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Model validation: Alliance Siege Tower

AllianceSiegeTower.mdx

0 errors 6 severe 2 warnings 11 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 2 Helper 0
    • 1 1 Translation
      • Missing opening track for sequence "Spell Throw" at frame 82000 where it is needed
      • Track 3 at frame 13133 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 15 at frame 13133 has exactly the same value as tracks 14 and 16
  • 2 Model
    • Collision shape "UNNAMED" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 3 Bone 1 - "Box16"
    • 2 Translation
      • Track 2 at frame 14200 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
  • 2 Bone 6 - "Arm1"
    • 1 Translation
      • Track 9 at frame 14400 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 12 at frame 14400 has roughly the same value as tracks 11 and 13
  • 3 Bone 7 - "Arm2"
    • 2 Translation
      • Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14233 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 14 at frame 14233 has roughly the same value as tracks 13 and 15
  • 1 Bone 8 - "Arm3"
    • 1 Rotation
      • Track 11 at frame 14233 has exactly the same value as tracks 10 and 12
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