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Triggers
A bandit struggle.w3x
Variables
Part1
Misc
Defeat
Intro
Cinematic
CinematicSkip
CinematicEnd
Private
---------------------------
Gnolls
Approach
Reinforcements
GBoss
GBoss Fight
GBossPreEnd
GBossEnd
Barrier1
---------------------------
Village
Outpost
Barrier2
Arrive
PrepareDefense
PreEndDefense
EndDefense
---------------------------
Bandits
Barrier3
Barrel
Bridge
Dog
Treasure
MeetBoss
BossBattle
EndBoss
---------------------------
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Rick
unit
No
SkipCinematic
boolean
No
Timer
timer
No
Toggart
unit
No
Value
integer
No
1
Misc
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Set (Picked unit) acquisition range to 200.00)
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Set Variable Set Rick = Cpt. Rick 0029 <gen>
Animation - Change Training 0028 <gen> 's animation speed to 0.00 % of its original speed
Unit - Change ownership of Pvt. Jimbo 0027 <gen> to Player 9 (Gray) and Retain color
Trigger - Turn off GBoss <gen>
Trigger - Turn off GBossPreEnd <gen>
Unit Group - Pick every unit in (Units in 1SargeantOutpost <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Defeat
Events
Destructible - Wide Wooden Bridge 1039 <gen> dies
Unit - Cpt. Rick 0029 <gen> Dies
Unit - Pvt. Jimbo 0027 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Game - Defeat Player 9 (Gray) with the message: Defeat
Cinematic
Events
Map initialization
Conditions
Actions
-------- - --------
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 5.00 seconds
Unit - Order Cpt. Rick 0029 <gen> to Move To . (Center of 1SargeantTalk1 <gen>)
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipCinematic Equal to True
Then - Actions
Trigger - Run CinematicEnd <gen> (checking conditions)
Skip remaining actions
Else - Actions
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 13.00 seconds
Unit - Make Sgt. Ansard 0010 <gen> face Cpt. Rick 0029 <gen> over 0.50 seconds
Wait 0.50 seconds
Unit - Make Cpt. Rick 0029 <gen> face Sgt. Ansard 0010 <gen> over 0.50 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Sgt. Ansard 0010 <gen> named Sgt. Ansard : Play No sound and display Captain, any report on the perimeter? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Yes sir, we have spotted some filthy gnolls near the outpost. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Sgt. Ansard 0010 <gen> named Sgt. Ansard : Play No sound and display Those annoying beasts... Hmm maybe... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Unit - Make Sgt. Ansard 0010 <gen> face Pvt. Jimbo 0027 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Sgt. Ansard 0010 <gen> named Sgt. Ansard : Play No sound and display PRIVATE JIM REPORT! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Trigger - Turn off Private <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display Uhh.. aye sir! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Pvt. Jimbo 0027 <gen> to Move To . (Center of 1SargeantTalk2 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from Sgt. Ansard 0010 <gen> named Sgt. Ansard : Play No sound and display Here, private Jim will help you kick out those gnolls... up for the task private? . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Make Sgt. Ansard 0010 <gen> face Pvt. Jimbo 0027 <gen> over 0.50 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display O-Ofcourse I'll teach them. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Right, let's go kiddo. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Trigger - Run CinematicEnd <gen> (checking conditions)
CinematicSkip
Events
Player - Player 9 (Gray) skips a cinematic sequence
Conditions
SkipCinematic Equal to False
Actions
Set Variable Set SkipCinematic = "true"
Trigger - Turn off (This trigger)
CinematicEnd
Events
Conditions
Actions
Set Variable Set SkipCinematic = "false"
Trigger - Turn off Private <gen>
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 9 (Gray) to standard game-view over 1.00 seconds
Unit - Change ownership of Pvt. Jimbo 0027 <gen> to Player 9 (Gray) and Retain color
Wait 2.00 seconds
Sound - Play Hint <gen>
Cinematic - Ping minimap for (All players) at (Position of Gnoll Poacher 0023 <gen>) for 2.00 seconds
Private
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Animation - Play Pvt. Jimbo 0027 <gen> 's attack 1 animation
Approach
Events
Unit - A unit comes within 256 of Gnoll 0025 <gen>
Conditions
(Triggering unit) Equal to Rick
Actions
Floating Text - Create floating text that reads To arms! above Rick with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Sound - Play FootmanYesAttack3 <gen> at 100 % volume, attached to Rick
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Reinforcements
Events
Time - Every 1.20 seconds of game time
Conditions
(Number of units in (Units in 1GnollsCamp <gen> matching (((Owner of (Matching unit)) Equal to Neutral Hostile) and (((Matching unit) is alive) Equal to True)))) Equal to 0
Actions
Unit - Create 2 . Gnoll for Neutral Hostile at (Center of 1GnollsAmbush1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 1GnollsAmbush1 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Rick)
Wait 0.10 seconds
Unit - Order (Picked unit) to Attack-Move To . (Position of Rick)
Unit - Create 2 . Gnoll for Neutral Hostile at (Center of 1GnollsAmbush2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 1GnollsAmbush2 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Rick)
Wait 0.10 seconds
Unit - Order (Picked unit) to Attack-Move To . (Position of Rick)
Wait 1.00 seconds
Sound - Play H03Footman47 <gen> at 100 % volume, attached to Pvt. Jimbo 0027 <gen>
Floating Text - Create floating text that reads It's a trap! above Pvt. Jimbo 0027 <gen> with Z offset 0 , using font size 12.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Trigger - Turn on GBoss <gen>
Trigger - Turn off (This trigger)
GBoss
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in 1GnollsCamp <gen> matching (((Owner of (Matching unit)) Equal to Neutral Hostile) and (((Matching unit) is alive) Equal to True)))) Equal to 0
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 9 (Gray) over 0 seconds
Wait 0.50 seconds
Unit - Create 1 Toggart for Neutral Hostile at (Center of 1GnollsAmbush2 <gen>) facing (Position of Rick)
Unit - Move Rick instantly to (Center of 1MoveCaptainJimbo <gen>)
Unit - Move Pvt. Jimbo 0027 <gen> instantly to (Center of 1MoveCaptainJimbo <gen>)
Unit - Order Rick to Stop .
Unit - Order Pvt. Jimbo 0027 <gen> to Stop .
Set Variable Set Toggart = (Last created unit)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Looks like the big cheese wanna join the party. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Sound - Play GnollPissed2 <gen> at 100 % volume, attached to Pvt. Jimbo 0027 <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named Toggart : Play GnollPissed2 <gen> and display Grrrr... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Sound - Play World_of_Warcraft_Soundtrack___Battle_01 <gen>
Camera - Reset camera for Player 9 (Gray) to standard game-view over 2.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause Toggart
Trigger - Add to GBoss_Fight <gen> the event (Toggart's life becomes Less than 300.00)
Trigger - Turn on GBossPreEnd <gen>
Trigger - Turn off (This trigger)
GBoss Fight
Events
Conditions
Actions
Unit - Order Toggart to Neutral Beastmaster - Summon Bear .
Sound - Play GnollPissed2 <gen> at 100 % volume, attached to Toggart
GBossPreEnd
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in 1GnollsCamp <gen> matching (((Owner of (Matching unit)) Equal to Neutral Hostile) and (((Matching unit) is alive) Equal to True)))) Equal to 0
Actions
Trigger - Run GBossEnd <gen> (checking conditions)
Trigger - Turn off (This trigger)
GBossEnd
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 9 (Gray) over 0 seconds
Unit - Move Rick instantly to ((Center of 1GnollsAmbush2 <gen>) offset by (-3.00, 0)) , facing 250.00 degrees
Unit - Move Pvt. Jimbo 0027 <gen> instantly to ((Center of 1GnollsAmbush2 <gen>) offset by (-3.00, 3.00)) , facing 80.00 degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display There were more gnolls than I thought. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display Aye, that was hell of a fight. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display You did very good kid, I'll commend you to the sargent, you can go now. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display Much obliged. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Change ownership of Pvt. Jimbo 0027 <gen> to Player 2 (Blue) and Retain color
Unit - Order Pvt. Jimbo 0027 <gen> to Move To . (Center of 1SargeantTalk1 <gen>)
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display I should check the status of my outpost. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 2.00 seconds
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play Human2 <gen>
Trigger - Run Barrier1 <gen> (checking conditions)
Barrier1
Events
Map initialization
Conditions
Actions
Sound - Play Hint <gen>
Cinematic - Ping minimap for (All players) at (Position of Scout Tower 0030 <gen>) for 2.00 seconds
Unit - A unit comes within 256 of Soldier 0021 <gen>
Conditions
(Triggering unit) Equal to Rick
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Rick to Stop .
Camera - Lock camera target for Player 9 (Gray) to Rick , offset by ( 0 , 0 ) using Default rotation
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0021 <gen> named Soldier : Play No sound and display Captain! you finally arrived, we spotted some bandits and they are heading to the village. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display What!... we must go immediately, group on, you go to the sargent outpost, we may need some backup, the rest come with me. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0021 <gen> named Soldier : Play No sound and display On my way captain. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Soldier 0021 <gen> to Move To . (Center of 1SargeantTalk2 <gen>)
Camera - Reset camera for Player 9 (Gray) to standard game-view over 2.00 seconds
Wait 4.00 seconds
Unit - Move Soldier 0021 <gen> instantly to (Center of 1SargeantTalk2 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Soldier 0018 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Soldier 0019 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Soldier 0020 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Soldier 0074 <gen> to Player 9 (Gray) and Change color
Trigger - Run Barrier2 <gen> (checking conditions)
Sound - Play Rescue <gen>
Wait 1.00 seconds
Sound - Play Hint <gen>
Cinematic - Ping minimap for (All players) at (Position of Bandit 0039 <gen>) for 2.00 seconds
(Number of units in (Units in 2Village <gen> matching (((Owner of (Matching unit)) Equal to Player 12 (Brown)) and (((Matching unit) is alive) Equal to True)))) Equal to 0
Actions
Trigger - Run PrepareDefense <gen> (checking conditions)
Trigger - Turn off (This trigger)
PrepareDefense
Events
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display We are late, hold your ground until the reinforcements arrive. . Modify duration: Set to 4.00 seconds and Don't wait
Countdown Timer - Start Timer as a One-shot timer that will expire in 95.00 seconds
Countdown Timer - Create a timer window for Timer with title Until Reinforcements
Wait 10.00 seconds
Sound - Play World_of_Warcraft_Soundtrack___Battle_01 <gen>
Sound - Play BanditWarcry1 <gen> at 100 % volume, attached to Rick
Unit - Create 1 . Bandit for Player 12 (Brown) at (Center of 2BanditAmbush1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit for Player 12 (Brown) at (Center of 2BanditAmbush2 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit for Player 12 (Brown) at (Center of 2BanditAmbush3 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit for Player 12 (Brown) at (Center of 2BanditAmbush4 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit for Player 12 (Brown) at (Center of 2BanditAmbush5 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit for Player 12 (Brown) at (Center of 2BanditAmbush6 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 3 . Bandit for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit - Create 1 . Brigand for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 2SpawnBandits <gen> owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit Group - Order (Units in 2SpawnBandits <gen>) to Attack-Move To . (Center of 2BanditAttackPoint <gen>)
Wait 15.00 seconds
Unit - Create 3 . Bandit for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit - Create 1 . Brigand for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 2SpawnBandits <gen> owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit Group - Order (Units in 2SpawnBandits <gen>) to Attack-Move To . (Center of 2BanditAttackPoint <gen>)
Wait 15.00 seconds
Unit - Create 3 . Bandit for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit - Create 1 . Brigand for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 2SpawnBandits <gen> owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit Group - Order (Units in 2SpawnBandits <gen>) to Attack-Move To . (Center of 2BanditAttackPoint <gen>)
Wait 20.00 seconds
Unit - Create 4 . Bandit for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit - Create 2 . Brigand for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 2SpawnBandits <gen> owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit Group - Order (Units in 2SpawnBandits <gen>) to Attack-Move To . (Center of 2BanditAttackPoint <gen>)
Wait 20.00 seconds
Unit - Create 6 . Bandit for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit - Create 4 . Brigand for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit - Create 2 . Bandit Thug for Player 12 (Brown) at (Center of 2SpawnBandits <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in 2SpawnBandits <gen> owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit Group - Order (Units in 2SpawnBandits <gen>) to Attack-Move To . (Center of 2BanditAttackPoint <gen>)
Wait 5.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Create 5 . Soldier for Player 9 (Gray) at (Center of 2Reinforcements <gen>) facing Default building facing degrees
Unit - Move Pvt. Jimbo 0027 <gen> instantly to (Center of 2Reinforcements <gen>)
Unit - Set life of Pvt. Jimbo 0027 <gen> to 500.00
Unit - Change ownership of Pvt. Jimbo 0027 <gen> to Player 9 (Gray) and Retain color
Unit Group - Pick every unit in (Units in 2Reinforcements <gen>) and do (Actions)
Loop - Actions
Unit Group - Order (Units in 2Reinforcements <gen>) to Attack-Move To . (Center of 2BanditAttackPoint <gen>)
Trigger - Add to PreEndDefense <gen> the event (Every 2 seconds of game time)
PreEndDefense
Events
Conditions
(Number of units in (Units in 2Village <gen> matching (((Owner of (Matching unit)) Equal to Player 12 (Brown)) and (((Matching unit) is alive) Equal to True)))) Equal to 0
Actions
Trigger - Run EndDefense <gen> (checking conditions)
Trigger - Turn off (This trigger)
EndDefense
Events
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_008 for Player 9 (Gray) over 0 seconds
Unit - Move Rick instantly to ((Center of 2CaptainNJimboTalk <gen>) offset by (-3.00, 0)) , facing 250.00 degrees
Unit - Move Pvt. Jimbo 0027 <gen> instantly to ((Center of 2CaptainNJimboTalk <gen>) offset by (-3.00, 3.00)) , facing 80.00 degrees
Unit - Order Rick to Stop .
Unit - Order Pvt. Jimbo 0027 <gen> to Stop .
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Good timing boy, we almost got raided by those bandits. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display Glad we got in time, although I got orders from the sargeant. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Outrun the bandits from these lands I assume. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display Aye captain, I'll go with you. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Sound - Play Hint <gen>
Cinematic - Ping minimap for (All players) at (Position of Bandit Thug 0054 <gen>) for 2.00 seconds
Sound - Play Human2 <gen>
Trigger - Run Barrier3 <gen> (checking conditions)
Unit - A unit comes within 256 of Bandit 0053 <gen>
Conditions
Actions
Unit - Set Bandit 0053 <gen> movement speed to 150.00
Unit - Order Bandit 0053 <gen> to Attack . Barrel of Explosives 1606 <gen>
Floating Text - Create floating text that reads Destroy the bridge! above Bandit 0053 <gen> with Z offset 0 , using font size 12.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Sound - Play BanditYesAttack2 <gen> at 100 % volume, attached to Bandit 0053 <gen>
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display STOP HIM! . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Bridge
Events
Destructible - Barrel of Explosives 1606 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Position of Wide Wooden Bridge 1039 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of 3Explosion1 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of 3Explosion2 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of 3Explosion3 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of 3Explosion4 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.50 seconds
Destructible - Kill Wide Wooden Bridge 1039 <gen>
Unit Group - Pick every unit in (Units within 512 of (Position of Wide Wooden Bridge 1039 <gen>).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Dog
Events
Destructible - Cage 2405 <gen> dies
Conditions
Actions
Unit - Create 1 . Dog for Player 9 (Gray) at (Position of Cage 2405 <gen>) facing Default building facing degrees
Sound - Play Rescue <gen>
Treasure
Events
Unit - A unit comes within 256 of Treasure 0064 <gen>
Conditions
(Triggering unit) Equal to Rick
Actions
Floating Text - Create floating text that reads A treasure! above Rick with Z offset 0 , using font size 12.00 , color ( 100.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Item - Create Zhank Ring at (Center of (Playable map area))
Hero - Give (Last created item) to Rick
Trigger - Turn off (This trigger)
MeetBoss
Events
Unit - A unit comes within 512.00 of Nito Unpursed 0068 <gen>
Conditions
(Triggering unit) Equal to Rick
Value Equal to 1
Actions
Set Variable Set Value = "0"
Unit - Make Nito Unpursed 0068 <gen> Vulnerable
Sound - Play World_of_Warcraft_Soundtrack___Battle_01 <gen>
Unit - Move Rick instantly to (Center of 3CaptainTalkNito <gen>) , facing (Position of Nito Unpursed 0068 <gen>)
Unit - Move Pvt. Jimbo 0027 <gen> instantly to (Center of 3MoveSoldiers <gen>) , facing (Position of Nito Unpursed 0068 <gen>)
Unit - Order Pvt. Jimbo 0027 <gen> to Stop .
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Soldier) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of 3MoveSoldiers <gen>)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 9 (Gray) over 5.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Today you will fall in the name of justice... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Nito Unpursed 0068 <gen> named Nito : Play No sound and display Heh, come and get me soldier boy. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Yarhhhh!!!... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Rick to Attack . Nito Unpursed 0068 <gen>
Wait 0.10 seconds
Unit - Order Poison 0069 <gen> to Attack . Rick
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Ugh... Ahhh... What... is... this... . Modify duration: Set to 6.00 seconds and Don't wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Rick using Abilities\Spells\Other\AcidBomb\BottleImpact.mdl
Wait 0.50 seconds
Unit - Order Rick to Stop .
Unit - Remove Poison 0069 <gen> from the game
Wait 5.50 seconds
Cinematic - Send transmission to (All players) from Nito Unpursed 0068 <gen> named Nito : Play No sound and display You will see later... Kill these dogs! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 2.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run BossBattle <gen> (checking conditions)
Trigger - Turn off (This trigger)
BossBattle
Events
Conditions
Actions
Unit - Remove Desperation from Pvt. Jimbo 0027 <gen>
Unit - Add Frenetic Assault to Pvt. Jimbo 0027 <gen>
Unit - Order Pvt. Jimbo 0027 <gen> to Orc Troll Berserker - Berserk .
Unit - Change ownership of Nito Unpursed 0068 <gen> to Player 12 (Brown) and Retain color
Unit - Create 4 . Bandit for Player 12 (Brown) at (Center of 3Bandits1 <gen>) facing Default building facing degrees
Unit - Create 2 . Brigand for Player 12 (Brown) at (Center of 3Bandits1 <gen>) facing Default building facing degrees
Unit - Create 2 . Brigand for Player 12 (Brown) at (Center of 3Bandits1 <gen>) facing Default building facing degrees
Unit - Create 4 . Bandit for Player 12 (Brown) at (Center of 3Bandits2 <gen>) facing Default building facing degrees
EndBoss
Events
Unit - Nito Unpursed 0068 <gen> 's life becomes Less than or equal to 50.00
Conditions
Actions
Sound - Stop music After fading
Unit - Make Nito Unpursed 0068 <gen> Invulnerable
Unit - Change ownership of Nito Unpursed 0068 <gen> to Neutral Passive and Retain color
Unit - Move Nito Unpursed 0068 <gen> instantly to (Center of 3NitoFalls <gen>)
Unit - Move Rick instantly to (Center of 3CaptainFollowsNito <gen>) , facing (Position of Nito Unpursed 0068 <gen>)
Unit - Turn collision for Nito Unpursed 0068 <gen> Off .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_011 for Player 9 (Gray) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display Surrender now, you are sorroun... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Cpt. Rick 0029 <gen> named Cpt. Rick : Play No sound and display I-Im...ahh. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Nito Unpursed 0068 <gen> named Nito : Play No sound and display Heh, you are stupid as I though! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from Nito Unpursed 0068 <gen> named Nito : Play No sound and display Now, if you excuse me... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Nito Unpursed 0068 <gen> to Board . Orc Transport Ship 0065 <gen>
Wait 2.00 seconds
Unit - Order Orc Transport Ship 0065 <gen> to Move To . (Center of 3Escape <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 9 (Gray) over 0 seconds
Unit - Order Pvt. Jimbo 0027 <gen> to Move To . (Position of Rick)
Wait 1.00 seconds
Animation - Play Rick 's death animation
Animation - Change Rick 's animation speed to 5.00 % of its original speed
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display Captain! we'll get you a medic, don't leave us! . Modify duration: Set to 4.00 seconds and Don't wait
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Animation - Change Rick 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Pvt. Jimbo 0027 <gen> named Pvt. Jimbo : Play No sound and display Captain!!! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 4.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
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