Model validation: Abomofiend

Abomofiend.mdx

0 errors 0 severe 1 warnings 45 unused
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 2 Bone 2 - "Mesh07"
    • 2 Scaling
      • Track 5 at frame 17833 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 18000 has exactly the same value as tracks 5 and 7
  • 3 Bone 16 - "Chain_2"
    • 3 Translation
      • Track 1 at frame 8000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8667 has exactly the same value as tracks 2 and 4
  • 10 Bone 18 - "Bone_Foot_R"
    • 9 Translation
      • Track 2 at frame 3567 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3833 has exactly the same value as tracks 2 and 4
      • Track 72 at frame 16333 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 16500 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 16667 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 16833 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 17000 has exactly the same value as tracks 75 and 77
      • Track 80 at frame 17833 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 18000 has exactly the same value as tracks 80 and 82
    • 1 Rotation
      • Track 96 at frame 18000 has exactly the same value as tracks 95 and 97
  • 1 Bone 19 - "Bone_Foot_L"
    • 1 Translation
      • Track 6 at frame 4067 has exactly the same value as tracks 5 and 7
  • 2 Helper 2
    • 2 Translation
      • Track 10 at frame 16333 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 16500 has exactly the same value as tracks 10 and 12
  • 3 Helper 3
    • 3 Translation
      • Track 1 at frame 16333 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 16833 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 17000 has exactly the same value as tracks 5 and 7
  • 7 Helper 4
    • 7 Translation
      • Track 1 at frame 3567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3833 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3900 has exactly the same value as tracks 2 and 4
      • Track 24 at frame 16333 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 16500 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 16667 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 16833 has exactly the same value as tracks 26 and 28
  • 1 Helper 8
    • 1 Rotation
      • Track 35 at frame 16500 has exactly the same value as tracks 34 and 36
  • 1 Helper 11
    • 1 Translation
      • Track 11 at frame 9333 has exactly the same value as tracks 10 and 12
  • 4 Helper 12
    • 4 Rotation
      • Track 38 at frame 16333 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 16500 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 16667 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 16833 has exactly the same value as tracks 40 and 42
  • 2 ParticleEmitter2 0 - "BlizParticle02"
    • 2 Emission Rate
      • Track 1 at frame 200000 is not in any sequence
      • Track 2 at frame 200067 is not in any sequence
  • 2 ParticleEmitter2 1 - "BlizParticle04"
    • 2 Emission Rate
      • Track 1 at frame 200000 is not in any sequence
      • Track 2 at frame 200067 is not in any sequence
  • 2 ParticleEmitter2 2 - "BlizParticle05"
    • 2 Emission Rate
      • Track 1 at frame 200000 is not in any sequence
      • Track 2 at frame 200033 is not in any sequence
  • unused GlobalSequence
  • unused Material 0
  • unused Material 1
  • unused Material 5
  • unused Material 6
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