Name | Type | is_array | initial_value |
A_Aggro_Player | force | No | |
A_Aggroing_Player | force | No | |
A_Effect_Range | real | No | |
A_Hostile_Player | player | No | |
A_Neutral_Player | player | No | |
A_Player_Unit | unit | No | |
A_Range_Aggro | unit | No | |
A_Temp_Attacked | unit | No | |
A_Temp_Attacking | unit | No | |
A_Temp_Ordered_Unit | unit | No | |
A_Temp_Target_Unit | unit | No | |
A_TempGroup | group | No | |
Changing_Ability | abilcode | No | |
Dont_Need | location | No | |
Main_Unit | unit | No | |
N_Hostile_Player | force | No | |
N_Triggering_Player | force | No | |
Position_TargetUnit | location | No | |
Position_Unit | location | No |