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Triggers
8p_human06interlude v102.w3m
Variables
Variables
Initialization
Cinematic Skip
Cinematic
Name
Type
is_array
initial_value
APlayer
player
No
Player09
CinematicSkipVar
boolean
No
false
Cinematic Skip
Events
Conditions
Actions
Set Variable Set CinematicSkipVar = "true"
Game - Set the next level to Campaign\Classic\ROC\Human07.w3m
Game - Victory APlayer ( Skip dialogs, Skip scores)
Cinematic
Events
Map initialization
Conditions
Actions
Player Group - Make (All players) treat (All players) as an Ally with shared vision
Game - Preload all files listed in scripts\Human06Interlude.pld (Unexpected type: 'preloadfile') .
Sound - Clear the music list
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set sky to Dalaran Sky
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 3500.00 , density 0.00 and color ( 30.00 %, 0.00 %, 0.00 %)
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam1PanStart for (Picked player) over 0.00 seconds
Animation - Play Villager 0030 <gen> 's stand flesh first animation
Animation - Play Villager 0009 <gen> 's stand flesh first animation
Wait 0.01 seconds
-------- CINEMATIC IS NOW SKIPPABLE --------
Trigger - Turn on Cinematic_Skip <gen>
Unit - Hide Medivh 0048 <gen>
Unit - Change color of Medivh 0048 <gen> to (Color of Neutral Passive)
Sound - Set music volume to 100.00 %
Sound - Play Tragic Confrontation .
Animation - Play Archmage 0000 <gen> 's Walk animation
Unit - Set Archmage 0000 <gen> movement speed to 300.00
Cinematic - Fade in over 1.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam1PanStart for (Picked player) over 0.00 seconds
Camera - . Apply . gg_cam_Cam2Panend for (Picked player) over 4.50 seconds
Wait 4.50 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam3aCloseVillager for (Picked player) over 0.00 seconds
Wait 0.40 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0030 <gen> 's stand flesh second animation
Wait 0.40 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0009 <gen> 's stand flesh second animation
Wait 1.70 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0035 <gen> 's Walk animation
Unit - Set Villager 0035 <gen> movement speed to 130.00
Unit - Order Villager 0035 <gen> to Move To . (Center of RegionWomanWalkTo <gen>)
Cinematic - Fade out over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam3High for (Picked player) over 0.00 seconds
Camera - . Apply . gg_cam_Cam4StreetLong for (Picked player) over 6.00 seconds
Wait 0.40 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0009 <gen> 's stand flesh second animation
Wait 0.60 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0030 <gen> 's stand flesh second animation
Unit - Order Archmage 0000 <gen> to Move To . (Center of RegionJaniaRun2 <gen>)
Wait 6.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam5JanaClose for (Picked player) over 0.00 seconds
Animation - Change Archmage 0000 <gen> blend time to 0.75
Animation - Lock Archmage 0000 <gen> 's Head to face Villager 0021 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Archmage to the user interface at location (Center of (Playable map area)) . Play H06Jaina46 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Lock Archmage 0000 <gen> 's Head to face Villager 0027 <gen> , offset by ( 0 , 0 , 90.00 )
Unit - Make Archmage 0000 <gen> face Villager 0027 <gen> over 1.20 seconds
Wait 3.50 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Jaina46 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Paladin to the user interface at location (Center of (Playable map area)) . Play H06Uther47 <gen> . Modify duration: Add 0 seconds and Don't wait
Animation - Lock Archmage 0000 <gen> 's Head to face Paladin 0028 <gen> , offset by ( 0 , 0 , 90.00 )
Unit - Set Paladin 0028 <gen> movement speed to 310.00
Animation - Play Paladin 0028 <gen> 's Walk animation
Unit - Order Paladin 0028 <gen> to Move To . (Center of RegionUtherMeet1 <gen>)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam7UtherIntro1 for (Picked player) over 0.00 seconds
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 6000.00 , density 0.00 and color ( 30.00 %, 0.00 %, 0.00 %)
Wait 3.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Uther47 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Archmage 0000 <gen> face Villager 0027 <gen> over 1.00 seconds
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam8JUClose for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Archmage to the user interface at location (Center of (Playable map area)) . Play H06Jaina48 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Jaina48 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Paladin to the user interface at location (Center of (Playable map area)) . Play H06Uther49 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 9.50 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Uther49 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 3500.00 , density 0.00 and color ( 30.00 %, 0.00 %, 0.00 %)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam9JUCloseSwitchSide for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Archmage to the user interface at location (Center of (Playable map area)) . Play H06Jaina50 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for H06Jaina50 <gen> to be 0.40 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Paladin to the user interface at location (Center of (Playable map area)) . Play H06Uther51 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Uther51 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam8JUClose for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Archmage to the user interface at location (Center of (Playable map area)) . Play H06Jaina52 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Jaina52 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam9JUCloseSwitchSide for (Picked player) over 0.00 seconds
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Paladin to the user interface at location (Center of (Playable map area)) . Play H06Uther53 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Change Paladin 0028 <gen> blend time to 0.50
Unit - Make Paladin 0028 <gen> face Villager 0043 <gen> over 1.25 seconds
Sound - Play Tragic Confrontation .
Wait 1.50 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0040 <gen> 's Walk animation
Animation - Play Villager 0047 <gen> 's Walk animation
Animation - Play Villager 0039 <gen> 's Walk animation
Unit - Set Villager 0040 <gen> movement speed to 130.00
Unit - Set Villager 0047 <gen> movement speed to 120.00
Unit - Set Villager 0039 <gen> movement speed to 140.00
Unit - Order Villager 0040 <gen> to Move To . (Center of RegionWomanWalkto2 <gen>)
Unit - Order Villager 0039 <gen> to Move To . (Center of RegionWomanWalkto3 <gen>)
Unit - Order Villager 0047 <gen> to Move To . (Center of RegionWomanWalkto3 <gen>)
Cinematic - Fade in over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam10UtherPanStart for (Picked player) over 0 seconds
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 6000.00 , density 0.00 and color ( 30.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Cam11UtherPanEnd for APlayer over 4.50 seconds
Wait 4.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0041 <gen> 's stand flesh second animation
Wait 1.75 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Villager 0043 <gen> 's stand flesh second animation
Wait 0.75 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 3500.00 , density 0.00 and color ( 30.00 %, 0.00 %, 0.00 %)
Animation - Change Paladin 0028 <gen> blend time to 0.15
Unit - Make Archmage 0000 <gen> face Villager 0029 <gen> over 2.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam12MedivhCrowOverlooking for (Picked player) over 0.00 seconds
Animation - Play Paladin 0028 <gen> 's Walk animation
Unit - Order Paladin 0028 <gen> to Move To . (Center of RegionUtherExit <gen>)
Unit - Order Medivh 0048 <gen> to Special Medivh - Raven Form .
Wait 3.75 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Change Medivh 0048 <gen> flying height to 0.00 at 0.00
Unit - Set Medivh 0048 <gen> movement speed to 300.00
Unit - Order Medivh 0048 <gen> to Move To . (Center of RegionUtherMeet1 <gen>)
Wait 2.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam13MedivhIntro for (Picked player) over 0.00 seconds
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 4500.00 , density 0.00 and color ( 30.00 %, 0.00 %, 0.00 %)
Wait 3.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Medivh 0048 <gen> to Stop .
Unit - Make Medivh 0048 <gen> face Archmage 0000 <gen> over 0.30 seconds
Unit - Order Medivh 0048 <gen> to Special Medivh - Human Form .
Sound - Attach DruidOfTheTalonMorph1 <gen> to Medivh 0048 <gen>
Sound - Play DruidOfTheTalonMorph1 <gen>
Sound - Attach DruidOfTheTalonMorphAlternate1 <gen> to Medivh 0048 <gen>
Sound - Play DruidOfTheTalonMorphAlternate1 <gen>
Wait 0.70 seconds
Wait for H06Uther53 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0048 <gen> 's Stand animation
Unit - Make Medivh 0048 <gen> face Archmage 0000 <gen> over 0.30 seconds
Unit - Make Archmage 0000 <gen> face Medivh 0048 <gen> over 0.50 seconds
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Medivh to the user interface at location (Center of (Playable map area)) . Play H06Medivh54 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 12.50 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Medivh54 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam14MJMeet1 for (Picked player) over 0.00 seconds
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 3500.00 , density 0.00 and color ( 30.00 %, 0.00 %, 0.00 %)
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Archmage to the user interface at location (Center of (Playable map area)) . Play H06Jaina55 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Jaina55 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam16EndPanStop for (Picked player) over 0.00 seconds
Cinematic - Play Dialogue to (All players) from Player 2 (Blue) Medivh to the user interface at location (Center of (Playable map area)) . Play H06Medivh56 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 8.30 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.70 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam17MJPanStart for (Picked player) over 0.00 seconds
Camera - . Apply . gg_cam_Cam18MJPanEnd for (Picked player) over 5.00 seconds
Wait 4.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam15MJMeetcountershot for (Picked player) over 0.00 seconds
Wait 8.00 seconds
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H06Medivh56 <gen> to be 0 seconds from finished playing
If (CinematicSkipVar Equal to True) then do (Skip remaining actions) else do (Do nothing)
-------- THIS CINEMATIC IS NO LONGER SKIPPABLE --------
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Skip dialogs, Skip scores)
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