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Triggers
ArtOfDefenseHumAlianceV7.w3m
Variables
Initialization
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 013
Melee Initialization
Lumber
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
warlord
Untitled Trigger 016
heroes
heroess
Untitled Trigger 014
castle
Untitled Trigger 015
Untitled Trigger 019
Green
Attacks
Untitled Trigger 005
A2
A3
A1 B dies
A2 B dies
A3 B dies
mage guild dies
mage guild left
mage guild right
left dies
right dies
Untitled Trigger 017
daggar and rifles
Attacks
AS1
A001
A002
A003
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
END FIGHT
Vic
Moves
moves1
mov2
mov3
mov4
sd
Name
Type
is_array
initial_value
BattleTimer
timer
No
BattleTimerWindow
timerdialog
No
kills
integer
Yes
Untitled Trigger 006
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 2 (Blue)) Equal to Human
Actions
AI - Start campaign AI script for Player 2 (Blue) : war3mapImported\EasyHuman.ai (Unexpected type: 'aiscript')
Untitled Trigger 007
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 3 (Teal)) Equal to Human
Actions
AI - Start campaign AI script for Player 3 (Teal) : war3mapImported\EasyHuman.ai (Unexpected type: 'aiscript')
Untitled Trigger 008
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 5 (Yellow)) Equal to Human
Actions
AI - Start campaign AI script for Player 5 (Yellow) : war3mapImported\EasyHuman.ai (Unexpected type: 'aiscript')
Untitled Trigger 009
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 8 (Pink)) Equal to Human
Actions
AI - Start campaign AI script for Player 8 (Pink) : war3mapImported\EasyHuman.ai (Unexpected type: 'aiscript')
Untitled Trigger 010
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 9 (Gray)) Equal to Human
Actions
AI - Start campaign AI script for Player 9 (Gray) : war3mapImported\EasyHuman.ai (Unexpected type: 'aiscript')
Untitled Trigger 011
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 10 (Light Blue)) Equal to Human
Actions
AI - Start campaign AI script for Player 10 (Light Blue) : war3mapImported\human tower boss.ai (Unexpected type: 'aiscript')
Untitled Trigger 012
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 11 (Dark Green)) Equal to Human
Actions
AI - Start campaign AI script for Player 11 (Dark Green) : war3mapImported\human tower boss.ai (Unexpected type: 'aiscript')
Untitled Trigger 013
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Race of Player 12 (Brown)) Equal to Human
Actions
AI - Start campaign AI script for Player 12 (Brown) : war3mapImported\EasyHuman.ai (Unexpected type: 'aiscript')
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Hide Daggar 0047 <gen>
Unit - Hide Feranor Steeltoe 0068 <gen>
Unit - Hide Marksman 0051 <gen>
Unit - Hide Marksman 0052 <gen>
Unit - Hide Marksman 0048 <gen>
Unit - Hide Marksman 0053 <gen>
Melee Game - Set starting resources (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_000 <gen>
Quest - Create a Required quest titled Info with the description 15 Wawes.100 Lumber every 15 seconds.Created by furyuS.U can report bugs/ask me a question on my skype - M1h4LkoAlso if u like this map do not forget to check my othersat epicwar.com ! , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.tga
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_024 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_023 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_022 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_025 <gen>
Unit - Change color of Feranor Steeltoe 0068 <gen> to Teal
Unit - Change color of Daggar 0047 <gen> to Blue
Unit - Change color of Marksman 0051 <gen> to Light Blue
Unit - Change color of Marksman 0052 <gen> to Light Blue
Unit - Change color of Marksman 0048 <gen> to Light Blue
Unit - Change color of Marksman 0053 <gen> to Light Blue
Lumber
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 2 (Blue) . Current lumber
Player - Add 50 to Player 8 (Pink) . Current lumber
Player - Add 50 to Player 9 (Gray) . Current lumber
Player - Add 50 to Player 10 (Light Blue) . Current lumber
Player - Add 50 to Player 11 (Dark Green) . Current lumber
Untitled Trigger 001
Events
Conditions
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Change the value for (Player((Player number of (Owner of (Killing unit))))) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Trigger - Remove (This trigger) from the trigger queue
Untitled Trigger 002
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Trigger - Add Untitled_Trigger_001 <gen> to the trigger queue ( Ignoring conditions)
Untitled Trigger 003
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Trigger - Add Untitled_Trigger_001 <gen> to the trigger queue ( Ignoring conditions)
Untitled Trigger 004
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Show (Last created leaderboard)
warlord
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Warlord 0056 <gen> named Warlord : Play No sound and display Commander, I need you to build a barrier of guard towers over the main castle. Therefore, I will support you with field troops from the barracks. Castle must not fall! . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Commander of Royal Guard 0027 <gen> named Commander : Play No sound and display I will do my best. . Modify duration: Add 4.00 seconds and Wait
Untitled Trigger 016
Events
Time - Elapsed game time is 123.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0067 <gen> named Uther : Play No sound and display Enemies are coming, send help! . Modify duration: Add 6.00 seconds and Wait
heroes
Events
Unit - Paladin 0040 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Arthas : Play No sound and display Aryus, send help! . Modify duration: Add 5.00 seconds and Wait
heroess
Events
Unit - Archmage 0080 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Commander of Royal Guard 0027 <gen> named Commander : Play No sound and display Do not worry, I will cover that side! . Modify duration: Add 6.00 seconds and Wait
Untitled Trigger 014
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Sorceress for Player 7 (Green) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 2 . Chaplain for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_020 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_021 <gen>))
castle
Events
Unit - King's Castle 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Untitled Trigger 015
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_020 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_021 <gen>))
Untitled Trigger 019
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Make Iron Gate 0736 <gen> Invulnerable
Destructible - Make Iron Gate 0735 <gen> Invulnerable
Unit - Make Demon Gate 0165 <gen> Invulnerable
Unit - Make Demon Gate 0081 <gen> Invulnerable
Unit - Make Demon Gate 0073 <gen> Invulnerable
Attacks
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Left_Side_GBarracks <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Middle_side_GBarracks <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Middle_side_mid <gen>))
Unit Group - Pick every unit in (Units in Left_Side_GBarracks <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_side_mid <gen>))
A2
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Middle_side_GBarracks <gen>) facing Default building facing degrees
A3
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Footman for Player 7 (Green) at (Center of Right_side_GBarracks <gen>) facing Default building facing degrees
A1 B dies
Events
Unit - Barracks 0128 <gen> Dies
Conditions
Actions
Trigger - Turn off Attacks <gen>
A2 B dies
Events
Unit - Barracks 0159 <gen> Dies
Conditions
Actions
Trigger - Turn off A2 <gen>
A3 B dies
Events
Unit - Barracks 0127 <gen> Dies
Conditions
Actions
Trigger - Turn off A3 <gen>
mage guild dies
Events
Unit - Mage Guild 0030 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_014 <gen>
mage guild left
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Chaplain for Player 7 (Green) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 7 (Green) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_029 <gen>))
mage guild right
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Chaplain for Player 7 (Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 7 (Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_026 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_028 <gen>))
left dies
Events
Unit - Mage Guild 0049 <gen> Dies
Conditions
Actions
Trigger - Turn off mage_guild_left <gen>
right dies
Events
Unit - Mage Guild 0050 <gen> Dies
Conditions
Actions
Trigger - Turn off mage_guild_right <gen>
Untitled Trigger 017
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_026 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_028 <gen>))
Unit Group - Pick every unit in (Units in Region_027 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_029 <gen>))
Unit Group - Pick every unit in (Units in Region_020 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_021 <gen>))
daggar and rifles
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_030 <gen>) for 5.00 seconds
Unit - Unhide Daggar 0047 <gen>
Unit - Unhide Feranor Steeltoe 0068 <gen>
Unit - Unhide Marksman 0051 <gen>
Unit - Unhide Marksman 0052 <gen>
Unit - Unhide Marksman 0048 <gen>
Unit - Unhide Marksman 0053 <gen>
Cinematic - Send transmission to (All players) from Daggar 0047 <gen> named Daggar : Play No sound and display Aye, Commander! King have sent us to help you to deal with these scumbags! We are yours to command. . Modify duration: Add 10.00 seconds and Wait
AS1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FFFF00Prepare your defense! You have only 1 minute.|r
Unit - Hide Demon Hunter 0138 <gen>
Countdown Timer - Start BattleTimer as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for BattleTimer with title Next Level
Countdown Timer - Show BattleTimerWindow
A001
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 1|r
Unit - Order Ghoul 0090 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Ghoul 0083 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Ghoul 0089 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 12 . Ghoul for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Ghoul for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Ghoul for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A002
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 2|r
Unit - Order Grunt 0087 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Grunt 0086 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Grunt 0088 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 12 . Grunt for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Grunt for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Grunt for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A003
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 3|r
Unit - Order Crypt Fiend 0092 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Crypt Fiend 0091 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Crypt Fiend 0093 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 5 . Ghoul for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A4
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 4|r
Unit - Order Headhunter 0096 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Headhunter 0094 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Headhunter 0095 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 5 . Grunt for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Headhunter for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Headhunter for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Headhunter for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A5
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 5|r
Unit - Order Abomination 0098 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Abomination 0097 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Abomination 0099 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 5 . Crypt Fiend for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Abomination for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Abomination for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Abomination for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A6
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 6|r
Unit - Order Tauren 0102 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Tauren 0101 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Tauren 0100 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 5 . Headhunter for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Tauren for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Headhunter for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Tauren for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Headhunter for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Tauren for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A7
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 7|r
Unit - Order Giant Skeleton Warrior 0103 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Giant Skeleton Warrior 0104 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Giant Skeleton Warrior 0105 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 5 . Abomination for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 4 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 4 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 4 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A8
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 8|r
Unit - Order Fel Orc Grunt 0108 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Fel Orc Grunt 0106 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Fel Orc Grunt 0107 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 5 . Tauren for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Orc Grunt for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Tauren for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Orc Grunt for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Tauren for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Orc Grunt for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A9
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 9|r
Unit - Order Doom Lord 0111 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Doom Lord 0110 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Doom Lord 0109 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 4 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 4 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 4 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A10
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 10|r
Unit - Order Inferno 0112 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Inferno 0113 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Inferno 0114 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 5 . Fel Orc Grunt for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Orc Grunt for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Orc Grunt for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Infernal for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A11
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 11|r
Unit - Order Death Knight 0120 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Death Knight 0119 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Death Knight 0118 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 12 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A12
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 12|r
Unit - Order Blademaster 0115 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Blademaster 0116 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Blademaster 0117 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 12 . Infernal for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Infernal for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 12 . Infernal for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A13
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 13|r
Unit - Order Lich 0125 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Warlock 0122 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Dreadlord 0126 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 2 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 2 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 2 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A14
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 14|r
Unit - Order Pit Lord 0124 <gen> to Attack-Move To . (Center of Left_down_2 <gen>)
Unit - Order Pit Lord 0121 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Unit - Order Pit Lord 0123 <gen> to Attack-Move To . (Center of Right_down_2 <gen>)
Unit - Create 2 . Fel Orc Grunt for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Grunt for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Grunt for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
A15
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 15|r
Unit - Create 6 . Mutated Zombie for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Mage for Player 4 (Purple) at (Center of Left_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Mutated Zombie for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Mage for Player 4 (Purple) at (Center of Middle_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Mutated Zombie for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Unit - Create 6 . Mage for Player 4 (Purple) at (Center of Right_side_up <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Order (Units in Left_side_up <gen>) to Attack-Move To . (Center of Left_side_mid <gen>)
Unit Group - Order (Units in Middle_side_up <gen>) to Attack-Move To . (Center of Middle_side_mid <gen>)
Unit Group - Order (Units in Right_side_up <gen>) to Attack-Move To . (Center of Right_side_mid <gen>)
END FIGHT
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 16|r
Unit - Unhide Demon Hunter 0138 <gen>
Unit - Order Demon Hunter 0138 <gen> to Attack-Move To . (Center of Down_middle <gen>)
Wait 125.00 seconds
Unit - Order Demon Hunter 0138 <gen> to Attack-Move To . (Center of Right_down_3 <gen>)
Wait 100.00 seconds
Unit - Order Demon Hunter 0138 <gen> to Attack-Move To . (Center of Left_down_3 <gen>)
Wait 100.00 seconds
Unit - Order Demon Hunter 0138 <gen> to Attack-Move To . (Center of Right_down_3 <gen>)
Wait 100.00 seconds
Unit - Order Demon Hunter 0138 <gen> to Attack-Move To . (Center of Left_down_3 <gen>)
Vic
Events
Unit - Demon Hunter 0138 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
moves1
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Middle_side_up <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Middle_side_mid <gen>))
Unit Group - Pick every unit in (Units in Left_side_up <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_side_mid <gen>))
Unit Group - Pick every unit in (Units in Right_side_up <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_side_mid <gen>))
mov2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Right_side_mid <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_down_2 <gen>))
Unit Group - Pick every unit in (Units in Right_down_2 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_down_3 <gen>))
Unit Group - Pick every unit in (Units in Right_down_3 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_down_2 <gen>))
Unit Group - Pick every unit in (Units in Left_down_2 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_down_3 <gen>))
Unit Group - Pick every unit in (Units in Left_down_3 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Down_middle <gen>))
mov3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Left_side_mid <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_down_2 <gen>))
Unit Group - Pick every unit in (Units in Middle_side_mid <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Down_middle <gen>))
mov4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Left_way <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_side_mid <gen>))
Unit Group - Pick every unit in (Units in Middle_way <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Middle_side_mid <gen>))
Unit Group - Pick every unit in (Units in Right_way <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_side_mid <gen>))
Unit Group - Pick every unit in (Units in Left_side_mid <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_down_2 <gen>))
Unit Group - Pick every unit in (Units in Middle_side_mid <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_down_2 <gen>))
Unit Group - Pick every unit in (Units in Right_side_mid <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_down_3 <gen>))
sd
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Left_way <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_side_mid <gen>))
Unit Group - Pick every unit in (Units in Middle_way <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Middle_side_mid <gen>))
Unit Group - Pick every unit in (Units in Right_way <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_side_mid <gen>))
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