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Trigger Viewer

(2)EternalVale.w3x
Variables
Initialization
Melee Initialization
Setup
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Create starting units (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Enforce victory/defeat conditions (for all players)
Setup
  Events
    Map initialization
  Conditions
  Actions
    Environment - Set sky to Dalaran Sky
    Animation - Play the death (animationname) animation for all doodads of type LObr (doodadcode) within Brazier <gen>.
    Animation - Play the decay (animationname) animation for all doodads of type NOfg (doodadcode) within Fire_Pit <gen>.
    Neutral Building - Set Gold Mine 0033 <gen> to 20000 gold
    Neutral Building - Set Gold Mine 0034 <gen> to 20000 gold