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Triggers
Archers Soldier Version v1.1.w3x
Variables
Initialization
Melee Initialization
Game Ends
Game Timer Expires
Revive Players
Death of Player
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GameTime
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Explode (Picked unit).)
Countdown Timer - Start GameTime as a One-shot timer that will expire in 900.00 seconds
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game Timer Expires
Events
Time - GameTime expires
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Unit - Explode Soldier 0001 <gen> .
Unit - Explode Soldier 0009 <gen> .
Unit - Explode Soldier 0010 <gen> .
Unit - Explode Soldier 0012 <gen> .
Unit - Explode Soldier 0011 <gen> .
Unit - Explode Soldier 0013 <gen> .
Unit - Explode Soldier 0014 <gen> .
Unit - Explode Soldier 0015 <gen> .
Game - Display to (All players) the text: GAME OVERThank you for playing Archers Soldier VersionThe scores are at the scoreboard when you exit the game.
Trigger - Turn off Death_of_Player <gen>
Death of Player
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) controller) Equal to User
((Owner of (Dying unit)) slot status) Equal to Is playing
(Unit-type of (Dying unit)) Equal to Soldier
Actions
Hero - Instantly revive (Dying unit) at (Random point in (Playable map area)) , Show revival graphics
Wait 0.50 seconds
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 0.50 seconds
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