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Triggers
Ant & Builders Fatal Duel MicroEdition.w3x
Variables
Initialization
Melee Initialization
Team 1s Fatal Building destroyed
Team 2s Fatal building destroyed
teleteam2
spawn
Spawn 2 Twin1
Tele
Sight
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Please dont Edit name or description etc.on this map.
Thank you
Alex P
E mail : [email protected]
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create (Race of Player 1 (Red)) starting units for Player 1 (Red) at (Player 1 (Red) start location) ( Include Heroes)
Melee Game - Create (Race of Player 2 (Blue)) starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( Include Heroes)
Melee Game - Create Demon starting units for Player 3 (Teal) at (Player 3 (Teal) start location) ( Include Heroes)
Melee Game - Create (Race of Player 4 (Purple)) starting units for Player 4 (Purple) at (Player 4 (Purple) start location) ( Include Heroes)
Melee Game - Create (Race of Player 5 (Yellow)) starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) ( Include Heroes)
Melee Game - Create Demon starting units for Player 6 (Orange) at (Player 6 (Orange) start location) ( Include Heroes)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Team 1s Fatal Building destroyed
Events
Unit - Team 1's Fatal Building 0002 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Your Fatal Castle was destroyed... soon you be the same!
Game - Defeat Player 2 (Blue) with the message: Your Fatal Castle was destroyed... soon you be the same!
Game - Defeat Player 3 (Teal) with the message: Your Fatal Castle was destroyed... soon you be the same!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Team 2s Fatal building destroyed
Events
Unit - Team 2's Fatal Building 0005 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Your Fatal Castle was destroyed... soon you be the same!
Game - Defeat Player 5 (Yellow) with the message: Your Fatal Castle was destroyed... soon you be the same!
Game - Defeat Player 6 (Orange) with the message: Your Fatal Castle was destroyed... soon you be the same!
teleteam2
Events
Unit - A unit enters Teleportteam2 <gen>
Conditions
((Entering unit) is A structure) Not equal to True
(Unit-type of (Entering unit)) Not equal to Peon
(Unit-type of (Entering unit)) Not equal to Acolyte
(Unit-type of (Entering unit)) Not equal to Wisp
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of spawnteam2 <gen>)
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Team 1's Fatal Building) and do (Create 5.Ant for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Spawn 2 Twin1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Team 2's Fatal Building) and do (Create 5.Ant for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Tele
Events
Unit - A unit enters tele <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
(Unit-type of (Entering unit)) Not equal to Peon
(Unit-type of (Entering unit)) Not equal to Acolyte
(Unit-type of (Entering unit)) Not equal to Wisp
((Entering unit) is A structure) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Nad <gen>)
Unit - Change ownership of (Entering unit) to Player 3 (Teal) and Change color
Sight
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_003 <gen>
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