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Model validation: Air Elemental

AirElemental.mdx

0 errors 3 severe 15 warnings 29 unused
  • 1 ParticleEmitterPopcorn 0 - "TornadoElemental"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 1 - "TornadoElementalLArm"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 2 - "TornadoElementalRArm"
    • No animation visibility guide
  • 3 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "pelvis_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 2 - "bone_turret"
    • There are no vertices attached to this bone
    • 1 Scaling
      • Track 55 at frame 2567 has roughly the same value as tracks 54 and 56
  • 1 1 Bone 3 - "spine_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 81 at frame 7367 has roughly the same value as tracks 80 and 82
  • 1 2 Bone 4 - "bone_chest"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 91 at frame 3800 has roughly the same value as tracks 90 and 92
    • 1 Rotation
      • Track 3 at frame 467 has roughly the same value as tracks 2 and 4
  • 1 Bone 5 - "neck_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "hd_anim_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "L_shoulder_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 10 - "R_shoulder_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 11 at frame 867 has roughly the same value as tracks 10 and 12
  • 1 Bone 11 - "R_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "L_hand_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 1200 has roughly the same value as tracks 16 and 18
  • 1 Bone 20 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 2967 has roughly the same value as tracks 32 and 34
  • 1 Bone 21 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 2967 has roughly the same value as tracks 35 and 37
  • 2 Bone 24 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 99 at frame 7333 has roughly the same value as tracks 98 and 100
      • Track 111 at frame 8067 has roughly the same value as tracks 110 and 112
  • 1 Bone 27 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 89 at frame 7933 has roughly the same value as tracks 88 and 90
  • 1 Bone 29 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 135 at frame 12600 has roughly the same value as tracks 134 and 136
  • 1 Bone 31 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 95 at frame 7267 has roughly the same value as tracks 94 and 96
  • 1 Bone 34 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 7467 has roughly the same value as tracks 104 and 106
  • 1 Bone 36 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 867 has roughly the same value as tracks 8 and 10
  • 1 Bone 37 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 867 has roughly the same value as tracks 8 and 10
  • 2 Bone 39 - "R_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 12 at frame 767 has roughly the same value as tracks 11 and 13
      • Track 221 at frame 12500 has roughly the same value as tracks 220 and 222
  • 1 Bone 40 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 3200 has roughly the same value as tracks 27 and 29
  • unused Texture 0 - "white.blp"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "ORM.blp"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "GreaterVoidWalker_Main_Diffuse.tif"
  • unused Texture 7 - "GreaterVoidWalker_Main_Normal.tif"
  • unused Texture 8 - "GreaterVoidWalker_Main_ORM.tif"
  • unused Texture 9 - "GreaterVoidWalker_Main_Emissive.tif"
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