Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model 1920x1080 Loading Screen of the bundle 1920x1080 Loading Screen. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file 1920x1080 Loading Screen.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HD_Loading_Screen.mdx
Now Click the "Import File" Button:
Next select 'HD_Loading_Screen.mdx' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
Done, you have imported the file HD_Loading_Screen.mdx.
Importing LoadingScreen_0.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_0.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapimported/LoadingScreen_0.blp
Double-click the file LoadingScreen_0.blp:
LoadingScreen_0.blp
Image / Texture
2
war3mapimported/LoadingScreen_0.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
Done, you have imported the file LoadingScreen_0.blp.
Importing LoadingScreen_1.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_1.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapimported/LoadingScreen_1.blp
Double-click the file LoadingScreen_1.blp:
LoadingScreen_1.blp
Image / Texture
2
war3mapimported/LoadingScreen_1.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
Done, you have imported the file LoadingScreen_1.blp.
Importing LoadingScreen_2.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_2.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapimported/LoadingScreen_2.blp
Double-click the file LoadingScreen_2.blp:
LoadingScreen_2.blp
Image / Texture
2
war3mapimported/LoadingScreen_2.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
Done, you have imported the file LoadingScreen_2.blp.
Importing LoadingScreen_3.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_3.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapimported/LoadingScreen_3.blp
Double-click the file LoadingScreen_3.blp:
LoadingScreen_3.blp
Image / Texture
2
war3mapimported/LoadingScreen_3.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
Done, you have imported the file LoadingScreen_3.blp.
Importing LoadingScreen_4.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_4.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapimported/LoadingScreen_4.blp
Double-click the file LoadingScreen_4.blp:
LoadingScreen_4.blp
Image / Texture
2
war3mapimported/LoadingScreen_4.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
Done, you have imported the file LoadingScreen_4.blp.
Importing LoadingScreen_5.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_5.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapimported/LoadingScreen_5.blp
Double-click the file LoadingScreen_5.blp:
LoadingScreen_5.blp
Image / Texture
2
war3mapimported/LoadingScreen_5.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
Done, you have imported the file LoadingScreen_5.blp.
Importing LoadingScreen_6.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_6.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_7.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
LoadingScreen_6.blp
Image / Texture
2
war3mapimported/LoadingScreen_6.blp
Double-click the file LoadingScreen_6.blp:
LoadingScreen_6.blp
Image / Texture
2
war3mapimported/LoadingScreen_6.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_6.blp
Image / Texture
2
war3mapImported/LoadingScreen_6.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
LoadingScreen_6.blp
Image / Texture
2
war3mapImported/LoadingScreen_6.blp
Done, you have imported the file LoadingScreen_6.blp.
Importing LoadingScreen_7.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_7.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
LoadingScreen_6.blp
Image / Texture
2
war3mapImported/LoadingScreen_6.blp
LoadingScreen_7.blp
Image / Texture
2
war3mapimported/LoadingScreen_7.blp
Double-click the file LoadingScreen_7.blp:
LoadingScreen_7.blp
Image / Texture
2
war3mapimported/LoadingScreen_7.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_7.blp
Image / Texture
2
war3mapImported/LoadingScreen_7.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
LoadingScreen_6.blp
Image / Texture
2
war3mapImported/LoadingScreen_6.blp
LoadingScreen_7.blp
Image / Texture
2
war3mapImported/LoadingScreen_7.blp
Done, you have imported the file LoadingScreen_7.blp.
Importing LoadingScreen_8.blp
Now Click the "Import File" Button:
Next select 'LoadingScreen_8.blp' in the folder which you extracted from the zip archive:
1920x1080 Loading Screen
HD_Loading_Screen.mdx
LoadingScreen_0.blp
LoadingScreen_1.blp
LoadingScreen_2.blp
LoadingScreen_3.blp
LoadingScreen_4.blp
LoadingScreen_5.blp
LoadingScreen_6.blp
LoadingScreen_7.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
LoadingScreen_6.blp
Image / Texture
2
war3mapImported/LoadingScreen_6.blp
LoadingScreen_7.blp
Image / Texture
2
war3mapImported/LoadingScreen_7.blp
LoadingScreen_8.blp
Image / Texture
2
war3mapimported/LoadingScreen_8.blp
Double-click the file LoadingScreen_8.blp:
LoadingScreen_8.blp
Image / Texture
2
war3mapimported/LoadingScreen_8.blp
Tick the box "Use Custom Path" and type in the correct path:
LoadingScreen_8.blp
Image / Texture
2
war3mapImported/LoadingScreen_8.blp
The file has been properly added to the map archive:
HD_Loading_Screen.mdx
Model
7
war3mapimported/HD_Loading_Screen.mdx
LoadingScreen_0.blp
Image / Texture
2
war3mapImported/LoadingScreen_0.blp
LoadingScreen_1.blp
Image / Texture
2
war3mapImported/LoadingScreen_1.blp
LoadingScreen_2.blp
Image / Texture
2
war3mapImported/LoadingScreen_2.blp
LoadingScreen_3.blp
Image / Texture
2
war3mapImported/LoadingScreen_3.blp
LoadingScreen_4.blp
Image / Texture
2
war3mapImported/LoadingScreen_4.blp
LoadingScreen_5.blp
Image / Texture
2
war3mapImported/LoadingScreen_5.blp
LoadingScreen_6.blp
Image / Texture
2
war3mapImported/LoadingScreen_6.blp
LoadingScreen_7.blp
Image / Texture
2
war3mapImported/LoadingScreen_7.blp
LoadingScreen_8.blp
Image / Texture
2
war3mapImported/LoadingScreen_8.blp
Done, you have imported the file LoadingScreen_8.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.