• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Art of Defense Human Aliance

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: deepstrasz
-Art Of Defense Human Aliance-

Defend 16 waves of evil enemies!
Stick together with famous heroes from the original warcraft 3 story.
Time to defend!

Art Of Defense is a altered melee game where you have to defend you and your team bases!


Information
Art of Defense is a classic altered melee game which can be a little challenging but it can be done by good tactics and thinking.
For the Start, Your team conssist of 6 players total:
Pink = Daralan Corps (Jaina)
Dark green = The Silver Hand (Uther)
Gray = Royal Guard (Custom agi hero Aryus)
Green = Regional Defenders (triggered ally which also uses custom units)
Light Blue = Champions of Peace (Duke Lionheart)
Blue = Lordaeron Brigade (Arthas)
And enemies? All kind of evil units, be ready for challenge :) (lvl 10+)

You can also buy items (some of them are custom)from the shop or help your overwhelmed teamnates.

You can play this together with your 2 friends or use computer(normals) for AI assistance!

Each wave comes every 1min, but do not worry, the first waves are too easy that even your AI teamnates can defend them!

If you lose the King's Castle, you will lose the game, If you sucessfully defend all 16 levels, you will win!
Good luck!



v7
-Level 16!
-Balance
-New Boss Drops
-New terrain
Previews
Contents

Art of Defense Human Aliance (Map)

Reviews
Rufus
You need to update your description. Check this link out, as it may be of help: Description Guide - Maps Status set to awaiting update.
deepstrasz
It tries to create a different gameplay using existing Warcraft III material. However, there aren't enough changes to make it unique. It's a fun map but nothing special or innovative. Creating some new units wouldn't be a bad idea, using custom...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,807
It tries to create a different gameplay using existing Warcraft III material. However, there aren't enough changes to make it unique. It's a fun map but nothing special or innovative.

Creating some new units wouldn't be a bad idea, using custom models found on this site.
It would be better if you could choose one of the four races (or custom made/altered ones). Everybody is playing with the same units. The hero is the only thing that's supposedly different. There are many altered melee maps from which you can learn, here on the site.
Towers could be varied too. You could even create upgrades/abilities for them.
Would be nice to know which wave is the current one.

Players only get one hero that already has maximum level. That leaves hero/RPG progression out.
Items aren't custom. They're basic WcIII items. I suggest using your imagination and creating actual custom ones that serve different purposes.
The waves come one after the other without much relief. That forces the player to act quickly: train troops, build towers, manage the base etc.
The terrain isn't too nice. Why not add some more doodads, use various tiles and lower and/or heighten parts of it?
The Barracks trains Priests (from the start) but the Arcane Sanctum does too? The difference is the model, the attack type, armour & HP value but the description, icon and spells are the same...


Set to Awaiting Update.
---------------------------------------------------------------------------------------
Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make them count.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

If you want more reviews, come here:
The Grand Review Exchange!

EDIT:
The wave number in the scoreboard/countdown timer would be nice to show.
Enemy units could drop more than just Tomes of Knowledge; some other, interesting items like boots, weapons, shields etc. (in a progressive manner).
The enemy returns to the place it comes from if the region where it attacks has nothing to be destroyed anymore.
It says 15 waves but I've reached the 16th.
Killing Illidan leads to instant victory without a nice ending. What about a cinematic scene showing his death or something.
 
Last edited:
Top