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Triggers
AOS GT Next Generation 0.3.w3x
Variables
INIT
Start
Respawning
Red dies
Blue dies
Teal dies
Yellow dies
Orange dies
Green dies
Grey dies
Light blue dies
Dark green dies
Spawns
Spawn Purple Middle 1
Spawn Purple East 1
Spawn Purple North 1
Spawn Pink Middle 1
Spawn pink west 1
Spawn pink north 1
Spawn Brown middle 1
Spawn brown east 1
Spawn Brown west 1
Spawn Purple middle 2
Spawn purple east 2
Spawn Purple north 2
Spawn Pink middle 2
Spawn pink west 2
Spawn pink north 2
Spawn Brown middle 2
Spawn brown east 2
Spawn brown west 2
Spawn Purple middle 3
Spawn Purple East 3
Spawn Pink Middle 3
Spawn Pink West 3
Spawn Purple North
Spawn Pink North 3
Spawn Brown East 3
Spawn brown middle 3
Spawn Brown West 3
Geld
Start Cash
Regular cash
Winloose
lila die
lila wins
rosa die
rosa wins
Braun dies
braun wins
Lord Garithos Brain
Brain North
Brain East
Brain West
Tools
Hero Setup
Hero select
Panda 1
Warpaladin 1
Crypt 1
Archmage1
Warden1
Mondpriesterin 1
Paladin 1
Bergkoenig1
Erzmagier 1
Klingenmeister 1
Daemonenjaeger 1
Taurenhauptling 1
Witchhunter 1
Lich 1
Deathknight 1
lw1
dl1
Shunter 1
beastmaster 1
FireLord 1
Tinker 1
Alchemist 1
Far Seer 1
dranger 1
dreadlord 1
Hero select2
Warpaladin 2
paladin2
warden2
summoner2
FireLord 2
Tinker 2
Alchemist 2
Far Seer 2
dranger 2
archmage2
Crypt Lord 2
dread 2
panda2
mondpriesterin2
dk2
necro2
Bergknig2
erzmagier2
klingenmeister2
dmonenjger2
tauren huptling2
shunter 2
witchhunter2
lw2
dl2
Hero select3
Warpaladin 3
mondpriesterin
panda3
Crypt 3
dread3
Archmage3
Warden 3
necro3
dk3
bergknig3
paladin3
klingenmeister
erzmagier3
dmonenjger3
tauren huptling3
shunter3
witchhunter
lw3
dl3
dranger3
summoner3
FireLord 3
Tinker 3
Alchemist 3
Far Seer 3
Move
Mitte lila
Mitte rosa
Mitte braun
lila in rosa lager
braun in rosa lager
lila in Braun lager
rosa in braun lager
braun in lila lager
rosa in lila lager
Stats
Board
Leaver
Player leaves
Abilitys
Fanatism
Fanatism activate
Fanatism off 1
Fanatism off 2
Fanatism off 3
Fanatism off 5
Fanatism off 6
Fanatism off 7
Fanatism off 9
Fanatism off 10
Fanatism off 11
Degenerationstaff
Degstaff Level Up
Verbesserte Besessenheit
besessenheit
Bombardement
Bombardement
Item Abilities
Agility Damage
Agility Killer
Intelligence Damage
Intelligence Killer
Strength Damage
Strength Killer
Name
Type
is_array
initial_value
ABILITY_Eifer_timer
timer
Yes
eifer
effect
Yes
Eiferunit
unit
Yes
heros
unit
Yes
kills
integer
Yes
timerarrayed
timer
Yes
Start
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across spawn_west_viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across spawn_west_viz_3 <gen>
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spawn_East_Viz <gen>
Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spawn_North_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spawn_North_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spawn_North_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Spawn_North_Viz_4 <gen>
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 9000)
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 80.00% experience from future kills)
Wait 5.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills:
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
((Integer A) mod 4) Not equal to 0
Then - Actions
Leaderboard - Add (Player((Integer A))) to (Last created leaderboard) with label (Name of (Player((Integer A)))) and value kills[(Player number of (Player((Integer A))))]
Else - Actions
Do nothing
Game - Display to (All players) the text: |cffffcc00-|r|c00000000†|r|cffffcc00-|r Use your first money to buy some |cffffcc00EXPERIENCE|r! |cffffcc00-|r|c00000000†|r|cffffcc00-|r
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Special Equipment)) and do (Actions)
Loop - Actions
Floating Text - Create floating text that reads New Shop! at (Position of (Picked unit)) with Z offset 100.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Red dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 1 (Red) at (Center of Respawn_West <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_western_respawn for Player 1 (Red) over 0.00 seconds
Blue dies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 2 (Blue) at (Center of Respawn_West <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_western_respawn for Player 2 (Blue) over 0.00 seconds
Teal dies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 3 (Teal) at (Center of Respawn_West <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_western_respawn for Player 3 (Teal) over 0.00 seconds
Yellow dies
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 5 (Yellow) at (Center of Respawn_East <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 5 (Yellow) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 5 (Yellow) over 0.00 seconds
Orange dies
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 6 (Orange) at (Center of Respawn_East <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 6 (Orange) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 6 (Orange) over 0.00 seconds
Green dies
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 7 (Green) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 7 (Green) at (Center of Respawn_East <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 7 (Green) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 7 (Green) over 0.00 seconds
Grey dies
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 9 (Gray) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 9 (Gray) at (Center of Respawn_North <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 9 (Gray) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Northern_Respawn for Player 9 (Gray) over 0.00 seconds
Light blue dies
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 10 (Light Blue) at (Center of Respawn_North <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Northern_Respawn for Player 10 (Light Blue) over 0.00 seconds
Dark green dies
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 8.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 11 (Dark Green) at (Center of Respawn_North <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 11 (Dark Green) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Northern_Respawn for Player 11 (Dark Green) over 0.00 seconds
Spawn Purple Middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Spawn Purple East 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple North 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink Middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Spawn pink west 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn pink north 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Militia for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Spawn brown east 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Brown west 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Spawn purple east 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple north 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Spawn pink west 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn pink north 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Waypoint_Middle <gen>)
Spawn brown east 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn brown west 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Waypoint_Middle <gen>)
Spawn Purple East 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Pink Middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Waypoint_Middle <gen>)
Spawn Pink West 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple North
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink North 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown East 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn brown middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Waypoint_Middle <gen>)
Spawn Brown West 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Start Cash
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
Player - Set Player 11 (Dark Green) . Current gold to 500
Regular cash
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
lila die
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Purple_North_1 <gen>
Trigger - Turn off Spawn_Purple_north_2 <gen>
Trigger - Turn off Spawn_Purple_East_1 <gen>
Trigger - Turn off Spawn_purple_east_2 <gen>
Trigger - Turn off Spawn_Purple_Middle_1 <gen>
Trigger - Turn off Spawn_Purple_middle_2 <gen>
Trigger - Turn off Spawn_Purple_middle_3 <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 2 (Blue) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 3 (Teal) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 4 (Purple) with the message: Your Castle Has Been Destoyed!!!Please try again.
lila wins
Events
Unit - Castle 0044 <gen> Dies
Unit - Castle 0018 <gen> Dies
Conditions
(Castle 0044 <gen> is dead) Equal to True
(Castle 0018 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
rosa die
Events
Unit - Castle 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Pink_Middle_1 <gen>
Trigger - Turn off Spawn_Pink_middle_2 <gen>
Trigger - Turn off Spawn_Pink_Middle_3 <gen>
Trigger - Turn off Spawn_pink_north_1 <gen>
Trigger - Turn off Spawn_pink_north_2 <gen>
Trigger - Turn off Spawn_pink_west_1 <gen>
Trigger - Turn off Spawn_pink_west_2 <gen>
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 5 (Yellow) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 6 (Orange) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 7 (Green) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 8 (Pink) with the message: Your Castle Has Been Destoyed!!!Please try again.
rosa wins
Events
Unit - Castle 0001 <gen> Dies
Unit - Castle 0044 <gen> Dies
Conditions
(Castle 0044 <gen> is dead) Equal to True
(Castle 0001 <gen> is dead) Equal to True
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Braun dies
Events
Unit - Castle 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Brown_middle_1 <gen>
Trigger - Turn off Spawn_Brown_middle_2 <gen>
Trigger - Turn off Spawn_brown_middle_3 <gen>
Trigger - Turn off Spawn_Brown_west_1 <gen>
Trigger - Turn off Spawn_brown_west_2 <gen>
Trigger - Turn off Spawn_brown_east_1 <gen>
Trigger - Turn off Spawn_brown_east_2 <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 9 (Gray) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 10 (Light Blue) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 11 (Dark Green) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 12 (Brown) with the message: You've been Defeted!!!Try it again!
braun wins
Events
Unit - Castle 0018 <gen> Dies
Unit - Castle 0001 <gen> Dies
Conditions
(Castle 0018 <gen> is dead) Equal to True
(Castle 0001 <gen> is dead) Equal to True
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Brain North
Events
Unit - A unit leaves Base_North <gen>
Conditions
(Triggering unit) Equal to Dark Knight 0141 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Brain East
Events
Unit - A unit leaves Base_East <gen>
Conditions
(Triggering unit) Equal to Dark Knight 0150 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Brain West
Events
Unit - A unit leaves Base_West <gen>
Conditions
(Triggering unit) Equal to Dark Knight 0155 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Hero Setup
Events
Conditions
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Panda 1
Events
Unit - A unit enters Hero_Pandaren1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Warpaladin 1
Events
Unit - A unit enters Hero_WarPaladin1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warpaladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Crypt 1
Events
Unit - A unit enters Hero_Cryptlord1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Archmage1
Events
Unit - A unit enters Hero_Bloodmage1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Warden1
Events
Unit - A unit enters Hero_Warden1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Mondpriesterin 1
Events
Unit - A unit enters Hero_Priestess1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Paladin 1
Events
Unit - A unit enters Hero_Paladin1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Bergkoenig1
Events
Unit - A unit enters Hero_Mountainking1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Erzmagier 1
Events
Unit - A unit enters Hero_Archmage1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Klingenmeister 1
Events
Unit - A unit enters Hero_Blademaster1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Daemonenjaeger 1
Events
Unit - A unit enters Hero_Demonhunter1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Taurenhauptling 1
Events
Unit - A unit enters Hero_Taurenchieftain1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Witchhunter 1
Events
Unit - A unit enters summoner1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Lich 1
Events
Unit - A unit enters Hero_Lich1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Deathknight 1
Events
Unit - A unit enters Hero_Deathknight1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
lw1
Events
Unit - A unit enters lw1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dl1
Events
Unit - A unit enters Hero_Pitlord1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Shunter 1
Events
Unit - A unit enters Hero_Shadowhunter1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
beastmaster 1
Events
Unit - A unit enters Hero_Beastmaster1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
FireLord 1
Events
Unit - A unit enters Hero_FireLord1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Tinker 1
Events
Unit - A unit enters Hero_Tinker1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Alchemist 1
Events
Unit - A unit enters Hero_Alchemist_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Far Seer 1
Events
Unit - A unit enters Hero_FarSeer1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dranger 1
Events
Unit - A unit enters Hero_DarkRanger1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dreadlord 1
Events
Unit - A unit enters Hero_Dreadlord1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Warpaladin 2
Events
Unit - A unit enters Hero_WarPaladin2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warpaladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
paladin2
Events
Unit - A unit enters Hero_Paladin2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
warden2
Events
Unit - A unit enters Hero_Warden2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
summoner2
Events
Unit - A unit enters Hero_Beastmaster2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
FireLord 2
Events
Unit - A unit enters Hero_FireLord2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Tinker 2
Events
Unit - A unit enters Hero_Tinker2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Alchemist 2
Events
Unit - A unit enters Hero_Alchemist_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Far Seer 2
Events
Unit - A unit enters Hero_FarSeer2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dranger 2
Events
Unit - A unit enters Hero_DarkRanger2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
archmage2
Events
Unit - A unit enters Hero_Bloodmage2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Crypt Lord 2
Events
Unit - A unit enters Hero_Cryptlord2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dread 2
Events
Unit - A unit enters Hero_Dreadlord2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
panda2
Events
Unit - A unit enters Hero_Pandaren2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
mondpriesterin2
Events
Unit - A unit enters Hero_Priestess2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dk2
Events
Unit - A unit enters Hero_Deathknight2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
necro2
Events
Unit - A unit enters Hero_Lich2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Bergknig2
Events
Unit - A unit enters Hero_Mountainking2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
erzmagier2
Events
Unit - A unit enters Hero_Archmage2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
klingenmeister2
Events
Unit - A unit enters Hero_Blademaster2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dmonenjger2
Events
Unit - A unit enters Hero_Demonhunter2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
tauren huptling2
Events
Unit - A unit enters Hero_Taurenchieftain2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
shunter 2
Events
Unit - A unit enters Hero_Shadowhunter2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
witchhunter2
Events
Unit - A unit enters summoner2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
lw2
Events
Unit - A unit enters lw2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dl2
Events
Unit - A unit enters Hero_Pitlord2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Warpaladin 3
Events
Unit - A unit enters Hero_WarPaladin3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warpaladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
mondpriesterin
Events
Unit - A unit enters Hero_Priestess3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
panda3
Events
Unit - A unit enters Hero_Pandaren3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Crypt 3
Events
Unit - A unit enters Hero_Cryptlord3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dread3
Events
Unit - A unit enters Hero_Dreadlord3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Archmage3
Events
Unit - A unit enters Hero_Bloodmage3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Warden 3
Events
Unit - A unit enters Hero_Warden3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
necro3
Events
Unit - A unit enters Hero_Lich3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dk3
Events
Unit - A unit enters Hero_Deathknight23 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
bergknig3
Events
Unit - A unit enters Hero_Mountainking3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
paladin3
Events
Unit - A unit enters Hero_Paladin3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
klingenmeister
Events
Unit - A unit enters Hero_Blademaster3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
erzmagier3
Events
Unit - A unit enters Hero_Archmage3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dmonenjger3
Events
Unit - A unit enters Hero_Demonhunter3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
tauren huptling3
Events
Unit - A unit enters Hero_Taurenchieftain3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
shunter3
Events
Unit - A unit enters Hero_Shadowhunter3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
witchhunter
Events
Unit - A unit enters summoner3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
lw3
Events
Unit - A unit enters lw3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dl3
Events
Unit - A unit enters Hero_Pitlord3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dranger3
Events
Unit - A unit enters Hero_DarkRanger3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
summoner3
Events
Unit - A unit enters Hero_Beastmaster3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
FireLord 3
Events
Unit - A unit enters Hero_FireLord3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Tinker 3
Events
Unit - A unit enters Hero_Tinker3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Alchemist 3
Events
Unit - A unit enters Hero_Alchemist_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Far Seer 3
Events
Unit - A unit enters Hero_FarSeer3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn_3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run Hero_Setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Mitte lila
Events
Unit - A unit enters Waypoint_Middle <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Mitte rosa
Events
Unit - A unit enters Waypoint_Middle <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Mitte braun
Events
Unit - A unit enters Waypoint_Middle <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
lila in rosa lager
Events
Unit - A unit enters Spawnpoint_rosa_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
braun in rosa lager
Events
Unit - A unit enters Spawnpoint_rosa_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
lila in Braun lager
Events
Unit - A unit enters SpawnPoint_Braun_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
rosa in braun lager
Events
Unit - A unit enters SpawnPoint_Braun_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
braun in lila lager
Events
Unit - A unit enters SpawnPoint_lila_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
rosa in lila lager
Events
Unit - A unit enters SpawnPoint_lila_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Board
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to False
((Owner of (Triggering unit)) is an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Player leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to --- left game ---
Player Group - Pick every player in (All allies of (Triggering player).) and do (Actions)
Loop - Actions
Player - Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units
Fanatism activate
Events
Unit - A unit Is attacked
Conditions
(Level of Fanatism for (Attacking unit)) Greater than 0
Actions
Set Variable Set Eiferunit[(Player number of (Owner of (Attacking unit)))] = (Attacking unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 20) Less than ((Level of Fanatism for (Attacking unit)) + 5)
Then - Actions
Countdown Timer - Start ABILITY_Eifer_timer[(Player number of (Owner of (Attacking unit)))] as a One-shot timer that will expire in 2.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Fanatism (speed bonus) for (Attacking unit)) Equal to 0
Then - Actions
Unit - Add Fanatism (speed bonus) to (Attacking unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Other\SoulBurn\SoulBurnbuff.mdl
Set Variable Set eifer[(Player number of (Owner of (Attacking unit)))] = (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Fanatism (speed bonus) for (Triggering unit)) Less than 10
Then - Actions
Unit - Increase level of Fanatism (speed bonus) for (Attacking unit)
Else - Actions
Do nothing
Else - Actions
Do nothing
Fanatism off 1
Events
Time - ABILITY_Eifer_timer[1] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[1]
Special Effect - Destroy eifer[1]
Fanatism off 2
Events
Time - ABILITY_Eifer_timer[2] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[2]
Special Effect - Destroy eifer[2]
Fanatism off 3
Events
Time - ABILITY_Eifer_timer[3] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[3]
Special Effect - Destroy eifer[3]
Fanatism off 5
Events
Time - ABILITY_Eifer_timer[5] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[5]
Special Effect - Destroy eifer[5]
Fanatism off 6
Events
Time - ABILITY_Eifer_timer[6] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[6]
Special Effect - Destroy eifer[6]
Fanatism off 7
Events
Time - ABILITY_Eifer_timer[7] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[7]
Special Effect - Destroy eifer[7]
Fanatism off 9
Events
Time - ABILITY_Eifer_timer[9] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[9]
Special Effect - Destroy eifer[9]
Fanatism off 10
Events
Time - ABILITY_Eifer_timer[10] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[10]
Special Effect - Destroy eifer[10]
Fanatism off 11
Events
Time - ABILITY_Eifer_timer[11] expires
Conditions
Actions
Unit - Remove Fanatism (speed bonus) from Eiferunit[11]
Special Effect - Destroy eifer[11]
Degstaff Level Up
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Degenerationunit
Actions
Unit - Set level of Degeneration for (Triggering unit) to (Level of Summon Degenerationstaff for (Summoning unit))
besessenheit
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to ghost
Actions
Unit - Order (Attacking unit) to Undead Banshee - Possession . (Triggering unit)
Bombardement
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Bombardunit
Actions
Unit - Order (Attacking unit) to Neutral Tinker - Cluster Rockets . (Position of (Triggering unit))
Agility Damage
Events
Unit - A unit Begins casting an ability
Conditions
((Target unit of ability being cast) is A Hero) Equal to True
(Ability being cast) Equal to Agility Damage
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing (20.00 x (Real((Agility of (Target unit of ability being cast) (Exclude bonuses))))) damage of attack type Spells and damage type Normal
Agility Killer
Events
Unit - A unit Begins casting an ability
Conditions
((Target unit of ability being cast) is A Hero) Equal to True
(Ability being cast) Equal to Agility Killer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Agility of (Target unit of ability being cast) (Exclude bonuses)) Greater than 100
Then - Actions
Hero - Modify Agility of (Target unit of ability being cast) : Subtract 100 .
Else - Actions
Hero - Modify Agility of (Target unit of ability being cast) : Set to 1 .
Intelligence Damage
Events
Unit - A unit Begins casting an ability
Conditions
((Target unit of ability being cast) is A Hero) Equal to True
(Ability being cast) Equal to Intelligence Damage
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing (15.00 x (Real((Intelligence of (Target unit of ability being cast) (Exclude bonuses))))) damage of attack type Spells and damage type Normal
Intelligence Killer
Events
Unit - A unit Begins casting an ability
Conditions
((Target unit of ability being cast) is A Hero) Equal to True
(Ability being cast) Equal to Intelligence Killer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Intelligence of (Target unit of ability being cast) (Exclude bonuses)) Greater than 100
Then - Actions
Hero - Modify Intelligence of (Target unit of ability being cast) : Subtract 100 .
Else - Actions
Hero - Modify Intelligence of (Target unit of ability being cast) : Set to 1 .
Strength Damage
Events
Unit - A unit Begins casting an ability
Conditions
((Target unit of ability being cast) is A Hero) Equal to True
(Ability being cast) Equal to Strength Damage
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing (20.00 x (Real((Strength of (Target unit of ability being cast) (Exclude bonuses))))) damage of attack type Spells and damage type Normal
Strength Killer
Events
Unit - A unit Begins casting an ability
Conditions
((Target unit of ability being cast) is A Hero) Equal to True
(Ability being cast) Equal to Strength Killer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Strength of (Target unit of ability being cast) (Exclude bonuses)) Greater than 100
Then - Actions
Hero - Modify Strength of (Target unit of ability being cast) : Subtract 100 .
Else - Actions
Hero - Modify Strength of (Target unit of ability being cast) : Set to 1 .
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