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Triggers
Mission Commander , Operation Desert Militia.w3x
Variables
Initialization
Victory
Start
Defeat
Dangerforseen
Dangerforseenmoves
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Victory
Events
Unit - A unit enters Victory <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to MCA,
Game - Display to (All players) the text: This is a stradegy mission style game with no heroes.
Game - Display to (All players) the text: You're Job now is to lead your squad out into the canyons.
Game - Display to (All players) the text: Good Luck!
Wait 2 seconds
Quest - Display to (All players) the Quest Discovered message: Lead your squad
Quest - Create a Required quest titled Leading the squad with the description Flee from this desert! , using icon path ReplaceableTextures\CommandButtons\BTNRifleman.blp
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Victory <gen>
Defeat
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Game - Display to (All players) the text: A soldier's down.
Dangerforseenmoves
Events
Unit - A unit enters Strting_to_move <gen>
Conditions
Actions
Destructible - Pick every destructible in Tanks_way <gen> and do (Kill (Picked destructible))
Game - Display to (All players) the text: Incoming tank!, make a run for it!!!!
Unit - Order Dangerforseen-19 0000 <gen> to Move To . (Center of Dangerforseenmoves <gen>)
Unit - Change ownership of Dangerforseen-19 0000 <gen> to Player 2 (Blue) and Change color
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