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Model validation: A7V
Tank_A7V.mdx
0errors4severe1warnings37unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
9
GeosetAnimation 0
9
Alpha
Track 1 at frame 100 is not in any sequence
Track 3 at frame 270 has exactly the same value as tracks 2 and 4
Track 10 at frame 3201 has exactly the same value as tracks 9 and 11
Track 11 at frame 3800 has exactly the same value as tracks 10 and 12
Track 12 at frame 4002 has exactly the same value as tracks 11 and 13
Track 13 at frame 4203 has exactly the same value as tracks 12 and 14
Track 14 at frame 4403 has exactly the same value as tracks 13 and 15
Track 15 at frame 4601 has exactly the same value as tracks 14 and 16
Track 16 at frame 4802 has exactly the same value as tracks 15 and 17
9
GeosetAnimation 1
9
Alpha
Track 1 at frame 100 is not in any sequence
Track 3 at frame 270 has exactly the same value as tracks 2 and 4
Track 10 at frame 3201 has exactly the same value as tracks 9 and 11
Track 11 at frame 3800 has exactly the same value as tracks 10 and 12
Track 12 at frame 4002 has exactly the same value as tracks 11 and 13
Track 13 at frame 4203 has exactly the same value as tracks 12 and 14
Track 14 at frame 4403 has exactly the same value as tracks 13 and 15
Track 15 at frame 4601 has exactly the same value as tracks 14 and 16
Track 16 at frame 4802 has exactly the same value as tracks 15 and 17
8
Bone 0 - "Bone01"
8
Scaling
Track 1 at frame 270 has exactly the same value as tracks 0 and 2
Track 6 at frame 3201 has exactly the same value as tracks 5 and 7
Track 7 at frame 3800 has exactly the same value as tracks 6 and 8
Track 8 at frame 4002 has exactly the same value as tracks 7 and 9
Track 9 at frame 4203 has exactly the same value as tracks 8 and 10
Track 10 at frame 4403 has exactly the same value as tracks 9 and 11
Track 11 at frame 4601 has exactly the same value as tracks 10 and 12
Track 12 at frame 4802 has exactly the same value as tracks 11 and 13
4
ParticleEmitter2 0 - "Smoke"
1
Visibility
Track 2 at frame 270 has exactly the same value as tracks 1 and 3
1
Emission Rate
Track 2 at frame 270 has exactly the same value as tracks 1 and 3
1
Width
Track 2 at frame 270 has exactly the same value as tracks 1 and 3
1
Length
Track 2 at frame 270 has exactly the same value as tracks 1 and 3
1
ParticleEmitter2 1 - "Flare"
1
Emission Rate
Track 2 at frame 270 has exactly the same value as tracks 1 and 3
1
ParticleEmitter2 2 - "Star"
1
Emission Rate
Track 1 at frame 270 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 3 - "Fire"
1
Emission Rate
Track 1 at frame 270 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 4 - "Fire 2"
1
Emission Rate
Track 1 at frame 270 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 5 - "Exhaust Smoke 1"
1
Visibility
Track 2 at frame 270 has exactly the same value as tracks 1 and 3
1
ParticleEmitter2 6 - "Exhaust Smoke 2"
1
Visibility
Track 2 at frame 270 has exactly the same value as tracks 1 and 3
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