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Unit - Create 1 . Thunder Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Thunder Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Thunder Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 600.00 towards (22.50 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 22 , do (Actions)
Loop - Actions
Unit - Create 1 . Thunder Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 750.00 towards (16.36 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Nova
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nova [T]
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 600.00 towards (22.50 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 22 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 750.00 towards (16.36 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Revive Predator 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Heroes <gen>) , Show revival graphics
Revive Predator 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Heroes <gen>) , Show revival graphics
Revive Predator 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Heroes <gen>) , Show revival graphics
Revive Predator 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Heroes <gen>) , Show revival graphics
Revive Predator 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Heroes <gen>) , Show revival graphics
Revive Predator 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Heroes <gen>) , Show revival graphics
Revive Camera 1
Events
Unit - A unit owned by Player 1 (Red) . Finishes reviving
Conditions
(Owner of (Reviving Hero)) Equal to Player 1 (Red)
Actions
Camera - Pan camera for Player 1 (Red) to (Position of (Reviving Hero)) over 5.00 seconds
Revive Camera 2
Events
Unit - A unit owned by Player 2 (Blue) . Finishes reviving
Conditions
(Owner of (Reviving Hero)) Equal to Player 2 (Blue)
Actions
Camera - Pan camera for Player 2 (Blue) to (Position of (Reviving Hero)) over 5.00 seconds
Revive Camera 3
Events
Unit - A unit owned by Player 3 (Teal) . Finishes reviving
Conditions
(Owner of (Reviving Hero)) Equal to Player 3 (Teal)
Actions
Camera - Pan camera for Player 3 (Teal) to (Position of (Reviving Hero)) over 5.00 seconds
Revive Camera 4
Events
Unit - A unit owned by Player 4 (Purple) . Finishes reviving
Conditions
(Owner of (Reviving Hero)) Equal to Player 4 (Purple)
Actions
Camera - Pan camera for Player 4 (Purple) to (Position of (Reviving Hero)) over 5.00 seconds
Revive Camera 5
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes reviving
Conditions
(Owner of (Reviving Hero)) Equal to Player 5 (Yellow)
Actions
Camera - Pan camera for Player 5 (Yellow) to (Position of (Reviving Hero)) over 5.00 seconds
Revive Camera 6
Events
Unit - A unit owned by Player 6 (Orange) . Finishes reviving
Conditions
(Owner of (Reviving Hero)) Equal to Player 6 (Orange)
Actions
Camera - Pan camera for Player 6 (Orange) to (Position of (Reviving Hero)) over 5.00 seconds
Open Gate 1
Events
Unit - A unit enters Open_Gate_1 <gen>
Conditions
Actions
Destructible - Open Icy Gate 0023 <gen>
Open Top Gate
Events
Unit - A unit enters Open_Gate_Top <gen>
Conditions
Actions
Destructible - Open City Entrance 0029 <gen>
Open Bottom Gate
Events
Unit - A unit enters Open_Gate_Bottom <gen>
Conditions
Actions
Destructible - Open City Entrance 0027 <gen>
Open Left Gate
Events
Unit - A unit enters Open_Gate_Left <gen>
Conditions
Actions
Destructible - Open City Entrance 0028 <gen>
Open Right Gate
Events
Unit - A unit enters Open_Gate_Right <gen>
Conditions
Actions
Destructible - Open City Entrance 0030 <gen>
Rescue Fieryon
Events
Destructible - Lever 0098 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0096 <gen>
Unit - Change ownership of Fire Elemental 0046 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) the text: |c000000FFCONGRATULATIONS!|rYou |c0000FF00acquired|r a |c00FF0000Fire Elemental|r it is |c00FF8000Fieryon|r!
Disable
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Mission
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Hello and welcome to |c000000FF[A.v.P] Aliens vs Predators!|rThis is your |c0000FF00mission|r:-|c00FF0000Kill Aliens Queen|rGood Luck!
Camera - . Apply . gg_cam_Aliens_Cams for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Aliens_Cams for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Aliens_Cams for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Aliens_Cams for Player 4 (Purple) over 6.00 seconds
Camera - . Apply . gg_cam_Aliens_Cams for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_Aliens_Cams for Player 6 (Orange) over 6.00 seconds
Wait 6.00 seconds
Mission 1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Predators_Cams for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Predators_Cams for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Predators_Cams for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Predators_Cams for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Predators_Cams for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Predators_Cams for Player 6 (Orange) over 5.00 seconds
Victory
Events
Unit - Aliens Queen 0084 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |c0000FF00VICTORY!|r|c00FF0000Aliens Queen|r is already |c00FF0000DEAD!|r|c000000FFThanks For Playing!|r|c00FF0000More information add me on facebook:www.facebook.com/idhuz123www.facebook.com/Darkcastlewarcraft3|r
Wait 10.00 seconds
Game - Pause the game
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
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