function GetHost takes nothing returns nothing
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
call TriggerSyncStart ()
call SyncStoredInteger ( g, "Map", "Host" )
call TriggerSyncReady ()
set udg_Host = Player( GetStoredInteger ( g, "Map", "Host" )-1)
call FlushGameCache( g )
set g = null
endfunction
Name | Type | is_array | initial_value |
Action_mode | boolean | No | |
Addridelin_Rush_Level | integer | Yes | |
AI_Players | force | Yes | |
AI_Players_Team1 | force | Yes | |
AI_Players_Team2 | force | Yes | |
AI_Script_on | boolean | No | true |
CountxStats | integer | No | |
Creep_Team1 | integer | No | 5 |
Creep_Team2 | integer | No | 5 |
Furbolged_Player | unit | Yes | |
Host | player | No | |
IncinierateDMG_temp | integer | No | |
Invisibilty | integer | Yes | 1 |
Leaderboard_1 | leaderboard | No | |
Leaderboard_2 | leaderboard | No | |
Legendary_night | real | No | |
Legendary_Night_Caster | player | No | |
Legendary_Night_On_Off | boolean | No | |
Mod_dialog | dialog | No | |
Mod_dialog_Buttons | button | Yes | |
Mod_dialog_Showed | boolean | No | true |
MultiBoard | multiboard | No | |
Number_of_NPCs | integer | No | |
Reincarnation_Special | effect | Yes | |
SeismicSlam_f1 | real | Yes | |
SeismicSlam_HP | boolean | No | |
SeismicSlam_p1 | location | No | |
SeismicSlam_p2 | location | No | |
SeismicSlam_p3 | location | No | |
SeismicSlam_p4 | location | No | |
SeismicSlam_p5 | location | No | |
SeismicSlam_p6 | location | No | |
Sword_of_Moonglade_Level | integer | Yes | |
Temp_FireStrike | location | No | |
Temp_Firewall_Units | group | No | |
Time_Hour | integer | No | |
Time_Minute | integer | No | |
Time_Second | integer | No | |
Time_Shift | gamecache | No |