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Triggers
ANTI-hack mini fix V1.w3x
Variables
Initialization
create unit
select hero paladin
import
hoi sinh p1
anti map hack
Name
Type
is_array
initial_value
loc
location
No
unit
unit
Yes
it select hero
create unit
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Destructible - Kill Gate 0001 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Review_hero <gen>) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of select <gen>) over 0 seconds
select hero paladin
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Bloodlust (Neutral Hostile 2) (Neutral Hostile 1), (Neutral Hostile)
Actions
Unit - Create 1 . Paladin for Player 1 (Red) at (Center of Review_hero <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Review_hero <gen>) over 0 seconds
MY ENGLISH IS BAD
- i edit a tigger DO not create to tigger.
make your hero review time. edit a Set hero Wait and wait......x4.00 seconds
lv 1: 4s
Lv2 :8s
hoi sinh p1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Custom script: local timerdialog WINDOW
Custom script: local integer HEROWAIT
Custom script: local timer OURTIMER
Custom script: local unit OURHERO
Custom script: set OURHERO = GetDyingUnit()
-------- ========================== --------
Custom script: set HEROWAIT = ( GetHeroLevel(OURHERO) * 4 )
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