Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model ArchAngel of the bundle ArchAngel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file ArchAngel (HommV).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ArchAngel.mdx
Now Click the "Import File" Button:
Next select 'ArchAngel.mdx' in the folder which you extracted from the zip archive:
ArchAngel
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
Glow05.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Done, you have imported the file ArchAngel.mdx.
Importing Angel_head.blp
Now Click the "Import File" Button:
Next select 'Angel_head.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
Glow05.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
war3mapimported/Angel_head.blp
Double-click the file Angel_head.blp:
Angel_head.blp
Image / Texture
54
war3mapimported/Angel_head.blp
Tick the box "Use Custom Path" and type in the correct path:
Angel_head.blp
Image / Texture
54
Angel_head.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Done, you have imported the file Angel_head.blp.
Importing Angel_specability-Angel_symbol.blp
Now Click the "Import File" Button:
Next select 'Angel_specability-Angel_symbol.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
Glow05.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
war3mapimported/Angel_specability-Angel_symbol.blp
Double-click the file Angel_specability-Angel_symbol.blp:
Angel_specability-Angel_symbol.blp
Image / Texture
57
war3mapimported/Angel_specability-Angel_symbol.blp
Tick the box "Use Custom Path" and type in the correct path:
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
Done, you have imported the file Angel_specability-Angel_symbol.blp.
Importing ArchAngel.blp
Now Click the "Import File" Button:
Next select 'ArchAngel.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
Glow05.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
war3mapimported/ArchAngel.blp
Double-click the file ArchAngel.blp:
ArchAngel.blp
Image / Texture
183
war3mapimported/ArchAngel.blp
Tick the box "Use Custom Path" and type in the correct path:
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
Done, you have imported the file ArchAngel.blp.
Importing ArchAngel_Add.blp
Now Click the "Import File" Button:
Next select 'ArchAngel_Add.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
Glow05.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
war3mapimported/ArchAngel_Add.blp
Double-click the file ArchAngel_Add.blp:
ArchAngel_Add.blp
Image / Texture
230
war3mapimported/ArchAngel_Add.blp
Tick the box "Use Custom Path" and type in the correct path:
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
Done, you have imported the file ArchAngel_Add.blp.
Importing ArchAngel_SwordADD.blp
Now Click the "Import File" Button:
Next select 'ArchAngel_SwordADD.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
AttackTrail1.blp
Glow05.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
war3mapimported/ArchAngel_SwordADD.blp
Double-click the file ArchAngel_SwordADD.blp:
ArchAngel_SwordADD.blp
Image / Texture
3
war3mapimported/ArchAngel_SwordADD.blp
Tick the box "Use Custom Path" and type in the correct path:
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
Done, you have imported the file ArchAngel_SwordADD.blp.
Importing AttackTrail1.blp
Now Click the "Import File" Button:
Next select 'AttackTrail1.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Glow05.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
war3mapimported/AttackTrail1.blp
Double-click the file AttackTrail1.blp:
AttackTrail1.blp
Image / Texture
5
war3mapimported/AttackTrail1.blp
Tick the box "Use Custom Path" and type in the correct path:
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
Done, you have imported the file AttackTrail1.blp.
Importing Glow05.blp
Now Click the "Import File" Button:
Next select 'Glow05.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
HolyWord_Halo.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
Glow05.blp
Image / Texture
4
war3mapimported/Glow05.blp
Double-click the file Glow05.blp:
Glow05.blp
Image / Texture
4
war3mapimported/Glow05.blp
Tick the box "Use Custom Path" and type in the correct path:
Glow05.blp
Image / Texture
4
Glow05.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
Glow05.blp
Image / Texture
4
Glow05.blp
Done, you have imported the file Glow05.blp.
Importing HolyWord_Halo.blp
Now Click the "Import File" Button:
Next select 'HolyWord_Halo.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
Glow05.blp
WaveFireNoADD.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
Glow05.blp
Image / Texture
4
Glow05.blp
HolyWord_Halo.blp
Image / Texture
32
war3mapimported/HolyWord_Halo.blp
Double-click the file HolyWord_Halo.blp:
HolyWord_Halo.blp
Image / Texture
32
war3mapimported/HolyWord_Halo.blp
Tick the box "Use Custom Path" and type in the correct path:
HolyWord_Halo.blp
Image / Texture
32
HolyWord_Halo.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
Glow05.blp
Image / Texture
4
Glow05.blp
HolyWord_Halo.blp
Image / Texture
32
HolyWord_Halo.blp
Done, you have imported the file HolyWord_Halo.blp.
Importing WaveFireNoADD.blp
Now Click the "Import File" Button:
Next select 'WaveFireNoADD.blp' in the folder which you extracted from the zip archive:
ArchAngel
ArchAngel.mdx
Angel_head.blp
Angel_specability-Angel_symbol.blp
ArchAngel.blp
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
AttackTrail1.blp
Glow05.blp
HolyWord_Halo.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
Glow05.blp
Image / Texture
4
Glow05.blp
HolyWord_Halo.blp
Image / Texture
32
HolyWord_Halo.blp
WaveFireNoADD.blp
Image / Texture
36
war3mapimported/WaveFireNoADD.blp
Double-click the file WaveFireNoADD.blp:
WaveFireNoADD.blp
Image / Texture
36
war3mapimported/WaveFireNoADD.blp
Tick the box "Use Custom Path" and type in the correct path:
WaveFireNoADD.blp
Image / Texture
36
WaveFireNoADD.blp
The file has been properly added to the map archive:
ArchAngel.mdx
Model
1,141
war3mapimported/ArchAngel.mdx
Angel_head.blp
Image / Texture
54
Angel_head.blp
Angel_specability-Angel_symbol.blp
Image / Texture
57
Angel_specability-Angel_symbol.blp
ArchAngel.blp
Image / Texture
183
ArchAngel.blp
ArchAngel_Add.blp
Image / Texture
230
ArchAngel_Add.blp
ArchAngel_SwordADD.blp
Image / Texture
3
ArchAngel_SwordADD.blp
AttackTrail1.blp
Image / Texture
5
AttackTrail1.blp
Glow05.blp
Image / Texture
4
Glow05.blp
HolyWord_Halo.blp
Image / Texture
32
HolyWord_Halo.blp
WaveFireNoADD.blp
Image / Texture
36
WaveFireNoADD.blp
Done, you have imported the file WaveFireNoADD.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.