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Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 1750.00 , z-end 7500.00 , density 0 and color ( 5.00 %, 20.00 %, 40.00 %)
Sound - Clear the music list
Wait 0.01 seconds
Sound - Play Sad Mystery .
Scene1
Events
Map initialization
Conditions
Actions
Animation - Play Medivh 0002 <gen> 's stand animation, using only Common animations
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_Intro_1 for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_Camera_Intro_2 for (Picked player) over 6.00 seconds
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Paladin 0001 <gen> to Move To . (Center of Arthas_Runto_1 <gen>)
Wait 4.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_Intro_3 for (Picked player) over 0 seconds
Wait 2.20 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001a for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_Camera_001b for (Picked player) over 4.83 seconds
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.83 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Medivh 0002 <gen> with type Medivh . Play H05Medivh36 <gen> . Modify duration: Add 0 seconds and Don't wait
Animation - Play Medivh 0002 <gen> 's Stand third animation
Animation - Lock Medivh 0002 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Medivh 0002 <gen> face Paladin 0001 <gen> over 0.60 seconds
Animation - Play Medivh 0002 <gen> 's Stand animation
Camera - Change camera smoothing factor to 0.00
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0.00 seconds
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H05Medivh36 <gen> to be 0.30 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Paladin 0001 <gen> with type Paladin . Play H05Arthas37 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 1.15 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for H05Arthas37 <gen> to be 0.20 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Medivh 0002 <gen> with type Medivh . Play H05Medivh38 <gen> . Modify duration: Add 0 seconds and Don't wait
Animation - Play Medivh 0002 <gen> 's Stand talk first animation
Wait 1.20 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0002 <gen> 's Stand animation
Wait 0.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0002 <gen> 's Stand talk fourth animation
Wait 0.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0002 <gen> 's Stand talk fourth animation
Wait 0.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0002 <gen> 's Stand animation
Camera - Change camera smoothing factor to 0.00
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003a for (Picked player) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003c for (Picked player) over ((Length of H05Arthas37 <gen>) + (Length of H05Medivh38 <gen>)) seconds
Wait for H05Medivh38 <gen> to be 2.00 seconds from finished playing
Unit - Order Medivh 0002 <gen> to Move To . (Center of Medivh_Move <gen>)
Animation - Lock Paladin 0001 <gen> 's Head to face Medivh 0002 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.75 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Paladin 0001 <gen> face Medivh 0002 <gen> over 0.50 seconds
Wait for H05Medivh38 <gen> to be 0 seconds from finished playing
Cinematic - Play Dialogue to (All players) from Paladin 0001 <gen> with type Paladin . Play H05Arthas39 <gen> . Modify duration: Add 0 seconds and Don't wait
Camera - Change camera smoothing factor to 0.00
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004a for (Picked player) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004b for (Picked player) over 5.10 seconds
Wait 3.80 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Medivh 0002 <gen> face (Center of Medivh_Look_back <gen>) over 0.20 seconds
Animation - Change Medivh 0002 <gen> blend time to 1.00
Animation - Lock Medivh 0002 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - Change camera smoothing factor to 0.00
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_005b for (Picked player) over 0.00 seconds
Wait for H05Arthas39 <gen> to be 0 seconds from finished playing
Cinematic - Play Dialogue to (All players) from Medivh 0002 <gen> with type Medivh . Play H05Medivh40 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for H05Medivh40 <gen> to be 2.00 seconds from finished playing
Sound - Reset all volume channels to 100%
Animation - Change Medivh 0002 <gen> blend time to 0.50
Unit - Order Medivh 0002 <gen> to Move To . (Center of MedivhFlyTo <gen>)
Wait 3.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
-------- ----------------------------------Jaina apears to Arthas------------------------------------------------------------------------------ --------
-------- ----------------------------------Jaina apears to Arthas------------------------------------------------------------------------------ --------
-------- ----------------------------------Jaina apears to Arthas------------------------------------------------------------------------------ --------
-------- ----------------------------------Jaina apears to Arthas------------------------------------------------------------------------------ --------
Wait 1.00 seconds
Unit - Move Archmage 0004 <gen> instantly to (Center of Jaina_Spawn <gen>) , facing (Position of Paladin 0001 <gen>)
Wait 0.05 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Unhide Archmage 0004 <gen>
Wait 0.40 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Archmage 0004 <gen> to Move To . (Center of Jaina_move_ot_Arthas <gen>)
Animation - Lock Paladin 0001 <gen> 's Head to face Archmage 0004 <gen> , offset by ( 0 , 0 , 80.00 )
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - Change camera smoothing factor to 0.00
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_007_Jainas_entrance for (Picked player) over 0 seconds
Animation - Lock Archmage 0004 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 100.00 )
Animation - Play Archmage 0004 <gen> 's stand animation, using only Common animations
Cinematic - Play Dialogue to (All players) from Archmage 0004 <gen> with type Archmage . Play H05Jaina41 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for H05Jaina41 <gen> to be 1.50 seconds from finished playing
Unit - Make Paladin 0001 <gen> face (Center of Jaina_move_ot_Arthas <gen>) over 0.20 seconds
Wait for H05Jaina41 <gen> to be 0.50 seconds from finished playing
Cinematic - Play Dialogue to (All players) from Paladin 0001 <gen> with type Paladin . Play H05Arthas42 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for H05Arthas42 <gen> to be 0.00 seconds from finished playing
Cinematic - Play Dialogue to (All players) from Archmage 0004 <gen> with type Archmage . Play H05Jaina43 <gen> . Modify duration: Add 0 seconds and Don't wait
Animation - Play Archmage 0004 <gen> 's stand animation, using only Common animations
Wait for H05Jaina43 <gen> to be 0.00 seconds from finished playing
Cinematic - Play Dialogue to (All players) from Paladin 0001 <gen> with type Paladin . Play H05Arthas44 <gen> . Modify duration: Add 0 seconds and Don't wait
Animation - Play Archmage 0004 <gen> 's stand animation, using only Common animations
Wait for H05Arthas44 <gen> to be 2.50 seconds from finished playing
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