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Model validation: Alternate Stonemaul Warchief

StonemaulOgreWarchief.mdx

0 errors 4 severe 11 warnings 28 unused
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 18 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "weapon_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 13 - "Cinematic Dead Stand"
    • Sequence "Cinematic Dead Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 27 - "M_b_clth_01_bind_jnt"
    • 1 Rotation
      • Track 204 at frame 14802 has roughly the same value as tracks 203 and 205
  • 3 Bone 66 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 1 at frame 567 has roughly the same value as tracks 0 and 2
      • Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
      • Track 333 at frame 241316 has roughly the same value as tracks 332 and 334
  • 3 Bone 67 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 67 at frame 6534 has roughly the same value as tracks 66 and 68
      • Track 111 at frame 9568 has roughly the same value as tracks 110 and 112
      • Track 174 at frame 13635 has roughly the same value as tracks 173 and 175
  • 1 Bone 68 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 110 at frame 9535 has roughly the same value as tracks 109 and 111
  • 3 Bone 69 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 97 at frame 10268 has roughly the same value as tracks 96 and 98
      • Track 137 at frame 16335 has roughly the same value as tracks 136 and 138
      • Track 138 at frame 16369 has roughly the same value as tracks 137 and 139
  • 3 Bone 70 - "L_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 85 at frame 10268 has roughly the same value as tracks 84 and 86
      • Track 128 at frame 16335 has roughly the same value as tracks 127 and 129
      • Track 129 at frame 16369 has roughly the same value as tracks 128 and 130
  • 4 Bone 71 - "L_ind_finger_01_bind_jnt"
    • 4 Rotation
      • Track 93 at frame 9535 has roughly the same value as tracks 92 and 94
      • Track 99 at frame 10268 has roughly the same value as tracks 98 and 100
      • Track 156 at frame 16335 has roughly the same value as tracks 155 and 157
      • Track 157 at frame 16369 has roughly the same value as tracks 156 and 158
  • 1 Bone 72 - "L_ind_finger_03_bind_jnt"
    • 1 Translation
      • Track 161 at frame 10502 has exactly the same value as tracks 160 and 162
  • 3 Bone 73 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 98 at frame 10268 has roughly the same value as tracks 97 and 99
      • Track 151 at frame 16335 has roughly the same value as tracks 150 and 152
      • Track 152 at frame 16369 has roughly the same value as tracks 151 and 153
  • 2 Bone 78 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 199 at frame 14368 has roughly the same value as tracks 198 and 200
      • Track 275 at frame 139669 has roughly the same value as tracks 274 and 276
  • 1 Bone 79 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 187 at frame 139669 has roughly the same value as tracks 186 and 188
  • 1 CollisionShape 6 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 212 at frame 14402 has roughly the same value as tracks 211 and 213
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