Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Agony.w3x
Variables
Initialization
Prvi Dio
Initilizacija
i josh
Musika
dalje
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
dada
sound
No
Default melee game initialization for all players
Prvi Dio
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 4.00 seconds
Unit - Make High Elf 0026 <gen> face (Center of Region_003 <gen>) over 2.00 seconds
Wait 2.00 seconds
Animation - Lock High Elf 0026 <gen> 's Head to face Footman 0024 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Stag 0023 <gen> to Move To . (Center of Region_005 <gen>)
Environment - Set sky to Generic Sky
Camera - . Apply . gg_cam_matija4 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_matija5 for Player 1 (Red) over 29.00 seconds
Wait 5.00 seconds
Unit - Order Raider 0043 <gen> to Move To . (Center of Region_006 <gen>)
Default melee game initialization for all players
Initilizacija
Events
Map initialization
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Clear the music list
Sound - Stop music Immediately
Game - Set the time of day to 12.01
Game - Turn the day/night cycle Off
Environment - Set sky to Lordaeron Winter Sky (Purple)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Default melee game initialization for all players
i josh
Events
Map initialization
Conditions
Actions
Unit - Hide Footman 0024 <gen>
Unit - Hide Chicken 0095 <gen>
Unit - Pause Chicken 0095 <gen>
Unit - Hide Child 0094 <gen>
Unit - Hide Child 0071 <gen>
Unit - Hide Swordsman 0063 <gen>
Unit - Hide Villager 0074 <gen>
Unit - Hide Child 0090 <gen>
Unit - Hide High Elf 0073 <gen>
Unit - Hide Gar'thok 0009 <gen>
Unit - Hide Gar'thok 0008 <gen>
Animation - Lock High Elf 0092 <gen> 's Head to face Child 0094 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Villager 0085 <gen> 's Head to face Villager 0081 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Child 0090 <gen> 's Head to face High Elf 0092 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Child 0082 <gen> 's Head to face Villager 0081 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Priest 0083 <gen> 's Head to face Villager 0081 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Villager 0093 <gen> 's Head to face Chicken 0095 <gen> , offset by ( 45.00 , 45.00 , 45.00 )
Animation - Play Child 0072 <gen> 's death animation
Wait 1.60 seconds
Unit - Pause Child 0072 <gen>
Unit - Hide Child 0072 <gen>
Musika
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Set music volume to 0.00 %
Sound - Play hirasawa_maia___the_worrying_kind <gen>
Wait 2.20 seconds
Sound - Set music volume to 100.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
dalje
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Animation - Play Raider 0043 <gen> 's stand 2 animation
Wait 2 seconds
Animation - Play Raider 0043 <gen> 's stand victory animation
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in Region_008 <gen>)
Wait 4.00 seconds
Animation - Reset Raider 0043 <gen> 's animation
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face (Center of Region_009 <gen>) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_matija6 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_matija7 for Player 1 (Red) over 22.00 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Change (Picked unit)'s animation speed to 50.00% of its original speed)
Unit - Order Captain 0035 <gen> to Move To . (Center of Region_014 <gen>)
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Make (Picked unit) face (Center of Region_013 <gen>) over 1.00 seconds)
Wait 1.00 seconds
Unit - Make Captain 0035 <gen> face (Center of Region_013 <gen>) over 1.00 seconds
Wait 2 seconds
Animation - Play Captain 0035 <gen> 's stand victory animation
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 10.00 % of its original speed
Animation - Play (Picked unit) 's stand victory animation
Wait 1.50 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Order (Picked unit) to Attack.Raider 0043 <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Attack.Captain 0035 <gen>)
Camera - . Apply . gg_cam_matija8 for Player 1 (Red) over 2.00 seconds
Wait 1.90 seconds
Camera - . Apply . gg_cam_matija9 for Player 1 (Red) over 33.00 seconds
Wait 1.90 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Order (Picked unit) to Stop.)
Wait 2 seconds
Sound - Resume music
Environment - Set sky to Generic Sky
Camera - . Apply . gg_cam_matija11 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_matija12 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 4.00 seconds
Unit - Unhide Child 0090 <gen>
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Child 0090 <gen> using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Wait 6.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_matiaj15 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_matija13 for Player 1 (Red) over 60.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Environment - Set sky to Lordaeron Winter Sky (Red)
Game - Set the time of day to 0.01
Camera - . Apply . gg_cam_matija17 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_matija16 for Player 1 (Red) over 60.00 seconds
Unit - Unhide Swordsman 0063 <gen>
Unit - Make Villager 0060 <gen> face Swordsman 0063 <gen> over 0 seconds
Wait 0.10 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Game - Set the time of day to 12.01
Environment - Set sky to Lordaeron Summer Sky
Unit - Hide Child 0061 <gen>
Unit - Unhide Child 0071 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_matiaj15 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_matija13 for Player 1 (Red) over 40.00 seconds
Wait 1.00 seconds
Unit - Make Swordsman 0063 <gen> face Raider 0065 <gen> over 0.50 seconds
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Order (Picked unit) to Attack.Swordsman 0063 <gen>)
Unit Group - Pick every unit in (Units in Region_020 <gen>) and do (Order (Picked unit) to Attack.Raider 0065 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Villager 0074 <gen>
Unit - Unhide Child 0072 <gen>
Unit - Unhide High Elf 0073 <gen>
Animation - Lock Villager 0074 <gen> 's Head to face Child 0072 <gen> , offset by ( 0.00 , 20.00 , 30.00 )
Environment - Create at Region_018 <gen> the weather effect Rays Of Moonlight
Wait 2.00 seconds
Camera - . Apply . gg_cam_matija16 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_matija17 for Player 1 (Red) over 60.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Environment - Set sky to Lordaeron Winter Sky (Red)
Game - Set the time of day to 0.01
Wait 0.10 seconds
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Game - Set the time of day to 12.01
Environment - Set sky to Generic Sky
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 6.00 seconds
Wait 0.10 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.90 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 18.00 seconds
Wait 17.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 30.00 seconds
Game - Set the time of day to 0.01
Destructible - Open Iron Gate 0677 <gen>
Unit - Unhide Gar'thok 0009 <gen>
Unit - Unhide Gar'thok 0008 <gen>
Wait 2.50 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Animation - Reset High Elf 0026 <gen> 's body-part facing
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_024 <gen>))
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Destructible - Close Iron Gate 0677 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Captain 0097 <gen> 's death animation
Wait 2 seconds
Unit - Pause Captain 0097 <gen>
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 10.00 seconds
Unit - Unhide Captain 0097 <gen>
Game - Set the time of day to 12.01
Environment - Set sky to Generic Sky
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Set the time of day to 12.01
Environment - Set sky to Blizzard Sky
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 250.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Love
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Of a simple man and a simple woman
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: A holy bond was made, a child borned
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Wretched creatures, bloody orcs
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Purged their homes, slaughtered their child
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Blinded eyes, the army they joined
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Revenge they seeked
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Agony they found
Wait 2.00 seconds
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text: Cinematic by bounty hunter2
Wait 2.00 seconds
Game - Display to (All players) for 99999.00 seconds the text: Music by Maia Hirasawa, The Worrying Kind
Wait 2 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Game - Display to (All players) for 99999.00 seconds the text:
Wait 0.10 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.