Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Are You A Retard v.1.0..w3x
Variables
Initialization
Spawn units
Jesus taper
Init tekst
Init andre ting
Triks
Lyn
Gull
Gull delete
Gull dead
Deadly key
Jord
Exit snarvei
kanonfolko
im gonna kill you
Goblin tank
Knights
Blink
Farge folk
Farge folk tips
Farge folk Copy
Farge folk Copy 2
Farge folk svart
Port 1
Port 2
Bakke
Flammer
child patrol
gate tekst
gates 3 stk
gates 3 stk Copy
gates 3 stk Copy 2
Teleport back to start
spmteikn
spmtegn
statuefjel
statuefjel Copy
Bobs guns 2
Militer base slutt
Militer base transform
smoke
foot switch 1
foot switch 2
End 1
End 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Name
string
Yes
Spawn units
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Retard!! for Player 1 (Red) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 2 (Blue) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 3 (Teal) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 4 (Purple) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 5 (Yellow) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 6 (Orange) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 7 (Green) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 8 (Pink) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 9 (Gray) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 10 (Light Blue) at (Random point in Start <gen>) facing Default building facing degrees
Unit - Create 1 . Retard!! for Player 11 (Dark Green) at (Random point in Start <gen>) facing Default building facing degrees
Jesus taper
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player Group - Remove Player 12 (Brown) from (All players) .
Game - Display to (All players) the text: Jesus is no retard!!
Unit - Remove Retard!! 0025 <gen> from the game
Init tekst
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Reinforcements at (Center of knights <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Exit at (Center of exit_snarvei <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads WTF??? at (Center of WTF <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Walk up to get to the military base at (Center of Region_064 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Init andre ting
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 6 (Orange) . Current gold to 100
Player - Set Player 7 (Green) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Player - Set Player 9 (Gray) . Current gold to 100
Player - Set Player 10 (Light Blue) . Current gold to 100
Player - Set Player 11 (Dark Green) . Current gold to 100
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Lyn
Events
Unit - A unit enters Region_079 <gen>
Unit - A unit enters Region_078 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 10.00 seconds the text: You got strucked by a lightning.
Gull
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Item - Create Gold at (Random point in gull_1 <gen>)
Item - Create Gold at (Random point in gull_1 <gen>)
Item - Create Gold at (Random point in gull_1 <gen>)
Item - Create Gold at (Random point in gull_2 <gen>)
Item - Create Gold at (Random point in gull_2 <gen>)
Item - Create Gold at (Random point in gull_2 <gen>)
Gull delete
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Trigger - Turn off Gull <gen>
Gull dead
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gold
Actions
Unit - Explode (Hero manipulating item) .
Game - Display to (All players) the text: ((Well done + Name[(Player number of (Owner of (Hero manipulating item)))]) + ! You got tricked by a cheat coin!)
Deadly key
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Deadly Key
Actions
Destructible - Open Iron Gate 0000 <gen>
Jord
Events
Unit - A unit enters jord <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_043 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 10.00 seconds the text: You shouldn't get dirty!
Exit snarvei
Events
Unit - A unit enters exit_snarvei <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of WTF <gen>)
Special Effect - Create a special effect at (Center of exit_snarvei <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of WTF <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
kanonfolko
Events
Unit - A unit enters Kanonfyr_1 <gen>
Unit - A unit enters Kanonfyr_2 <gen>
Conditions
Actions
Unit - Order We're only guys with cannons 0000 <gen> to Attack . (Entering unit)
Unit - Order We're only guys with cannons 0001 <gen> to Attack . (Entering unit)
Game - Display to (All players) for 10.00 seconds the text: OMG they got cannons if you see!
im gonna kill you
Events
Unit - A unit enters footswitch <gen>
Conditions
Actions
Unit - Order I'm gonna kill you! 0035 <gen> to Attack . (Entering unit)
Unit - Order I'm gonna kill you! 0034 <gen> to Attack . (Entering unit)
Game - Display to (All players) for 10.00 seconds the text: Didn't they warn you?
Goblin tank
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Change ownership of Bob's Goblin Assault Tank 0063 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off (This trigger)
Knights
Events
Unit - A unit enters knights <gen>
Conditions
Actions
Unit - Change ownership of Knight 0020 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Knight 0021 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Knight 0022 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Knight 0023 <gen> to Neutral Hostile and Change color
Wait 11.00 seconds
Unit - Change ownership of Knight 0023 <gen> to Neutral Passive and Change color
Unit - Change ownership of Knight 0021 <gen> to Neutral Passive and Change color
Unit - Change ownership of Knight 0022 <gen> to Neutral Passive and Change color
Unit - Change ownership of Knight 0020 <gen> to Neutral Passive and Change color
Blink
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blink
Actions
Unit - Kill (Casting unit)
Farge folk
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to ???
(Target unit of ability being cast) Equal to Blue guy 0038 <gen>
Actions
Unit - Kill (Casting unit)
Game - Display to (All players) for 10.00 seconds the text: Wrong guy!
Farge folk tips
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Attack the guy with the same color as the name!
Farge folk Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Target unit of ability being cast) Equal to Red guy 0041 <gen>
(Ability being cast) Equal to ???
Actions
Unit - Kill (Casting unit)
Game - Display to (All players) for 10.00 seconds the text: Wrong guy!
Farge folk Copy 2
Events
Unit - A unit Begins channeling an ability
Conditions
(Target unit of ability being cast) Equal to Green guy 0040 <gen>
(Ability being cast) Equal to ???
Actions
Unit - Kill (Casting unit)
Game - Display to (All players) for 10.00 seconds the text: Wrong guy!
Farge folk svart
Events
Unit - A unit Begins channeling an ability
Conditions
(Target unit of ability being cast) Equal to Colored guy 0039 <gen>
(Ability being cast) Equal to ???
Actions
Unit - Move (Casting unit) instantly to (Center of Region_027 <gen>)
Port 1
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 10.00 seconds the text: Wrong gate retard!
Port 2
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) for 10.00 seconds the text: Wrong gate retard!
Bakke
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit - Pause (Entering unit)
Game - Display to (All players) for 10.00 seconds the text: You got something in your eyes. Get it out
Wait 30.00 seconds
Unit - Unpause (Entering unit)
Game - Display to (All players) for 10.00 seconds the text: You got it out!!
Flammer
Events
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Game - Display to (All players) for 10.00 seconds the text: You got burned
child patrol
Events
Map initialization
Conditions
Actions
Unit - Order Child 0056 <gen> to Patrol To . (Center of Region_048 <gen>)
Unit - Order Child 0057 <gen> to Patrol To . (Center of Region_046 <gen>)
Unit - Order Child 0058 <gen> to Patrol To . (Center of Region_050 <gen>)
gate tekst
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Game - Display to (All players) for 10.00 seconds the text: Maybe you found out, CHILDREN ARE HARMLESS IDIOT!
gates 3 stk
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Destructible - Open Demonic Gate 0059 <gen>
gates 3 stk Copy
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Destructible - Destroy Demonic Gate 0060 <gen>
gates 3 stk Copy 2
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Destructible - Open Demonic Gate 0061 <gen>
Teleport back to start
Events
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_053 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Unit - Move (Entering unit) instantly to (Center of Start <gen>)
Game - Display to (All players) for 10.00 seconds the text: Oh, wrong area. Don't worry, your not dead... yet.
spmteikn
Events
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_055 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 15.00 seconds the text: Well, well. What happened there?????
spmtegn
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Retard!!
Actions
Unit - Move (Entering unit) instantly to (Center of Region_060 <gen>)
statuefjel
Events
Unit - A unit enters Region_063 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 10.00 seconds the text: Wrong way retard!
statuefjel Copy
Events
Unit - A unit enters Region_062 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 15.00 seconds the text: WTF? A mistake? No, it can't be. You just did wrong idiot!
Bobs guns 2
Events
Unit - A unit enters Region_083 <gen>
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Bob says: You can't walk through my shop without buying something!
Militer base slutt
Events
Unit - A unit enters Region_073 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_074 <gen>)
Militer base transform
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Light Infantry Outfit
Actions
Unit - Kill (Hero manipulating item)
Game - Display to (All players) for 10.00 seconds the text: It didn't work. It killed you
smoke
Events
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_061_Copy_3 <gen>
Unit - A unit enters Region_061_Copy_6 <gen>
Unit - A unit enters Region_061_Copy_2 <gen>
Unit - A unit enters Region_061_Copy <gen>
Unit - A unit enters Region_061_Copy_4 <gen>
Unit - A unit enters Region_061_Copy_5 <gen>
Unit - A unit enters Region_061_Copy_7 <gen>
Unit - A unit enters Region_061_Copy_8 <gen>
Unit - A unit enters Region_061_Copy_8_Copy_2 <gen>
Unit - A unit enters Region_061_Copy_8_Copy_3 <gen>
Unit - A unit enters Region_061_Copy_8_Copy_4 <gen>
Unit - A unit enters Region_061_Copy_8_Copy_5 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Game - Display to (All players) for 10.00 seconds the text: Poisoned smoke.
foot switch 1
Events
Unit - A unit enters Region_075 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_077 <gen>)
foot switch 2
Events
Unit - A unit enters Region_076 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_080 <gen>)
End 1
Events
Unit - A unit enters Region_081 <gen>
Conditions
Actions
Game - Defeat (Owner of (Entering unit)) with the message: WRONG CIRCLE RETARD!!!
End 2
Events
Unit - A unit enters Region_082 <gen>
Conditions
Actions
Game - Victory (Owner of (Entering unit)) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.