Name | Type | is_array | initial_value |
AssassinTrained | boolean | No | false |
AssTrainedEvil | boolean | No | false |
catapultTrained | boolean | No | false |
CatapultTrainedEvil | boolean | No | false |
computerKills | integer | No | 0 |
Day | weathereffect | No | |
EvilDirect1 | group | No | |
EvilDirect2 | group | No | |
EvilEliteArmy1 | group | No | |
EvilElitelArmy2 | group | No | |
EvilMagicArmy1 | group | No | |
EvilMagicArmy2 | group | No | |
EvilNormalArmy1 | group | No | |
EvilNormalArmy2 | group | No | |
GoodEliteArmy1 | group | No | |
GoodEliteArmy2 | group | No | |
GoodMagicArmy1 | group | No | |
GoodMagicArmy2 | group | No | |
GoodNormalArmy1 | group | No | |
GoodNormalArmy2 | group | No | |
Hero1 | unit | No | |
Hero2 | unit | No | |
leaderborad | leaderboard | No | |
LevelCount1 | integer | No | 0 |
masonry | integer | No | 0 |
Night | weathereffect | No | |
NRG | effect | No | |
Outer1 | group | No | |
Outer2 | group | No | |
plate | integer | No | 0 |
player1 | unit | No | |
player2 | unit | No | |
playerKills | integer | No | 0 |
Random1to3 | integer | No | |
rifles | integer | No | 0 |
swords | integer | No | 0 |
test | integer | No | |
timer | timer | No | |
timer2 | timer | No | |
timer3 | timer | No | |
timer4 | timer | No | |
timerCounter | integer | No | 0 |
TimeToBuy | real | No | 0.00 |
Where | integer | No | |
woodsmanTrained | boolean | No | false |