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Model validation: A7V

Tank_A7V.mdx

0 errors 4 severe 1 warnings 37 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 12000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 9 GeosetAnimation 0
    • 9 Alpha
      • Track 1 at frame 100 is not in any sequence
      • Track 3 at frame 270 has exactly the same value as tracks 2 and 4
      • Track 10 at frame 3201 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3800 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4002 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4203 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4403 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4601 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 4802 has exactly the same value as tracks 15 and 17
  • 9 GeosetAnimation 1
    • 9 Alpha
      • Track 1 at frame 100 is not in any sequence
      • Track 3 at frame 270 has exactly the same value as tracks 2 and 4
      • Track 10 at frame 3201 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3800 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4002 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4203 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4403 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4601 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 4802 has exactly the same value as tracks 15 and 17
  • 8 Bone 0 - "Bone01"
    • 8 Scaling
      • Track 1 at frame 270 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 3201 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3800 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4002 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4203 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4403 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4601 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4802 has exactly the same value as tracks 11 and 13
  • 4 ParticleEmitter2 0 - "Smoke"
    • 1 Visibility
      • Track 2 at frame 270 has exactly the same value as tracks 1 and 3
    • 1 Emission Rate
      • Track 2 at frame 270 has exactly the same value as tracks 1 and 3
    • 1 Width
      • Track 2 at frame 270 has exactly the same value as tracks 1 and 3
    • 1 Length
      • Track 2 at frame 270 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 1 - "Flare"
    • 1 Emission Rate
      • Track 2 at frame 270 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 2 - "Star"
    • 1 Emission Rate
      • Track 1 at frame 270 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 3 - "Fire"
    • 1 Emission Rate
      • Track 1 at frame 270 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 4 - "Fire 2"
    • 1 Emission Rate
      • Track 1 at frame 270 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 5 - "Exhaust Smoke 1"
    • 1 Visibility
      • Track 2 at frame 270 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 6 - "Exhaust Smoke 2"
    • 1 Visibility
      • Track 2 at frame 270 has exactly the same value as tracks 1 and 3
  • unused Texture 1 - "Clouds8x8.blp"
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