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Triggers
AMC.w3x
Variables
Human
Human Create 1
Human Muve 1
Human Muve 2
Human Muve 3
Human Muve 4
Human Defeat
Orc
Orc Create
Orc Muve 1
Orc Muve 2
Orc Muve 3
Orc Muve 4
Orc Defeat
Undead
Undead Create
Undead Muve 1
Undead Muve 2
Undead Muve 3
Undead Muve 4
Undead Defeat
Night Elf
Night Elf Create
Night Elf Muve 1
Night Elf Muve 2
Night Elf Muve 3
Night Elf Muve 4
Night Elf Defeat
Rivive
Hero Rivive 1
Hero Rivive 2
Hero Rivive 3
Hero Rivive 4
Hero Rivive 5
Hero Rivive 6
Hero Rivive 7
Hero Rivive 8
Life and Mana 1
Life and Mana 2
Life and Mana 3
Life and Mana 4
Countdown
Gold
Gold
Gold 1
Gold 2
Gold 3
Compyter 1
Compyter 1 Atack 1
Compyter 1 Atack 2
Compyter 1 Atack 3
Compyter 1 Atack 4
Compyter 1 Atack 5
Compyter 1 Atack 6
Compyter 1 Atack 7
Compyter 1 Item 1
Compyter 1 Item 2
Compyter 1 Item 3
Compyter 1 Controls
Compyter 1 Abilityes
Compyter 2
Compyter 2 Atack 1
Compyter 2 Atack 2
Compyter 2 Atack 3
Compyter 2 Atack 4
Compyter 2 Atack 5
Compyter 2 Atack 6
Compyter 2 Atack 7
Compyter 2 Item 1
Compyter 2 Item 2
Compyter 2 Item 3
Compyter 2 Controls
Compyter 2 Abilityes
Compyter 3
Compyter 3 Atack 1
Compyter 3 Atack 2
Compyter 3 Atack 3
Compyter 3 Atack 4
Compyter 3 Atack 5
Compyter 3 Atack 6
Compyter 3 Atack 7
Compyter 3 Item 1
Compyter 3 Item 2
Compyter 3 Item 3
Compyter 3 Controls
Compyter 3 Abilityes
Compyter 4
Compyter 4 Atack 1
Compyter 4 Atack 2
Compyter 4 Atack 3
Compyter 4 Atack 4
Compyter 4 Atack 5
Compyter 4 Atack 6
Compyter 4 Atack 7
Compyter 4 Item 1
Compyter 4 Item 2
Compyter 4 Item 3
Compyter 4 Controls
Compyter 4 Abilityes
Compyter 5
Compyter 5 Atack 1
Compyter 5 Atack 2
Compyter 5 Atack 3
Compyter 5 Atack 4
Compyter 5 Atack 5
Compyter 5 Atack 6
Compyter 5 Atack 7
Compyter 5 Item 1
Compyter 5 Item 2
Compyter 5 Item 3
Compyter 5 Controls
Compyter 5 Abilityes
Compyter 6
Compyter 6 Atack 1
Compyter 6 Atack 2
Compyter 6 Atack 3
Compyter 6 Atack 4
Compyter 6 Atack 5
Compyter 6 Atack 6
Compyter 6 Atack 7
Compyter 6 Item 1
Compyter 6 Item 2
Compyter 6 Item 3
Compyter 6 Controls
Compyter 6 Abilityes
Compyter 7
Compyter 7 Atack 1
Compyter 7 Atack 2
Compyter 7 Atack 3
Compyter 7 Atack 4
Compyter 7 Atack 5
Compyter 7 Atack 6
Compyter 7 Atack 7
Compyter 7 Item 1
Compyter 7 Item 2
Compyter 7 Item 3
Compyter 7 Controls
Compyter 7 Abilityes
Compyter 8
Compyter 8 Atack 1
Compyter 8 Atack 2
Compyter 8 Atack 3
Compyter 8 Atack 4
Compyter 8 Atack 5
Compyter 8 Atack 6
Compyter 8 Atack 7
Compyter 8 Item 1
Compyter 8 Item 2
Compyter 8 Item 3
Compyter 8 Controls
Compyter 8 Abilityes
Upgrades
Human Upgrade 1
Human Upgrade 2
Orc Upgrade 1
Orc Upgrade 2
Undead Upgrade 1
Undead Upgrade 2
Night Elf Upgrade 1
Night Elf Upgrade 2
Upgrate 1 Text
Upgrate 2 Text
Unvonruble
All
Human 1
Human 2
Human 3
Human 4
Night Elf 1
Night Elf 2
Night Elf 3
Night Elf 4
Undead 1
Undead 2
Undead 3
Undead 4
Orc 1
Orc 2
Orc 3
Orc 4
Victory/Defeat
Human Victory
Orc Victory
Undead Victory
Night Elf Victory
Name
Type
is_array
initial_value
Human Create 1
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 1 (Red) at (Center of Human_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Footman for Player 1 (Red) at (Center of Human_Create_Point_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 1 (Red) at (Center of Human_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 1 (Red) at (Center of Human_Create_Point_2 <gen>) facing Default building facing degrees
Human Muve 1
Events
Unit - A unit enters Human_Create_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Human Muve 2
Events
Unit - A unit enters Night_Elf_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Undead_Base <gen>)
Human Muve 3
Events
Unit - A unit enters Human_Create_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Human Muve 4
Events
Unit - A unit enters Orc_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Undead_Base <gen>)
Human Defeat
Events
Unit - Town Hall 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Hero_Rivive_1 <gen>
Trigger - Turn off Hero_Rivive_2 <gen>
Trigger - Turn off Human_Create_1 <gen>
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Display to (All players) the text: Humans were Defeated.
Unit - Kill Farm 0170 <gen>
Unit - Kill Farm 0169 <gen>
Unit - Kill Farm 0008 <gen>
Unit - Kill Farm 0005 <gen>
Unit - Kill Farm 0004 <gen>
Unit - Kill Blacksmith 0003 <gen>
Unit - Kill Farm 0007 <gen>
Unit - Kill Farm 0006 <gen>
Unit - Kill Farm 0171 <gen>
Unit - Kill Barracks 0010 <gen>
Unit - Kill Guard Tower 0009 <gen>
Unit - Kill Guard Tower 0183 <gen>
Unit - Kill Barracks 0011 <gen>
Unit - Kill Guard Tower 0012 <gen>
Unit - Kill Guard Tower 0184 <gen>
Unit - Kill Guard Tower 0002 <gen>
Unit - Kill Guard Tower 0001 <gen>
Orc Create
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Grunt for Player 4 (Purple) at (Center of Orc_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 4 (Purple) at (Center of Orc_Create_Point_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 4 (Purple) at (Center of Orc_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 4 (Purple) at (Center of Orc_Create_Point_2 <gen>) facing Default building facing degrees
Orc Muve 1
Events
Unit - A unit enters Orc_Create_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Undead_Base <gen>)
Orc Muve 2
Events
Unit - A unit enters Undead_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Orc Muve 3
Events
Unit - A unit enters Orc_Create_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Base <gen>)
Orc Muve 4
Events
Unit - A unit enters Human_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Orc Defeat
Events
Unit - Great Hall 0013 <gen> Dies
Conditions
Actions
Trigger - Turn off Hero_Rivive_3 <gen>
Trigger - Turn off Hero_Rivive_4 <gen>
Trigger - Turn off Orc_Create <gen>
Game - Display to (All players) the text: Orcs were Defeated.
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Unit - Kill Watch Tower 0014 <gen>
Unit - Kill Watch Tower 0015 <gen>
Unit - Kill Burrow 0174 <gen>
Unit - Kill Burrow 0020 <gen>
Unit - Kill Burrow 0021 <gen>
Unit - Kill Burrow 0022 <gen>
Unit - Kill Burrow 0172 <gen>
Unit - Kill Burrow 0018 <gen>
Unit - Kill Burrow 0019 <gen>
Unit - Kill Burrow 0173 <gen>
Unit - Kill War Mill 0017 <gen>
Unit - Kill Barracks 0023 <gen>
Unit - Kill Watch Tower 0031 <gen>
Unit - Kill Watch Tower 0185 <gen>
Unit - Kill Barracks 0045 <gen>
Unit - Kill Watch Tower 0038 <gen>
Unit - Kill Watch Tower 0188 <gen>
Undead Create
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Undead_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Undead_Create_Point_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Undead_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Undead_Create_Point_2 <gen>) facing Default building facing degrees
Undead Muve 1
Events
Unit - A unit enters Undead_Create_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Undead Muve 2
Events
Unit - A unit enters Night_Elf_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Base <gen>)
Undead Muve 3
Events
Unit - A unit enters Undead_Create_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Undead Muve 4
Events
Unit - A unit enters Orc_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Base <gen>)
Undead Defeat
Events
Unit - Necropolis 0082 <gen> Dies
Conditions
Actions
Trigger - Turn off Hero_Rivive_5 <gen>
Trigger - Turn off Hero_Rivive_6 <gen>
Trigger - Turn off Undead_Create <gen>
Game - Display to (All players) the text: Undeads were Defeated.
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Unit - Kill Ziggurat 0088 <gen>
Unit - Kill Graveyard 0085 <gen>
Unit - Kill Ziggurat 0089 <gen>
Unit - Kill Ziggurat 0090 <gen>
Unit - Kill Ziggurat 0087 <gen>
Unit - Kill Ziggurat 0086 <gen>
Unit - Kill Ziggurat 0175 <gen>
Unit - Kill Ziggurat 0176 <gen>
Unit - Kill Ziggurat 0177 <gen>
Unit - Kill Crypt 0107 <gen>
Unit - Kill Spirit Tower 0104 <gen>
Unit - Kill Spirit Tower 0186 <gen>
Unit - Kill Crypt 0102 <gen>
Unit - Kill Spirit Tower 0103 <gen>
Unit - Kill Spirit Tower 0187 <gen>
Unit - Kill Spirit Tower 0084 <gen>
Unit - Kill Spirit Tower 0083 <gen>
Night Elf Create
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Treant for Player 10 (Light Blue) at (Center of Night_Elf_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Treant for Player 10 (Light Blue) at (Center of Night_Elf_Create_Point_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid for Player 10 (Light Blue) at (Center of Night_Elf_Create_Point_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid for Player 10 (Light Blue) at (Center of Night_Elf_Create_Point_2 <gen>) facing Default building facing degrees
Night Elf Muve 1
Events
Unit - A unit enters Night_Elf_Create_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Base <gen>)
Night Elf Muve 2
Events
Unit - A unit enters Human_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Night Elf Muve 3
Events
Unit - A unit enters Night_Elf_Create_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Undead_Base <gen>)
Night Elf Muve 4
Events
Unit - A unit enters Undead_Base <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Night Elf Defeat
Events
Unit - Tree of Life 0108 <gen> Dies
Conditions
Actions
Trigger - Turn off Hero_Rivive_7 <gen>
Trigger - Turn off Hero_Rivive_8 <gen>
Trigger - Turn off Night_Elf_Create <gen>
Game - Display to (All players) the text: Night Elfs were Defeated.
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Unit - Kill Ancient Protector 0111 <gen>
Unit - Kill Ancient Protector 0112 <gen>
Unit - Kill Moon Well 0138 <gen>
Unit - Kill Moon Well 0116 <gen>
Unit - Kill Moon Well 0139 <gen>
Unit - Kill Hunter's Hall 0115 <gen>
Unit - Kill Moon Well 0178 <gen>
Unit - Kill Moon Well 0137 <gen>
Unit - Kill Moon Well 0180 <gen>
Unit - Kill Ancient of War 0144 <gen>
Unit - Kill Ancient Protector 0143 <gen>
Unit - Kill Ancient Protector 0181 <gen>
Unit - Kill Moon Well 0140 <gen>
Unit - Kill Moon Well 0179 <gen>
Unit - Kill Ancient of War 0141 <gen>
Unit - Kill Ancient Protector 0142 <gen>
Unit - Kill Ancient Protector 0182 <gen>
Hero Rivive 1
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Shop <gen>) , Show revival graphics
Hero Rivive 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Shop <gen>) , Show revival graphics
Hero Rivive 3
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Shop <gen>) , Show revival graphics
Hero Rivive 4
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Shop <gen>) , Show revival graphics
Hero Rivive 5
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Undead_Shop <gen>) , Show revival graphics
Hero Rivive 6
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Undead_Shop <gen>) , Show revival graphics
Hero Rivive 7
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Night_Elf_Shop <gen>) , Show revival graphics
Hero Rivive 8
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Night_Elf_Shop <gen>) , Show revival graphics
Life and Mana 1
Events
Unit - A unit enters Night_Elf_Shop <gen>
Conditions
Actions
Unit - Set mana of (Entering unit) to 100.00 %
Unit - Set life of (Entering unit) to 100 %
Life and Mana 2
Events
Unit - A unit enters Human_Shop <gen>
Conditions
Actions
Unit - Set mana of (Entering unit) to 100.00 %
Unit - Set life of (Entering unit) to 100 %
Life and Mana 3
Events
Unit - A unit enters Orc_Shop <gen>
Conditions
Actions
Unit - Set mana of (Entering unit) to 100.00 %
Unit - Set life of (Entering unit) to 100 %
Life and Mana 4
Events
Unit - A unit enters Undead_Shop <gen>
Conditions
Actions
Unit - Set mana of (Entering unit) to 100.00 %
Unit - Set life of (Entering unit) to 100 %
Countdown
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Creeps will start in.
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 35.00 seconds
Wait 35.00 seconds
Countdown Timer - Destroy (Last created timer window)
Gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Gold 1
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Gold 2
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect at (Position of (Killing unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Gold 3
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 11 (Dark Green) . Current gold
Player - Add 250 to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Bonus Gold Points (250).
Compyter 1 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Hero - Learn skill for Blood Mage 0156 <gen> : Human Blood Mage - Flame Strike
Unit - Order Blood Mage 0156 <gen> to Attack-Move To . (Center of Compyter_Point_2 <gen>)
Compyter 1 Atack 2
Events
Unit - A unit enters Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Compyter 1 Atack 3
Events
Unit - A unit leaves Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Compyter_Point_6 <gen>)
Compyter 1 Atack 4
Events
Unit - A unit enters Compyter_Point_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_1 <gen>)
Compyter 1 Atack 5
Events
Unit - A unit enters Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Compyter 1 Atack 6
Events
Unit - A unit leaves Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Human_Shop <gen>)
Compyter 1 Atack 7
Events
Unit - A unit enters Human_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_2 <gen>)
Compyter 1 Item 1
Events
Unit - A unit leaves Human_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Player - Add -100 to Player 2 (Blue) . Current gold
Hero - Create Scroll of Regeneration and give it to (Leaving unit)
Compyter 1 Item 2
Events
Unit - A unit leaves Human_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Player - Add -350 to Player 2 (Blue) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 1 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -350 to Player 2 (Blue) . Current gold
Hero - Create Orb of Fire and give it to Blood Mage 0156 <gen>
Compyter 1 Controls
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Trigger - Turn off Compyter_1_Atack_1 <gen>
Trigger - Turn off Compyter_1_Atack_2 <gen>
Trigger - Turn off Compyter_1_Atack_3 <gen>
Trigger - Turn off Compyter_1_Atack_4 <gen>
Trigger - Turn off Compyter_1_Atack_5 <gen>
Trigger - Turn off Compyter_1_Atack_6 <gen>
Trigger - Turn off Compyter_1_Atack_7 <gen>
Trigger - Turn off Compyter_1_Item_1 <gen>
Trigger - Turn off Compyter_1_Item_2 <gen>
Trigger - Turn off Compyter_1_Abilityes <gen>
Compyter 1 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Blood Mage 0156 <gen>) Equal to 2) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Banish) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 3) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Siphon Mana) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 4) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Flame Strike) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 5) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Banish) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 6) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Phoenix) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 7) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Siphon Mana) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 8) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Flame Strike) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 9) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Banish) else do (Do nothing)
If ((Hero level of Blood Mage 0156 <gen>) Equal to 10) then do (Learn skill for Blood Mage 0156 <gen>: Human Blood Mage - Siphon Mana) else do (Do nothing)
Compyter 2 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Order Paladin 0162 <gen> to Attack-Move To . (Center of Compyter_Point_1 <gen>)
Hero - Learn skill for Paladin 0162 <gen> : Human Paladin - Holy Light
Compyter 2 Atack 2
Events
Unit - A unit enters Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Compyter 2 Atack 3
Events
Unit - A unit leaves Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Compyter_Point_6 <gen>)
Compyter 2 Atack 4
Events
Unit - A unit enters Compyter_Point_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_2 <gen>)
Compyter 2 Atack 5
Events
Unit - A unit enters Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Compyter 2 Atack 6
Events
Unit - A unit leaves Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Human_Shop <gen>)
Compyter 2 Atack 7
Events
Unit - A unit enters Human_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_1 <gen>)
Compyter 2 Item 1
Events
Unit - A unit leaves Human_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Player - Add -100 to Player 3 (Teal) . Current gold
Hero - Create Scroll of Regeneration and give it to (Leaving unit)
Compyter 2 Item 2
Events
Unit - A unit leaves Human_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Player - Add -350 to Player 3 (Teal) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 2 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -400 to Player 3 (Teal) . Current gold
Hero - Create Orb of Fire and give it to Paladin 0162 <gen>
Compyter 2 Controls
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Trigger - Turn off Compyter_2_Atack_1 <gen>
Trigger - Turn off Compyter_2_Atack_2 <gen>
Trigger - Turn off Compyter_2_Atack_3 <gen>
Trigger - Turn off Compyter_2_Atack_4 <gen>
Trigger - Turn off Compyter_2_Atack_5 <gen>
Trigger - Turn off Compyter_2_Atack_6 <gen>
Trigger - Turn off Compyter_2_Atack_7 <gen>
Trigger - Turn off Compyter_2_Item_1 <gen>
Trigger - Turn off Compyter_2_Item_2 <gen>
Trigger - Turn off Compyter_2_Abilityes <gen>
Compyter 2 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Paladin 0162 <gen>) Equal to 2) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Divine Shield) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 3) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Devotion Aura) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 4) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Holy Light) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 5) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Divine Shield) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 6) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Resurrection) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 7) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Devotion Aura) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 8) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Holy Light) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 9) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Divine Shield) else do (Do nothing)
If ((Hero level of Paladin 0162 <gen>) Equal to 10) then do (Learn skill for Paladin 0162 <gen>: Human Paladin - Devotion Aura) else do (Do nothing)
Compyter 3 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Order Far Seer 0163 <gen> to Attack-Move To . (Center of Compyter_Point_2 <gen>)
Hero - Learn skill for Far Seer 0163 <gen> : Orc Far Seer - Chain Lightning
Compyter 3 Atack 2
Events
Unit - A unit enters Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Base <gen>)
Compyter 3 Atack 3
Events
Unit - A unit leaves Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Compyter_Point_7 <gen>)
Compyter 3 Atack 4
Events
Unit - A unit enters Compyter_Point_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_3 <gen>)
Compyter 3 Atack 5
Events
Unit - A unit enters Compyter_Point_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Undead_Base <gen>)
Compyter 3 Atack 6
Events
Unit - A unit leaves Compyter_Point_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Orc_Shop <gen>)
Compyter 3 Atack 7
Events
Unit - A unit enters Orc_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_2 <gen>)
Compyter 3 Item 1
Events
Unit - A unit leaves Orc_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Player - Add -100 to Player 5 (Yellow) . Current gold
Hero - Create Healing Salve and give it to (Leaving unit)
Compyter 3 Item 2
Events
Unit - A unit leaves Orc_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Player - Add -350 to Player 5 (Yellow) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 3 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -400 to Player 5 (Yellow) . Current gold
Hero - Create Orb of Lightning and give it to Far Seer 0163 <gen>
Compyter 3 Controls
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Far Seer
Actions
Trigger - Turn off Compyter_3_Atack_1 <gen>
Trigger - Turn off Compyter_3_Atack_2 <gen>
Trigger - Turn off Compyter_3_Atack_3 <gen>
Trigger - Turn off Compyter_3_Atack_4 <gen>
Trigger - Turn off Compyter_3_Atack_5 <gen>
Trigger - Turn off Compyter_3_Atack_6 <gen>
Trigger - Turn off Compyter_3_Atack_7 <gen>
Trigger - Turn off Compyter_3_Item_1 <gen>
Trigger - Turn off Compyter_3_Item_2 <gen>
Trigger - Turn off Compyter_3_Abilityes <gen>
Compyter 3 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Far Seer 0163 <gen>) Equal to 2) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Far Sight) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 3) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Feral Spirit) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 4) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Chain Lightning) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 5) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Far Sight) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 6) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Earthquake) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 7) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Feral Spirit) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 8) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Chain Lightning) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 9) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Far Sight) else do (Do nothing)
If ((Hero level of Far Seer 0163 <gen>) Equal to 10) then do (Learn skill for Far Seer 0163 <gen>: Orc Far Seer - Feral Spirit) else do (Do nothing)
Compyter 4 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Order Shadow Hunter 0164 <gen> to Attack-Move To . (Center of Compyter_Point_3 <gen>)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Transporting unit) to Attack-Move To . (Center of Undead_Base <gen>)
Compyter 4 Atack 3
Events
Unit - A unit leaves Compyter_Point_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 100.00 seconds
Unit - Order (Transporting unit) to Move To . (Center of Compyter_Point_7 <gen>)
Compyter 4 Atack 4
Events
Unit - A unit enters Compyter_Point_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Transporting unit) to Attack-Move To . (Center of Compyter_Point_2 <gen>)
Compyter 4 Atack 5
Events
Unit - A unit enters Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Transporting unit) to Attack-Move To . (Center of Human_Base <gen>)
Compyter 4 Atack 6
Events
Unit - A unit leaves Compyter_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 100.00 seconds
Unit - Order (Transporting unit) to Move To . (Center of Orc_Shop <gen>)
Compyter 4 Atack 7
Events
Unit - A unit enters Orc_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_3 <gen>)
Compyter 4 Item 1
Events
Unit - A unit leaves Orc_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Player - Add -100 to Player 6 (Orange) . Current gold
Hero - Create Healing Salve and give it to (Leaving unit)
Compyter 4 Item 2
Events
Unit - A unit leaves Orc_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Player - Add -350 to Player 6 (Orange) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 4 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -400 to Player 6 (Orange) . Current gold
Hero - Create Orb of Lightning and give it to Shadow Hunter 0164 <gen>
Compyter 4 Controls
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Shadow Hunter
Actions
Trigger - Turn off Compyter_4_Atack_1 <gen>
Trigger - Turn off Compyter_4_Atack_2 <gen>
Trigger - Turn off Compyter_4_Atack_3 <gen>
Trigger - Turn off Compyter_4_Atack_4 <gen>
Trigger - Turn off Compyter_4_Atack_5 <gen>
Trigger - Turn off Compyter_4_Atack_6 <gen>
Trigger - Turn off Compyter_4_Atack_7 <gen>
Trigger - Turn off Compyter_4_Item_1 <gen>
Trigger - Turn off Compyter_4_Item_2 <gen>
Trigger - Turn off Compyter_4_Abilityes <gen>
Compyter 4 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 2) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Hex) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 3) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Serpent Ward) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 4) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Healing Wave) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 5) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Hex) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 6) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Big Bad Voodoo) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 7) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Serpent Ward) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 8) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Healing Wave) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 9) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Hex) else do (Do nothing)
If ((Hero level of Shadow Hunter 0164 <gen>) Equal to 10) then do (Learn skill for Shadow Hunter 0164 <gen>: Orc Shadow Hunter - Serpent Ward) else do (Do nothing)
Compyter 5 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Order Dreadlord 0165 <gen> to Attack-Move To . (Center of Compyter_Point_3 <gen>)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Compyter 5 Atack 3
Events
Unit - A unit leaves Compyter_Point_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Compyter_Point_8 <gen>)
Compyter 5 Atack 4
Events
Unit - A unit enters Compyter_Point_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_4 <gen>)
Compyter 5 Atack 5
Events
Unit - A unit enters Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Compyter 5 Atack 6
Events
Unit - A unit leaves Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Undead_Shop <gen>)
Compyter 5 Atack 7
Events
Unit - A unit enters Undead_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_3 <gen>)
Compyter 5 Item 1
Events
Unit - A unit leaves Undead_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Player - Add -150 to Player 8 (Pink) . Current gold
Hero - Create Rod of Necromancy and give it to (Leaving unit)
Compyter 5 Item 2
Events
Unit - A unit leaves Undead_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Player - Add -350 to Player 8 (Pink) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 5 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -400 to Player 8 (Pink) . Current gold
Hero - Create Orb of Corruption and give it to Dreadlord 0165 <gen>
Compyter 5 Controls
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Dreadlord
Actions
Trigger - Turn off Compyter_5_Atack_1 <gen>
Trigger - Turn off Compyter_5_Atack_2 <gen>
Trigger - Turn off Compyter_5_Atack_3 <gen>
Trigger - Turn off Compyter_5_Atack_4 <gen>
Trigger - Turn off Compyter_5_Atack_5 <gen>
Trigger - Turn off Compyter_5_Atack_6 <gen>
Trigger - Turn off Compyter_5_Atack_7 <gen>
Trigger - Turn off Compyter_5_Item_1 <gen>
Trigger - Turn off Compyter_5_Item_2 <gen>
Trigger - Turn off Compyter_5_Abilityes <gen>
Compyter 5 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Dreadlord 0165 <gen>) Equal to 2) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Sleep) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 3) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Vampiric Aura) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 4) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Carrion Swarm) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 5) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Sleep) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 6) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Inferno) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 7) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Vampiric Aura) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 8) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Carrion Swarm) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 9) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Sleep) else do (Do nothing)
If ((Hero level of Dreadlord 0165 <gen>) Equal to 10) then do (Learn skill for Dreadlord 0165 <gen>: Undead Dreadlord - Vampiric Aura) else do (Do nothing)
Compyter 6 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Order Death Knight 0166 <gen> to Attack-Move To . (Center of Compyter_Point_4 <gen>)
Hero - Learn skill for Death Knight 0166 <gen> : Undead Death Knight - Death Coil
Compyter 6 Atack 2
Events
Unit - A unit enters Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Night_Elf_Base <gen>)
Compyter 6 Atack 3
Events
Unit - A unit leaves Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Compyter_Point_8 <gen>)
Compyter 6 Atack 4
Events
Unit - A unit enters Compyter_Point_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_3 <gen>)
Compyter 6 Atack 5
Events
Unit - A unit enters Compyter_Point_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Orc_Base <gen>)
Compyter 6 Atack 6
Events
Unit - A unit leaves Compyter_Point_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Undead_Shop <gen>)
Compyter 6 Atack 7
Events
Unit - A unit enters Undead_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_4 <gen>)
Compyter 6 Item 1
Events
Unit - A unit leaves Undead_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Player - Add -150 to Player 9 (Gray) . Current gold
Hero - Create Rod of Necromancy and give it to (Leaving unit)
Compyter 6 Item 2
Events
Unit - A unit leaves Undead_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Player - Add -350 to Player 9 (Gray) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 6 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -400 to Player 9 (Gray) . Current gold
Hero - Create Orb of Corruption and give it to Death Knight 0166 <gen>
Compyter 6 Controls
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Trigger - Turn off Compyter_6_Atack_1 <gen>
Trigger - Turn off Compyter_6_Atack_2 <gen>
Trigger - Turn off Compyter_6_Atack_3 <gen>
Trigger - Turn off Compyter_6_Atack_4 <gen>
Trigger - Turn off Compyter_6_Atack_5 <gen>
Trigger - Turn off Compyter_6_Atack_6 <gen>
Trigger - Turn off Compyter_6_Atack_7 <gen>
Trigger - Turn off Compyter_6_Item_1 <gen>
Trigger - Turn off Compyter_6_Item_2 <gen>
Trigger - Turn off Compyter_6_Abilityes <gen>
Compyter 6 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Death Knight 0166 <gen>) Equal to 2) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Death Pact) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 3) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Unholy Aura) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 4) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Death Coil) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 5) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Death Pact) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 6) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Animate Dead) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 7) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Unholy Aura) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 8) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Death Coil) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 9) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Death Pact) else do (Do nothing)
If ((Hero level of Death Knight 0166 <gen>) Equal to 10) then do (Learn skill for Death Knight 0166 <gen>: Undead Death Knight - Unholy Aura) else do (Do nothing)
Compyter 7 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Hero - Learn skill for Warden 0167 <gen> : Night Elf Warden - Fan Of Knives
Unit - Order Warden 0167 <gen> to Attack-Move To . (Center of Compyter_Point_4 <gen>)
Compyter 7 Atack 2
Events
Unit - A unit enters Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Undead_Base <gen>)
Compyter 7 Atack 3
Events
Unit - A unit leaves Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Compyter_Point_5 <gen>)
Compyter 7 Atack 4
Events
Unit - A unit enters Compyter_Point_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_1 <gen>)
Compyter 7 Atack 5
Events
Unit - A unit enters Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Base <gen>)
Compyter 7 Atack 6
Events
Unit - A unit leaves Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Night_Elf_Shop <gen>)
Compyter 7 Atack 7
Events
Unit - A unit enters Night_Elf_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_4 <gen>)
Compyter 7 Item 1
Events
Unit - A unit leaves Night_Elf_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add -70 to Player 11 (Dark Green) . Current gold
Hero - Create Lesser Clarity Potion and give it to (Leaving unit)
Compyter 7 Item 2
Events
Unit - A unit leaves Night_Elf_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add -350 to Player 11 (Dark Green) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 7 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -400 to Player 11 (Dark Green) . Current gold
Hero - Create Orb of Venom and give it to (Leaving unit)
Compyter 7 Controls
Events
Player - Player 11 (Dark Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Trigger - Turn off Compyter_7_Atack_1 <gen>
Trigger - Turn off Compyter_7_Atack_2 <gen>
Trigger - Turn off Compyter_7_Atack_3 <gen>
Trigger - Turn off Compyter_7_Atack_4 <gen>
Trigger - Turn off Compyter_7_Atack_5 <gen>
Trigger - Turn off Compyter_7_Atack_6 <gen>
Trigger - Turn off Compyter_7_Atack_7 <gen>
Trigger - Turn off Compyter_7_Item_1 <gen>
Trigger - Turn off Compyter_7_Item_2 <gen>
Trigger - Turn off Compyter_7_Abilityes <gen>
Compyter 7 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Warden 0167 <gen>) Equal to 2) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Blink) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 3) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Shadow Strike) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 4) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Fan Of Knives) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 5) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Blink) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 6) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Vengeance) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 7) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Shadow Strike) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 8) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Fan Of Knives) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 9) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Blink) else do (Do nothing)
If ((Hero level of Warden 0167 <gen>) Equal to 10) then do (Learn skill for Warden 0167 <gen>: Night Elf Warden - Shadow Strike) else do (Do nothing)
Compyter 8 Atack 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Order Priestess of the Moon 0168 <gen> to Attack-Move To . (Center of Compyter_Point_1 <gen>)
Hero - Learn skill for Priestess of the Moon 0168 <gen> : Night Elf Priestess Of The Moon - Scout
Compyter 8 Atack 2
Events
Unit - A unit enters Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Base <gen>)
Compyter 8 Atack 3
Events
Unit - A unit leaves Compyter_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Compyter_Point_5 <gen>)
Compyter 8 Atack 4
Events
Unit - A unit enters Compyter_Point_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_4 <gen>)
Compyter 8 Atack 5
Events
Unit - A unit enters Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Undead_Base <gen>)
Compyter 8 Atack 6
Events
Unit - A unit leaves Compyter_Point_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 100.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Night_Elf_Shop <gen>)
Compyter 8 Atack 7
Events
Unit - A unit enters Night_Elf_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Compyter_Point_1 <gen>)
Compyter 8 Item 1
Events
Unit - A unit leaves Night_Elf_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Player - Add -70 to Player 12 (Brown) . Current gold
Hero - Create Lesser Clarity Potion and give it to (Leaving unit)
Compyter 8 Item 2
Events
Unit - A unit leaves Night_Elf_Shop <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Player - Add -350 to Player 12 (Brown) . Current gold
Hero - Create Potion of Healing and give it to (Leaving unit)
Hero - Create Potion of Mana and give it to (Leaving unit)
Compyter 8 Item 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add -400 to Player 12 (Brown) . Current gold
Hero - Create Orb of Venom and give it to (Leaving unit)
Compyter 8 Controls
Events
Player - Player 12 (Brown) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Priestess of the Moon
Actions
Trigger - Turn off Compyter_8_Atack_1 <gen>
Trigger - Turn off Compyter_8_Atack_2 <gen>
Trigger - Turn off Compyter_8_Atack_3 <gen>
Trigger - Turn off Compyter_8_Atack_4 <gen>
Trigger - Turn off Compyter_8_Atack_5 <gen>
Trigger - Turn off Compyter_8_Atack_6 <gen>
Trigger - Turn off Compyter_8_Atack_7 <gen>
Trigger - Turn off Compyter_8_Item_1 <gen>
Trigger - Turn off Compyter_8_Item_2 <gen>
Trigger - Turn off Compyter_8_Abilityes <gen>
Compyter 8 Abilityes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 2) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Searing Arrows) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 3) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Trueshot Aura) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 4) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Scout) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 5) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Searing Arrows) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 6) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Starfall) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 7) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Trueshot Aura) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 8) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Scout) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 9) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Searing Arrows) else do (Do nothing)
If ((Hero level of Priestess of the Moon 0168 <gen>) Equal to 10) then do (Learn skill for Priestess of the Moon 0168 <gen>: Night Elf Priestess Of The Moon - Trueshot Aura) else do (Do nothing)
Human Upgrade 1
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Order Town Hall 0000 <gen> to train/upgrade to a Keep
Human Upgrade 2
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Unit - Order Town Hall 0000 <gen> to train/upgrade to a Castle
Orc Upgrade 1
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Order Great Hall 0013 <gen> to train/upgrade to a Stronghold
Orc Upgrade 2
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Unit - Order Great Hall 0013 <gen> to train/upgrade to a Fortress
Undead Upgrade 1
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Order Necropolis 0082 <gen> to train/upgrade to a Halls of the Dead
Undead Upgrade 2
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Unit - Order Necropolis 0082 <gen> to train/upgrade to a Black Citadel
Night Elf Upgrade 1
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Order Tree of Life 0108 <gen> to train/upgrade to a Tree of Ages
Night Elf Upgrade 2
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Unit - Order Tree of Life 0108 <gen> to train/upgrade to a Tree of Eternity
Upgrate 1 Text
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Town Hall/Tree of Life/Necropolis/Great Hall now Upgreating. New items are unlocked at shops.
Trigger - Turn on Compyter_1_Item_2 <gen>
Trigger - Turn off Compyter_1_Item_1 <gen>
Trigger - Turn on Compyter_2_Item_2 <gen>
Trigger - Turn off Compyter_2_Item_1 <gen>
Trigger - Turn on Compyter_3_Item_2 <gen>
Trigger - Turn off Compyter_3_Item_1 <gen>
Trigger - Turn on Compyter_4_Item_2 <gen>
Trigger - Turn off Compyter_4_Item_1 <gen>
Trigger - Turn on Compyter_5_Item_2 <gen>
Trigger - Turn off Compyter_5_Item_1 <gen>
Trigger - Turn on Compyter_6_Item_2 <gen>
Trigger - Turn off Compyter_6_Item_1 <gen>
Trigger - Turn on Compyter_7_Item_2 <gen>
Trigger - Turn off Compyter_7_Item_1 <gen>
Trigger - Turn on Compyter_8_Item_2 <gen>
Trigger - Turn off Compyter_8_Item_1 <gen>
Upgrate 2 Text
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Keep/Tree of Ages/Halls of the Dead/Stronghold now Upgreating. New items are unlocked at shops.
Trigger - Turn on Compyter_1_Item_3 <gen>
Trigger - Turn on Compyter_2_Item_3 <gen>
Trigger - Turn on Compyter_3_Item_3 <gen>
Trigger - Turn on Compyter_4_Item_3 <gen>
Trigger - Turn on Compyter_5_Item_3 <gen>
Trigger - Turn on Compyter_6_Item_3 <gen>
Trigger - Turn on Compyter_7_Item_3 <gen>
Trigger - Turn on Compyter_8_Item_3 <gen>
All
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Make Guard Tower 0184 <gen> Vulnerable
Unit - Make Guard Tower 0183 <gen> Vulnerable
Unit - Make Ancient Protector 0181 <gen> Vulnerable
Unit - Make Ancient Protector 0182 <gen> Vulnerable
Unit - Make Spirit Tower 0187 <gen> Vulnerable
Unit - Make Spirit Tower 0186 <gen> Vulnerable
Unit - Make Watch Tower 0188 <gen> Vulnerable
Unit - Make Watch Tower 0185 <gen> Vulnerable
Human 1
Events
Unit - Guard Tower 0184 <gen> Dies
Conditions
Actions
Unit - Make Guard Tower 0012 <gen> Vulnerable
Human 2
Events
Unit - Guard Tower 0012 <gen> Dies
Conditions
Actions
Unit - Make Barracks 0011 <gen> Vulnerable
Unit - Make Farm 0006 <gen> Vulnerable
Unit - Make Farm 0007 <gen> Vulnerable
Unit - Make Blacksmith 0003 <gen> Vulnerable
Unit - Make Farm 0008 <gen> Vulnerable
Unit - Make Farm 0170 <gen> Vulnerable
Unit - Make Farm 0004 <gen> Vulnerable
Unit - Make Farm 0169 <gen> Vulnerable
Unit - Make Farm 0005 <gen> Vulnerable
Unit - Make Farm 0171 <gen> Vulnerable
Unit - Make Guard Tower 0002 <gen> Vulnerable
Unit - Make Guard Tower 0001 <gen> Vulnerable
Unit - Make Town Hall 0000 <gen> Vulnerable
Human 3
Events
Unit - Guard Tower 0183 <gen> Dies
Conditions
Actions
Unit - Make Guard Tower 0009 <gen> Vulnerable
Human 4
Events
Unit - Guard Tower 0183 <gen> Dies
Conditions
Actions
Unit - Make Barracks 0010 <gen> Vulnerable
Unit - Make Farm 0006 <gen> Vulnerable
Unit - Make Farm 0007 <gen> Vulnerable
Unit - Make Blacksmith 0003 <gen> Vulnerable
Unit - Make Farm 0008 <gen> Vulnerable
Unit - Make Farm 0170 <gen> Vulnerable
Unit - Make Farm 0004 <gen> Vulnerable
Unit - Make Farm 0169 <gen> Vulnerable
Unit - Make Farm 0005 <gen> Vulnerable
Unit - Make Farm 0171 <gen> Vulnerable
Unit - Make Guard Tower 0002 <gen> Vulnerable
Unit - Make Guard Tower 0001 <gen> Vulnerable
Unit - Make Town Hall 0000 <gen> Vulnerable
Night Elf 1
Events
Unit - Ancient Protector 0181 <gen> Dies
Conditions
Actions
Unit - Make Ancient Protector 0143 <gen> Vulnerable
Night Elf 2
Events
Unit - Ancient Protector 0143 <gen> Dies
Conditions
Actions
Unit - Make Moon Well 0180 <gen> Vulnerable
Unit - Make Ancient of War 0144 <gen> Vulnerable
Unit - Make Moon Well 0116 <gen> Vulnerable
Unit - Make Moon Well 0137 <gen> Vulnerable
Unit - Make Moon Well 0138 <gen> Vulnerable
Unit - Make Hunter's Hall 0115 <gen> Vulnerable
Unit - Make Ancient Protector 0111 <gen> Vulnerable
Unit - Make Tree of Life 0108 <gen> Vulnerable
Unit - Make Ancient Protector 0112 <gen> Vulnerable
Unit - Make Moon Well 0178 <gen> Vulnerable
Unit - Make Moon Well 0139 <gen> Vulnerable
Unit - Make Moon Well 0140 <gen> Vulnerable
Unit - Make Moon Well 0179 <gen> Vulnerable
Night Elf 3
Events
Unit - Ancient Protector 0182 <gen> Dies
Conditions
Actions
Unit - Make Ancient Protector 0142 <gen> Vulnerable
Night Elf 4
Events
Unit - Ancient Protector 0142 <gen> Dies
Conditions
Actions
Unit - Make Moon Well 0180 <gen> Vulnerable
Unit - Make Ancient of War 0141 <gen> Vulnerable
Unit - Make Moon Well 0116 <gen> Vulnerable
Unit - Make Moon Well 0137 <gen> Vulnerable
Unit - Make Moon Well 0138 <gen> Vulnerable
Unit - Make Hunter's Hall 0115 <gen> Vulnerable
Unit - Make Ancient Protector 0111 <gen> Vulnerable
Unit - Make Tree of Life 0108 <gen> Vulnerable
Unit - Make Ancient Protector 0112 <gen> Vulnerable
Unit - Make Moon Well 0178 <gen> Vulnerable
Unit - Make Moon Well 0139 <gen> Vulnerable
Unit - Make Moon Well 0140 <gen> Vulnerable
Unit - Make Moon Well 0179 <gen> Vulnerable
Undead 1
Events
Unit - Spirit Tower 0187 <gen> Dies
Conditions
Actions
Unit - Make Spirit Tower 0103 <gen> Vulnerable
Undead 2
Events
Unit - Spirit Tower 0103 <gen> Dies
Conditions
Actions
Unit - Make Crypt 0102 <gen> Vulnerable
Unit - Make Ziggurat 0089 <gen> Vulnerable
Unit - Make Ziggurat 0090 <gen> Vulnerable
Unit - Make Ziggurat 0088 <gen> Vulnerable
Unit - Make Graveyard 0085 <gen> Vulnerable
Unit - Make Spirit Tower 0083 <gen> Vulnerable
Unit - Make Spirit Tower 0084 <gen> Vulnerable
Unit - Make Necropolis 0082 <gen> Vulnerable
Unit - Make Ziggurat 0175 <gen> Vulnerable
Unit - Make Ziggurat 0086 <gen> Vulnerable
Unit - Make Ziggurat 0087 <gen> Vulnerable
Unit - Make Ziggurat 0176 <gen> Vulnerable
Unit - Make Ziggurat 0177 <gen> Vulnerable
Undead 3
Events
Unit - Spirit Tower 0186 <gen> Dies
Conditions
Actions
Unit - Make Spirit Tower 0104 <gen> Vulnerable
Undead 4
Events
Unit - Spirit Tower 0104 <gen> Dies
Conditions
Actions
Unit - Make Crypt 0107 <gen> Vulnerable
Unit - Make Ziggurat 0089 <gen> Vulnerable
Unit - Make Ziggurat 0090 <gen> Vulnerable
Unit - Make Ziggurat 0088 <gen> Vulnerable
Unit - Make Graveyard 0085 <gen> Vulnerable
Unit - Make Spirit Tower 0083 <gen> Vulnerable
Unit - Make Spirit Tower 0084 <gen> Vulnerable
Unit - Make Necropolis 0082 <gen> Vulnerable
Unit - Make Ziggurat 0175 <gen> Vulnerable
Unit - Make Ziggurat 0086 <gen> Vulnerable
Unit - Make Ziggurat 0087 <gen> Vulnerable
Unit - Make Ziggurat 0176 <gen> Vulnerable
Unit - Make Ziggurat 0177 <gen> Vulnerable
Orc 1
Events
Unit - Watch Tower 0188 <gen> Dies
Conditions
Actions
Unit - Make Watch Tower 0038 <gen> Vulnerable
Orc 2
Events
Unit - Watch Tower 0038 <gen> Dies
Conditions
Actions
Unit - Make Barracks 0045 <gen> Vulnerable
Unit - Make Burrow 0022 <gen> Vulnerable
Unit - Make Burrow 0172 <gen> Vulnerable
Unit - Make Burrow 0021 <gen> Vulnerable
Unit - Make Burrow 0020 <gen> Vulnerable
Unit - Make War Mill 0017 <gen> Vulnerable
Unit - Make Watch Tower 0014 <gen> Vulnerable
Unit - Make Watch Tower 0015 <gen> Vulnerable
Unit - Make Great Hall 0013 <gen> Vulnerable
Unit - Make Burrow 0174 <gen> Vulnerable
Unit - Make Burrow 0018 <gen> Vulnerable
Unit - Make Burrow 0019 <gen> Vulnerable
Unit - Make Burrow 0173 <gen> Vulnerable
Orc 3
Events
Unit - Watch Tower 0185 <gen> Dies
Conditions
Actions
Unit - Make Watch Tower 0031 <gen> Vulnerable
Orc 4
Events
Unit - Watch Tower 0031 <gen> Dies
Conditions
Actions
Unit - Make Barracks 0023 <gen> Vulnerable
Unit - Make Burrow 0022 <gen> Vulnerable
Unit - Make Burrow 0172 <gen> Vulnerable
Unit - Make Burrow 0021 <gen> Vulnerable
Unit - Make Burrow 0020 <gen> Vulnerable
Unit - Make War Mill 0017 <gen> Vulnerable
Unit - Make Watch Tower 0014 <gen> Vulnerable
Unit - Make Watch Tower 0015 <gen> Vulnerable
Unit - Make Great Hall 0013 <gen> Vulnerable
Unit - Make Burrow 0174 <gen> Vulnerable
Unit - Make Burrow 0018 <gen> Vulnerable
Unit - Make Burrow 0019 <gen> Vulnerable
Unit - Make Burrow 0173 <gen> Vulnerable
Human Victory
Events
Unit - Tree of Life 0108 <gen> Dies
Unit - Necropolis 0082 <gen> Dies
Unit - Great Hall 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Orc Victory
Events
Unit - Tree of Life 0108 <gen> Dies
Unit - Necropolis 0082 <gen> Dies
Unit - Town Hall 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Undead Victory
Events
Unit - Tree of Life 0108 <gen> Dies
Unit - Great Hall 0013 <gen> Dies
Unit - Town Hall 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Night Elf Victory
Events
Unit - Necropolis 0082 <gen> Dies
Unit - Great Hall 0013 <gen> Dies
Unit - Town Hall 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
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