Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
AOS Kingdoms 2.w3x
Variables
Basic
Initialization
Cash
Cash Start
Spawns
SPurple
SPink
SBrown
SPurpleEast
SPurpleNorth
SPinkNorth
SPinkWest
SBrownEast
SBrownWest
Purple2
Pink2
Brown2
PurpleEast2
PurpleNorth2
PinkNorth2
PinkWest2
BrownEast2
BrownWest2
Purple3
Pink3
Brown3
PurpleEast3
PurpleNorth3
PinkNorth3
PinkWest3
BrownEast3
BrownWest3
Purple4
Pink4
Brown4
PurpleEast4
PurpleNorth4
PinkNorth4
PinkWest4
BrownEast4
BrownWest4
PurpleEast5
PurpleNorth5
PinkNorth5
PinkWest5
BrownEast5
BrownWest5
Move
Middle
Purple
Pink
Brown
PurpleEast
PurpleNorth
PinkNorth
PinkWest
BrownEast
BrownWest
Purple
Arch
Archer
Beast
Blade
Blood
Crypt
Death
Demon
Dread
Far
Fire
Grove
Lich
Moon
Mountain
Naga
Paladin
Panda
Pit
Priest
Shadow
Tauren
Tinker
Warden
Pink
Arch2
Archer2
Beast2
Blade2
Blood2
Crypt2
Death2
Demon2
Dread2
Far2
Fire2
Grove2
Lich2
Moon2
Mountain2
Naga2
Paladin2
Panda2
Pit2
Priest2
Shadow2
Tauren2
Tinker2
Warden2
Brown
Arch3
Archer3
Beast3
Blade3
Blood3
Crypt3
Death3
Demon3
Dread3
Far3
Fire3
Grove3
Lich3
Naga3
Moon3
Mountain3
Paladin3
Panda3
Pit3
Priest3
Shadow3
Tauren3
Tinker3
Warden3
StopDieWin
PurpleES
PurpleNS
PinkNS
PinkWS
BrownWS
BrownES
PurpleD
PinkD
BrownD
PurpleW
PinkW
BrownW
Name
Type
is_array
initial_value
Cash
real
No
Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Cash
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 4 (Purple) Current gold) Less than or equal to 2
(Player 8 (Pink) Current gold) Less than or equal to 2
(Player 12 (Brown) Current gold) Less than or equal to 2
Then - Actions
Trigger - Turn on Cash_Start <gen>
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Player 4 (Purple) Current gold) Greater than 2
(Player 8 (Pink) Current gold) Greater than 2
(Player 12 (Brown) Current gold) Greater than 2
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Add -3 to (Picked player).Current gold)
Player Group - Pick every player in (All players controlled by a User player) and do (Add 1 to (Picked player).Current gold)
Else - Actions
Cash Start
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 4 (Purple) Current gold) Greater than or equal to 3
(Player 8 (Pink) Current gold) Greater than or equal to 3
(Player 12 (Brown) Current gold) Greater than or equal to 3
Actions
Trigger - Turn on Cash <gen>
Trigger - Turn off (This trigger)
SPurple
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Assassin for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
SPink
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Assassin for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
SBrown
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Assassin for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
SPurpleEast
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
SPurpleNorth
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
SPinkNorth
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
SPinkWest
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
SBrownEast
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
SBrownWest
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Captain for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Purple2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Assassin for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Pink2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Assassin for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Brown2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Trapper for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Assassin for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
PurpleEast2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Troll Trapper for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
PurpleNorth2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Troll Trapper for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
PinkNorth2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Troll Trapper for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
PinkWest2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Troll Trapper for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
BrownEast2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Troll Trapper for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
BrownWest2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Troll Trapper for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rogue for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Purple3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Pink3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Brown3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
PurpleEast3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Assassin for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
PurpleNorth3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Assassin for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
PinkNorth3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Assassin for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
PinkWest3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Assassin for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
BrownEast3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Assassin for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
BrownWest3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Assassin for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Purple4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 4 (Purple) at (Center of Purple <gen>) facing (Position of (Triggering unit))
Pink4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 8 (Pink) at (Center of Pink <gen>) facing (Position of (Triggering unit))
Brown4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 12 (Brown) at (Center of Brown <gen>) facing (Position of (Triggering unit))
PurpleEast4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
PurpleNorth4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
PinkNorth4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
PinkWest4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
BrownEast4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
BrownWest4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frost Wyrm for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Knight for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
PurpleEast5
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 4 (Purple) at (Center of PurpleE <gen>) facing (Position of (Triggering unit))
PurpleNorth5
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 4 (Purple) at (Center of PurpleN <gen>) facing (Position of (Triggering unit))
PinkNorth5
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 8 (Pink) at (Center of PinkN <gen>) facing (Position of (Triggering unit))
PinkWest5
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 8 (Pink) at (Center of PinkW <gen>) facing (Position of (Triggering unit))
BrownEast5
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 12 (Brown) at (Center of BrownE <gen>) facing (Position of (Triggering unit))
BrownWest5
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 Paladin (wielding Frostmourne) for Player 12 (Brown) at (Center of BrownW <gen>) facing (Position of (Triggering unit))
Middle
Events
Unit - A unit enters M <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Order (Triggering unit) to Attack-Move To.(Center of Brown <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Order (Triggering unit) to Attack-Move To.(Center of Purple <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Triggering unit) to Attack-Move To.(Center of Pink <gen>)) else do (Do nothing)
Purple
Events
Unit - A unit enters Purple <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Order (Triggering unit) to Attack-Move To.(Center of M <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Order (Triggering unit) to Attack-Move To.(Center of Brown <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Triggering unit) to Attack-Move To.(Center of Pink <gen>)) else do (Do nothing)
Pink
Events
Unit - A unit enters Pink <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Order (Triggering unit) to Attack-Move To.(Center of Brown <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Order (Triggering unit) to Attack-Move To.(Center of M <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Triggering unit) to Attack-Move To.(Center of Purple <gen>)) else do (Do nothing)
Brown
Events
Unit - A unit enters Brown <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Order (Triggering unit) to Attack-Move To.(Center of Pink <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Order (Triggering unit) to Attack-Move To.(Center of Purple <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Triggering unit) to Attack-Move To.(Center of M <gen>)) else do (Do nothing)
PurpleEast
Events
Unit - A unit enters PurpleE <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Pink <gen>)
PurpleNorth
Events
Unit - A unit enters PurpleN <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of BrownW <gen>)
PinkNorth
Events
Unit - A unit enters PinkN <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Brown <gen>)
PinkWest
Events
Unit - A unit enters PinkW <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Purple <gen>)
BrownEast
Events
Unit - A unit enters BrownE <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Pink <gen>)
BrownWest
Events
Unit - A unit enters BrownW <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Purple <gen>)
Arch
Events
Unit - A unit enters Arch <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Archer
Events
Unit - A unit enters Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archer for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Beast
Events
Unit - A unit enters Beast <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Blade
Events
Unit - A unit enters Blade <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Blood
Events
Unit - A unit enters Blood <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Crypt
Events
Unit - A unit enters Crypt <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Death
Events
Unit - A unit enters Death <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Demon
Events
Unit - A unit enters Demon <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Dread
Events
Unit - A unit enters Dread <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Far
Events
Unit - A unit enters Far <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Fire
Events
Unit - A unit enters Fire <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Grove
Events
Unit - A unit enters Grove <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Moon
Events
Unit - A unit enters Moon <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Mountain
Events
Unit - A unit enters Mountain <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Naga
Events
Unit - A unit enters Naga <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Panda
Events
Unit - A unit enters Panda <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Pit
Events
Unit - A unit enters Pit <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Priest
Events
Unit - A unit enters Priest <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Heiliger Priester for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Shadow
Events
Unit - A unit enters Shadow <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Tauren
Events
Unit - A unit enters Tauren <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Tinker
Events
Unit - A unit enters Tinker <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Warden
Events
Unit - A unit enters Warden <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Purple <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Arch2
Events
Unit - A unit enters Arch2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Archer2
Events
Unit - A unit enters Archer2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archer for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Beast2
Events
Unit - A unit enters Beast2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Blade2
Events
Unit - A unit enters Blade2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Blood2
Events
Unit - A unit enters Blood2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Crypt2
Events
Unit - A unit enters Crypt2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Death2
Events
Unit - A unit enters Death2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Demon2
Events
Unit - A unit enters Demon2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Dread2
Events
Unit - A unit enters Dread2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Far2
Events
Unit - A unit enters Far2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Fire2
Events
Unit - A unit enters Fire2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Grove2
Events
Unit - A unit enters Grove2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Lich2
Events
Unit - A unit enters Lich2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Moon2
Events
Unit - A unit enters Moon2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Mountain2
Events
Unit - A unit enters Mountain2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Naga2
Events
Unit - A unit enters Naga2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Paladin2
Events
Unit - A unit enters Paladin2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Panda2
Events
Unit - A unit enters Panda2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Pit2
Events
Unit - A unit enters Pit2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Priest2
Events
Unit - A unit enters Priest2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Heiliger Priester for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Shadow2
Events
Unit - A unit enters Shadow2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Tauren2
Events
Unit - A unit enters Tauren2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Tinker2
Events
Unit - A unit enters Tinker2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Warden2
Events
Unit - A unit enters Warden2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Pink <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Arch3
Events
Unit - A unit enters Arch3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Archer3
Events
Unit - A unit enters Archer3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archer for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Beast3
Events
Unit - A unit enters Beast3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Blade3
Events
Unit - A unit enters Blade3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Blood3
Events
Unit - A unit enters Blood3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Crypt3
Events
Unit - A unit enters Crypt3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Death3
Events
Unit - A unit enters Death3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Demon3
Events
Unit - A unit enters Demon3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Dread3
Events
Unit - A unit enters Dread3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Far3
Events
Unit - A unit enters Far3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Fire3
Events
Unit - A unit enters Fire3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Grove3
Events
Unit - A unit enters Grove3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Lich3
Events
Unit - A unit enters Lich3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Naga3
Events
Unit - A unit enters Naga3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Moon3
Events
Unit - A unit enters Moon3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Mountain3
Events
Unit - A unit enters Mountain3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Paladin3
Events
Unit - A unit enters Paladin3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Panda3
Events
Unit - A unit enters Panda3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Pit3
Events
Unit - A unit enters Pit3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Priest3
Events
Unit - A unit enters Priest3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Heiliger Priester for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Shadow3
Events
Unit - A unit enters Shadow3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Tauren3
Events
Unit - A unit enters Tauren3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Tinker3
Events
Unit - A unit enters Tinker3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Warden3
Events
Unit - A unit enters Warden3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Brown <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
PurpleES
Events
Unit - Keep 0014 <gen> Dies
Conditions
Actions
Trigger - Turn off SPurpleEast <gen>
Trigger - Turn off PurpleEast2 <gen>
Trigger - Turn off PurpleEast3 <gen>
Trigger - Turn off PurpleEast4 <gen>
Trigger - Turn off PurpleEast5 <gen>
PurpleNS
Events
Unit - Keep 0015 <gen> Dies
Conditions
Actions
Trigger - Turn off SPurpleNorth <gen>
Trigger - Turn off PurpleNorth2 <gen>
Trigger - Turn off PurpleNorth3 <gen>
Trigger - Turn off PurpleNorth4 <gen>
Trigger - Turn off PurpleNorth5 <gen>
PinkNS
Events
Unit - Keep 0005 <gen> Dies
Conditions
Actions
Trigger - Turn off SPinkNorth <gen>
Trigger - Turn off PinkNorth2 <gen>
Trigger - Turn off PinkNorth3 <gen>
Trigger - Turn off PinkNorth4 <gen>
Trigger - Turn off PinkNorth5 <gen>
PinkWS
Events
Unit - Keep 0004 <gen> Dies
Conditions
Actions
Trigger - Turn off SPinkWest <gen>
Trigger - Turn off PinkWest2 <gen>
Trigger - Turn off PinkWest3 <gen>
Trigger - Turn off PinkWest4 <gen>
Trigger - Turn off PinkWest5 <gen>
BrownWS
Events
Unit - Keep 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off SBrownWest <gen>
Trigger - Turn off BrownWest2 <gen>
Trigger - Turn off BrownWest3 <gen>
Trigger - Turn off BrownWest4 <gen>
Trigger - Turn off BrownWest5 <gen>
BrownES
Events
Unit - Keep 0011 <gen> Dies
Conditions
Actions
Trigger - Turn off SBrownEast <gen>
Trigger - Turn off BrownEast2 <gen>
Trigger - Turn off BrownEast3 <gen>
Trigger - Turn off BrownEast4 <gen>
Trigger - Turn off BrownEast5 <gen>
PurpleD
Events
Unit - Castle 0009 <gen> Dies
Conditions
Actions
Trigger - Turn off SPurple <gen>
Trigger - Turn off Purple2 <gen>
Trigger - Turn off Purple3 <gen>
Trigger - Turn off Purple4 <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Picked unit).)
Game - Defeat Player 1 (Red) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 2 (Blue) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 3 (Teal) with the message: Your Castle Has Been Destoyed!!!Please try again.
PinkD
Events
Unit - Castle 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off SPink <gen>
Trigger - Turn off Pink2 <gen>
Trigger - Turn off Pink3 <gen>
Trigger - Turn off Pink4 <gen>
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Explode (Picked unit).)
Game - Defeat Player 5 (Yellow) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 6 (Orange) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 7 (Green) with the message: Your Castle Has Been Destoyed!!!Please try again.
BrownD
Events
Unit - Castle 0010 <gen> Dies
Conditions
Actions
Trigger - Turn off SBrown <gen>
Trigger - Turn off Brown2 <gen>
Trigger - Turn off Brown3 <gen>
Trigger - Turn off Brown4 <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Explode (Picked unit).)
Game - Defeat Player 9 (Gray) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 10 (Light Blue) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 11 (Dark Green) with the message: You've been Defeted!!!Try it again!
PurpleW
Events
Unit - Castle 0003 <gen> Dies
Unit - Castle 0010 <gen> Dies
Conditions
(Castle 0003 <gen> is dead) Equal to True
(Castle 0010 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
PinkW
Events
Unit - Castle 0009 <gen> Dies
Unit - Castle 0010 <gen> Dies
Conditions
(Castle 0009 <gen> is dead) Equal to True
(Castle 0010 <gen> is dead) Equal to True
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
BrownW
Events
Unit - Castle 0003 <gen> Dies
Unit - Castle 0009 <gen> Dies
Conditions
(Castle 0009 <gen> is dead) Equal to True
(Castle 0003 <gen> is dead) Equal to True
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.