Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Anubisath of the bundle Anubisath. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file The Qiraji.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Anubisath.mdx
Now Click the "Import File" Button:
Next select 'Anubisath.mdx' in the folder which you extracted from the zip archive:
Anubisath
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Done, you have imported the file Anubisath.mdx.
Importing Anubisath_clothing_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Anubisath_clothing_Diffuse.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
war3mapimported/Anubisath_clothing_Diffuse.dds
Double-click the file Anubisath_clothing_Diffuse.dds:
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
war3mapimported/Anubisath_clothing_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Done, you have imported the file Anubisath_clothing_Diffuse.dds.
Importing Anubisath_decay1_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Anubisath_decay1_Diffuse.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
war3mapimported/Anubisath_decay1_Diffuse.dds
Double-click the file Anubisath_decay1_Diffuse.dds:
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
war3mapimported/Anubisath_decay1_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Done, you have imported the file Anubisath_decay1_Diffuse.dds.
Importing Anubisath_decay_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Anubisath_decay_Diffuse.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
war3mapimported/Anubisath_decay_Diffuse.dds
Double-click the file Anubisath_decay_Diffuse.dds:
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
war3mapimported/Anubisath_decay_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Done, you have imported the file Anubisath_decay_Diffuse.dds.
Importing Anubisath_dress_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Anubisath_dress_Diffuse.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
war3mapimported/Anubisath_dress_Diffuse.dds
Double-click the file Anubisath_dress_Diffuse.dds:
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
war3mapimported/Anubisath_dress_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Done, you have imported the file Anubisath_dress_Diffuse.dds.
Importing Anubisath_dress_Normal.dds
Now Click the "Import File" Button:
Next select 'Anubisath_dress_Normal.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
war3mapimported/Anubisath_dress_Normal.dds
Double-click the file Anubisath_dress_Normal.dds:
Anubisath_dress_Normal.dds
Image / Texture
1,365
war3mapimported/Anubisath_dress_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Done, you have imported the file Anubisath_dress_Normal.dds.
Importing Anubisath_leg_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Anubisath_leg_Diffuse.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
war3mapimported/Anubisath_leg_Diffuse.dds
Double-click the file Anubisath_leg_Diffuse.dds:
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
war3mapimported/Anubisath_leg_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Done, you have imported the file Anubisath_leg_Diffuse.dds.
Importing Anubisath_leg_Emissive.dds
Now Click the "Import File" Button:
Next select 'Anubisath_leg_Emissive.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
war3mapimported/Anubisath_leg_Emissive.dds
Double-click the file Anubisath_leg_Emissive.dds:
Anubisath_leg_Emissive.dds
Image / Texture
2,731
war3mapimported/Anubisath_leg_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Done, you have imported the file Anubisath_leg_Emissive.dds.
Importing Anubisath_leg_Normal.dds
Now Click the "Import File" Button:
Next select 'Anubisath_leg_Normal.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
war3mapimported/Anubisath_leg_Normal.dds
Double-click the file Anubisath_leg_Normal.dds:
Anubisath_leg_Normal.dds
Image / Texture
2,731
war3mapimported/Anubisath_leg_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Done, you have imported the file Anubisath_leg_Normal.dds.
Importing Anubisath_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Anubisath_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_Diffuse.dds
Double-click the file Anubisath_Main_Diffuse.dds:
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
Done, you have imported the file Anubisath_Main_Diffuse.dds.
Importing Anubisath_Main_Emissive.dds
Now Click the "Import File" Button:
Next select 'Anubisath_Main_Emissive.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_Emissive.dds
Double-click the file Anubisath_Main_Emissive.dds:
Anubisath_Main_Emissive.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_Main_Emissive.dds
Image / Texture
1,365
Anubisath_Main_Emissive.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Image / Texture
1,365
Anubisath_Main_Emissive.dds
Done, you have imported the file Anubisath_Main_Emissive.dds.
Importing Anubisath_Main_Normal.dds
Now Click the "Import File" Button:
Next select 'Anubisath_Main_Normal.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Image / Texture
1,365
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_Normal.dds
Double-click the file Anubisath_Main_Normal.dds:
Anubisath_Main_Normal.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_Main_Normal.dds
Image / Texture
1,365
Anubisath_Main_Normal.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Image / Texture
1,365
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Image / Texture
1,365
Anubisath_Main_Normal.dds
Done, you have imported the file Anubisath_Main_Normal.dds.
Importing Anubisath_Main_ORM.dds
Now Click the "Import File" Button:
Next select 'Anubisath_Main_ORM.dds' in the folder which you extracted from the zip archive:
Anubisath
Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Image / Texture
1,365
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Image / Texture
1,365
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_ORM.dds
Double-click the file Anubisath_Main_ORM.dds:
Anubisath_Main_ORM.dds
Image / Texture
1,365
war3mapimported/Anubisath_Main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Anubisath_Main_ORM.dds
Image / Texture
1,365
Anubisath_Main_ORM.dds
The file has been properly added to the map archive:
Anubisath.mdx
Model
1,838
war3mapimported/Anubisath.mdx
Anubisath_clothing_Diffuse.dds
Image / Texture
2,731
Anubisath_clothing_Diffuse.dds
Anubisath_decay1_Diffuse.dds
Image / Texture
2,731
Anubisath_decay1_Diffuse.dds
Anubisath_decay_Diffuse.dds
Image / Texture
1,365
Anubisath_decay_Diffuse.dds
Anubisath_dress_Diffuse.dds
Image / Texture
1,365
Anubisath_dress_Diffuse.dds
Anubisath_dress_Normal.dds
Image / Texture
1,365
Anubisath_dress_Normal.dds
Anubisath_leg_Diffuse.dds
Image / Texture
2,731
Anubisath_leg_Diffuse.dds
Anubisath_leg_Emissive.dds
Image / Texture
2,731
Anubisath_leg_Emissive.dds
Anubisath_leg_Normal.dds
Image / Texture
2,731
Anubisath_leg_Normal.dds
Anubisath_Main_Diffuse.dds
Image / Texture
1,365
Anubisath_Main_Diffuse.dds
Anubisath_Main_Emissive.dds
Image / Texture
1,365
Anubisath_Main_Emissive.dds
Anubisath_Main_Normal.dds
Image / Texture
1,365
Anubisath_Main_Normal.dds
Anubisath_Main_ORM.dds
Image / Texture
1,365
Anubisath_Main_ORM.dds
Done, you have imported the file Anubisath_Main_ORM.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.