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Triggers
A Warriors Training.w3x
Variables
Installa
Visibility
Cine
Shoot
Shoot Copy
Shoot Copy 2
Play sound
Stop music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Enable fog of war
Cine
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Unit - Hide Swordsman 0048 <gen>
Unit - Hide Archer 0051 <gen>
Unit - Hide Emissary 0042 <gen>
Unit - Hide Swordsman 0043 <gen>
Unit - Hide Villager 0046 <gen>
Unit - Hide Child 0045 <gen>
Unit - Hide Villager 0044 <gen>
Unit - Hide Archer 0047 <gen>
Unit - Hide Swordsman 0004 <gen>
Unit - Hide Villager 0005 <gen>
Unit - Hide Child 0049 <gen>
Unit - Hide Abomination 0052 <gen>
Unit - Hide Abomination 0053 <gen>
Unit - Hide Ghoul 0054 <gen>
Unit - Hide Ghoul 0055 <gen>
Unit - Hide Ghoul 0056 <gen>
Unit - Hide Ghoul 0057 <gen>
Unit - Hide Crypt Fiend 0059 <gen>
Unit - Hide Crypt Fiend 0058 <gen>
Unit - Hide Villager 0050 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Child 0018 <gen> named Ron : Play No sound and display Mum! must i watch this?.. it's so boring.. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0020 <gen> named Clare : Play No sound and display Sccchhh!!! He's going to have a speech.. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Lord Remble : Play No sound and display Attention everyone! We have reports from a camp just south of our village.. The undead has striked again!.. but it's no need to worry.. we have sent a force down there... . Modify duration: Add 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Villager 0032 <gen> named Villager : Play No sound and display Okay... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Lord Remble : Play No sound and display Now you can return to your homes... . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_004 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Child 0035 <gen> named Ron : Play No sound and display Can we go play some in the waterfalls? please.. . Modify duration: Add 4.00 seconds and Don't wait
Unit - Remove Villager 0031 <gen> from the game
Unit - Remove Villager 0032 <gen> from the game
Unit - Remove Child 0029 <gen> from the game
Unit - Remove Villager 0028 <gen> from the game
Unit - Remove Child 0024 <gen> from the game
Unit - Remove Villager 0027 <gen> from the game
Unit - Remove Child 0025 <gen> from the game
Unit - Remove Villager 0026 <gen> from the game
Unit - Remove Villager 0021 <gen> from the game
Unit - Remove Villager 0022 <gen> from the game
Unit - Remove Villager 0023 <gen> from the game
Unit - Remove Villager 0033 <gen> from the game
Unit - Remove Child 0030 <gen> from the game
Unit - Remove Villager 0034 <gen> from the game
Unit - Remove Villager 0020 <gen> from the game
Unit - Remove Child 0018 <gen> from the game
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0037 <gen> named Clare : Play No sound and display No, didn't you listen what Lord Remble did say? he said that a camp was destroyed... we are not safe... they can be anywhere!.. We must stay in the village.. . Modify duration: Add 5.50 seconds and Don't wait
Wait 6.00 seconds
Unit Group - Order (Units in Region_005 <gen>) to Move To . (Center of Region_006 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 1.00 seconds
Unit - Order Villager 0038 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Villager 0039 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Child 0040 <gen> to Move To . (Center of Region_010 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Next morning at five am.. They woke up and heard a man yelling....
Unit - Order Emissary 0041 <gen> to Move To . (Center of Region_007 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0041 <gen> named Messager : Play No sound and display Lord Remble!!!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0041 <gen> named Messager : Play No sound and display Lord Remble!!!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0041 <gen> named Messager : Play No sound and display Have you seen Lord Remble? . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0015 <gen> named Defender : Play No sound and display Yes. He's in the Inn, Follow the road. . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Emissary 0041 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy_2_Copy for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Unhide Emissary 0042 <gen>
Unit - Hide Emissary 0041 <gen>
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Emissary 0042 <gen> to Move To . (Center of Region_008 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0041 <gen> named Messager : Play No sound and display Lord Remble... The forces you sent down to the ruined encampment. Was killed by another undead force... . Modify duration: Add 6.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Lord Remble : Play No sound and display Arghh!!! Damn those undead... i wonder what they're up to... . Modify duration: Add 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Lord Remble : Play No sound and display I'll have to go out and talk to the villagers myself.. . Modify duration: Add 4.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Emissary 0041 <gen> face (Center of Region_004 <gen>) over 1.00 seconds
Wait 5.00 seconds
Unit - Order Captain 0019 <gen> to Move To . (Center of Region_004 <gen>)
Wait 3.50 seconds
Unit - Unhide Swordsman 0043 <gen>
Unit - Unhide Villager 0046 <gen>
Unit - Unhide Child 0045 <gen>
Unit - Unhide Villager 0044 <gen>
Unit - Hide Villager 0036 <gen>
Unit - Hide Child 0035 <gen>
Unit - Hide Villager 0037 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Lord Remble : Play No sound and display Attention everyone! The undead forces has striked again... our forces could not hold'em back... . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Lord Remble : Play No sound and display We need more information.. before i can tell more... but i recommend you to stay in the village. It's to dangerous out there.. . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Hide Swordsman 0043 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0046 <gen> named Gary : Play No sound and display That was bad news... . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Child 0045 <gen> named Ron : Play No sound and display What did he mean, dad? . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Villager 0046 <gen> named Gary : Play No sound and display Sorry Ron, you're to young to understand what's happening in the world . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Child 0045 <gen> named Ron : Play No sound and display What? . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0046 <gen> named Gary : Play No sound and display Come . Modify duration: Add 4.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy_2_Copy for Player 1 (Red) over 2.00 seconds
Unit - Order Villager 0046 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Villager 0044 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Child 0045 <gen> to Move To . (Center of Region_013 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 4.00 seconds
Unit - Order Villager 0044 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Villager 0046 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Child 0045 <gen> to Move To . (Center of Region_015 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0046 <gen> named Gary : Play No sound and display We have to train our selves, to be ready for battle..Maybe not you Ron.. but me and you Clare... . Modify duration: Add 4.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Hide Villager 0046 <gen>
Unit - Hide Villager 0044 <gen>
Unit - Unhide Swordsman 0004 <gen>
Unit - Unhide Archer 0047 <gen>
Wait 4.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0004 <gen> named Swordman Gary : Play No sound and display We must be ready for battle anytime . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archer 0047 <gen> named Archer Clare : Play No sound and display Ron go home now... . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Child 0045 <gen> to Move To . (Center of Region_006 <gen>)
Wait 2.00 seconds
Unit - Hide Child 0045 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0004 <gen> named Swordman Gary : Play No sound and display Lets go to the training ground.. . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Remove Archer 0012 <gen> from the game
Unit - Remove Archer 0016 <gen> from the game
Unit - Remove Archer 0017 <gen> from the game
Unit - Order Archer 0047 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Swordsman 0004 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 8.00 seconds
Wait 9.00 seconds
Unit - Make Swordsman 0004 <gen> face 90.00 over 0 seconds
Unit - Make Archer 0047 <gen> face 90.00 over 0 seconds
Wait 2.00 seconds
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Unit - Hide Villager 0038 <gen>
Unit - Hide Villager 0039 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Child 0040 <gen> named Ron : Play No sound and display They never let me do anything... I'm just sitting here all the time.. . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0047 <gen> 's Attack animation
Animation - Play Swordsman 0004 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0047 <gen> 's stand animation
Animation - Play Swordsman 0004 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Swordsman 0004 <gen> named Swordman Gary : Play No sound and display It's enough training now.. we continue tomorrow.. . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Villager 0039 <gen>
Unit - Unhide Villager 0038 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0038 <gen> named Gary : Play No sound and display Time for Bed everyone.. . Modify duration: Add 1.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: Next morning they woke up at 8 am.
Unit - Move Villager 0038 <gen> instantly to (Center of Region_019 <gen>) , facing (Position of (Triggering unit))
Unit - Move Child 0040 <gen> instantly to (Center of Region_020 <gen>) , facing (Position of (Triggering unit))
Unit - Move Villager 0039 <gen> instantly to (Center of Region_021 <gen>) , facing (Position of (Triggering unit))
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0038 <gen> named Gary : Play No sound and display Ahhh..! . Modify duration: Add 1.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Villager 0039 <gen> face Villager 0038 <gen> over 1.00 seconds
Unit - Make Child 0040 <gen> face Villager 0038 <gen> over 1.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Hide Swordsman 0004 <gen>
Unit - Hide Archer 0047 <gen>
Unit - Unhide Villager 0050 <gen>
Unit - Unhide Child 0049 <gen>
Unit - Unhide Villager 0005 <gen>
Wait 2.00 seconds
Unit - Order Villager 0038 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Villager 0039 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Child 0040 <gen> to Move To . (Center of Region_022 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy_Copy for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0037 <gen> named Clare : Play No sound and display What a beautiful morning.. . Modify duration: Add 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0038 <gen> named Gary : Play No sound and display Yes, a perfect morning for some training! . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0037 <gen> named Clare : Play No sound and display .... . Modify duration: Add 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0037 <gen> named Clare : Play No sound and display Ron you can go and play with the other kids in the village... . Modify duration: Add 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Child 0049 <gen> named Ron : Play No sound and display ok.. . Modify duration: Add 1.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Child 0049 <gen> to Move To . (Center of Region_024 <gen>)
Wait 3.00 seconds
Unit - Hide Child 0049 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0038 <gen> named Gary : Play No sound and display Oh well lets go . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Unit - Order Villager 0050 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Villager 0005 <gen> to Move To . (Center of Region_015 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unhide Archer 0051 <gen>
Unit - Unhide Swordsman 0048 <gen>
Unit - Hide Villager 0005 <gen>
Unit - Hide Villager 0050 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 8.00 seconds
Unit - Order Swordsman 0048 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Archer 0051 <gen> to Move To . (Center of Region_018 <gen>)
Wait 11.00 seconds
Unit - Make Swordsman 0048 <gen> face 90.00 over 0 seconds
Unit - Make Archer 0051 <gen> face 90.00 over 0 seconds
Wait 2.00 seconds
Animation - Play Archer 0051 <gen> 's Attack animation
Animation - Play Swordsman 0048 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0051 <gen> 's Attack animation
Animation - Play Swordsman 0048 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0051 <gen> 's Attack animation
Animation - Play Swordsman 0048 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0051 <gen> 's Attack animation
Animation - Play Swordsman 0048 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Play Archer 0051 <gen> 's Attack animation
Animation - Play Swordsman 0048 <gen> 's Attack animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0048 <gen> named Swordsman Gary : Play No sound and display Wait... Quiet! . Modify duration: Add 3.00 seconds and Don't wait
Animation - Play Archer 0051 <gen> 's stand animation
Animation - Play Swordsman 0048 <gen> 's stand animation
Unit - Unhide Abomination 0052 <gen>
Unit - Unhide Abomination 0053 <gen>
Unit - Unhide Ghoul 0054 <gen>
Unit - Unhide Ghoul 0055 <gen>
Unit - Unhide Ghoul 0056 <gen>
Unit - Unhide Ghoul 0057 <gen>
Unit - Unhide Crypt Fiend 0058 <gen>
Unit - Unhide Crypt Fiend 0059 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0048 <gen> named Swordsman Gary : Play No sound and display Didn't you hear something? . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archer 0051 <gen> named Archer Clare : Play No sound and display Yes... There's someone who's screaming! . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 1.00 seconds
Unit - Make Swordsman 0048 <gen> face 270.00 over 1.00 seconds
Unit - Make Archer 0051 <gen> face 270.00 over 1.00 seconds
Wait 1.00 seconds
Unit - Order Archer 0051 <gen> to Move To . (Center of Region_023 <gen>)
Unit - Order Swordsman 0048 <gen> to Move To . (Center of Region_023 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_025 <gen>) to Attack-Move To . (Center of Region_026 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0048 <gen> named Swordsman Gary : Play No sound and display Ohh no! Yell: INCOMMING UNDEADS!!! . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.00 seconds
Sound - Play HumanCallToArmsWhat1 <gen>
Wait 1.00 seconds
Sound - Play HumanCallToArmsWhat1 <gen>
Wait 1.00 seconds
Sound - Play HumanCallToArmsWhat1 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: Made by Macksen.Thank you for watching..To be Continued.
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Shoot
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Archer 0012 <gen> 's ready animation
Wait 2 seconds
Animation - Play Archer 0012 <gen> 's attack animation
Shoot Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Archer 0016 <gen> 's ready animation
Wait 2 seconds
Animation - Play Archer 0016 <gen> 's attack animation
Shoot Copy 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Archer 0017 <gen> 's ready animation
Wait 2 seconds
Animation - Play Archer 0017 <gen> 's attack animation
Play sound
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Play Pure_Moods___Sounds_of_Nature___Soothing_Waterfalls <gen>
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