00 seconds
    Trigger - Turn off I_Believe_In_The_Madness_Called_NOW_2 <gen>
    Trigger - Turn off I_Believe_In_The_Madness_Called_NOW <gen>
    Trigger - Run I_must_save_the_world <gen> (checking conditions)
I Believe In The Madness Called NOW
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Special Effect - Create a special effect at (Random point in Region_058 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_058 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
I Believe In The Madness Called NOW 2
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Special Effect - Create a special effect at (Random point in inv_shield <gen>) using Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
This strigger starts: 09:38 = 760 - 578 = 182
Quitar Man: 09:38
Put Some Fire: 09:56
Put Some Blue Fire: 10:16
More Quitar Mans: 10:16
653 - 578 = 75
This Trigger lenght: 75
-----------------------------------
Nice And Slow: 10:53
Make Quitar Man: 11:16 05
8 + 99 = 107
And ends: 12:40
760 - 653 = 107
I must save the world
  Events
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Scout Tower) and do (Add (Picked unit) to UG_FOD)
    Set VariableSet Timer_Name = |cffff0000I'm The Last One|r
    Camera - .Apply. gg_cam_I_must_save_this_world for Player 1 (Red) over 0 seconds
    Wait 18.00 seconds
    Camera - .Apply. gg_cam_I_must_save_this_world_2 for Player 1 (Red) over 20.00 seconds
    Wait 20.00 seconds
    Trigger - Turn on Nice_Effect <gen>
    Special Effect - Create a special effect attached to the origin (attachpoint) of QUITAR MAN 0002 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
    Wait 37.00 seconds
    -------- ----------------------------------- --------
    Trigger - Turn off Nice_Effect <gen>
    Camera - .Apply. gg_cam_Nice_And_Slow for Player 1 (Red) over 0 seconds
    Trigger - Turn on Nice_And_Slow <gen>
    Camera - .Apply. gg_cam_Nice_And_Slow_2 for Player 1 (Red) over 23.00 seconds
    Wait 21.00 seconds
    Trigger - Turn off Nice_And_Slow <gen>
    Trigger - Turn on Doom_is_coming <gen>
    Unit - Create 1.QUITAR MAN for Player 1 (Red) at (Center of Middle_Of_The_Nice <gen>) facing Default building facing degrees
    Unit - Make (Last created unit) face (Center of Look_Here_Quitar_Guy <gen>) over 0 seconds
    Wait 84.00 seconds
    -------- -2 --------
    Trigger - Run The_World_Is_safe_but_what_about_me <gen> (checking conditions)
    Trigger - Turn off Doom_is_coming <gen>
Nice Effect
  Events
    Time - Every 0.05 seconds of game time
  Conditions
  Actions
    Unit - Order (Random unit from UG_FOD) to Special Archimonde - Finger Of Death.(Random unit from UG_FOD)
Nice And Slow
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Custom script: call DestroyEffect( udg_Special_Effect_3 )
    Custom script: call DestroyEffect( udg_Special_Effect_4 )
    Custom script: call DestroyEffect( udg_Special_Effect_5 )
    Custom script: call DestroyEffect( udg_Special_Effect_6 )
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
    Set VariableSet Special_Effect_3 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
    Set VariableSet Special_Effect_4 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
    Set VariableSet Special_Effect_5 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
    Set VariableSet Special_Effect_6 = (Last created special effect)
Doom is coming
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
This strigger starts: 12:40
To Dark: 13:14
Woman Speaks 13:39
And ends: 14:03

Moving in green world: 12:40 - 13:14
In The Dark: 13:14 - 13:39
This triggers ends: 14:03
843 - 760 = 83
This trigger lenght is: 83 sec
The World Is safe but what about me
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cff00ff00My Last Day|r
    Camera - .Apply. gg_cam_The_World_Is_Not_Safe_Anymore_1 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_The_World_Is_Not_Safe_Anymore_2 for Player 1 (Red) over 35.00 seconds
    Wait 30.00 seconds
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_What_Should_I_do_now for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 24.00 seconds
    Trigger - Turn on What_should_I_do_now <gen>
    Camera - .Apply. gg_cam_I_believe_In_The_Madness_Called_Now for Player 1 (Red) over 24.00 seconds
    Wait 25.00 seconds
    Trigger - Turn off What_should_I_do_now <gen>
    Trigger - Run I_believe_In_The_Madness_Called_Now_babyh <gen> (checking conditions)
What should I do now
  Events
    Time - Every 1.90 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Middle_Of_What_Should_I_do_now <gen>) using Abilities\Spells\Human\Heal\HealTarget.mdl
This strigger starts: 14:03
Turn on Effect Number 666: 14:07
And ends: 15:04
I believe In The Madness Called Now babyh
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cffff00ffI believe In The Madness Called "Now"|r
    Unit - Create 1.Red Effect for Player 1 (Red) at (Center of Middle_Of_What_Should_I_do_now <gen>) facing Default building facing degrees
    Set VariableSet RedEffect = (Last created unit)
    Wait 3.00 seconds
    Trigger - Turn on Effect_number_666 <gen>
    Wait 58.00 seconds
    Unit - Remove RedEffect from the game
    Trigger - Turn off Effect_number_666 <gen>
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Run I_hear_Little_Voices <gen> (checking conditions)
Effect number 666
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Custom script: call DestroyEffect( udg_Special_Effect_3 )
    Custom script: call DestroyEffect( udg_Special_Effect_4 )
    Custom script: call DestroyEffect( udg_Special_Effect_5 )
    Custom script: call DestroyEffect( udg_Special_Effect_6 )
    Custom script: call DestroyEffect( udg_Special_Effect_7 )
    Special Effect - Create a special effect at (Random point in I_believe_effekt <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in I_believe_effekt <gen>) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in I_believe_effekt <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Set VariableSet Special_Effect_3 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in I_believe_effekt <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Set VariableSet Special_Effect_4 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in I_believe_effekt <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
    Set VariableSet Special_Effect_5 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in I_believe_effekt <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    Set VariableSet Special_Effect_6 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in I_believe_effekt <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Set VariableSet Special_Effect_7 = (Last created special effect)
This strigger starts: 15:04 = 904
This trigger Lenght: 474
And ends: 22:58 = 1378

10 + 76 + 22 + 24 + 24 + 58 + 95 + 60 + 20 + 83 + 2 = 474
-89
08:47
I hear Little Voices
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cff0000ffI hear Little Voices|r
    Wait 10.00 seconds
    Trigger - Turn on Voices <gen>
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 76.00 seconds
    Trigger - Turn off Voices <gen>
    Trigger - Turn on More_Voices <gen>
    Wait 22.00 seconds
    Trigger - Turn off More_Voices <gen>
    Trigger - Turn on Voices <gen>
    Wait 24.00 seconds
    Trigger - Turn off Voices <gen>
    Trigger - Turn on More_Voices <gen>
    Wait 24.00 seconds
    Trigger - Turn on And_Still_More_Voices <gen>
    Wait 58.00 seconds
    Trigger - Turn on Again_growing <gen>
    Trigger - Turn off More_Voices <gen>
    Wait 95.00 seconds
    Trigger - Turn off Again_growing <gen>
    Wait 60.00 seconds
    Trigger - Turn on They_are_still_strong <gen>
    Trigger - Turn on They_are_still_strong_2 <gen>
    Wait 20.00 seconds
    Trigger - Turn off And_Still_More_Voices <gen>
    Wait 79.00 seconds
    -------- -3 --------
    -------- -1 --------
    Trigger - Turn off They_are_still_strong <gen>
    Trigger - Turn off They_are_still_strong_2 <gen>
    Wait 2.00 seconds
    Trigger - Run Worst_Enemy_Have_arrived <gen> (checking conditions)
Voices
  Events
    Time - Every 1.90 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\Items\HealingSalve\HealingSalveTarget.mdl
More Voices
  Events
    Time - Every 1.90 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
And Still More Voices
  Events
    Time - Every 0.40 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
And Still More Voices Copy
  Events
    Time - Every 0.40 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Again growing
  Events
    Time - Every 0.30 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
They are still strong
  Events
    Time - Every 0.30 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
They are still strong 2
  Events
    Time - Every 2.00 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Voices <gen>) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
This strigger starts: 22:58
This trigger Lenght: -
And ends: 24:44

Strange Green: 22:58 - 24:18 ( 1378 - 1322 = Trigger Lenght = 136 )
Explosions starts at: 24:18 - 24:44

Tulis vähän ajan välein sitä vihreet
Worst Enemy Have arrived
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cffff0000Worst Enemy Have Arrived|r
    Camera - .Apply. gg_cam_Worst_Enemy_Have_arrived for Player 1 (Red) over 0 seconds
    Trigger - Turn on My_Worst_Enemy_is_still_coming <gen>
    Wait 80.00 seconds
    Trigger - Turn off My_Worst_Enemy_is_still_coming <gen>
    Trigger - Turn on Blasts_1 <gen>
    Wait 26.00 seconds
    Trigger - Turn off Blasts_1 <gen>
    Trigger - Run Im_not_gonna_lose_this_all <gen> (checking conditions)
My Worst Enemy is still coming
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Worst_Enemy_Have_arrived <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Blasts 1
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Worst_Enemy_Have_arrived <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
This strigger starts: 24:44
This trigger Lenght:
And ends: 27:10

First fight: 24:44 - 25:25 ( 1525 - 1484 = 41 )
Second Fight: 25:25 - 25:46 ( 1546 - 1525 = 21 )
Third Fight: 25:46 - 26:27
Quitar ROX: 26:27 - 27:10
Im not gonna lose this all
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cffff0000I'm Not Gonna Lose This All|r
    Camera - .Apply. gg_cam_Im_Not_Gonna_Lose_This_All for Player 1 (Red) over 0 seconds
    Trigger - Turn on First_Fight_1 <gen>
    Wait 41.00 seconds
    Trigger - Turn on Second_Fight_effect <gen>
    Camera - .Apply. gg_cam_Second_Fight for Player 1 (Red) over 0 seconds
    Trigger - Turn off First_Fight_1 <gen>
    Wait 10.00 seconds
    Unit Group - Pick every unit in (Units in Second_Fight_Animations <gen>) and do (Play (Picked unit)'s stand alternate (animationname) animation)
    Wait 11.00 seconds
    Trigger - Run Third_Fight <gen> (checking conditions)
First Fight 1
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Special Effect - Create a special effect at (Random point in Im_not_gonna_lose_this_all <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Special Effect - Create a special effect at (Random point in Im_not_gonna_lose_this_all <gen>) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
Second Fight effect
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Custom script: call DestroyEffect( udg_Special_Effect_3 )
    Custom script: call DestroyEffect( udg_Special_Effect_4 )
    Custom script: call DestroyEffect( udg_Special_Effect_5 )
    Special Effect - Create a special effect at (Random point in Second_Fight_Animations <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Second_Fight_Animations <gen>) using Abilities\Spells\Items\AIem\AIemTarget.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Second_Fight_Animations <gen>) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
    Set VariableSet Special_Effect_3 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Second_Fight_Animations <gen>) using Abilities\Spells\Items\AIim\AIimTarget.mdl
    Set VariableSet Special_Effect_4 = (Last created special effect)
    Special Effect - Create a special effect at (Random point in Second_Fight_Animations <gen>) using Abilities\Spells\Items\AIim\AIimTarget.mdl
    Set VariableSet Special_Effect_5 = (Last created special effect)
Third Fight
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Third_Fight for Player 1 (Red) over 0 seconds
    Set VariableSet LightningBolt_Real_3 = 180.00
    Set VariableSet LightningBolt_Real_4 = 180.00
    Unit - Create 1.Rifleman for Player 1 (Red) at (Center of Region_016 <gen>) facing Default building facing degrees
    Unit - Create 1.Flying Machine for Player 1 (Red) at (Center of Region_016 <gen>) facing Default building facing degrees
    Trigger - Turn on Lightning_Bolt_Effect <gen>
    Wait 20.00 seconds
    Trigger - Turn on Clap_Babe <gen>
    Wait 21.00 seconds
    Trigger - Turn off Clap_Babe <gen>
    Trigger - Turn off Lightning_Bolt_Effect <gen>
    Trigger - Run Quitar_ROX <gen> (checking conditions)
Lightning Bolt Effect
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_1 )
    Custom script: call DestroyEffect( udg_Special_Effect_2 )
    Custom script: call DestroyEffect( udg_Special_Effect_3 )
    Custom script: call DestroyEffect( udg_Special_Effect_4 )
    Set VariableSet LightningBolt_Real_1 = (LightningBolt_Real_1 + 18.00)
    Set VariableSet LightningBolt_Real_2 = (LightningBolt_Real_2 - 18.00)
    Set VariableSet LightningBolt_Real_3 = (LightningBolt_Real_3 - 18.00)
    Set VariableSet LightningBolt_Real_4 = (LightningBolt_Real_4 - 18.00)
    Special Effect - Create a special effect at ((Center of Region_016 <gen>) offset by 300.00 towards LightningBolt_Real_1 degrees.) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
    Set VariableSet Special_Effect_1 = (Last created special effect)
    Special Effect - Create a special effect at ((Center of Region_016 <gen>) offset by 300.00 towards LightningBolt_Real_2 degrees.) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
    Set VariableSet Special_Effect_2 = (Last created special effect)
    Special Effect - Create a special effect at ((Center of Region_016 <gen>) offset by 400.00 towards LightningBolt_Real_3 degrees.) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
    Set VariableSet Special_Effect_3 = (Last created special effect)
    Special Effect - Create a special effect at ((Center of Region_016 <gen>) offset by 300.00 towards LightningBolt_Real_4 degrees.) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
    Set VariableSet Special_Effect_4 = (Last created special effect)
Clap Babe
  Events
    Time - Every 0.25 seconds of game time
  Conditions
  Actions
    Custom script: call DestroyEffect( udg_Special_Effect_5 )
    Custom script: call DestroyEffect( udg_Special_Effect_6 )
    Custom script: call DestroyEffect( udg_Special_Effect_7 )
    Special Effect - Create a special effect at (Center of Region_069 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
    Set VariableSet Special_Effect_5 = (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_069_Copy_2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
    Set VariableSet Special_Effect_6 = (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_069_Copy_3 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
    Set VariableSet Special_Effect_7 = (Last created special effect)
Quitar ROX
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Quitar_ROX for Player 1 (Red) over 0 seconds
    Trigger - Turn on Crushing_Wave_Effect <gen>
    Trigger - Turn on Chaning_Color <gen>
    Wait 43.00 seconds
    Trigger - Turn off Chaning_Color <gen>
    Trigger - Turn off Crushing_Wave_Effect <gen>
    Trigger - Run What_Is_This <gen> (checking conditions)
Chaning Color
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Animation - Change QUITAR MAN 0095 <gen>'s vertex coloring to ((Random real number between 0 and 100.00)%, (Random real number between 0 and 100.00)%, (Random real number between 0 and 100.00)%) with 0.00% transparency
Crushing Wave Effect
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Crushing Wave for Player 1 (Red) at (Random point in Crushing_Wave_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Move To.(Random point in Crushing_Wave_Destroy <gen>)
    Unit - Create 1.Crushing Wave for Player 1 (Red) at (Random point in Crushing_Wave_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Move To.(Random point in Crushing_Wave_Destroy <gen>)
Remove Crushing
  Events
    Unit - A unit enters Crushing_Wave_Destroy <gen>
  Conditions
    ((Entering unit) is in (Units of type Crushing Wave).) Equal to True
  Actions
    Unit - Remove (Entering unit) from the game
This strigger starts: 27:10
This trigger Lenght:
And ends:

Silence: 27:10 - 27:33
Last Effect: 27:33 - 28:58 ( END )
What Is This
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cff0000ffVictory Is Mine|r
    Cinematic - Fade out over 13.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 23.00 seconds
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_What_is_this for Player 1 (Red) over 0 seconds
    Wait 70.00 seconds
    Trigger - Turn on X_effect <gen>
    Wait 10.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 5.00 seconds
    Sound - Clear the music list
    Sound - Set music volume to 0.00%
    Trigger - Run Victory <gen> (checking conditions)
X effect
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Unit - Order Scout Tower 0287 <gen> to Special Archimonde - Finger Of Death.Scout Tower 0285 <gen>
    Unit - Order Scout Tower 0286 <gen> to Special Archimonde - Finger Of Death.Scout Tower 0288 <gen>
Victory
  Events
  Conditions
  Actions
    Wait 2 seconds
    Game - Display to (All players) for 9999.00 seconds the text: |c00FEBA0EPlease give me some feedback. You can contact me with four different way:|r
    Wait 3.00 seconds
    Game - Display to (All players) for 9999.00 seconds the text: |c001CE6B91) Whisper me in battle.net(northrend), my account is Aeroblyctos.|r|c00BF00BF2) Go to www.clanfol.org and give me there feedback.|r|c00FFFC013) Go to www.hiveworkshop.com and give me there feedback.|r|c0000FF804) Or just send me email to Aeroblyctos@hotmail.com|r
    Wait 8.00 seconds
    Game - Display to (All players) for 9999.00 seconds the text: |c00FEBA0EPlease try my other games: The Protection, The Snowy Fight, The New World, The Ultimate Fight, Gardens of Zirmiath, Oblong War, Lava Race, Aero TD, Mystery Of Friza, Midnight Rush, War Of The King|r
    Wait 12.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
it jotain change leaderboard title to string variable
Tassa ny se timeri
  Events
  Conditions
  Actions
    Set VariableSet Timer_Name = |cffff00ffSilence In The Dark|r
    Leaderboard - Create a leaderboard for (All players) titled
    Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Timer: 1738 / and value LeaderBoardTimer
    Trigger - Turn on tassa_jatkoa <gen>
tassa jatkoa
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet LeaderBoardTimer = (LeaderBoardTimer + 1)
    Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to LeaderBoardTimer
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Game - Display to (All players) for 5.00 seconds the text: |cff0000ffThis game was created by|r |c00FEBA0EA|c00F8A237e|c00F28B5Fr|c00EB7388o|c00E55BB0b|r|c00E55BB0l|c00EA6E90y|c00EF816Fc|c00F4944Ft|c00F9A72Eo|c00FEBA0Es|r
    Wait 5.00 seconds
    Game - Display to (All players) for 10.00 seconds the text: |cffff0000Remember: When the song starts, there is no way back. I hope you have shutted most of your programs so this doesn't lag!
    Game - Display to (All players) for 10.00 seconds the text: |c00FF0080Remember to have turned on music!|r |c00FF8000If not, press fast ctrl + m|r|c001CE6B9Otherwise, the sound doesn't go in same line with the video or text!|r
    Wait 5.00 seconds
    Game - Display to (All players) for 1.00 seconds the text: |cffff00005|r
    Wait 1.00 seconds
    Game - Display to (All players) for 1.00 seconds the text: |cffff00004|r
    Wait 1.00 seconds
    Game - Display to (All players) for 1.00 seconds the text: |cffff00003|r
    Wait 1.00 seconds
    Game - Display to (All players) for 1.00 seconds the text: |cffff00002|r
    Wait 1.00 seconds
    Game - Display to (All players) for 1.00 seconds the text: |cffff00001|r
    Wait 1.00 seconds
    Cinematic - Fade in over 60.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Run Speak_Lyrics <gen> (checking conditions)
    Trigger - Run Tassa_ny_se_timeri <gen> (checking conditions)
    Trigger - Run Silence_In_The_Dark <gen> (checking conditions)
    Trigger - Run Slow_Dance_1 <gen> (checking conditions)
    Trigger - Run Slow_Dance_2 <gen> (checking conditions)
    Trigger - Run Slow_Dance_7 <gen> (checking conditions)
    Game - Set the time of day to 12
    Game - Turn the day/night cycle Off
    Sound - Play 01___Art_of_Life <gen>
    Wait 0.01 seconds
    Sound - Set music volume to 100%
Almost Initialization
  Events
    Time - Elapsed game time is 10.00 seconds
  Conditions
  Actions
    Sound - Disable dawn and dusk sounds
    Sound - Set Ambient Sounds to 0.00%
    Sound - Set Animation and Spell Sounds to 0.00%
    Sound - Set Combat Sounds to 0.00%
    Sound - Set Fire Sounds to 0.00%
    Sound - Set Unit Movement Sounds to 0.00%
    Sound - Set Unit Response Sounds to 0.00%
    Sound - Set User Interface Sounds to 0.00%
Silence In The Dark

Part 1 Slow Dance Time: 0 - 77 sec ( 00:00 - 01:17 )

Part 2 Shining Spirits Time: 77 - 155 ( 01:17 - 02:35 )

Part 3 Vanishing Spirits Time: 155 - 179 ( 02:35 - 02:58 )
---------------------------------
Awakening Fire

Part 1 Awakening Time: 178 - 214: ( 02:58 - 03:34 )

Part 2 What is this world? Time: 214 - 235: ( 03:34 - 03:55 )

Part 3 My Heart is pumping fast Time: 235 - 250: ( 03:55 - 04:10 )
---------------------------------
The World have changed

Part 1 Exploding World Time: 250 - 293: ( 04:10 - 04:53 )

Part 2 What are they doing? Time: 293 - 315: ( 04:53 - 05:15 )

Part 3 Fire Circles Time 315 - 410: ( 05:15 - 06:50 )
---------------------------------
I Can't Control Myself

Part 1 Is this lava? Time: 410 - 453: ( 06:50 - 07:33 )

Part 2 Ancestal Flame Time: 453 - 494: ( 07:33 - 08:14 )

Part 3 What Is This Silence Time: 494 - 525: ( 08:14 - 08:44 )
---------------------------------
What Is This Madness Time: 525 - 578: ( 08:44 - 09:38 )
---------------------------------
Part 1 I must save the world Time: 578 - 653: ( 09:38 - 10:53 )

Part 2 Nice And Slow Time: 653 - 665: ( 10:53 - 11:05 )

Part 3 Doom is coming Time: 665 - 760 ( 11:05 - 12:40 )
---------------------------------
The World Is safe, but what about me?

The World Is Not safe anymore Time 760 - 793 ( 12:40 - 13:13 )

What should I do now? Time 793 - 843 ( 13:13 - 14:03 )
---------------------------------
I believe In The Madness Called Now Time: 843 - 904 ( 14:03 - 15:04 )
---------------------------------
I Hear Little Voices
Voices Time: 904 - 990 ( 15:05 - 16:30 )
More Voices Time: 990 - 1014 ( 16:30 - 16:54 )
They are weakening now Time: 1014 - 1038 ( 16:54 - 17:18 )
Voices are growing Time: 1038 - 1062 ( 17:18 - 17:42 )
Again growing Time: 1062 - 1120 ( 17:42 - 18:40 )
Weakening again Time: 1120 - 1215 ( 18:40 - 20:15 )
They are still strong Time: 1215 - 1275 ( 20:15 - 21:15 )
I can still hear them Time: 1275 - 1414 ( 21:15 - 23:34 )
---------------------------------
The Battle Is not Over yet
Last Wish Time: 1414 - 1427 ( 23:34 - 23:47 )
My worst enemy is still coming Time: 1427 - 1458 ( 23:47 - 24:18 )
Blasts Time: 1458 - 1484 ( 24:18 - 24:44 )
------------------------
Im not gonna lose this all
First Fight Time: 1484 - 1525 ( 24:44 - 25:25 )
Second Fight Time: 1525 - 1546 ( 25:25 - 25:46 )
Third Fight Time: 1546 - 1588 ( 25:46 - 26:28 )
Quitar ROX Time: 1588 - 1637 ( 26:28 - 27:17 )
------------------------
Victory Is ours
what is this Time: 1637 -1738 ( 27:17 - 28:58 )
Quit The Game
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
cheat
  Events
    Player - Player 1 (Red) types a chat message containing 1 (stringnoformat) as An exact match
  Conditions
  Actions
    Visibility - Disable fog of war
    Visibility - Disable black mask
cheat 2
  Events
    Player - Player 1 (Red) types a chat message containing 2 (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Trigger - Run I_must_save_the_world <gen> (checking conditions)
cheat 3
  Events
    Player - Player 1 (Red) types a chat message containing 3 (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Trigger - Run Im_not_gonna_lose_this_all <gen> (checking conditions)
cheat 4
  Events
    Player - Player 1 (Red) types a chat message containing 4 (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Trigger - Run Third_Fight <gen> (checking conditions)
Art Of Life Lyrics:

Desert Rose
Why do you live alone
If you are sad
I'll make you leave this life
Are you white, blue or bloody red
All I can see is drowning in cold grey sand

The winds of time
You knock me to the ground
I'm dying of thirst
I wanna run away
I don't know how to set me free to live
My mind cries out feeling pain

I've been roaming to find myself
How long have I been feeling endless hurt
Falling down, rain flows into my heart
In the pain I'm waiting for you
Can't go back
No place to go back to
Life is lost, Flowers fall
If it's all dreams
Now wake me up
If it's all real
Just kill me

I'm making the wall inside my heart
I don't wanna let my emotions get out
It scares me to look at the world
Don't want to find myself lost in your eyes
I tried to drown my past in grey
I never wanna feel more pain
Ran away from you without saying any words
What I don't wanna lose is love

Through my eyes
Time goes by like tears
My emotion's losing the color of life
Kill my heart
Release all my pain
I'm shouting out loud
Insanity takes hold over me

Turning away from the wall
Nothing I can see
The scream deep inside
reflecting another person in my heart
He calls me from within
"All existence you see before you
must be wiped out :
Dream, Reality, Memories,
and Yourself"

I begin to lose control of myself
My lust is so blind, destroys my mind
Nobody can stop my turning to madness
No matter how you try to hold me in your heart
Why do you wanna raise these walls
I don't know the meaning of hatred
My brain gets blown away hearing words of lies
I only want to hold your love

Stab the dolls filled with hate
Wash yourself with their blood
Drive into the raging current of time
Swing your murderous weapon into the belly
"the earth"
Shout and start creating confusion
Shed your blood for pleasure
And what? For love?
What am I supposed to do?
I believe in the madness called "Now"
Past and future prison my heart
Time is blind
But I wanna trace my love
on the wall of time, over pain in my heart
Art of life
Insane blade stabbing dreams
Try to break all truth now
But I can't heal this broken heart in pain
Cannot start to live, Cannot end my life
Keep on crying

Close my eyes
Time breathes I can hear
All love and sadness
melt in my heart


Dry my tears
Wipe my bloody face
I wanna feel me living my life
outside my walls

You can't draw a picture of yesterday, so
You're painting your heart with your blood
You can't say "No"
Only turning the wheel of time
with a rope around your neck
You build a wall of morality and take a breath
from between the bricks
You make up imaginary enemies and are chased by them
You're trying to commit suicide
You're satisfied with your prologue
Now you're painting your first chapter black
You are putting the scraps of life together
and trying to make an asylum for yourself
You're hitting a bell at the edge of the stage
and
You are trying to kill me

I believe in the madness called "Now"
Time goes flowing, breaking my heart
Wanna live
Can't let my heart kill myself
Still I haven't found what I'm looking for
Art of life
I try to stop myself
But my heart goes to destroy the truth
Tell me why
I want the meaning of my life
Do I try to live, Do I try to love
in my dream

I'm breaking the wall inside my heart
I just wanna let my emotions get out
Nobody can stop
I'm running to freedom
No matter how you try to hold me in your world
Like a doll carried by the flow of time
I sacrificed the present moment for the future
I was in chains of memory half-blinded
Losing my heart, walking in the sea of dreams

Close my eyes
Rose breathes I can hear
All love and sadness melt in my heart
Dry my tears
Wipe my bloody face
I wanna feel me living my life
outside my mind
Dreams can make me mad
I can't leave my dream
I can't stop myself
Don't know what I am
What lies are truth?
What truths are lies?

I believe in the madness called "Now"
Time goes flowing, breaking my heart
Wanna live
Can't let my heart kill myself
Still I haven't found what I'm looking for
Art of life
I try to stop myself
But my heart goes to destroy the truth
Tell me why
I want the meaning of my life
Do I try to live? Do I try to love?

Art of life
An Eternal Bleeding heart
You never wanna breathe your last
Wanna live
Can't let my heart kill myself
Still I'm feeling for
A Rose is breathing love
in my life
77 + 25 + 1 + 23 + 2 + 24 + 22 + 3 + 73 =
(463 - 410 = 53)

08:50 to 12:40:
530 + 231 = 761 = 12:

761 = 12 min 41 sec
17 + 3 + 15 + 34
66
Speak Lyrics
  Events
  Conditions
  Actions
    Wait 77.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Desert RoseWhy do you live aloneIf you are sadI'll make you leave this lifeAre you white, blue or bloody redAll I can see is drowning in cold grey sand. Modify duration: Set to 25.00 seconds and Don't wait
    Wait 25.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display The winds of timeYou knock me to the groundI'm dying of thirstI wanna run awayI don't know how to set me free to liveMy mind cries out feeling pain. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I've been roaming to find myselfHow long have I been feeling endless hurtFalling down, rain flows into my heartIn the pain I'm waiting for you. Modify duration: Set to 24.00 seconds and Don't wait
    Wait 24.00 seconds
    -------- 02:33 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Can't go backNo place to go back toLife is lost, Flowers fallIf it's all dreamsNow wake me upIf it's all real. Modify duration: Set to 22.00 seconds and Don't wait
    Wait 22.00 seconds
    -------- 02:55 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Just kill me. Modify duration: Set to 3.00 seconds and Don't wait
    -------- +4 ? --------
    Wait 3.00 seconds
    Wait 73.00 seconds
    -------- 77 + 25 + 1 + 23 + 2 + 24 + 22 + 3 + 73 = 250 --------
    -------- 04:10 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I'm making the wall inside my heartI don't wanna let my emotions get outIt scares me to look at the worldDon't want to find myself lost in your eyes. Modify duration: Set to 22.00 seconds and Don't wait
    Wait 21.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I tried to drown my past in greyI never wanna feel more painRan away from you without saying any wordsWhat I don't wanna lose is love. Modify duration: Set to 21.00 seconds and Don't wait
    Wait 19.00 seconds
    Wait 22.00 seconds
    -------- 05:14 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Through my eyesTime goes by like tearsMy emotion's losing the color of lifeKill my heart. Modify duration: Set to 13.00 seconds and Don't wait
    Wait 13.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Release all my painI'm shouting out loudInsanity takes hold over me. Modify duration: Set to 10.00 seconds and Don't wait
    Wait 10.00 seconds
    -------- 05:38 --------
    Cinematic - Send transmission to (All players) from Wisp 0146 <gen> named Lyrics:: Play No sound and display Turning away from the wallNothing I can see. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Wisp 0146 <gen> named Lyrics:: Play No sound and display The scream deep insidereflecting another person in my heartHe calls me from within. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    -------- 05:49 --------
    Cinematic - Send transmission to (All players) from Wisp 0146 <gen> named Lyrics:: Play No sound and display "All existence you see before youmust be wiped out :Dream, Reality, Memories, and Yourself". Modify duration: Set to 8.00 seconds and Don't wait
    Wait 8.00 seconds
    -------- 05:58 = 358 --------
    Wait 52.00 seconds
    -------- +2 (Test) --------
    -------- 410 - 358 = 52 --------
    -------- 06:50 = 410 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I begin to lose control of myselfMy lust is so blind, destroys my mindNobody can stop my turning to madnessNo matter how you try to hold me in your heart. Modify duration: Set to 22.00 seconds and Don't wait
    Wait 22.00 seconds
    -------- 07:12 --------
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Why do you wanna raise these wallsI don't know the meaning of hatredMy brain gets blown away hearing words of liesI only want to hold your love. Modify duration: Set to 20.00 seconds and Don't wait
    Wait 19.00 seconds
    -------- 07:33 --------
    Wait 8.00 seconds
    -------- 461 --------
    -------- 07:43 = 463 --------
    Cinematic - Send transmission to (All players) from Wisp 0146 <gen> named Lyrics:: Play No sound and display Stab the dolls filled with hateWash yourself with their bloodDrive into the raging current of timeSwing your murderous weapon into the belly"the earth". Modify duration: Set to 17.00 seconds and Don't wait
    Wait 17.00 seconds
    -------- 08:01 --------
    Wait 3.00 seconds
    -------- 08:04 --------
    Cinematic - Send transmission to (All players) from Wisp 0146 <gen> named Lyrics:: Play No sound and display Shout and start creating confusionShed your blood for pleasureAnd what? For love?What am I supposed to do?. Modify duration: Set to 15.00 seconds and Don't wait
    -------- 08:15 --------
    Wait 15.00 seconds
    Wait 31.00 seconds
    -------- 08:50 = 530 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I believe in the madness called "Now"Past and future prison my heartTime is blindBut I wanna trace my loveon the wall of time, over pain in my heart. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Art of lifeInsane blade stabbing dreamsTry to break all truth nowBut I can't heal this broken heart in painCannot start to live, Cannot end my lifeKeep on crying. Modify duration: Set to 29.00 seconds and Don't wait
    Wait 29.00 seconds
    Wait 176.00 seconds
    -------- -2 --------
    -------- 12:40 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Close my eyesTime breathes I can hearAll love and sadnessmelt in my heart. Modify duration: Set to 12.00 seconds and Don't wait
    Wait 12.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Dry my tearsWipe my bloody faceI wanna feel me living my lifeoutside my walls. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 16.00 seconds
    -------- 13:08 --------
    Wait 30.00 seconds
    Cinematic - Send transmission to (All players) from Wisp 0146 <gen> named Lyrics:: Play No sound and display You can't draw a picture of yesterday, soYou're painting your heart with your bloodYou can't say "No"Only turning the wheel of timewith a rope around your neckYou build a wall of morality and take a breathfrom between the bricksYou make up imaginary enemies and are chased by them. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 16.00 seconds
    Cinematic - Send transmission to (All players) from Wisp 0146 <gen> named Lyrics:: Play No sound and display You're trying to commit suicideYou're satisfied with your prologueNow you're painting your first chapter blackYou are putting the scraps of life togetherand trying to make an asylum for yourselfYou're hitting a bell at the edge of the stageandYou are trying to kill me. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 16.00 seconds
    -------- 14:10 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I believe in the madness called "Now"Time goes flowing, breaking my heartWanna liveCan't let my heart kill myselfStill I haven't found what I'm looking for. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    Wait 1.00 seconds
    -------- 14:34 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Art of lifeI try to stop myselfBut my heart goes to destroy the truthTell me whyI want the meaning of my lifeDo I try to live, Do I try to love. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    -------- 14:57 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display In my dream. Modify duration: Set to 7.00 seconds and Don't wait
    Wait 7.00 seconds
    -------- 15:04 --------
    Wait 580.00 seconds
    -------- ( 1484 - 904 = 580 ) --------
    -------- 24:44 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I'm breaking the wall inside my heartI just wanna let my emotions get outNobody can stopI'm running to freedom. Modify duration: Set to 16.00 seconds and Don't wait
    Wait 16.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display No matter how you try to hold me in your worldLike a doll carried by the flow of timeI sacrificed the present moment for the futureI was in chains of memory half-blindedLosing my heart, walking in the sea of dreams. Modify duration: Set to 25.00 seconds and Don't wait
    Wait 25.00 seconds
    Wait 21.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Close my eyesRose breathes I can hearAll love and sadness melt in my heartDry my tearsWipe my bloody faceI wanna feel me living my lifeoutside my mind. Modify duration: Set to 22.00 seconds and Don't wait
    Wait 22.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Dreams can make me madI can't leave my dreamI can't stop myselfDon't know what I amWhat lies are truth?What truths are lies?. Modify duration: Set to 18.00 seconds and Don't wait
    Wait 18.00 seconds
    Wait 64.00 seconds
    -------- -1 (65) --------
    -------- 27:33 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display I believe in the madness called "Now"Time goes flowing, breaking my heartWanna liveCan't let my heart kill myselfStill I haven't found what I'm looking for. Modify duration: Set to 24.00 seconds and Don't wait
    Wait 24.00 seconds
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Art of lifeI try to stop myselfBut my heart goes to destroy the truthTell me whyI want the meaning of my lifeDo I try to live? Do I try to love?. Modify duration: Set to 25.00 seconds and Don't wait
    Wait 25.00 seconds
    Wait 2 seconds
    -------- 28:24 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display Art of lifeAn Eternal Bleeding heartYou never wanna breathe your lastWanna liveCan't let my heart kill myselfStill I'm feeling forA Rose is breathing lovein my life. Modify duration: Set to 23.00 seconds and Don't wait
    Wait 23.00 seconds
    -------- 28:47 --------
    Cinematic - Send transmission to (All players) from Shade 0145 <gen> named Lyrics:: Play No sound and display In my life. Modify duration: Set to 11.00 seconds and Don't wait
    Wait 11.00 seconds
    Sound - Clear the music list
    Sound - Set music volume to 0.00%
    -------- END --------
If you have opened this map without my permission you MUST leave. Please.
Do not try to change creator name or try to change things.
If you want to ask something about this map please send some email to Aeroblyctos@hotmail.com !
All Right Reserved. Aeroblyctos Company.


Most do:
- Memory Leaks
-

Suggestions:
- Lightning bolt circle
- Noin. 8 min kohdalla tuli naama, vaihda effecti
- Noin. 24 min kohdalla(piano solon jälkeen, jossa meteoreja), vaihda effecti
- Noin. 27 min kohdalla (patsas kohta), vaihda effecti
This cinematic is 29 min long and 26.9 mt big file and cannot be watched in battle.net. Be patient when downloading this cinematic.

This cinematic includes different kind of massive special effects. I also have putter lyrics to this so you can example, use it like karaoke.

The whole cinematic is only one music. It is called Art Of Life. X-Japan released Art Of Life in 1993 so it is old, but it's one of my favorite composition. Well okay, it's my favorite.

The audio in the cinematic is high quality (I haven't changed the bitrate, that's the reason why this is 26.9 mt big.

To the music. Music tells about love, sadness and pain. If you want to learn more about the music go to http://www.sputnikmusic.com/album.php?reviewid=1794.

This game is highly recomended for fast computers. When you start to watch this remember to close all unnecessary programs.

Enjoy.