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Triggers
All Races.w3x
Variables
Initialization
Melee Initialization
Welcome
Untitled Trigger 001
Hero Numbers
Food
ALL
Excess Timestamps
Remove
Abilities
Picking
Humans Info P1
Humans Info P2
Humans Info P3
Humans Info P4
Orcs Info P1
Orcs Info P2
Orcs Info P3
Orcs Info P4
Undead Info P1
Undead Info P2
Undead Info P3
Undead Info P4
Night Elf Info P1
Night Elf Info P2
Night Elf Info P3
Night Elf Info P4
Blood Elf Info P1
Blood Elf Info P2
Blood Elf Info P3
Blood Elf Info P4
Naga Info P1
Naga Info P2
Naga Info P3
Naga Info P4
Human Start P1
Human Start P2
Human Start P3
Human Start P4
Orc Start P1
Orc Start P2
Orc Start P3
Orc Start P4
Undead Start P1
Undead Start P2
Undead Start P3
Undead Start P4
Night Elf Start P1
Night Elf Start P2
Night Elf Start P3
Night Elf Start P4
Naga Start P1
Naga Start P2
Naga Start P3
Naga Start P4
Blood Elf Start P1
Blood Elf Start P2
Blood Elf Start P3
Blood Elf Start P4
Staring
Untitled Trigger 002
Starting P1
Starting P2
Starting P3
Starting P4
freeze p1
freeze p2
freeze p3
freeze p4
Unfreeze
Camera
Camera and creeps
AI
Human P1
Human P2
Human P3
Human P4
Orc P1
Orc P2
Orc P3
Orc P4
Undead P1
Undead P2
Undead P3
Undead P4
Night Elf P1
Night Elf P2
Night Elf P3
Night Elf P4
Name
Type
is_array
initial_value
TimerStart
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Welcome
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from No unit named Welcome to All Races, beta version! : Play No sound and display This is "All Races" a map that allows you to play with the races that can be found on the world of Azeroth as a RTS Game. This is the beta version! More races will be added in the future! . Modify duration: Add 5.00 seconds and Wait
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Quest - Display to (All players) the Hint message: Step on the runes to see detailed information about each race! Step on the circle to choose that race!
Food
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Available free Heroes to 1
Player - Set Player 2 (Blue) . Available free Heroes to 1
Player - Set Player 3 (Teal) . Available free Heroes to 1
Player - Set Player 4 (Purple) . Available free Heroes to 1
ALL
Events
Map initialization
Conditions
Actions
Player - Limit training of Sea Witch to 1 for Player 1 (Red)
Player - Limit training of Sea Witch to 1 for Player 2 (Blue)
Player - Limit training of Sea Witch to 1 for Player 3 (Teal)
Player - Limit training of Sea Witch to 1 for Player 4 (Purple)
Player - Limit training of Arcane Huntress to 1 for Player 1 (Red)
Player - Limit training of Arcane Huntress to 1 for Player 2 (Blue)
Player - Limit training of Arcane Huntress to 1 for Player 3 (Teal)
Player - Limit training of Arcane Huntress to 1 for Player 4 (Purple)
Player - Limit training of Archmage to 1 for Player 4 (Purple)
Player - Limit training of Archmage to 1 for Player 1 (Red)
Player - Limit training of Archmage to 1 for Player 2 (Blue)
Player - Limit training of Archmage to 1 for Player 4 (Purple)
Player - Limit training of Blood Mage to 1 for Player 4 (Purple)
Player - Limit training of Blood Mage to 1 for Player 1 (Red)
Player - Limit training of Blood Mage to 1 for Player 2 (Blue)
Player - Limit training of Blood Mage to 1 for Player 3 (Teal)
Remove
Events
Time - TimerStart expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
Humans Info P1
Events
Unit - A unit enters Humans_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named Humans : Play No sound and display If you step on the circle next to the Human Footman you will choose as your race The Humans, which are a versatile race with a large array of melee units and spellcasters. . Modify duration: Add 2.00 seconds and Wait
Humans Info P2
Events
Unit - A unit enters Humans_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from No unit named Humans : Play No sound and display If you step on the circle next to the Human Footman you will choose as your race The Humans, which are a versatile race with a large array of melee units and spellcasters. . Modify duration: Add 2.00 seconds and Wait
Humans Info P3
Events
Unit - A unit enters Humans_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from No unit named Humans : Play No sound and display If you step on the circle next to the Human Footman you will choose as your race The Humans, which are a versatile race with a large array of melee units and spellcasters. . Modify duration: Add 2.00 seconds and Wait
Humans Info P4
Events
Unit - A unit enters Humans_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from No unit named Humans : Play No sound and display If you step on the circle next to the Human Footman you will choose as your race The Humans, which are a versatile race with a large array of melee units and spellcasters. . Modify duration: Add 2.00 seconds and Wait
Orcs Info P1
Events
Unit - A unit enters Orcs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named Orcs : Play No sound and display If you step on the circle next to the Orc Grunt you will choose as your race The Orcs, which are a fearsome, deadly and brutal race with a large array of melee units and ranged attackers. . Modify duration: Add 2.00 seconds and Wait
Orcs Info P2
Events
Unit - A unit enters Orcs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from No unit named Orcs : Play No sound and display If you step on the circle next to the Orc Grunt you will choose as your race The Orcs, which are a fearsome, deadly and brutal race with a large array of melee units and ranged attackers. . Modify duration: Add 2.00 seconds and Wait
Orcs Info P3
Events
Unit - A unit enters Orcs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from No unit named Orcs : Play No sound and display If you step on the circle next to the Orc Grunt you will choose as your race The Orcs, which are a fearsome, deadly and brutal race with a large array of melee units and ranged attackers. . Modify duration: Add 2.00 seconds and Wait
Orcs Info P4
Events
Unit - A unit enters Orcs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from No unit named Orcs : Play No sound and display If you step on the circle next to the Orc Grunt you will choose as your race The Orcs, which are a fearsome, deadly and brutal race with a large array of melee units and ranged attackers. . Modify duration: Add 2.00 seconds and Wait
Undead Info P1
Events
Unit - A unit enters Undead_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named Undead : Play No sound and display If you step on the circle next to the Undead Ghoul you will choose as your race The Undead, which are a deadly, fast-sweeping and immortal race with a large array of black magic units and various melee and ranged attackers. . Modify duration: Add 3.00 seconds and Wait
Undead Info P2
Events
Unit - A unit enters Undead_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from No unit named Undead : Play No sound and display If you step on the circle next to the Undead Ghoul you will choose as your race The Undead, which are a deadly, fast-sweeping and immortal race with a large array of black magic units and various melee and ranged attackers. . Modify duration: Add 3.00 seconds and Wait
Undead Info P3
Events
Unit - A unit enters Undead_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from No unit named Undead : Play No sound and display If you step on the circle next to the Undead Ghoul you will choose as your race The Undead, which are a deadly, fast-sweeping and immortal race with a large array of black magic units and various melee and ranged attackers. . Modify duration: Add 3.00 seconds and Wait
Undead Info P4
Events
Unit - A unit enters Undead_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from No unit named Undead : Play No sound and display If you step on the circle next to the Undead Ghoul you will choose as your race The Undead, which are a deadly, fast-sweeping and immortal race with a large array of black magic units and various melee and ranged attackers. . Modify duration: Add 3.00 seconds and Wait
Night Elf Info P1
Events
Unit - A unit enters Night_Elf_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named Night Elves : Play No sound and display If you step on the circle next to the Night Elf Archer you will choose as your race The Night Elves, which are a mystical and swift race which prefer hunting from a-far. They are well equiped for ranged fighting. . Modify duration: Add 2.00 seconds and Wait
Night Elf Info P2
Events
Unit - A unit enters Night_Elf_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from No unit named Night Elves : Play No sound and display If you step on the circle next to the Night Elf Archer you will choose as your race The Night Elves, which are a mystical and swift race which prefer hunting from a-far. They are well equiped for ranged fighting. . Modify duration: Add 2.00 seconds and Wait
Night Elf Info P3
Events
Unit - A unit enters Night_Elf_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from No unit named Night Elves : Play No sound and display If you step on the circle next to the Night Elf Archer you will choose as your race The Night Elves, which are a mystical and swift race which prefer hunting from a-far. They are well equiped for ranged fighting. . Modify duration: Add 2.00 seconds and Wait
Night Elf Info P4
Events
Unit - A unit enters Night_Elf_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from No unit named Night Elves : Play No sound and display If you step on the circle next to the Night Elf Archer you will choose as your race The Night Elves, which are a mystical and swift race which prefer hunting from a-far. They are well equiped for ranged fighting. . Modify duration: Add 2.00 seconds and Wait
Blood Elf Info P1
Events
Unit - A unit enters Blood_elfs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named Blood Elves : Play No sound and display If you step on the circle next to the Blood Elf Warrior you will choose as your race The Blood Elves, which are a mystical and sun-worshiping race. They favor magic and feed on it everyday for their survival. . Modify duration: Add 2.00 seconds and Wait
Blood Elf Info P2
Events
Unit - A unit enters Blood_elfs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from No unit named Blood Elves : Play No sound and display If you step on the circle next to the Blood Elf Warrior you will choose as your race The Blood Elves, which are a mystical and sun-worshiping race. They favor magic and feed on it everyday for their survival. . Modify duration: Add 2.00 seconds and Wait
Blood Elf Info P3
Events
Unit - A unit enters Blood_elfs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from No unit named Blood Elves : Play No sound and display If you step on the circle next to the Blood Elf Warrior you will choose as your race The Blood Elves, which are a mystical and sun-worshiping race. They favor magic and feed on it everyday for their survival. . Modify duration: Add 2.00 seconds and Wait
Blood Elf Info P4
Events
Unit - A unit enters Blood_elfs_rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from No unit named Blood Elves : Play No sound and display If you step on the circle next to the Blood Elf Warrior you will choose as your race The Blood Elves, which are a mystical and sun-worshiping race. They favor magic and feed on it everyday for their survival. . Modify duration: Add 2.00 seconds and Wait
Naga Info P1
Events
Unit - A unit enters Naga_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named Naga : Play No sound and display If you step on the circle next to the Naga Warrior you will choose as your race The Naga, which are a sea-serpent-like race that dwell in the icy dephs. They are fast, cunning and slippery. Despite their aspect, they are intelligent beings. . Modify duration: Add 3.00 seconds and Wait
Naga Info P2
Events
Unit - A unit enters Naga_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from No unit named Naga : Play No sound and display If you step on the circle next to the Naga Warrior you will choose as your race The Naga, which are a sea-serpent-like race that dwell in the icy dephs. They are fast, cunning and slippery. Despite their aspect, they are intelligent beings. . Modify duration: Add 3.00 seconds and Wait
Naga Info P3
Events
Unit - A unit enters Naga_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from No unit named Naga : Play No sound and display If you step on the circle next to the Naga Warrior you will choose as your race The Naga, which are a sea-serpent-like race that dwell in the icy dephs. They are fast, cunning and slippery. Despite their aspect, they are intelligent beings. . Modify duration: Add 3.00 seconds and Wait
Naga Info P4
Events
Unit - A unit enters Naga_Rune <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from No unit named Naga : Play No sound and display If you step on the circle next to the Naga Warrior you will choose as your race The Naga, which are a sea-serpent-like race that dwell in the icy dephs. They are fast, cunning and slippery. Despite their aspect, they are intelligent beings. . Modify duration: Add 3.00 seconds and Wait
Human Start P1
Events
Unit - A unit enters Humans <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P1_Start for Player 1 (Red) over 0 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: You have chosen The Humans!
Wait 2 seconds
Unit - Create 5 . Peasant for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Human Start P2
Events
Unit - A unit enters Humans <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P2_Start for Player 2 (Blue) over 0 seconds
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You have chosen The Humans!
Wait 2 seconds
Unit - Create 5 . Peasant for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Human Start P3
Events
Unit - A unit enters Humans <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P3_Start for Player 3 (Teal) over 0 seconds
Quest - Display to Player Group - Player 3 (Teal) the Hint message: You have chosen The Humans!
Wait 2 seconds
Unit - Create 5 . Peasant for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Human Start P4
Events
Unit - A unit enters Humans <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P4_Start for Player 4 (Purple) over 0 seconds
Quest - Display to Player Group - Player 4 (Purple) the Hint message: You have chosen The Humans!
Wait 2 seconds
Unit - Create 5 . Peasant for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Orc Start P1
Events
Unit - A unit enters ORCS <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Great Hall for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P1_Start for Player 1 (Red) over 0 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: You have chosen The Orcs!
Wait 2 seconds
Unit - Create 5 . Peon for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Orc Start P2
Events
Unit - A unit enters ORCS <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Great Hall for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P2_Start for Player 2 (Blue) over 0 seconds
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You have chosen The Orcs!
Wait 2 seconds
Unit - Create 5 . Peon for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Orc Start P3
Events
Unit - A unit enters ORCS <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Great Hall for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P3_Start for Player 3 (Teal) over 0 seconds
Quest - Display to Player Group - Player 3 (Teal) the Hint message: You have chosen The Orcs!
Wait 2 seconds
Unit - Create 5 . Peon for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Orc Start P4
Events
Unit - A unit enters ORCS <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Great Hall for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P4_Start for Player 4 (Purple) over 0 seconds
Quest - Display to Player Group - Player 4 (Purple) the Hint message: You have chosen The Orcs!
Wait 2 seconds
Unit - Create 5 . Peon for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Undead Start P1
Events
Unit - A unit enters UNDEAD <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Necropolis for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P1_Start for Player 1 (Red) over 0 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: You have chosen The Undead!
Wait 2 seconds
Unit - Create 3 . Acolyte for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0013 <gen> from the game
Unit - Create 1 . Haunted Gold Mine for Player 1 (Red) at (Position of Gold Mine 0013 <gen>) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 10000 gold
Undead Start P2
Events
Unit - A unit enters UNDEAD <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Necropolis for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P2_Start for Player 2 (Blue) over 0 seconds
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You have chosen The Undead!
Wait 2 seconds
Unit - Create 3 . Acolyte for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0014 <gen> from the game
Unit - Create 1 . Haunted Gold Mine for Player 2 (Blue) at (Position of Gold Mine 0014 <gen>) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 10000 gold
Undead Start P3
Events
Unit - A unit enters UNDEAD <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Necropolis for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P3_Start for Player 3 (Teal) over 0 seconds
Quest - Display to Player Group - Player 3 (Teal) the Hint message: You have chosen The Undead!
Wait 2 seconds
Unit - Create 3 . Acolyte for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0008 <gen> from the game
Unit - Create 1 . Haunted Gold Mine for Player 3 (Teal) at (Position of Gold Mine 0008 <gen>) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 10000 gold
Undead Start P4
Events
Unit - A unit enters UNDEAD <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Necropolis for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P4_Start for Player 4 (Purple) over 0 seconds
Quest - Display to Player Group - Player 4 (Purple) the Hint message: You have chosen The Undead!
Wait 2 seconds
Unit - Create 3 . Acolyte for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0009 <gen> from the game
Unit - Create 1 . Haunted Gold Mine for Player 4 (Purple) at (Position of Gold Mine 0009 <gen>) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 10000 gold
Night Elf Start P1
Events
Unit - A unit enters Night_Elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tree of Life for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P1_Start for Player 1 (Red) over 0 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: You have chosen The Night Elves!
Wait 2 seconds
Unit - Create 5 . Wisp for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0013 <gen> from the game
Unit - Create 1 . Entangled Gold Mine for Player 1 (Red) at (Position of Gold Mine 0013 <gen>) facing Default building facing degrees
Neutral Building - Add 10000 gold to (Last created unit)
Night Elf Start P2
Events
Unit - A unit enters Night_Elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tree of Life for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P2_Start for Player 2 (Blue) over 0 seconds
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You have chosen The Night Elves!
Wait 2 seconds
Unit - Create 5 . Wisp for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0014 <gen> from the game
Unit - Create 1 . Entangled Gold Mine for Player 2 (Blue) at (Position of Gold Mine 0014 <gen>) facing Default building facing degrees
Neutral Building - Add 10000 gold to (Last created unit)
Night Elf Start P3
Events
Unit - A unit enters Night_Elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tree of Life for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P3_Start for Player 3 (Teal) over 0 seconds
Quest - Display to Player Group - Player 3 (Teal) the Hint message: You have chosen The Night Elves!
Wait 2 seconds
Unit - Create 5 . Wisp for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0008 <gen> from the game
Unit - Create 1 . Entangled Gold Mine for Player 3 (Teal) at (Position of Gold Mine 0008 <gen>) facing Default building facing degrees
Neutral Building - Add 10000 gold to (Last created unit)
Night Elf Start P4
Events
Unit - A unit enters Night_Elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tree of Life for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P4_Start for Player 4 (Purple) over 0 seconds
Quest - Display to Player Group - Player 4 (Purple) the Hint message: You have chosen The Night Elves!
Wait 2 seconds
Unit - Create 5 . Wisp for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Unit - Remove Gold Mine 0009 <gen> from the game
Unit - Create 1 . Entangled Gold Mine for Player 4 (Purple) at (Position of Gold Mine 0009 <gen>) facing Default building facing degrees
Neutral Building - Add 10000 gold to (Last created unit)
Naga Start P1
Events
Unit - A unit enters NAGA <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Temple of Tides for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P1_Start for Player 1 (Red) over 0 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: You have chosen The Naga!
Wait 2 seconds
Unit - Create 5 . Mur'gul Slave for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Naga Start P2
Events
Unit - A unit enters NAGA <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Temple of Tides for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P2_Start for Player 2 (Blue) over 0 seconds
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You have chosen The Naga!
Wait 2 seconds
Unit - Create 5 . Mur'gul Slave for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Naga Start P3
Events
Unit - A unit enters NAGA <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Temple of Tides for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P3_Start for Player 3 (Teal) over 0 seconds
Quest - Display to Player Group - Player 3 (Teal) the Hint message: You have chosen The Naga!
Wait 2 seconds
Unit - Create 5 . Mur'gul Slave for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Naga Start P4
Events
Unit - A unit enters NAGA <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Temple of Tides for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P4_Start for Player 4 (Purple) over 0 seconds
Quest - Display to Player Group - Player 4 (Purple) the Hint message: You have chosen The Naga!
Wait 2 seconds
Unit - Create 5 . Mur'gul Slave for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Blood Elf Start P1
Events
Unit - A unit enters Blood_elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall Blood Elf for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P1_Start for Player 1 (Red) over 0 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: You have chosen The Blood Elves!
Wait 2 seconds
Unit - Create 5 . Blood Elven Worker (Blood Elf) for Player 1 (Red) at (Center of P1_start <gen>) facing Default building facing degrees
Blood Elf Start P2
Events
Unit - A unit enters Blood_elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall Blood Elf for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P2_Start for Player 2 (Blue) over 0 seconds
Quest - Display to Player Group - Player 2 (Blue) the Hint message: You have chosen The Blood Elves!
Wait 2 seconds
Unit - Create 5 . Blood Elven Worker (Blood Elf) for Player 2 (Blue) at (Center of P2_Start <gen>) facing Default building facing degrees
Blood Elf Start P3
Events
Unit - A unit enters Blood_elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall Blood Elf for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P3_Start for Player 3 (Teal) over 0 seconds
Quest - Display to Player Group - Player 3 (Teal) the Hint message: You have chosen The Blood Elves!
Wait 2 seconds
Unit - Create 5 . Blood Elven Worker (Blood Elf) for Player 3 (Teal) at (Center of P3_Start <gen>) facing Default building facing degrees
Blood Elf Start P4
Events
Unit - A unit enters Blood_elfs <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Town Hall Blood Elf for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_P4_Start for Player 4 (Purple) over 0 seconds
Quest - Display to Player Group - Player 4 (Purple) the Hint message: You have chosen The Blood Elves!
Wait 2 seconds
Unit - Create 5 . Blood Elven Worker (Blood Elf) for Player 4 (Purple) at (Center of P4_Start <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Unit - A unit Dies
Conditions
Actions
Wait 40.00 seconds
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
Starting P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Send transmission to (All players) from No unit named GAME : Play No sound and display THE GAME WILL START IN 30 SECONDS! . Modify duration: Add 0.00 seconds and Wait
Set Variable Set TimerStart = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Game Starting in
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30 seconds
Trigger - Turn off Starting_P2 <gen>
Trigger - Turn off Starting_P1 <gen>
Trigger - Turn off Starting_P3 <gen>
Trigger - Turn off Starting_P4 <gen>
Starting P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Send transmission to (All players) from No unit named GAME : Play No sound and display THE GAME WILL START IN 30 SECONDS! . Modify duration: Add 0.00 seconds and Wait
Set Variable Set TimerStart = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Game Starting in
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30 seconds
Trigger - Turn off Starting_P1 <gen>
Trigger - Turn off Starting_P2 <gen>
Trigger - Turn off Starting_P3 <gen>
Trigger - Turn off Starting_P4 <gen>
Starting P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Send transmission to (All players) from No unit named GAME : Play No sound and display THE GAME WILL START IN 30 SECONDS! . Modify duration: Add 0.00 seconds and Wait
Set Variable Set TimerStart = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Game Starting in
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30 seconds
Trigger - Turn off Starting_P2 <gen>
Trigger - Turn off Starting_P1 <gen>
Trigger - Turn off Starting_P3 <gen>
Trigger - Turn off Starting_P4 <gen>
Starting P4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 4 (Purple) .
Cinematic - Send transmission to (All players) from No unit named GAME : Play No sound and display THE GAME WILL START IN 30 SECONDS! . Modify duration: Add 0.00 seconds and Wait
Set Variable Set TimerStart = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Game Starting in
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30 seconds
Trigger - Turn off Starting_P2 <gen>
Trigger - Turn off Starting_P1 <gen>
Trigger - Turn off Starting_P3 <gen>
Trigger - Turn off Starting_P4 <gen>
freeze p1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Trigger - Turn off (This trigger)
freeze p2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Trigger - Turn off (This trigger)
freeze p3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Trigger - Turn off (This trigger)
freeze p4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 4 (Purple) .
Trigger - Turn off (This trigger)
Unfreeze
Events
Unit - A unit Dies
Conditions
Actions
Wait 35.00 seconds
Countdown Timer - Destroy (Last created timer window)
Cinematic - Send transmission to (All players) from No unit named GAME : Play No sound and display LET THE GAME BEGIN! GOODLUCK! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
Camera and creeps
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Start_Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera for Player 4 (Purple) over 0 seconds
Human P1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
(Race of Player 1 (Red)) Equal to Human
Actions
Unit - Order Picker 0036 <gen> to Move To . (Center of Humans <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Human P2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Race of Player 2 (Blue)) Equal to Human
Actions
Unit - Order Picker 0037 <gen> to Move To . (Center of Humans <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Human P3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Race of Player 3 (Teal)) Equal to Human
Actions
Unit - Order Picker 0038 <gen> to Move To . (Center of Humans <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Human P4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Race of Player 4 (Purple)) Equal to Human
Actions
Unit - Order Picker 0039 <gen> to Move To . (Center of Humans <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Orc P1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
(Race of Player 1 (Red)) Equal to Orc
Actions
Unit - Order Picker 0036 <gen> to Move To . (Center of ORCS <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Orc P2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Race of Player 2 (Blue)) Equal to Orc
Actions
Unit - Order Picker 0037 <gen> to Move To . (Center of ORCS <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Orc P3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Race of Player 3 (Teal)) Equal to Orc
Actions
Unit - Order Picker 0038 <gen> to Move To . (Center of ORCS <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Orc P4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Race of Player 4 (Purple)) Equal to Orc
Actions
Unit - Order Picker 0039 <gen> to Move To . (Center of ORCS <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Undead P1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
(Race of Player 1 (Red)) Equal to Undead
Actions
Unit - Order Picker 0036 <gen> to Move To . (Center of UNDEAD <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Undead P2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Race of Player 2 (Blue)) Equal to Undead
Actions
Unit - Order Picker 0037 <gen> to Move To . (Center of UNDEAD <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Undead P3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Race of Player 3 (Teal)) Equal to Undead
Actions
Unit - Order Picker 0038 <gen> to Move To . (Center of UNDEAD <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Undead P4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Race of Player 4 (Purple)) Equal to Undead
Actions
Unit - Order Picker 0039 <gen> to Move To . (Center of UNDEAD <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Night Elf P1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
(Race of Player 1 (Red)) Equal to Night Elf
Actions
Unit - Order Picker 0036 <gen> to Move To . (Center of Night_Elfs <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Night Elf P2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Race of Player 2 (Blue)) Equal to Night Elf
Actions
Unit - Order Picker 0037 <gen> to Move To . (Center of Night_Elfs <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Night Elf P3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Race of Player 3 (Teal)) Equal to Night Elf
Actions
Unit - Order Picker 0038 <gen> to Move To . (Center of Night_Elfs <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
Night Elf P4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Race of Player 4 (Purple)) Equal to Night Elf
Actions
Unit - Order Picker 0039 <gen> to Move To . (Center of Night_Elfs <gen>)
Wait 30.00 seconds
Melee Game - Run melee AI scripts (for computer players)
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