Model validation: Anti-TankGun

Anti-TankGun.mdx

0 errors 0 severe 10 warnings 24 unused
  • 4 Model
    • Collision shape "Shape 2" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Shape 3" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (7) does not match the number of sequences (6)
  • 1 Geoset 1
    • Number of sequence extents (7) does not match the number of sequences (6)
  • 1 Geoset 2
    • Number of sequence extents (7) does not match the number of sequences (6)
  • 1 Geoset 3
    • Number of sequence extents (7) does not match the number of sequences (6)
  • 1 Geoset 4
    • Number of sequence extents (7) does not match the number of sequences (6)
  • 1 Bone 3 - "bone_effect"
    • There are no vertices attached to this bone
  • 1 Material 0
    • 1 Layer 0
      • 1 Alpha
        • Track 7 at frame 11000 is not in any sequence
  • 2 Material 3
    • 2 Layer 0
      • 2 Alpha
        • Track 3 at frame 2000 is not in any sequence
        • Track 12 at frame 11000 is not in any sequence
  • 2 GeosetAnimation 0
    • 2 Color
      • Track 2 at frame 2000 is not in any sequence
      • Track 8 at frame 11000 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Color
      • Track 2 at frame 2000 is not in any sequence
      • Track 8 at frame 11000 is not in any sequence
  • 2 GeosetAnimation 2
    • 2 Color
      • Track 3 at frame 2000 is not in any sequence
      • Track 9 at frame 11000 is not in any sequence
  • 6 Bone 0 - "bone_all"
    • 2 Translation
      • Track 12 at frame 11000 is not in any sequence
      • Track 13 at frame 30000 is not in any sequence
    • 4 Rotation
      • Track 0 at frame 2000 is not in any sequence
      • Track 22 at frame 11000 is not in any sequence
      • Track 23 at frame 30000 is not in any sequence
      • Track 7 at frame 3871 has roughly the same value as tracks 6 and 8
  • 1 Bone 1 - "bone_gume"
    • 1 Rotation
      • Track 0 at frame 2000 is not in any sequence
  • 1 ParticleEmitter2 0 - "CloudsAttack"
    • 1 Visibility
      • Track 9 at frame 11000 is not in any sequence
  • 1 ParticleEmitter2 1 - "FlareAttack"
    • 1 Visibility
      • Track 9 at frame 11000 is not in any sequence
  • 1 ParticleEmitter2 2 - "FlameAttack"
    • 1 Visibility
      • Track 9 at frame 11000 is not in any sequence
  • 1 ParticleEmitter2 3 - "Cloud2Attack"
    • 1 Visibility
      • Track 9 at frame 11000 is not in any sequence
  • 1 ParticleEmitter2 4 - "FireDeath"
    • 1 Visibility
      • Track 3 at frame 2000 is not in any sequence
  • 1 ParticleEmitter2 5 - "CloudDeath"
    • 1 Visibility
      • Track 3 at frame 2000 is not in any sequence
  • 1 ParticleEmitter2 6 - "FlareDeath"
    • 1 Visibility
      • Track 3 at frame 2000 is not in any sequence
  • unused Texture 0 - Team color
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