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Triggers
Ant Wars.w3x
Variables
Initialization
Melee Initialization
food
grass
Randomgrass
frogs
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player - Set Player 1 (Red) . Current lumber to 200
Player - Set Player 2 (Blue) . Current lumber to 200
Player - Set Player 3 (Teal) . Current lumber to 200
Player - Set Player 4 (Purple) . Current lumber to 200
Player - Set Player 1 (Red) . Current gold to 200
Player - Set Player 2 (Blue) . Current gold to 200
Player - Set Player 3 (Teal) . Current gold to 200
Player - Set Player 4 (Purple) . Current gold to 200
Unit - Create 5 . Worker Ant for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 5 . Worker Ant for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 5 . Worker Ant for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 5 . Worker Ant for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
grass
Events
Destructible - A destructible within (Entire map) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to VTlt (Unexpected type: 'destructablecode')
Actions
Item - Create Grass Seed at (Position of (Dying destructible))
Randomgrass
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Destructible - Create a VTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 2
Destructible - Create a VTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 3
frogs
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frog for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Scorpion for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frog for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frog for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Worm for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 1
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 2
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 3
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