Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Animation - Play Post2 0184 <gen> 's stand work lumber animation
Anim3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Animation - Play IronGate 0190 <gen> 's stand hit animation
Help1
Events
Unit - ClownA 0208 <gen> Takes damage
Conditions
Actions
Unit - Hide ClownA 0208 <gen>
Help2
Events
Unit - AldDream1 0210 <gen> Takes damage
Conditions
Actions
Animation - Play AldDream1 0210 <gen> 's death animation
Wait 3.30 seconds
Animation - Change AldDream1 0210 <gen> 's animation speed to 0.00 % of its original speed
CinematicSkip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 7.00 seconds the text: Thank you for watching the Forgotten Sepulcher!
Game - Display to (All players) for 7.00 seconds the text: This cinematic is created by: Kafana(Nikola Luburic).
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Credits
Events
Conditions
Actions
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_192 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play TownJud1 <gen>
Floating Text - Create floating text that reads Thank you for watching the Tales of Kaliim: A Pile of Ugly at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads This cinematic is brought to you by: Kafana (Nikola Luburic) at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Voice Actors: at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Nikola Luburic as Borigard Smith and Marcus Infirm at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Cody Edwards as Tim Lawson, Charles Matthew and Mich Goldwin at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads John Mithril as Keyser Cloe at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads David Botcher as Ersted Lebridge and Father Veritas at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Aisu as Vanesa Finny at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Zachary Adams as Dutch Finny at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Special thanks for their resources goes to: at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 1.00 seconds
Floating Text - Create floating text that reads Authors of the Ultimate Terraining Map (UTM) at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Mr. Bob JetFangInferno ElandorHueter PyramidHe@d communist_orcFingolfin Tranquil Hellish Hybrid at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Heptameron Chriz. xXm0rph3usXxNasrudin Mc! iNfraNeHappyTauren Ribenamania at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads This map is originally submitted to www.hiveworkshop.comYou can find the rest of the Tales of Kaliim there, as well as much more. at (Center of Region_042 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Part1a
Events
Conditions
Actions
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 500.00 , density 0.50 and color ( 12.55 %, 12.55 %, 0.00 %)
Set Variable Set TempUG = (Units in Region_002 <gen> matching ((Unit-type of (Picked unit)) Not equal to AldT5))
Unit Group - Pick every unit in TempUG and do (Hide (Picked unit))
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Sound - Play IntroJud <gen>
Destructible - Open IronGate 0190 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 12.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture war3mapImported\IntroFF1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 3.00 seconds using texture war3mapImported\IntroFF1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 6.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Turn (Last created weather effect) On
Trigger - Turn off Anim1 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture war3mapImported\IntroFF2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 3.00 seconds using texture war3mapImported\IntroFF2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 8.80 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 5.80 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Sound - Stop music After fading
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture war3mapImported\IntroFF3.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play FrostmourneChant1 <gen>
Wait 5.00 seconds
Cinematic - Fade in over 3.00 seconds using texture war3mapImported\IntroFF3.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
Unit Group - Pick every unit in TempUG and do (Unhide (Picked unit))
Custom script: call DestroyGroup (udg_TempUG)
Trigger - Run Part2a <gen> (checking conditions)
Part2a
Events
Conditions
Actions
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0.50 and color ( 100.00 %, 78.43 %, 58.82 %)
Sound - Play PeaceJud <gen>
Destructible - Open IronGate 0267 <gen>
Animation - Play Windowss 0595 <gen> 's death animation
Animation - Play Windowss 0441 <gen> 's death animation
Wait 0.90 seconds
Unit - Hide Ald5 0150 <gen>
Unit - Hide Ald7 0151 <gen>
Unit - Hide Archmage 0182 <gen>
Unit - Hide Ald7 0181 <gen>
Unit - Hide AldPet2 0183 <gen>
Animation - Change Windowss 0441 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Windowss 0595 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.50 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Wait 3.20 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 4.00 seconds
Wait 3.20 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 4.00 seconds
Wait 3.20 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 4.00 seconds
Wait 3.20 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 8.00 seconds
Wait 4.00 seconds
Sound - Set music volume to 90.00 %
Wait 1.00 seconds
Sound - Set music volume to 80.00 %
Wait 1.00 seconds
Sound - Set music volume to 70.00 %
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 16.50 seconds
Wait 1.00 seconds
Sound - Set music volume to 60.00 %
Cinematic - Send transmission to (All players) from Ald6 0006 <gen> named Borigard Smith : Play BS01 <gen> and display Who would allow a tree to grow right next to their window... I'll have to find a lumberjack in town as this would surely be a marvelous view were it not for this pine. . Modify duration: Set to 10.50 seconds and Wait
Unit - Order Ald6 0006 <gen> to Move To . (Center of Region_000 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Ald6 0006 <gen> instantly to (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 18.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Unit - Make Ald6 0006 <gen> face AldPet 0005 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ald6 0006 <gen> named Borigard Smith : Play BS02 <gen> and display Well, look who it is. And how was your first night in our new home, my dear? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldPet 0005 <gen> named Eldrid : Play LavaSpawnYes2 <gen> and display . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6 0006 <gen> named Borigard Smith : Play BS03 <gen> and display Well, I'm glad you like it here. I have to go to town for a bit to get a few things and speak with a few people. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldPet 0005 <gen> named Eldrid : Play LavaSpawnWhat2 <gen> and display . Modify duration: Set to 1.70 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0006 <gen> named Borigard Smith : Play BS04 <gen> and display Would if I could, my dear, truly, but I doubt the town guard would appreciate a magma moloch running through the streets. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldPet 0005 <gen> named Eldrid : Play LavaSpawnWhat1 <gen> and display . Modify duration: Set to 1.80 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6 0006 <gen> named Borigard Smith : Play BS05 <gen> and display That's my girl. I'll speak with the town guard and see if I can arrange for you to take a stroll through town. Now, I'll be on my way. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set music volume to 75.00 %
Wait 1.00 seconds
Sound - Set music volume to 90.00 %
Unit - Order Ald6 0006 <gen> to Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Sound - Set music volume to 100.00 %
Wait 2 seconds
Sound - Stop music After fading
Trigger - Run Part3a <gen> (checking conditions)
Part3a
Events
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 12.00 seconds
Sound - Play ForestJud1 <gen>
Wait 2 seconds
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS06 <gen> and display This is just unbelievable. Bandits right in front of the town gate. Best I hide before they see me. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Ald5 0002 <gen> to Move To . (Center of Region_003 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Unit - Make Ald5 0002 <gen> face Ald7 0003 <gen> over 0.50 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 20.00 seconds
Wait 1.00 seconds
Sound - Set music volume to 70.00 %
Cinematic - Send transmission to (All players) from Brigand 0134 <gen> named Keyser Cloe : Play KC01 <gen> and display What is so hard to understand here? You owe mister Lebrdige and you will pay your debt or else your wife will pay it for you, though I doubt she has enough body to settle the amount you owe. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF01 <gen> and display You mention my family again and I'll break your spine. Ersted will have his gold as soon as I can gather it. . Modify duration: Set to 6.80 seconds and Wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Brigand 0134 <gen> named Keyser Cloe : Play KC02 <gen> and display That better be soon, lest you want your daughter to lose her innocence from one of my men, aye? . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Ald7 0003 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF02 <gen> and display I just have one question... . Modify duration: Set to 2.30 seconds and Wait
Unit - Make Ald5 0002 <gen> face Rogue 0009 <gen> over 0.50 seconds
Unit - Make Ald5 0002 <gen> face Rogue 0133 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 19.50 seconds
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF03 <gen> and display Did you not hear when I told you not to speak about my family?! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Ald7 0003 <gen> to Attack Once . Brigand 0134 <gen>
Wait 0.80 seconds
Animation - Play Brigand 0134 <gen> 's death animation
Wait 0.50 seconds
Unit - Order Rogue 0009 <gen> to Attack Once . Ald7 0003 <gen>
Unit - Order Rogue 0133 <gen> to Attack Once . Ald7 0003 <gen>
Wait 0.50 seconds
Animation - Play Ald7 0003 <gen> 's death animation
Wait 1.00 seconds
Animation - Change Brigand 0134 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Ald7 0003 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.50 seconds
Animation - Play Brigand 0134 <gen> 's stand animation
Animation - Change Brigand 0134 <gen> 's animation speed to 100.00 % of its original speed
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Brigand 0134 <gen> named Keyser Cloe : Play KC03 <gen> and display You son of a bitch. You're lucky I don't have orders to kill you right now, but perhaps I'll have the fortune of acquiring these orders soon enough. You have two days to settle your debt. . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 8.00 seconds
Unit - Order Brigand 0134 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Rogue 0009 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Rogue 0133 <gen> to Move To . (Center of Region_005 <gen>)
Wait 6.00 seconds
Unit - Order Ald5 0002 <gen> to Move To . (Center of Region_006 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 7.50 seconds
Wait 6.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 24.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS07 <gen> and display Are you alright? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF04 <gen> and display Eh... just smashing, mate. Awh... that's going to hurt tonight. Dutch Finny, at your service, mister Smith. . Modify duration: Set to 7.50 seconds and Don't wait
Wait 4.00 seconds
Unit - Remove Brigand 0134 <gen> from the game
Unit - Remove Rogue 0009 <gen> from the game
Unit - Remove Rogue 0133 <gen> from the game
Animation - Play Ald7 0003 <gen> 's stand animation
Animation - Change Ald7 0003 <gen> 's animation speed to 100.00 % of its original speed
Unit - Make Ald7 0003 <gen> face Ald5 0002 <gen> over 1.00 seconds
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS08 <gen> and display Eh, have we met? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF05 <gen> and display No, but I heard you had arrived yesterday and seeing a well-dressed man coming from the haunted house on foot... Well, I put two and two together. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 25.50 seconds
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS09 <gen> and display That was quite a show. It's a rare thing to see one defending the honor of one's family in the manner that you did. What was that all about? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF06 <gen> and display Nothing of your concern, mister Smith. If you don't mind, I have work to do. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS10 <gen> and display As I understand you have a debt to pay, and to Ersted Lebridge of all people. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF07 <gen> and display With all due respect, sir, it's really none of your business. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS11 <gen> and display You're a lumberjack, correct? How about you do something for me and I settle this debt of yours? . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Knight 0135 <gen> to Move To . (Center of Region_007 <gen>)
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF08 <gen> and display I'm listening... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS12 <gen> and display Right. I'm in need of your axe, as well as your guidance. I have a few trees back at my house that need to be cut down, but at the moment I need someone to show me around this town. . Modify duration: Set to 11.50 seconds and Wait
Unit - Remove Knight 0135 <gen> from the game
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF09 <gen> and display I'm hardly a guide or a historian. Come to think of it, someone as traveled as you should know more about this place than me. Weren't you even born here? . Modify duration: Set to 9.00 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 24.50 seconds
Wait 4.50 seconds
Unit - Order Stag 0137 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Rifleman 0138 <gen> to Attack . Stag 0137 <gen>
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS13 <gen> and display Yes, but I've been away for some time. I'm not looking for a lesson in history. I just want to know what every local here does: Where to buy the best fish, which inn has the cleanest mugs and where's the best place to relax. . Modify duration: Set to 14.50 seconds and Wait
Unit - Order Rifleman 0138 <gen> to Move To . (Center of Region_005 <gen>)
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF10 <gen> and display And in return you settle my debt, even without knowing how large it is? . Modify duration: Set to 4.50 seconds and Wait
Unit - Remove Rifleman 0138 <gen> from the game
Unit - Remove Stag 0137 <gen> from the game
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 28.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS14 <gen> and display I can tell you're not an alcoholic nor a man who gambles his money away. An honorable man with a family can only lose his money through bad luck, possibly burglary, mugging, war or a troubled relative. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS15 <gen> and display That being said, were one like you to find himself in such a predicament you would only borrow the bare minimum you needed to survive. Probably just enough not to lose your house or have your children starve. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 9.00 seconds
Unit - Unhide Peasant 0139 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 18.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Borigard Smith : Play BS16 <gen> and display Ergo, my guess is that your debt isn't so outstanding as for me not to be able to afford erasing it. Am I close? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF11 <gen> and display Somewhat. Alright, I'll take you up on your offer. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0139 <gen> named Charles Matthew : Play MiscB01 <gen> and display Dutch, you ok? Are Ersted's men gone? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Ald7 0003 <gen> face Peasant 0139 <gen> over 0.50 seconds
Unit - Make Ald5 0002 <gen> face Peasant 0139 <gen> over 0.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF12 <gen> and display They're gone, Charlie. You can come out of your hole. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 23.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0139 <gen> named Charles Matthew : Play MiscB02 <gen> and display Sorry, Dutch, but I just can't afford to get on the duke's bad side. He could have my mill shut down and my whole family executed in a matter of hours if he wanted to. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF13 <gen> and display Sure, I understand. I'll take the rest of the day off, I have some things to take care of. . Modify duration: Set to 7.00 seconds and Wait
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Peasant 0139 <gen> named Charles Matthew : Play MiscB03 <gen> and display By all means. Please, settle this matter as soon as you can. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set music volume to 100.00 %
Sound - Stop music After fading
Wait 3.00 seconds
Trigger - Run Part4a <gen> (checking conditions)
Part4a
Events
Conditions
Actions
Game - Set the time of day to 14.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 100.00 %, 78.43 %, 58.82 %)
Wait 1.00 seconds
Sound - Play Market <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 13.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Post2 0144 <gen> to Move To . (Center of Region_005 <gen>)
Wait 1.00 seconds
Unit - Order Pack Horse 0145 <gen> to Move To . (Center of Region_007 <gen>)
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Unit - Order Ald7 0141 <gen> to Move To . (Center of Region_008 <gen>)
Wait 0.50 seconds
Unit - Order Ald5 0140 <gen> to Move To . (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Set music volume to 85.00 %
Wait 1.00 seconds
Unit - Make Ald5 0140 <gen> face Chaplain 0058 <gen> over 1.00 seconds
Unit - Make Ald7 0141 <gen> face Chaplain 0058 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV01 <gen> and display And so it is with a heavy heart that we say farewell to our dear friend, John. May the four and the One watch over his spirit. . Modify duration: Set to 12.00 seconds and Wait
Sound - Set music volume to 70.00 %
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV02 <gen> and display Now, let us all head towards the lake of the Four Saviors and pray for our beloved Jonathan. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Ald5 0140 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Ald7 0141 <gen> to Move To . (Center of Region_010 <gen>)
Wait 4.00 seconds
Set Variable Set TempUG = (Units in Region_010 <gen>)
Unit Group - Pick every unit in TempUG and do (Order (Picked unit) to Right-Click.Wander1 0029 <gen>)
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 32.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV03 <gen> and display A good day to you, dear Dutch and hello to you to, mister... . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.50 seconds
Unit - Order Ald5 0140 <gen> to Stop .
Unit - Order Ald7 0141 <gen> to Stop .
Wait 3.50 seconds
Unit - Make Ald5 0140 <gen> face Chaplain 0058 <gen> over 1.00 seconds
Unit - Make Ald7 0141 <gen> face Chaplain 0058 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0140 <gen> named Borigard Smith : Play BS17 <gen> and display I know it's been a while, father, but don't you remember me? . Modify duration: Set to 4.00 seconds and Wait
Unit Group - Pick every unit in TempUG and do (Remove (Picked unit) from the game)
Custom script: call DestroyGroup (udg_TempUG)
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV04 <gen> and display Ah... So it is you. I thought it was you, though I wasn't sure. How goes the day, mister Smith? . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0140 <gen> named Borigard Smith : Play BS18 <gen> and display It's certainly turning out to be an eventful day. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF14 <gen> and display Aye, I'll say eventful. I just had a run-in with Ersted's boys. Father, I really think... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV05 <gen> and display That's quite enough, Dutch. I've already discussed this with you and I don't mean to do it again, especially not right next to the duke's palace. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF15 <gen> and display Each day you spend sitting on the fence is another day Lebrdige harms As'Latur and its people. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV06 <gen> and display Listen to me, Finny. I appreciate the situation and know full well how the actions of the current duke are affecting the people of As'Latur. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 27.50 seconds
Wait 5.00 seconds
Unit - Make Ald5 0140 <gen> face (Center of Region_011 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV07 <gen> and display As for you, don't for one second think that I believe you're out to get Lebridge because of ideals and nobility. If this didn't affect your family, if your brother wasn't in the position he is in now I know you would turn a blind eye to all of this. . Modify duration: Set to 19.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0140 <gen> named Borigard Smith : Play BS19 <gen> and display If I may interrupt... Why is this the only grave without a single flower? . Modify duration: Set to 6.20 seconds and Don't wait
Wait 2.10 seconds
Unit - Make Ald7 0141 <gen> face (Center of Region_011 <gen>) over 1.00 seconds
Unit - Make Chaplain 0058 <gen> face (Center of Region_011 <gen>) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 28.00 seconds
Wait 4.10 seconds
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF16 <gen> and display James Sullivan. He's the former owner of the Drunken Clown and professional asshole. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV08 <gen> and display He was quite an agent of evil. Disrespectful, malicious... . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF17 <gen> and display Had a lot of money back in the day and loved abusing the power that came with it. Hell, he's the reason for at least a dozen divorces. . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Chaplain 0058 <gen> face Ald7 0141 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV09 <gen> and display Well, you can't really put the blame completely on him. The women had a say in it. . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 19.50 seconds
Unit - Make Ald7 0141 <gen> face Chaplain 0058 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF18 <gen> and display Had a say? Hardly. If he didn't win them with his cash and charms he would threaten them into being with him. If a girl caught Sullivan's eye she would sleep in Sullivan's bed. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0140 <gen> named Borigard Smith : Play BS20a <gen> and display So, what happened to him? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV10 <gen> and display One day someone decided to end his reign. He was killed in one of the rooms of the Drunken Clown. . Modify duration: Set to 6.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 19.00 seconds
Unit - Make Ald7 0141 <gen> face Ald5 0140 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF19 <gen> and display You're skipping the best part, father. Apparently, all of his bones were broken and the body was completely deformed, looking more like a puddle of goo than a body. The guards weren't sure if it was the work of magic or an army of mace-wielding barbarians. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV11 <gen> and display That's quite unlike you, Dutch, to take such pleasure in another's suffering. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 13.00 seconds
Unit - Make Ald7 0141 <gen> face Chaplain 0058 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF20 <gen> and display Father, even you said that Sullivan was an agent of evil. The guy would've made a fine lieutenant to Adramelech and yes, I am quite happy he's dead and buried. Hell, even the grass refuses to grow on his grave. . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 9.50 seconds
Cinematic - Send transmission to (All players) from AldT6B 0147 <gen> named Mich Goldwin : Play MiscA01 <gen> and display Father, are you coming to the lake? . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Chaplain 0058 <gen> face AldT6B 0147 <gen> over 1.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV12 <gen> and display Ah... yes, Mich. I appologize for the wait. I'll be there in a moment. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Unit - Make Chaplain 0058 <gen> face Ald7 0141 <gen> over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 10.50 seconds
Cinematic - Send transmission to (All players) from Ald7 0003 <gen> named Dutch Finny : Play DF21 <gen> and display This isn't over! . Modify duration: Set to 1.50 seconds and Wait
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play FV13 <gen> and display Trust me, I know it isn't. A good day to you both, gentlemen. . Modify duration: Set to 6.00 seconds and Wait
Sound - Set music volume to 100.00 %
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Trigger - Run Part5a <gen> (checking conditions)
Part5a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 33.50 seconds
Sound - Play EvilJud <gen>
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldT9A 0148 <gen> named Marcus Infirm : Play MI01 <gen> and display Ghastly weather we're having... Bright and warm. This was the patch I was talking about. . Modify duration: Set to 10.50 seconds and Wait
Unit - Order AldLich 0149 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from AldT9A 0148 <gen> named Marcus Infirm : Play MI02 <gen> and display I... I find it rather exquisite here, at night, when all the shops close. The grass is so gentle here and the air tastes like butter. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make AldLich 0149 <gen> face AldT9A 0148 <gen> over 2.00 seconds
Wait 11.00 seconds
Animation - Lock AldT9A 0148 <gen> 's Head to face AldLich 0149 <gen> , offset by ( 0 , 0 , 0.00 )
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 21.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT9A 0148 <gen> named Marcus Infirm : Play MI03 <gen> and display You're not very talkative today, mister Suckles. The bettles make you uneasy and sad, I understand, but don't worry, they are too busy bitting their nails to notice you. . Modify duration: Set to 19.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT9A 0148 <gen> named Marcus Infirm : Play MI04 <gen> and display Too busy indeed... Over and over again. But now our special time is over as I need to go and play the melodies... Yes. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Trigger - Run Part6a <gen> (checking conditions)
Part6a
Events
Conditions
Actions
Unit - Unhide Ald5 0150 <gen>
Unit - Unhide Ald7 0151 <gen>
Game - Set the time of day to 16.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 90.00 %, 70.00 %, 50.00 %)
Sound - Play PeaceJud <gen>
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 11.00 seconds
Sound - Set music volume to 85.00 %
Wait 2.00 seconds
Unit - Order Archmage 0161 <gen> to Move To . (Center of Region_013 <gen>)
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS20b <gen> and display These two trees sure have grown a lot since I last visited. . Modify duration: Set to 5.00 seconds and Wait
Sound - Set music volume to 70.00 %
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF01 <gen> and display There's quite an interesting local legend behind these trees. Would you like to hear it? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Archmage 0161 <gen> to Stop .
Unit - Make Archmage 0161 <gen> face Ald5 0150 <gen> over 1.00 seconds
Unit - Make Ald5 0150 <gen> face Archmage 0161 <gen> over 1.00 seconds
Unit - Make Ald7 0151 <gen> face Archmage 0161 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 22.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ald7 0151 <gen> named Dutch Finny : Play DF22 <gen> and display What are you doing here, girl? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF02 <gen> and display Isn't it obvious? I'm telling a story. Oh, but where are my manners. Vanesa Finny. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS20 <gen> and display A pleasure to meet you. I'm Borigard Smith. Please, I'd love to hear the story, miss. . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Archmage 0161 <gen> face Post5 0159 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF03 <gen> and display Well, it is said that these two trees were planted by a boy and a girl, not much younger than me, who were in love. The big, darker tree the locals call Ben and the prettier, smaller one is called Emma. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 20.50 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF04 <gen> and display Their love was pure and brilliant. Two pieces, matching perfectly together into a single item. Their love radiated, so much that it was said that a person who would spend a single minute next to them would be filled with joy and happiness after. . Modify duration: Set to 13.50 seconds and Don't wait
Wait 9.50 seconds
Unit - Order Post4 0158 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Post5 0159 <gen> to Move To . (Center of Region_015 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 17.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF05 <gen> and display It is said that all good things come to an end and so was the case here. The boy's family was moving across the Praeclarus Sea, to Arabela. The two of them planted these trees, to stand forever as a testament of the brief, but passionate and profound love they had for one another. . Modify duration: Set to 16.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 13.50 seconds
Unit - Make Archmage 0161 <gen> face Ald5 0150 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF06 <gen> and display The legend goes that when the trees grow enough and their branches meet the boy and girl will find each other and once again bask in the joy of their love. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS21 <gen> and display What a lovely story. Thank you, miss. . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 14.00 seconds
Unit - Make Archmage 0161 <gen> face Ald7 0151 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald7 0151 <gen> named Dutch Finny : Play DF23 <gen> and display Girl, you're far too young to be going around like the village elder, telling inspirational stories to strangers. Where's your mother? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF07 <gen> and display Actually, she sent me to see if you're alright. Some men were looking... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald7 0151 <gen> named Dutch Finny : Play DF24 <gen> and display Tell your mother I'm fine and tell her not to open the door if those men come again. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 9.00 seconds
Wait 2.00 seconds
Unit - Make Archmage 0161 <gen> face Ald5 0150 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF08 <gen> and display Will do. Mister Smith, if you enjoyed that story I'd be more than willing to tell you a few others. . Modify duration: Set to 5.60 seconds and Wait
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 15.50 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS22 <gen> and display Thank you for the offer, miss Finny, but I'm a bit busy at the moment. Perhaps another time. . Modify duration: Set to 6.60 seconds and Wait
Unit - Order Archmage 0161 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF09 <gen> and display I'll hold you on to that and, please, call me Vanesa. It was a pleasure meeting you. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS234 <gen> and display The pleasure was all mine, miss Finny. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF10 <gen> and display Vanesa. . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 17.00 seconds
Cinematic - Send transmission to (All players) from Ald7 0151 <gen> named Dutch Finny : Play DF25 <gen> and display Girl, your mother is waiting. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0161 <gen> named Vanesa Finny : Play VF11 <gen> and display Alright... Goodbye, mister Smith. Bye dad. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Archmage 0161 <gen> to Move To . (Center of Region_015 <gen>)
Wait 2 seconds
Unit - Make Ald7 0151 <gen> face Ald5 0150 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald7 0151 <gen> named Dutch Finny : Play DF26 <gen> and display So, mister Smith, shall we go to the market? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Ald5 0150 <gen> face Ald7 0151 <gen> over 1.00 seconds
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS25 <gen> and display Yeah... Yes, that, that's a good idea. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set music volume to 100.00 %
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Run Part7a <gen> (checking conditions)
Part7a
Events
Conditions
Actions
Game - Set the time of day to 18.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.50 and color ( 47.00 %, 23.50 %, 0.00 %)
Wait 1.00 seconds
Sound - Play Human2 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 7.00 seconds
Animation - Lock AldFly 0162 <gen> 's Head to face AldBandit 0164 <gen> , offset by ( 0 , 0 , 30.00 )
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 12.00 seconds
Sound - Play Writing1 <gen>
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from AldBandit 0164 <gen> named Keyser Cloe : Play KC04 <gen> and display Boss? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL01 <gen> and display Just a moment, dear boy. Just a moment. . Modify duration: Set to 3.00 seconds and Wait
Sound - Set music volume to 70.00 %
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL02 <gen> and display So, what have you to report? What happened to your eye? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Animation - Lock AldFly 0162 <gen> 's Head to face AldBandit 0164 <gen> , offset by ( 0 , 0 , 90.00 )
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 32.00 seconds
Cinematic - Send transmission to (All players) from AldBandit 0164 <gen> named Keyser Cloe : Play KC05 <gen> and display That prick Finny punched me. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL03 <gen> and display My, my... he could be trouble... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldBandit 0164 <gen> named Keyser Cloe : Play KC06 <gen> and display Say the word and I'll slice him up. Though, I'm sure that once he pays up and we leave him alone he'll mind his own business. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL04 <gen> and display No, at least not yet, though I doubt we'll leave him alone any time soon. I could use a man like that on my side and once he runs out of gold he'll have no choice but to work for me. What of the others? . Modify duration: Set to 16.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 28.00 seconds
Cinematic - Send transmission to (All players) from AldBandit 0164 <gen> named Keyser Cloe : Play KC07 <gen> and display The Goldwins have until tomorrow to make their pay and I made sure they're aware of that. I gave Dutch and Roland two days as you instructed and Leland has settled his debt. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL05 <gen> and display Very good. Very good indeed. And what of our... special agent? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldBandit 0164 <gen> named Keyser Cloe : Play KC08 <gen> and display As you know he was successful in completing his last assignment. Frankly, he gives me the shivers. How can we trust him? . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL06 <gen> and display We can't, my dear boy, but thanks to his... condition, he is zero liability. If he should ever point his finger towards us... well, who will the court believe? . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldBandit 0164 <gen> named Keyser Cloe : Play KC09 <gen> and display I'm just saying, it's not like there's no other evidence against you. . Modify duration: Set to 4.00 seconds and Wait
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL07 <gen> and display There isn't. Villagers complain about their ruler all the time. No, my dear boy, you have nothing to worry about, so long as you remain loyal to me. Now, be on your way. . Modify duration: Set to 15.00 seconds and Wait
Sound - Set music volume to 100.00 %
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make AldBandit 0164 <gen> face Peasant 0163 <gen> over 1.00 seconds
Sound - Stop music After fading
Wait 3.00 seconds
Trigger - Run Part8a <gen> (checking conditions)
Part8a
Events
Conditions
Actions
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Unit - Order AldT6B 0165 <gen> to Attack . Post6 0166 <gen>
Wait 0.50 seconds
Unit - Order Post6 0166 <gen> to Attack . AldT6B 0165 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set music volume to 25.00 %
Wait 3.00 seconds
Sound - Play BarJud <gen>
Wait 3.00 seconds
Sound - Set music volume to 50.00 %
Wait 3.00 seconds
Sound - Set music volume to 75.00 %
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.50 and color ( 75.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 4.00 seconds
Unit - Order AldT6B 0165 <gen> to Stop .
Unit - Order Post6 0166 <gen> to Stop .
Wait 3.00 seconds
Sound - Set music volume to 100.00 %
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 40.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 40.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 7.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 40.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 40.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 34.50 seconds
Wait 2 seconds
Sound - Set music volume to 80.00 %
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF27 <gen> and display So, I've shown you around the town, pointed out the best stores and I've actually introduced you to a few of the locals. All that remains is for me to come by your house tomorrow and take care of those trees. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS26 <gen> and display Ugh... Indeed. Tomorrow after the job is done I'll travel with you to the palace and settle your debt. So, you've told me quite a few stories about this town and I have yet to hear why exactly do you have this debt hanging over your head. . Modify duration: Set to 19.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 41.00 seconds
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF28 <gen> and display If it's all the same to you, I would rather not say. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS27 <gen> and display Well, alright, if that's what you wish. Can I, at least, hear more about you and your family? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF29 <gen> and display No. . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS28 <gen> and display Eh, you don't like me very much, do you? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF30 <gen> and display Look, I just don't want to divulge my entire life story to someone I've known less than a day. As far as merchants go though, you're quite alright. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS29 <gen> and display Fair enough. Ugh... I'm tired... Oh, there was something I wanted to ask you. This morning, when we met, you referred to my house as the haunted house... . Modify duration: Set to 15.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 38.50 seconds
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF31 <gen> and display Ah, I was just joking. I don't believe in that bullocks. I knew the man, Gomez. He was decent enough and had the best veal I've ever tasted. He didn't have a lot going on in his life. The market was merely a job so he didn't have a lot of actual friends. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS30 <gen> and display Yes, I've heard the story. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF32 <gen> and display Well, imagine finding the woman you love in bed with someone else. The guy snapped and killed her, plain and simple. I doubt there was any magical force behind it. No demon or angles guiding him. He felt betrayed, sad, furious and all that so obviously he just killed her. . Modify duration: Set to 19.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 43.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS31 <gen> and display Well, it's not entirely impossible that some supernatural force was behind it. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF33 <gen> and display It's actually quite possible. Hell, Zambilion is just a day away from here, and that place is a testament to the amount of supernatural contained in this world. However, this situation, right here was most likely a bad case of a broken heart seeking revenge. . Modify duration: Set to 15.50 seconds and Don't wait
Wait 9.26 seconds
Unit - Order AldTR2 0095 <gen> to Move To . (Center of Region_016 <gen>)
Wait 4.40 seconds
Unit - Order AldTR2 0095 <gen> to Move To . (Center of Region_017 <gen>)
Wait 1.34 seconds
Unit - Order AldTR2 0095 <gen> to Move To . (Center of Region_018 <gen>)
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL01 <gen> and display Ah, so it is true. I've heard rumors that Borigard Smith is once again back in his hometown, and for good as it were. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make AldTR2 0095 <gen> face AldTT5 0001 <gen> over 1.00 seconds
Animation - Lock AldTT5 0001 <gen> 's Head to face AldTR2 0095 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make AldTT7 0167 <gen> face AldTR2 0095 <gen> over 1.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS32 <gen> and display Tim Lawson... It's been a while. Last time I saw you, you were trying to steal my wife... So, you're captain of the guard now. Congratulations. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 46.50 seconds
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL02 <gen> and display Thank you. I hope you're not one to hold a grudge... It was nothing personal. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS33 <gen> and display You... You do realize it doesn't get more personal than that?! How... How dare you even say such a thing?! . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL03 <gen> and display Look, I don't know what to say, honestly. I was so infatuated with her... I mean you know what she was like. Her smile... The way she smelled, oh and her hair... . Modify duration: Set to 11.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS34 <gen> and display I know damn well what she was like! But... even after everything no damage was done, by you at least. I... I know all too well how a smitten heart feels and I forgive you. . Modify duration: Set to 19.30 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL04 <gen> and display Thanks... It means a lot. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 37.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS35 <gen> and display I doubt we'll ever be friends, but there's no need for us to be enemies. I actually have a request. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL05 <gen> and display Sure, what do you need? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS36 <gen> and display I have a pet, a magma moloch, and I'd like to take her for a walk through town. Four hours, at most, two times a week. She's very well trained and experienced so I doubt she will cause any trouble. . Modify duration: Set to 14.30 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL06 <gen> and display Well, if I can allow Marcus to walk around with that vile leech, I suppose I can allow a well-behaved magma moloch to take a stroll through town once in a while. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL07 <gen> and display Just try to avoid taking it to the market and palace grounds. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make AldTR2 0095 <gen> face AldTT7 0167 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 32.00 seconds
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF34 <gen> and display Now that the important stuff has been dealt with, tell me, captain, how can an upholder of the law, such as yourself, allow bandits to run this town? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL08 <gen> and display Dutch, we've been over this. You willingly took gold from the duke. It's only fair he demands it back with a bit of interest. . Modify duration: Set to 6.50 seconds and Wait
Unit - Make AldTR2 0095 <gen> face AldTT5 0001 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS37 <gen> and display Wait. Are you're actually justifying the duke's actions? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL09 <gen> and display Borigard, you've been here for a day and, as always, you think you know the whole story. You're smart and educated, I admit, but you haven't been here for long enough to see the big picture. It's complicated. . Modify duration: Set to 10.50 seconds and Wait
Unit - Make AldTR2 0095 <gen> face AldTT7 0167 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 28.50 seconds
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF35 <gen> and display It would be a lot less complicated if a brigand wasn't in charge of this town. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL10 <gen> and display Treason is still a crime in Red Stone. It would be wise if you stopped now, while I'm still looking the other way. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF36 <gen> and display In that case, I would insist you leave our table. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTR2 0095 <gen> named Tim Lawson : Play TL11 <gen> and display So be it. A good night to you both. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order AldTR2 0095 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Make AldTT7 0167 <gen> face AldTT5 0001 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0001 <gen> named Borigard Smith : Play BS38 <gen> and display Well, I'd say the good captain has spoiled our evening. Shall we call it a day? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT7 0167 <gen> named Dutch Finny : Play DF37 <gen> and display Aye. I'll see you in the morning then. . Modify duration: Set to 2.00 seconds and Wait
Sound - Set music volume to 100.00 %
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 3.00 seconds
Trigger - Run Part9a <gen> (checking conditions)
Part9a
Events
Conditions
Actions
Unit - Unhide Ald5 0170 <gen>
Unit - Order Ald5 0170 <gen> to Move To . (Center of Region_020 <gen>)
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Sound - Play NightmareJud2 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 35.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldT9A 0168 <gen> named Marcus Infirm : Play MI05 <gen> and display I agree, mister Suckles. That dress simply won't do. . Modify duration: Set to 8.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldT9A 0168 <gen> named Marcus Infirm : Play MI06 <gen> and display I wonder how soft his pillow is... A lot softer than the one mister feather man has now, hihihihihihihi... or maybe not? . Modify duration: Set to 16.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_193 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_194 for Player 1 (Red) over 26.00 seconds
Cinematic - Send transmission to (All players) from AldT9A 0168 <gen> named Marcus Infirm : Play MI07 <gen> and display Why are you so quiet today, mister Suckles? Have I offended you with my long eyebrows? . Modify duration: Set to 11.50 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from AldT9A 0168 <gen> named Marcus Infirm : Play MI08 <gen> and display Do you think he knows about the funny man? . Modify duration: Set to 5.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Part1b <gen> (checking conditions)
Part1b
Events
Conditions
Actions
Unit - Unhide Ald6High 0171 <gen>
Game - Set the time of day to 8.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0.50 and color ( 100.00 %, 78.43 %, 58.82 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 4.00 seconds
Sound - Play TownJud1 <gen>
Wait 2.00 seconds
Sound - Play Knocking1 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Ald6High 0171 <gen> named Borigard Smith : Play BS39 <gen> and display Come in, come in. The door is unlocked. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 17.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order AldTT7 0172 <gen> to Move To . (Center of Region_021 <gen>)
Wait 0.50 seconds
Sound - Set music volume to 85.00 %
Unit - Order AldDaughter 0173 <gen> to Move To . (Center of Region_041 <gen>)
Unit - Unhide AldDaughter 0173 <gen>
Unit - Unhide AldTT7 0172 <gen>
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Ald6High 0171 <gen> named Borigard Smith : Play BS40 <gen> and display Ah, mister Finny, you've arrived. And I see you brought your lovely daughter. A good day to you, miss Finny. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Lock Ald6High 0171 <gen> 's Head to face AldTT7 0172 <gen> , offset by ( 0 , 0 , 90 )
Unit - Order AldTT7 0172 <gen> to Stop .
Unit - Order AldDaughter 0173 <gen> to Stop .
Unit - Make AldTT7 0172 <gen> face Ald6High 0171 <gen> over 1.00 seconds
Unit - Make AldDaughter 0173 <gen> face Ald6High 0171 <gen> over 1.00 seconds
Wait 1.00 seconds
Animation - Lock AldDaughter 0173 <gen> 's Head to face Ald6High 0171 <gen> , offset by ( 0 , 0 , 100.00 )
Animation - Lock AldTT7 0172 <gen> 's Head to face Ald6High 0171 <gen> , offset by ( 0 , 0 , 100.00 )
Wait 5.00 seconds
Sound - Set music volume to 70.00 %
Cinematic - Send transmission to (All players) from AldDaughter 0173 <gen> named Vanesa Finny : Play VF12 <gen> and display I feared for my father's safety so I decided to accompany him. The roads aren't as safe as they used to be. I hope you don't mind. . Modify duration: Set to 6.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 14.50 seconds
Cinematic - Send transmission to (All players) from Ald6High 0171 <gen> named Borigard Smith : Play BS41 <gen> and display Quite brave of you, though I must say the roads were never safe, people just tend to remember them as such. And no, it's not a problem. Your company is most welcome, miss Finny. . Modify duration: Set to 11.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0173 <gen> named Vanesa Finny : Play VF13 <gen> and display Would you please start calling me Vanesa? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from AldTT7 0172 <gen> named Dutch Finny : Play DF38 <gen> and display Girl, if you want to start with that again you can just go home. Mister Smith, will you show me which trees you wanted cut down? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6High 0171 <gen> named Borigard Smith : Play BS42 <gen> and display Alright, give me a moment. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Hide AldTT7 0172 <gen>
Unit - Hide Ald6High 0171 <gen>
Unit - Hide AldDaughter 0173 <gen>
Unit - Unhide AldTT5 0176 <gen>
Unit - Unhide AldDaughter 0174 <gen>
Unit - Unhide AldPet 0175 <gen>
Unit - Make AldDaughter 0174 <gen> face AldPet 0175 <gen> over 0 seconds
Unit - Make AldPet 0175 <gen> face AldDaughter 0174 <gen> over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 7.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from AldPet 0175 <gen> named Eldrid : Play LavaSpawnYes2 <gen> and display . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF14 <gen> and display You're quite a playful little thing, aren't you? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 6.00 seconds
Unit - Make AldDaughter 0174 <gen> face AldTT5 0176 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS43 <gen> and display I see you met Eldrid. She seems to like you. . Modify duration: Set to 3.00 seconds and Wait
Animation - Lock AldTT5 0176 <gen> 's Head to face AldDaughter 0174 <gen> , offset by ( 0 , 0 , 100.00 )
Animation - Lock AldDaughter 0174 <gen> 's Head to face AldTT5 0176 <gen> , offset by ( 0 , 0 , 100.00 )
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF15 <gen> and display Such an interesting creature. What is it? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 22.50 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS44 <gen> and display That's a magma moloch, a remarkable creature which usually lives in or near a volcano, but can survive practically anywhere, apart from the coldest of regions. Despite living in such harsh environments they are generally quite friendly. . Modify duration: Set to 16.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF16 <gen> and display Quite fascinating. You don't see a lot of interesting creatures here, outside the docks that is. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 25.50 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS45 <gen> and display I'd have to disagree. Each creature is unique and fascinating. To the people of Arabela, a wolf is a strange and mysterious creature while a magma moloch is quite a common sight. You've just grown accustomed to the like of wolves and deer. . Modify duration: Set to 17.50 seconds and Wait
Unit - Order AldPet 0175 <gen> to Move To . (Center of Region_040 <gen>)
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS46 <gen> and display Now, is there anything I can get you? Some fresh fruit or cookies, perhaps? . Modify duration: Set to 5.00 seconds and Wait
Unit - Order AldDaughter 0174 <gen> to Move To . (Center of Region_022 <gen>)
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF17 <gen> and display Or perhaps a glass of milk? Just how young do you think I am? . Modify duration: Set to 3.50 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 37.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS47 <gen> and display Well, I would have offered you a glass of wine, but I didn't think it would be appropriate, considering it's... eight in the morning? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF18 <gen> and display Oh... Right. Well, eh, no, no I'm not really in the mood for anything, but thank you. And I mean for everything. Father told me what you plan to do... . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS48 <gen> and display You are quite welcome, miss Finny. Good people deserve some help when they're down on their luck and, from what I've seen yesterday, your father is a good man. . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 41.50 seconds
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF19 <gen> and display He really is. So, tell me, mister Smith. An honorable, noble, intelligent, handsome man such as yourself, with more gold than he could spend and a reputation almost as large as this world, and no missus Smith? . Modify duration: Set to 14.00 seconds and Wait
Sound - Set music volume to 50.00 %
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS49 <gen> and display Oh, my dear. There used to be someone, a long time ago. She was so beautiful. Vibrant and full of life, much like yourself. Her eyes, two majestic lakes. Her walk, so full of grace. Her smile, the image of beauty. Her soul, the definition of selflessness. . Modify duration: Set to 33.50 seconds and Don't wait
Unit - Order AldTT5 0176 <gen> to Move To . (Center of Region_023 <gen>)
Wait 6.50 seconds
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 38.00 seconds
Unit - Make AldDaughter 0174 <gen> face AldTT5 0176 <gen> over 1.00 seconds
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF20 <gen> and display She sounds so... . Modify duration: Set to 1.50 seconds and Wait
Unit - Make AldTT5 0176 <gen> face AldDaughter 0174 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS50 <gen> and display Unreal? I'm being dramatic, but I'm not fabricating a single word. She wasn't perfect to most of the world, but she was to me. Most would describe her as a nice, somewhat pretty girl, but to me she was a godess. My one true love. . Modify duration: Set to 17.50 seconds and Wait
Animation - Lock AldTT5 0176 <gen> 's Head to face AldDaughter 0174 <gen> , offset by ( 0 , 0 , 100.00 )
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF21 <gen> and display How lovely... So, what happened to her? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS51 <gen> and display I don't know if you remember, but about five years ago there was an outbreak of plague in most towns south of Micolash. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 28.50 seconds
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF22 <gen> and display Yes, I've heard of that. The plague wiped out half of the people in Ashfield and Belsom before it was stopped by the monks of Exbungo. I heard the town of Pek had no survivors. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS52 <gen> and display Yes, that's... exactly what I'm talking about. Well, I was off on a business trip to Arabela, and while I was gone my wife was staying with her parents... in... Pek. . Modify duration: Set to 15.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF23 <gen> and display Oh... I'm so sorry. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS53 <gen> and display She, she wanted to go with me... She, she wanted to spend more time with me, she said. I... I suggested she visit her parents instead. I was so caught up in the work... I was the architect of her destruction. . Modify duration: Set to 16.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF24 <gen> and display No! No, you couldn't have known. You were probably just trying to keep her safe. Sailing to Arabela certainly couldn't have been the safest of activities. You were just looking out for her. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS54 <gen> and display If that was the case I wasn't really successful in my intent, was I? But, that's all in the past now. I've moved on. . Modify duration: Set to 10.50 seconds and Wait
Sound - Set music volume to 70.00 %
Unit - Order AldDaughter 0174 <gen> to Move To . (Center of Region_024 <gen>)
Animation - Change AldDaughter 0174 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change AldTT5 0176 <gen> 's animation speed to 30.00 % of its original speed
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF25 <gen> and display So, have you been with anyone else? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 31.50 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS55 <gen> and display Since my wife died? No. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF26 <gen> and display Would you consider being with someone else? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS56 <gen> and display Perhaps, but I'd have to find someone who is worth my effort. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF27 <gen> and display What about me? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS57 <gen> and display You are quite bold, miss Finny. I would imagine that if I was half my age there wouldn't be a force strong enough to stop me from winning your heart. Sadly, that is not the case. . Modify duration: Set to 13.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldDaughter 0174 <gen> named Vanesa Finny : Play VF28 <gen> and display So if I were to kiss you right now, you'd object? . Modify duration: Set to 3.00 seconds and Wait
Wait 4.00 seconds
Unit - Unhide AldTT7 0177 <gen>
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 8.50 seconds
Cinematic - Send transmission to (All players) from AldTT7 0172 <gen> named Dutch Finny : Play DF39 <gen> and display Mister Smith, the trees have been taken care of. . Modify duration: Set to 2.60 seconds and Don't wait
Unit - Make AldDaughter 0174 <gen> face AldTT7 0177 <gen> over 1.00 seconds
Unit - Make AldTT5 0176 <gen> face AldTT7 0177 <gen> over 1.00 seconds
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from AldTT5 0176 <gen> named Borigard Smith : Play BS58 <gen> and display Excellent. Come, lets head to town. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set music volume to 100.00 %
Sound - Stop music After fading
Wait 3.00 seconds
Trigger - Run Part2b <gen> (checking conditions)
Part2b
Events
Conditions
Actions
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 1400.00 , density 0.50 and color ( 30.00 %, 15.00 %, 0.00 %)
Unit - Remove AldBandit 0164 <gen> from the game
Unit - Unhide AldBandit 0178 <gen>
Unit - Unhide Ald6a 0180 <gen>
Unit - Unhide Ald5a 0179 <gen>
Wait 1.00 seconds
Sound - Play Human2 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 24.50 seconds
Wait 1.00 seconds
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL08 <gen> and display If I may ask, mister Smith, what would prompt such an act of charity? . Modify duration: Set to 5.50 seconds and Wait
Sound - Set music volume to 70.00 %
Cinematic - Send transmission to (All players) from Ald5a 0179 <gen> named Borigard Smith : Play BS59 <gen> and display Charity? It's hardly charity when an employer pays his employee for a job well done. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL09 <gen> and display Hmm, it must have been one difficult job for it to pay so well. Very well, Mister Finny, your debt is settled and you are free to leave. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 26.50 seconds
Unit - Order Ald6a 0180 <gen> to Move To . (Center of Region_025 <gen>)
Unit - Make Ald5a 0179 <gen> face Peasant 0163 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL10 <gen> and display Eh, mister Smith, might I have a moment of your time. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Ald5a 0179 <gen> face AldFly 0162 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL11 <gen> and display Mister Smith, I could use a man such as yourself on my staff. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5a 0179 <gen> named Borigard Smith : Play BS60 <gen> and display Hehe... I think that's the first time someone referred to bandits as staff. Listen, Lebridge. I've walked, ridden and sailed across most of this world and I know all too well how your "staff" operates. . Modify duration: Set to 15.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 21.50 seconds
Cinematic - Send transmission to (All players) from Ald5a 0179 <gen> named Borigard Smith : Play BS61 <gen> and display Were I the same passionate idealist I was ten years ago I would fight you with everything I had. Luckily, for you, I am tired of fighting, so I will stay out of your way if you stay out of mine, but I will never join you. . Modify duration: Set to 14.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL12 <gen> and display Fair enough, dear boy. You can see yourself out, I trust. Have a nice day. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 17.00 seconds
Unit - Order Ald5a 0179 <gen> to Move To . (Center of Region_025 <gen>)
Wait 3.00 seconds
Unit - Make AldBandit 0178 <gen> face AldFly 0162 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldBandit 0178 <gen> named Keyser Cloe : Play KC10 <gen> and display Have a nice day? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL13 <gen> and display Keyser, by now you should have learned that you attract more flies with honey. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldBandit 0178 <gen> named Keyser Cloe : Play KC11 <gen> and display Do you really think a few kind words will make someone like Borigard Smith overlook your transgretions? . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 25.50 seconds
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL14 <gen> and display No, but threatening him and insulting him will only harm my plans. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldBandit 0178 <gen> named Keyser Cloe : Play KC12 <gen> and display And what of Finny? . Modify duration: Set to 1.50 seconds and Wait
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from AldFly 0162 <gen> named Ersted Lebridge : Play EL15 <gen> and display Leave him be, for now. We got our gold and should we ever have need of him we can count on Laslo. Borigard is the one I want now. His reputation and wealth at my side will benefit me greatly. . Modify duration: Set to 16.00 seconds and Wait
Sound - Set music volume to 100.00 %
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 3.00 seconds
Trigger - Run Part3b <gen> (checking conditions)
Part3b
Events
Conditions
Actions
Unit - Unhide AldPet2 0183 <gen>
Unit - Unhide Ald7 0181 <gen>
Unit - Unhide Archmage 0182 <gen>
Unit - Remove Ald7 0151 <gen> from the game
Unit - Remove Archmage 0161 <gen> from the game
Unit - Order Ald5 0150 <gen> to Move To . (Center of Region_026 <gen>)
Trigger - Turn on Anim2 <gen>
Wait 0.50 seconds
Game - Set the time of day to 15.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0.50 and color ( 50.00 %, 50.00 %, 50.00 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play TownJud1 <gen>
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 33.50 seconds
Wait 2.00 seconds
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS62 <gen> and display Well, that's taken care of. I trust I'll see you folks around town. It's been quite a pleasure meeting you both. . Modify duration: Set to 7.50 seconds and Wait
Sound - Set music volume to 70.00 %
Cinematic - Send transmission to (All players) from Ald7 0181 <gen> named Dutch Finny : Play DF40 <gen> and display Thank you, mister Smith. I really appreciate your help. If you need help with anything else find me. I'll see you around town. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Ald7 0181 <gen> to Move To . (Center of Region_015 <gen>)
Cinematic - Send transmission to (All players) from Archmage 0182 <gen> named Vanesa Finny : Play VF29 <gen> and display Thank you for everything. Please, if you ever need any help or company at any time of day find me. It was a real pleasure meeting you. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS63 <gen> and display Thank you. Now, if you'll excuse me, I'll be on my way with Eldrid. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldPet2 0183 <gen> named Eldrid : Play LavaSpawnWhat1 <gen> and display . Modify duration: Set to 1.80 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Trigger - Turn off Anim2 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 39.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS64 <gen> and display And here it is, the final statue. The last saviour, Nikola Luburic. Long before I met you, little one, I was blessed with the fortune of meeting this champion of the light. A truly powerful warrior, lead only by righteousness and his desire to do good. . Modify duration: Set to 19.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS65 <gen> and display What a glorious time that was, when men and women would join to defend their homes from true evil. Now that that evil is gone a new one has arisen, in the hearts of those same men and women... . Modify duration: Set to 14.50 seconds and Wait
Unit - Make AldPet2 0186 <gen> face AldLich 0188 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Order AldPet2 0186 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Make Ald5 0185 <gen> face AldLich 0188 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS66 <gen> and display What is it? Where are you going? . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Ald5 0185 <gen> to Move To . (Center of Region_029 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 27.00 seconds
Cinematic - Send transmission to (All players) from AldPet2 0186 <gen> named Eldrid : Play LavaSpawnWhat1 <gen> and display . Modify duration: Set to 1.70 seconds and Wait
Cinematic - Send transmission to (All players) from AldT9A 0187 <gen> named Marcus Infirm : Play MI09 <gen> and display Vile creature. Back! Back I say! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldPet2 0186 <gen> named Eldrid : Play LavaSpawnWhat2 <gen> and display . Modify duration: Set to 1.80 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS67 <gen> and display Eldrid! You know better than that. Stand down! I'm sorry for the disturbance, she's usually quite peaceful. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT9A 0187 <gen> named Marcus Infirm : Play MI10 <gen> and display Dreadful beast! You and your bettle will pay for frightening mister Suckles. . Modify duration: Set to 8.50 seconds and Wait
Unit - Order AldT9A 0187 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order AldLich 0188 <gen> to Move To . (Center of Region_027 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 24.50 seconds
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV14 <gen> and display A good day to you, Marcus. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order AldPet2 0186 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order Ald5 0185 <gen> to Move To . (Center of Region_031 <gen>)
Unit - Make Chaplain 0189 <gen> face Peasant 0065 <gen> over 2.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS68 <gen> and display Well... That was odd. . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Chaplain 0189 <gen> face Ald5 0185 <gen> over 1.00 seconds
Unit - Make Ald5 0185 <gen> face Chaplain 0189 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV15 <gen> and display Marcus Infirm, the church organist. The man plays like no other, but has the mind of an eight year old. He used to be a bright alchemist before a beam fell on his head in the local crypt a few years ago. . Modify duration: Set to 15.00 seconds and Wait
Unit - Remove AldT9A 0187 <gen> from the game
Unit - Remove AldLich 0188 <gen> from the game
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS69 <gen> and display That's a shame. . Modify duration: Set to 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_144 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_145 for Player 1 (Red) over 22.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV16 <gen> and display I'm not so sure. With all the stuff I've seen, being eight again doesn't sound that bad. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV17 <gen> and display I've heard what you did for Dutch and I'd like to commend you for your actions, as well as bestow a blessing upon you, should you allow me to. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS70 <gen> and display Thank you, father. I would gladly accept your blessing. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_146 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_147 for Player 1 (Red) over 42.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV18 <gen> and display I bestow upon thee, a blessing of harmony, safety and love.May your body, mind and spirit be at ease.May the path you walk and the places you visit lack evil.May the life you lead be filled with love and compassion. . Modify duration: Set to 24.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV19 <gen> and display May the four and the One watch over you and give you strength, wisdom and will to find the light and forget the dark. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS71 <gen> and display Thank you. . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Chaplain 0189 <gen> to Move To . (Center of Region_032 <gen>)
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV20 <gen> and display Eh... Not more than a week ago I was at this very spot with a very dear friend, bestowing a similar blessing upon him. Then, a couple of days ago they find him, lying dead in a pool of his own blood. . Modify duration: Set to 18.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Make Ald5 0185 <gen> face Chaplain 0189 <gen> over 2.00 seconds
Camera - . Apply . gg_cam_Camera_142 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_143 for Player 1 (Red) over 38.50 seconds
Wait 14.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS72 <gen> and display I'm sorry to hear that. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV21 <gen> and display John Green, a brilliant man. Used to be head banker and quite a gifted writter, yet he still found the time and will to help those less fortunate. A real pilliar of the community. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS73 <gen> and display Ah, I've heard of him. I've read his "Bottomless Hole" and a few other short stories. . Modify duration: Set to 5.50 seconds and Wait
Unit - Make Chaplain 0189 <gen> face Ald5 0185 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_145 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_144 for Player 1 (Red) over 16.00 seconds
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV22 <gen> and display Hmm... The world is one visionary short, that much is certain. If you'll excuse me, mister Smith, I need to get to church. I'll see you around. . Modify duration: Set to 12.00 seconds and Wait
Unit - Order Chaplain 0189 <gen> to Move To . (Center of Region_027 <gen>)
Wait 1.00 seconds
Sound - Set music volume to 100.00 %
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
Trigger - Run Part4b <gen> (checking conditions)
Part4b
Events
Conditions
Actions
Unit - Unhide Ald5 0196 <gen>
Unit - Unhide AldPet2 0197 <gen>
Game - Set the time of day to 19.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 2200.00 , density 0.50 and color ( 25.00 %, 25.00 %, 25.00 %)
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Sound - Play Remi2Jud <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_149 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_148 for Player 1 (Red) over 39.00 seconds
Wait 1.00 seconds
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Brigand 0192 <gen> named Keyser Cloe : Play KC13 <gen> and display Mich, Mich, Mich... Your time is up. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6B 0195 <gen> named Mich Goldwin : Play MiscA02 <gen> and display No, please, Keyser. Give me more time. I mean... surely it's better to get the gold late than never? . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0192 <gen> named Keyser Cloe : Play KC14 <gen> and display You want more time... Again. Here's what I'll do. I'll give you more time. In fact, I'll give you all the time you need. . Modify duration: Set to 10.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6B 0195 <gen> named Mich Goldwin : Play MiscA03 <gen> and display Re... Really? Thank you, thank you. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0192 <gen> named Keyser Cloe : Play KC15 <gen> and display Sure, sure. One thing though. Until you bring the gold your sister and wife will keep my boys company. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Post3 0194 <gen> named Alice Goldwin : Play Misc___Female <gen> and display No, no, please! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_150 for Player 1 (Red) over 11.50 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS74 <gen> and display You know, I get bandits, I really do. I understand loan sharks, I understand thieves, but rapists and slavers... How low will you go, Keyser? . Modify duration: Set to 10.50 seconds and Don't wait
Wait 5.00 seconds
Unit - Make Brigand 0192 <gen> face Ald5 0196 <gen> over 2.00 seconds
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_151 for Player 1 (Red) over 32.00 seconds
Cinematic - Send transmission to (All players) from Brigand 0192 <gen> named Keyser Cloe : Play KC16 <gen> and display Mind your business, Smith. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS75 <gen> and display I knew your brother, Jimmy Cloe. He was, what you'd call, a business rival. While still a bandit he was ten times the man you are. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0192 <gen> named Keyser Cloe : Play KC17 <gen> and display Yeah, and where is he now? Get out of my sight before I slit your throat. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS76 <gen> and display Sure, Jimmy is dead. At least the life he lead was that of a free man and not some pet of a politician. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0192 <gen> named Keyser Cloe : Play KC18 <gen> and display That's it! . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Brigand 0192 <gen> to Attack Once . AldPet2 0197 <gen>
Wait 1.50 seconds
Animation - Play AldPet2 0197 <gen> 's death animation
Wait 1.00 seconds
Unit - Make Ald5 0196 <gen> face AldPet2 0197 <gen> over 0.50 seconds
Wait 0.40 seconds
Animation - Change AldPet2 0197 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_152 for Player 1 (Red) over 4.50 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS77 <gen> and display You son of a bitch! Cost furas taros! . Modify duration: Set to 4.50 seconds and Don't wait
Wait 1.50 seconds
Unit - Make Ald5 0196 <gen> face Brigand 0192 <gen> over 0.50 seconds
Wait 0.50 seconds
Animation - Play Ald5 0196 <gen> 's spell slam animation
Animation - Queue Ald5 0196 <gen> 's stand animation
Wait 0.50 seconds
Unit - Unhide Lightning 0198 <gen>
Wait 0.50 seconds
Unit - Unhide Lightning 0199 <gen>
Wait 0.50 seconds
Unit - Unhide Lightning2 0200 <gen>
Camera - . Apply . gg_cam_Camera_153 for Player 1 (Red) over 8.00 seconds
Wait 1.00 seconds
Animation - Play Ald5 0196 <gen> 's spell throw animation
Animation - Queue Ald5 0196 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS78 <gen> and display Orio flest! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Lightning 0198 <gen> to Orc Far Seer - Chain Lightning . Rogue 0190 <gen>
Unit - Order Lightning 0199 <gen> to Orc Far Seer - Chain Lightning . Rogue 0191 <gen>
Unit - Order Lightning2 0200 <gen> to Orc Far Seer - Chain Lightning . Brigand 0192 <gen>
Wait 1.00 seconds
Animation - Play Rogue 0190 <gen> 's death animation
Animation - Play Rogue 0191 <gen> 's death animation
Animation - Play Brigand 0192 <gen> 's death animation
Wait 1.50 seconds
Unit - Kill Lightning 0198 <gen>
Unit - Kill Lightning 0199 <gen>
Unit - Kill Lightning2 0200 <gen>
Wait 1.50 seconds
Animation - Change Rogue 0190 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Rogue 0191 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Brigand 0192 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_150 for Player 1 (Red) over 24.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS79 <gen> and display How much do you owe Lebridge? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6B 0195 <gen> named Mich Goldwin : Play MiscA04 <gen> and display Are... Are you talking to me? A quarter of a K. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0150 <gen> named Borigard Smith : Play BS80 <gen> and display Here, take this and settle the matter. Try to avoid further dealings with Lebridge. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6B 0195 <gen> named Mich Goldwin : Play MiscA05 <gen> and display Yes, of course. Thank... Thank you. I suggest you take your pet to father Verithas. He'll surely be able to help. Thank you, once again. . Modify duration: Set to 8.00 seconds and Wait
Sound - Set music volume to 100.00 %
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Environment - Turn (Last created weather effect) Off
Trigger - Run Part5b <gen> (checking conditions)
Part5b
Events
Conditions
Actions
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 500.00 , density 0.50 and color ( 12.55 %, 12.55 %, 0.00 %)
Unit - Unhide Ald5a 0201 <gen>
Unit - Unhide AldChap 0202 <gen>
Unit - Hide Blood Mage 0059 <gen>
Animation - Lock Ald5a 0201 <gen> 's Head to face AldT8A 0203 <gen> , offset by ( 0 , 0 , 270.00 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_154 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_155 for Player 1 (Red) over 11.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 9.00 seconds
Sound - Play DoorSlam1 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_154 for Player 1 (Red) over 20.50 seconds
Unit - Order AldChap 0202 <gen> to Move To . (Center of Region_033 <gen>)
Wait 2.00 seconds
Sound - Set music volume to 85.00 %
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV23 <gen> and display Well, it was tough, but I think you're pet will be just fine. I recommend she spends the night in my care, just in case. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS81 <gen> and display Of course. Thank you so much, father. . Modify duration: Set to 3.00 seconds and Wait
Animation - Lock Ald5a 0201 <gen> 's Head to face AldChap 0202 <gen> , offset by ( 0 , 0 , 80.00 )
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV24 <gen> and display Think nothing of it. I see you admiring the picture... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_156 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_157 for Player 1 (Red) over 27.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS82 <gen> and display I met him, you know. Just before the Siege of Zambilion, not far from here... You know, I see this duke, such a petty evil compared to the god of destruction... and yet nobody wants to stop him. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV25 <gen> and display Wants? Borigard, every villager wants his head on a pike, even the ones that serve him. It's not a matter of desire, but of power. He has the coin and a pack of wolves doing his dirty work. . Modify duration: Set to 18.00 seconds and Don't wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_191 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_158 for Player 1 (Red) over 25.00 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS83 <gen> and display So that's all it takes? Several dozen bandits and sacks of coin to run this town? . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV26 <gen> and display Frankly, that's more than enough. What you really need, and what our dear friend Lebridge has, is an iron fist. . Modify duration: Set to 9.00 seconds and Wait
Sound - Play DoorSlam1 <gen>
Wait 0.30 seconds
Unit - Make Ald5a 0201 <gen> face AldChap 0202 <gen> over 0.30 seconds
Unit - Make AldChap 0202 <gen> face (Center of Region_034 <gen>) over 0.30 seconds
Camera - . Apply . gg_cam_Camera_156 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_157 for Player 1 (Red) over 23.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV27 <gen> and display Marcus, is that you?... Smith, do you know where the town mine is? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS84 <gen> and display The one deep in the mountain? Yeah. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0189 <gen> named Father Veritas : Play FV28 <gen> and display Meet me there tomorrow at noon. I'll have Eldrid with me and we can continue our little talk. Now, if you'll excuse me... Marcus! . Modify duration: Set to 10.50 seconds and Don't wait
Wait 8.00 seconds
Unit - Order AldChap 0202 <gen> to Move To . (Center of Region_034 <gen>)
Sound - Set music volume to 100.00 %
Wait 2.50 seconds
Sound - Stop music After fading
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part6b <gen> (checking conditions)
Part6b
Events
Conditions
Actions
Unit - Hide Ald6 0006 <gen>
Unit - Hide AldPet 0005 <gen>
Set Variable Set TempUG = (Units in Region_002 <gen>)
Unit Group - Pick every unit in TempUG and do (Hide (Picked unit))
Destructible - Show Sleeping 0291 <gen>
Destructible - Close IronGate 0190 <gen>
Animation - Change IronGate 0190 <gen> 's animation speed to 200.00 % of its original speed
Animation - Change Sleeping 0291 <gen> 's animation speed to 25.00 % of its original speed
Environment - Set fog to style Linear , z-start 0.00 , z-end 400.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_159 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_160 for Player 1 (Red) over 15.00 seconds
Sound - Play NightmareJud2 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 800.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_161 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_162 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 400.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_163 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_160 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 800.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_165 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_164 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Sound - Play Bell <gen>
Wait 2 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 400.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Destructible - Hide Sleeping 0291 <gen>
Unit - Unhide Ald6 0204 <gen>
Camera - . Apply . gg_cam_Camera_160 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_159 for Player 1 (Red) over 15.00 seconds
Wait 3.00 seconds
Unit - Hide Ald6 0204 <gen>
Camera - . Apply . gg_cam_Camera_166 for Player 1 (Red) over 0 seconds
Camera - Sway the camera source for Player 1 (Red) with magnitude 15.00 and velocity 0.20
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_167 for Player 1 (Red) over 8.00 seconds
Wait 4.00 seconds
Sound - Play RollingThunder1 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_168 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_169 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_170 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.30 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Unhide ClownA 0205 <gen>
Sound - Play LightningBolt <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_171 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS85 <gen> and display Ah! . Modify duration: Set to 0.50 seconds and Wait
Unit - Hide ClownA 0205 <gen>
Camera - . Apply . gg_cam_Camera_172 for Player 1 (Red) over 1.00 seconds
Wait 4.00 seconds
Sound - Play Knocking1 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_173 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_174 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS86 <gen> and display Yes? Who is it? . Modify duration: Set to 2.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Remove (Picked unit) from the game)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Sound - Play DoorSlam1 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 1000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play NightmareJud <gen>
Camera - . Apply . gg_cam_Camera_175 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS87 <gen> and display What the... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_176 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Sound - Play locked_door <gen>
Wait 1.00 seconds
Sound - Play locked_door <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_177 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS88 <gen> and display It's locked... How is that possible? . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order AldMonst 0206 <gen> to Move To . (Center of Region_036 <gen>)
Wait 0.50 seconds
Sound - Play monster_2 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_178 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_179 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_180 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_181 for Player 1 (Red) over 2.00 seconds
Wait 6.00 seconds
Unit - Create 1 . AldMonst for Player 1 (Red) at (Center of Region_037 <gen>) facing 175.00 degrees
Set Variable Set TempU = (Last created unit)
Sound - Play monster_2 <gen>
Camera - . Apply . gg_cam_Camera_182 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_180 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_183 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Trigger - Turn on Anim3 <gen>
Sound - Play gatebash <gen>
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS89 <gen> and display Why won't this gate open?! . Modify duration: Set to 2.50 seconds and Wait
Wait 2 seconds
Trigger - Turn off Anim3 <gen>
Camera - . Apply . gg_cam_Camera_184 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Unit - Move TempU instantly to (Center of Region_038 <gen>) , facing 90.00 degrees
Wait 1.00 seconds
Unit - Order TempU to Move To . (Center of Region_039 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_183 for Player 1 (Red) over 1.00 seconds
Trigger - Turn on Anim3 <gen>
Sound - Play gatebash <gen>
Wait 3.00 seconds
Trigger - Turn off Anim3 <gen>
Camera - . Apply . gg_cam_Camera_184 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_185 for Player 1 (Red) over 1.00 seconds
Animation - Change TempU 's animation speed to 50.00 % of its original speed
Animation - Play TempU 's attack animation
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play Bell <gen>
Wait 2.00 seconds
Unit - Remove TempU from the game
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS90 <gen> and display It's gone... . Modify duration: Set to 1.50 seconds and Wait
Unit - Unhide Chaplain 0207 <gen>
Camera - . Apply . gg_cam_Camera_183 for Player 1 (Red) over 2.00 seconds
Sound - Play gate <gen>
Wait 2 seconds
Animation - Change IronGate 0190 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play IronGate 0190 <gen> 's death alternate animation
Camera - . Apply . gg_cam_Camera_186 for Player 1 (Red) over 2.00 seconds
Wait 3.50 seconds
Animation - Change IronGate 0190 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_187 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS91 <gen> and display Father! What is going on here?! What happened? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0207 <gen> named Father Veritas : Play preach <gen> and display And in those days men shall seek death and shall not find it and they shall desire to die and death shall fly from them. . Modify duration: Set to 9.00 seconds and Wait
Sound - Stop music After fading
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Sound - Play LightningBolt <gen>
Unit - Unhide AldDream1 0210 <gen>
Unit - Replace Chaplain 0207 <gen> with a AldDream2 using The old unit's relative life and mana
Cinematic - Fade in over 0.30 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS92 <gen> and display Laura... Jasmine... . Modify duration: Set to 3.00 seconds and Wait
Wait 2.00 seconds
Unit - Order (Last replaced unit) to Attack Once . AldDream1 0210 <gen>
Wait 2 seconds
Unit - Make (Last replaced unit) face (Center of Region_039 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS93 <gen> and display You! You killed her! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Jasmine Shadow : Play JS00 <gen> and display It was you! You did it! You killed her! . Modify duration: Set to 10.00 seconds and Wait
Sound - Play Bell <gen>
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2.00 seconds
Sound - Play Bell <gen>
Wait 2.00 seconds
Sound - Play Bell <gen>
Wait 4.00 seconds
Unit - Unhide ClownA 0208 <gen>
Camera - . Apply . gg_cam_Camera_188 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 50.00 % transparency
Wait 2 seconds
Sound - Play Clown00 <gen>
Wait 6.00 seconds
Unit - Unhide Blademaster 0209 <gen>
Unit - Order Blademaster 0209 <gen> to Attack Once . ClownA 0208 <gen>
Wait 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola Luburic : Play NL00 <gen> and display You are not safe here, not yet. Learn. Search. Discover. Search high above for the light and it will give you questions. Search deep below for the dark and it will give you questions. Find the answers and come back to face the demon. . Modify duration: Set to 22.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_189 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ald5a 0201 <gen> named Borigard Smith : Play BS94 <gen> and display Ah!... Oh... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_190 for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
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