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Triggers
Asweome Map.w3x
Variables
Initialization
Untitled Trigger 001
Boss 2
Finality
Dooming sec
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
TRIGGER FOR THE SNAKE BOSS.
Untitled Trigger 001
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Wait 2 seconds
Floating Text - Create floating text that reads YOU WILL PERISSSSSHHHHH!!!!! at (Center of Region_001 <gen>) with Z offset 0.00 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Create floating text that reads at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Boss 2
Events
Unit - Royal Knight 0052 <gen> Dies
Conditions
Actions
Unit - Create 10 . Anurak Minions for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Finality
Events
Unit - Doom King 0055 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Dooming sec
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Create 1 . Death Pet for Player 3 (Teal) at (Center of Region_004 <gen>) facing Default building facing degrees
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