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How to import Arc Ranger Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Arc Ranger Portrait of the bundle Arc Ranger Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Arc Ranger.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_MD.dds
ARC_ME.dds
ARC_HD.dds
ARC_WD.dds
ARC_HD1.dds
ARC_MD1.dds
ARC_MD3.dds
ARC_ME1.dds
ARC_MD2.dds
ARC_ME2.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ArcRanger_Portrait.mdx

Now Click the "Import File" Button:

Next select 'ArcRanger_Portrait.mdx' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx

Done, you have imported the file ArcRanger_Portrait.mdx.

Importing ARC_HD.dds

Now Click the "Import File" Button:

Next select 'ARC_HD.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
war3mapimported/ARC_HD.dds

Double-click the file ARC_HD.dds:

ARC_HD.dds
Image / Texture
341
war3mapimported/ARC_HD.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_HD.dds
Image / Texture
341
ARC_HD.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds

Done, you have imported the file ARC_HD.dds.

Importing ARC_HD1.dds

Now Click the "Import File" Button:

Next select 'ARC_HD1.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
war3mapimported/ARC_HD1.dds

Double-click the file ARC_HD1.dds:

ARC_HD1.dds
Image / Texture
683
war3mapimported/ARC_HD1.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds

Done, you have imported the file ARC_HD1.dds.

Importing ARC_MD.dds

Now Click the "Import File" Button:

Next select 'ARC_MD.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
war3mapimported/ARC_MD.dds

Double-click the file ARC_MD.dds:

ARC_MD.dds
Image / Texture
1,365
war3mapimported/ARC_MD.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds

Done, you have imported the file ARC_MD.dds.

Importing ARC_MD1.dds

Now Click the "Import File" Button:

Next select 'ARC_MD1.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
war3mapimported/ARC_MD1.dds

Double-click the file ARC_MD1.dds:

ARC_MD1.dds
Image / Texture
683
war3mapimported/ARC_MD1.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds

Done, you have imported the file ARC_MD1.dds.

Importing ARC_MD2.dds

Now Click the "Import File" Button:

Next select 'ARC_MD2.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
war3mapimported/ARC_MD2.dds

Double-click the file ARC_MD2.dds:

ARC_MD2.dds
Image / Texture
1,365
war3mapimported/ARC_MD2.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds

Done, you have imported the file ARC_MD2.dds.

Importing ARC_MD3.dds

Now Click the "Import File" Button:

Next select 'ARC_MD3.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
war3mapimported/ARC_MD3.dds

Double-click the file ARC_MD3.dds:

ARC_MD3.dds
Image / Texture
5,461
war3mapimported/ARC_MD3.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds

Done, you have imported the file ARC_MD3.dds.

Importing ARC_ME.dds

Now Click the "Import File" Button:

Next select 'ARC_ME.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
war3mapimported/ARC_ME.dds

Double-click the file ARC_ME.dds:

ARC_ME.dds
Image / Texture
1,365
war3mapimported/ARC_ME.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds

Done, you have imported the file ARC_ME.dds.

Importing ARC_ME1.dds

Now Click the "Import File" Button:

Next select 'ARC_ME1.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds
ARC_ME1.dds
Image / Texture
1,365
war3mapimported/ARC_ME1.dds

Double-click the file ARC_ME1.dds:

ARC_ME1.dds
Image / Texture
1,365
war3mapimported/ARC_ME1.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_ME1.dds
Image / Texture
1,365
ARC_ME1.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds
ARC_ME1.dds
Image / Texture
1,365
ARC_ME1.dds

Done, you have imported the file ARC_ME1.dds.

Importing ARC_ME2.dds

Now Click the "Import File" Button:

Next select 'ARC_ME2.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds
ARC_ME1.dds
Image / Texture
1,365
ARC_ME1.dds
ARC_ME2.dds
Image / Texture
1,365
war3mapimported/ARC_ME2.dds

Double-click the file ARC_ME2.dds:

ARC_ME2.dds
Image / Texture
1,365
war3mapimported/ARC_ME2.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_ME2.dds
Image / Texture
1,365
ARC_ME2.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds
ARC_ME1.dds
Image / Texture
1,365
ARC_ME1.dds
ARC_ME2.dds
Image / Texture
1,365
ARC_ME2.dds

Done, you have imported the file ARC_ME2.dds.

Importing ARC_WD.dds

Now Click the "Import File" Button:

Next select 'ARC_WD.dds' in the folder which you extracted from the zip archive:

Arc Ranger Portrait
ArcRanger_Portrait.mdx
ARC_HD.dds
ARC_HD1.dds
ARC_MD.dds
ARC_MD1.dds
ARC_MD2.dds
ARC_MD3.dds
ARC_ME.dds
ARC_ME1.dds
ARC_ME2.dds
ARC_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds
ARC_ME1.dds
Image / Texture
1,365
ARC_ME1.dds
ARC_ME2.dds
Image / Texture
1,365
ARC_ME2.dds
ARC_WD.dds
Image / Texture
341
war3mapimported/ARC_WD.dds

Double-click the file ARC_WD.dds:

ARC_WD.dds
Image / Texture
341
war3mapimported/ARC_WD.dds

Tick the box "Use Custom Path" and type in the correct path:

ARC_WD.dds
Image / Texture
341
ARC_WD.dds

The file has been properly added to the map archive:

ArcRanger_Portrait.mdx
Model
1,038
war3mapimported/ArcRanger_Portrait.mdx
ARC_HD.dds
Image / Texture
341
ARC_HD.dds
ARC_HD1.dds
Image / Texture
683
ARC_HD1.dds
ARC_MD.dds
Image / Texture
1,365
ARC_MD.dds
ARC_MD1.dds
Image / Texture
683
ARC_MD1.dds
ARC_MD2.dds
Image / Texture
1,365
ARC_MD2.dds
ARC_MD3.dds
Image / Texture
5,461
ARC_MD3.dds
ARC_ME.dds
Image / Texture
1,365
ARC_ME.dds
ARC_ME1.dds
Image / Texture
1,365
ARC_ME1.dds
ARC_ME2.dds
Image / Texture
1,365
ARC_ME2.dds
ARC_WD.dds
Image / Texture
341
ARC_WD.dds

Done, you have imported the file ARC_WD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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