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Triggers
Alien hiding.w3x
Variables
Initialization
Melee Initialization
Points
Timer points
stopping
start killing
red
blu
tea
pur
yel
ora
gre
pin
grey
Choosing
Choosing
Choosing Copy
Choosing Copy 2
Choosing Copy 3
Choosing Copy 4
Choosing Copy 5
Evils
moving
movinginzone
forcemovinginzone
stopcommand
evryeverywhere
evryeverywhere Copy
Turning on off
Weak Slime Copy
Weak Slime Copy Copy
Weak Slime Copy Copy 2
Weak Slime Copy Copy 3
Weak Slime Copy Copy 4
Weak Slime Copy Copy 5
Spawning
Weak Slime
Tough Slime
Fast Slime
Zergling
Great Zergling
Giant Spitting Zergling
Blood Hydralisk
Dropping
Weak
toug
fast
zerg
Grea
Gian
Bloo
Basics
Scoring
deadremoving
Youdying
itemremove
-Lvlhides
landing 1
landing 2
landing 3
landing 4
landing 5
landing 6
landing 7
landing 8
landing 9
Leaderboard
Leaderboard create
Eventual spell triggers
Buildping
Name
Type
is_array
initial_value
AlienLvl
integer
No
Lvl2hide
string
No
Minutes
string
No
number
integer
No
TimePoints
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Set Variable Set AlienLvl = "1"
Set Variable Set Lvl2hide = "-Lvl2 hide"
Countdown Timer - Start TimePoints as a Repeating timer that will expire in 60.00 seconds
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Player - Turn Gives bounty On for Player 10 (Light Blue)
AI - Start melee AI script for Player 10 (Light Blue) : map.ai (Unexpected type: 'aiscript')
Timer points
Events
Time - TimePoints expires
Conditions
Actions
Set Variable Set number = (number + 1)
stopping
Events
Time - Every 59.99 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 7 (Green))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 8 (Pink))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 9 (Gray))) Equal to 0
Actions
Countdown Timer - Pause TimePoints
Game - Display to (All players) the text: (|cff888888Hello Hello, you died, your brains was sucked out and you were turned into Slime your final score was: + (String(number)))
Default melee game initialization for all players
red
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0006 <gen> from the game
Default melee game initialization for all players
blu
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0007 <gen> from the game
Default melee game initialization for all players
tea
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0008 <gen> from the game
Default melee game initialization for all players
pur
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0009 <gen> from the game
Default melee game initialization for all players
yel
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0010 <gen> from the game
Default melee game initialization for all players
ora
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0011 <gen> from the game
Default melee game initialization for all players
gre
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0012 <gen> from the game
Default melee game initialization for all players
pin
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0013 <gen> from the game
Default melee game initialization for all players
grey
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Actions
Unit - Remove Chooser 0014 <gen> from the game
Choosing
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
(Ability being cast) Equal to Engineer (item)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Random point in Hero_spawn <gen>) facing (Random angle) degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Has Chosen + Engineer))
Choosing Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
(Ability being cast) Equal to Flamethrower (Neutral Hostile)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Flamethrower for (Owner of (Triggering unit)) at (Random point in Hero_spawn <gen>) facing (Random angle) degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Has Chosen + Flamethrower))
Choosing Copy 2
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
(Ability being cast) Equal to Medic
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Random point in Hero_spawn <gen>) facing (Random angle) degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Has Chosen + Medic))
Choosing Copy 3
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
(Ability being cast) Equal to Ninja (Neutral Hostile)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Ninja for (Owner of (Triggering unit)) at (Random point in Hero_spawn <gen>) facing (Random angle) degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Has Chosen + Ninja))
Choosing Copy 4
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
(Ability being cast) Equal to Sniper (item)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Random point in Hero_spawn <gen>) facing (Random angle) degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Has Chosen + Sniper))
Choosing Copy 5
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
(Ability being cast) Equal to Tanker (Morph)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Tanker for (Owner of (Triggering unit)) at (Random point in Hero_spawn <gen>) facing (Random angle) degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Has Chosen + Tanker))
movinginzone
Events
Unit - A unit enters Aliens <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
AI - Ignore (Triggering unit) 's guard position
forcemovinginzone
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in Aliens <gen> owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
stopcommand
Events
Unit - A unit Is issued an order with no target
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
AI - Ignore (Triggering unit) 's guard position
evryeverywhere
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
AI - Ignore the guard positions of all Player 10 (Light Blue) units
evryeverywhere Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
Unit - Order (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 1 (Red).)))))
AI - Ignore the guard positions of all Player 10 (Light Blue) units
Weak Slime Copy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Trigger - Turn off Weak_Slime <gen>
Trigger - Turn on Tough_Slime <gen>
Game - Display to (All players) the text: |cff888888The next Level has started, you have lasted for|r|cff222222 5 minutes|r
Set Variable Set AlienLvl = "2"
Weak Slime Copy Copy
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Trigger - Turn off Tough_Slime <gen>
Trigger - Turn on Fast_Slime <gen>
Game - Display to (All players) the text: |cff888888The next Level has started, you have lasted for|r|cff222222 12 minutes|r
Set Variable Set AlienLvl = "3"
Weak Slime Copy Copy 2
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn off Fast_Slime <gen>
Trigger - Turn on Zergling <gen>
Game - Display to (All players) the text: |cff888888The next Level has started, you have lasted for|r|cff222222 20 minutes|r
Set Variable Set AlienLvl = "4"
Weak Slime Copy Copy 3
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Trigger - Turn off Zergling <gen>
Trigger - Turn on Great_Zergling <gen>
Game - Display to (All players) the text: |cff888888The next Level has started, you have lasted for|r|cff222222 35 minutes|r
Set Variable Set AlienLvl = "5"
Weak Slime Copy Copy 4
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Trigger - Turn off Great_Zergling <gen>
Trigger - Turn on Giant_Spitting_Zergling <gen>
Game - Display to (All players) the text: |cff888888The next Level has started, you have lasted for|r|cff222222 50 minutes|r
Set Variable Set AlienLvl = "6"
Weak Slime Copy Copy 5
Events
Time - Elapsed game time is 4000.00 seconds
Conditions
Actions
Trigger - Turn off Giant_Spitting_Zergling <gen>
Trigger - Turn on Blood_Hydralisk <gen>
Game - Display to (All players) the text: |cff888888The next Level has started, you have lasted for|r|cff222222 70 minutes, 1 hour and 10 minutes|r |cff888888The levels will no longer upgrade
Set Variable Set AlienLvl = "7"
Weak Slime
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Weak Slime for Player 10 (Light Blue) at (Center of Aliens <gen>) facing Default building facing degrees
Tough Slime
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Tough slime for Player 10 (Light Blue) at (Center of Aliens <gen>) facing Default building facing degrees
Fast Slime
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Fast Slime for Player 10 (Light Blue) at (Center of Aliens <gen>) facing Default building facing degrees
Zergling
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zergling for Player 10 (Light Blue) at (Center of Aliens <gen>) facing Default building facing degrees
Great Zergling
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Great Zergling for Player 10 (Light Blue) at (Center of Aliens <gen>) facing Default building facing degrees
Giant Spitting Zergling
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Giant Spitting Zergling for Player 10 (Light Blue) at (Center of Aliens <gen>) facing Default building facing degrees
Blood Hydralisk
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Blood Hydralisk for Player 10 (Light Blue) at (Center of Aliens <gen>) facing Default building facing degrees
Weak
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Weak Slime
Actions
Item - Create Weak slime slime... wah? at (Position of (Triggering unit))
toug
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tough slime
Actions
Item - Create Tough slime pelt at (Position of (Triggering unit))
fast
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fast Slime
Actions
Item - Create Fast slime jelly at (Position of (Triggering unit))
zerg
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zergling
Actions
Item - Create Zergling Hide at (Position of (Triggering unit))
Grea
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Great Zergling
Actions
Item - Create Great Zergling pads at (Position of (Triggering unit))
Gian
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Giant Spitting Zergling
Actions
Item - Create Giant Spitting Zergling carapace at (Position of (Triggering unit))
Bloo
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Hydralisk
Actions
Item - Create Hydralisk Plate at (Position of (Triggering unit))
Scoring
Events
Player - Player 1 (Red) types a chat message containing -Score (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Your Current Score is: + (String(number)))
deadremoving
Events
Unit - A unit Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Youdying
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(((Unit-type of (Triggering unit)) Equal to Tanker) or ((Unit-type of (Triggering unit)) Equal to Engineer)) or ((((Unit-type of (Triggering unit)) Equal to Flamethrower) or ((Unit-type of (Triggering unit)) Equal to Medic)) or (((Unit-type of (Triggering unit)) Equal to Ninja) or (Sniper Equal to Footman)))
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + |cff888888 Has Lost)
itemremove
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cff888888Removing items in 10 secs...
Wait 10.00 seconds
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
Item - Remove (Picked item)
landing 1
Events
Player - Player 1 (Red) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 2
Events
Player - Player 2 (Blue) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 3
Events
Player - Player 3 (Teal) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 3 (Teal) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 4
Events
Player - Player 4 (Purple) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 4 (Purple) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 5
Events
Player - Player 5 (Yellow) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 6
Events
Player - Player 6 (Orange) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 7
Events
Player - Player 7 (Green) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 7 (Green) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 8
Events
Player - Player 8 (Pink) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
landing 9
Events
Player - Player 9 (Gray) types a chat message containing -Lvl1 hide (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 9 (Gray) Current lumber) Greater than or equal to 1
Actions
Item - Create Weak slime slime... wah? at (Center of Landing_zone <gen>)
Leaderboard create
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Create a multiboard with 3 columns and (Number of units in (Units in Spirits <gen>)) rows, titled Alien Hiding .
Multiboard - Set the width for (Last created multiboard) item in column 0 , row 0 to 12.00 % of the total screen width
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (Name of Player 1 (Red))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to (Name of Player 2 (Blue))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to (Name of Player 3 (Teal))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to (Name of Player 4 (Purple))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to (Name of Player 5 (Yellow))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 6 to (Name of Player 6 (Orange))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 7 to (Name of Player 7 (Green))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 8 to (Name of Player 8 (Pink))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 9 to (Name of Player 9 (Gray))
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