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How to import Altar of Generals

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Altar of Generals of the bundle Altar of Generals. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Altar of Generals.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Altar of Generals
AOGMD.dds
AOGMO.dds
AOGME.dds
AOGMD1.dds
AOGMO1.dds
AOGMD3.dds
AOGMO3.dds
AOGMD2.dds
AOGMO2.dds
AOGMD4.dds
AOGMO4.dds
AltarofGenerals.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing AltarofGenerals.mdx

Now Click the "Import File" Button:

Next select 'AltarofGenerals.mdx' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx

Done, you have imported the file AltarofGenerals.mdx.

Importing AOGMD.dds

Now Click the "Import File" Button:

Next select 'AOGMD.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
war3mapimported/AOGMD.dds

Double-click the file AOGMD.dds:

AOGMD.dds
Image / Texture
1,365
war3mapimported/AOGMD.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMD.dds
Image / Texture
1,365
AOGMD.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds

Done, you have imported the file AOGMD.dds.

Importing AOGMD1.dds

Now Click the "Import File" Button:

Next select 'AOGMD1.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
war3mapimported/AOGMD1.dds

Double-click the file AOGMD1.dds:

AOGMD1.dds
Image / Texture
2,731
war3mapimported/AOGMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds

Done, you have imported the file AOGMD1.dds.

Importing AOGMD2.dds

Now Click the "Import File" Button:

Next select 'AOGMD2.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
war3mapimported/AOGMD2.dds

Double-click the file AOGMD2.dds:

AOGMD2.dds
Image / Texture
1,365
war3mapimported/AOGMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds

Done, you have imported the file AOGMD2.dds.

Importing AOGMD3.dds

Now Click the "Import File" Button:

Next select 'AOGMD3.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
war3mapimported/AOGMD3.dds

Double-click the file AOGMD3.dds:

AOGMD3.dds
Image / Texture
2,731
war3mapimported/AOGMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds

Done, you have imported the file AOGMD3.dds.

Importing AOGMD4.dds

Now Click the "Import File" Button:

Next select 'AOGMD4.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
war3mapimported/AOGMD4.dds

Double-click the file AOGMD4.dds:

AOGMD4.dds
Image / Texture
1,365
war3mapimported/AOGMD4.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds

Done, you have imported the file AOGMD4.dds.

Importing AOGME.dds

Now Click the "Import File" Button:

Next select 'AOGME.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
war3mapimported/AOGME.dds

Double-click the file AOGME.dds:

AOGME.dds
Image / Texture
1,365
war3mapimported/AOGME.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGME.dds
Image / Texture
1,365
AOGME.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds

Done, you have imported the file AOGME.dds.

Importing AOGMO.dds

Now Click the "Import File" Button:

Next select 'AOGMO.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
war3mapimported/AOGMO.dds

Double-click the file AOGMO.dds:

AOGMO.dds
Image / Texture
1,365
war3mapimported/AOGMO.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMO.dds
Image / Texture
1,365
AOGMO.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds

Done, you have imported the file AOGMO.dds.

Importing AOGMO1.dds

Now Click the "Import File" Button:

Next select 'AOGMO1.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
war3mapimported/AOGMO1.dds

Double-click the file AOGMO1.dds:

AOGMO1.dds
Image / Texture
2,731
war3mapimported/AOGMO1.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds

Done, you have imported the file AOGMO1.dds.

Importing AOGMO2.dds

Now Click the "Import File" Button:

Next select 'AOGMO2.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds
AOGMO2.dds
Image / Texture
1,365
war3mapimported/AOGMO2.dds

Double-click the file AOGMO2.dds:

AOGMO2.dds
Image / Texture
1,365
war3mapimported/AOGMO2.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMO2.dds
Image / Texture
1,365
AOGMO2.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds
AOGMO2.dds
Image / Texture
1,365
AOGMO2.dds

Done, you have imported the file AOGMO2.dds.

Importing AOGMO3.dds

Now Click the "Import File" Button:

Next select 'AOGMO3.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds
AOGMO2.dds
Image / Texture
1,365
AOGMO2.dds
AOGMO3.dds
Image / Texture
2,731
war3mapimported/AOGMO3.dds

Double-click the file AOGMO3.dds:

AOGMO3.dds
Image / Texture
2,731
war3mapimported/AOGMO3.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMO3.dds
Image / Texture
2,731
AOGMO3.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds
AOGMO2.dds
Image / Texture
1,365
AOGMO2.dds
AOGMO3.dds
Image / Texture
2,731
AOGMO3.dds

Done, you have imported the file AOGMO3.dds.

Importing AOGMO4.dds

Now Click the "Import File" Button:

Next select 'AOGMO4.dds' in the folder which you extracted from the zip archive:

Altar of Generals
AltarofGenerals.mdx
AOGMD.dds
AOGMD1.dds
AOGMD2.dds
AOGMD3.dds
AOGMD4.dds
AOGME.dds
AOGMO.dds
AOGMO1.dds
AOGMO2.dds
AOGMO3.dds
AOGMO4.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds
AOGMO2.dds
Image / Texture
1,365
AOGMO2.dds
AOGMO3.dds
Image / Texture
2,731
AOGMO3.dds
AOGMO4.dds
Image / Texture
1,365
war3mapimported/AOGMO4.dds

Double-click the file AOGMO4.dds:

AOGMO4.dds
Image / Texture
1,365
war3mapimported/AOGMO4.dds

Tick the box "Use Custom Path" and type in the correct path:

AOGMO4.dds
Image / Texture
1,365
AOGMO4.dds

The file has been properly added to the map archive:

AltarofGenerals.mdx
Model
780
war3mapimported/AltarofGenerals.mdx
AOGMD.dds
Image / Texture
1,365
AOGMD.dds
AOGMD1.dds
Image / Texture
2,731
AOGMD1.dds
AOGMD2.dds
Image / Texture
1,365
AOGMD2.dds
AOGMD3.dds
Image / Texture
2,731
AOGMD3.dds
AOGMD4.dds
Image / Texture
1,365
AOGMD4.dds
AOGME.dds
Image / Texture
1,365
AOGME.dds
AOGMO.dds
Image / Texture
1,365
AOGMO.dds
AOGMO1.dds
Image / Texture
2,731
AOGMO1.dds
AOGMO2.dds
Image / Texture
1,365
AOGMO2.dds
AOGMO3.dds
Image / Texture
2,731
AOGMO3.dds
AOGMO4.dds
Image / Texture
1,365
AOGMO4.dds

Done, you have imported the file AOGMO4.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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