JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: Alternate Stonemaul Warchief
0
errors
4
severe
11
warnings
28
unused
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
8
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 18 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 30 - "bone_head"
There are no vertices attached to this bone
1
Bone 89 - "weapon_hand_bind_jnt"
There are no vertices attached to this bone
1
Sequence 13 - "Cinematic Dead Stand"
Sequence "Cinematic Dead Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 27 - "M_b_clth_01_bind_jnt"
1
Rotation
Track 204 at frame 14802 has roughly the same value as tracks 203 and 205
3
Bone 66 - "L_lwr_arm_bind_jnt"
3
Rotation
Track 1 at frame 567 has roughly the same value as tracks 0 and 2
Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
Track 333 at frame 241316 has roughly the same value as tracks 332 and 334
3
Bone 67 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 67 at frame 6534 has roughly the same value as tracks 66 and 68
Track 111 at frame 9568 has roughly the same value as tracks 110 and 112
Track 174 at frame 13635 has roughly the same value as tracks 173 and 175
1
Bone 68 - "L_tmb_01_bind_jnt"
1
Rotation
Track 110 at frame 9535 has roughly the same value as tracks 109 and 111
3
Bone 69 - "L_tmb_02_bind_jnt"
3
Rotation
Track 97 at frame 10268 has roughly the same value as tracks 96 and 98
Track 137 at frame 16335 has roughly the same value as tracks 136 and 138
Track 138 at frame 16369 has roughly the same value as tracks 137 and 139
3
Bone 70 - "L_tmb_03_bind_jnt"
3
Rotation
Track 85 at frame 10268 has roughly the same value as tracks 84 and 86
Track 128 at frame 16335 has roughly the same value as tracks 127 and 129
Track 129 at frame 16369 has roughly the same value as tracks 128 and 130
4
Bone 71 - "L_ind_finger_01_bind_jnt"
4
Rotation
Track 93 at frame 9535 has roughly the same value as tracks 92 and 94
Track 99 at frame 10268 has roughly the same value as tracks 98 and 100
Track 156 at frame 16335 has roughly the same value as tracks 155 and 157
Track 157 at frame 16369 has roughly the same value as tracks 156 and 158
1
Bone 72 - "L_ind_finger_03_bind_jnt"
1
Translation
Track 161 at frame 10502 has exactly the same value as tracks 160 and 162
3
Bone 73 - "L_mid_finger_01_bind_jnt"
3
Rotation
Track 98 at frame 10268 has roughly the same value as tracks 97 and 99
Track 151 at frame 16335 has roughly the same value as tracks 150 and 152
Track 152 at frame 16369 has roughly the same value as tracks 151 and 153
2
Bone 78 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 199 at frame 14368 has roughly the same value as tracks 198 and 200
Track 275 at frame 139669 has roughly the same value as tracks 274 and 276
1
Bone 79 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 187 at frame 139669 has roughly the same value as tracks 186 and 188
1
CollisionShape 6 - "B_KGS_Arm_R"
1
Rotation
Track 212 at frame 14402 has roughly the same value as tracks 211 and 213