Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
We have lived peacefully for hundreds of years.
We were following the deities of the nature, cherishing what nature have given to us.
We were peaceful pagans until they came..
Christianity has brought doom to our doorstep.
Soon we had to protect our beliefs and resist to their blood seeking god.
They were mocking our deities, burning our idols, threatening armless people.
Our prophets, the advanced beings among humans, were accused of dark magic.
Insult was beyond our strength and it had to be answered.
They call themselves Teutonic Order, the warriors sent by their god himself in order to spread christianity.
Teutonic Order was only pretending to be fighting in the name of god.
Their true intention was to amass by robbery and entertain by slaughtering "heathens".
They thought their deadly march would expiate their sins.
Christianity has brought nothing but death, suffering and pain.
Cultural heritage of paganism was ruined.
Christianity led to an absolute forgetfulness of what our place in this world is.
It is seed of calamitious end, the end of one and true belief - power of nature.
There was strong connection between nature and human.
Devotion to nature ensured one's return to homeland after leaving this world.
Nature provided strength and protection from outer diseases.
It could not be separated from human beings.
Christianity missioniers were agitating pagans to adopt christianity and to be baptized.
In thirteenth century missioniers in pagan lands were rare due to well known local resistance.
Christianity would only mislead human from proper path and cut off vital connection between nature.
Reluctance to be baptized resulted in tremendous slaughter of pagan people.
Monk: Be blessed, lost ones! May Christ have mercy on this god forgotten village!
Prophet: You and your retinue are not welcome here. I urge you to leave.
Monk: We are here to warn you the final time. Accept to be baptized or face the judgement of Christ.
Prophet: You know the answer, you would not achieve your goal.
Prophet: God of yours is brutal and dangerious, your god seeks blood. It had been said many times already.
Monk: You, pathetic heathen! Your gods are false!
Monk: Is this the idol you worship? Let's see if your gods are wrothy to be followed.
Monk: Look! Where is your god now? Why I would not be blasted straight from the sky by your god?
Monk: Your god is false! Accept the holy cross and you may be forgiven for your wrong path you followed.
Prophet: This went too far! Argh!
Monk: No!..
One hundred and four years later Lithuania adopted christianity with the initial intention by Vytautas the Great and Grand Duke Jogaila in order to avoid slaughters across the land.
Bigger part of Lithuanians remained to have faith in paganism until the middle of fifteenth century.
Jesuit Order has fully exterminated paganism's remnants in Lithuania in sixteenth century by destroying traditions and cultural heritage of paganism.
Unit - Move Monk Mounted 0060 <gen> instantly to (Position of Horse 0041 <gen>)
Unit - Make Monk Mounted 0060 <gen> face (Facing of Horse 0041 <gen>) over 0.01 seconds
Children Laugh
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Villager 0017 <gen>
Actions
Trigger - Turn off (This trigger)
Sound - Play Children_Laugh_2 <gen>
Sickle
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Villager 0014 <gen> 's Attack animation
Wait 0.30 seconds
Animation - Play Villager 0015 <gen> 's Attack animation
Mount Up
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Entering unit) Equal to Monk 0033 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Remove Monk 0033 <gen> from the game
Trigger - Turn on Mounted_Monk <gen>
Wait 1.00 seconds
Unit - Set Horse 0041 <gen> movement speed to 225.00
Unit - Order Horse 0041 <gen> to Move To . (Center of Region_044 <gen>)
Wait 1.50 seconds
Unit - Move Horse 0041 <gen> instantly to (Center of Region_048 <gen>)
Unit - Order Horse 0041 <gen> to Move To . (Center of Region_049 <gen>)
Camera - . Apply . gg_cam_Camera_033 for Player 10 (Light Blue) over 0 seconds
Sound - Play Horse_Gallop <gen>
Animation - Change Monk Mounted 0060 <gen> flying height to 0.00 at 3.25
Mass Up 1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Trigger - Turn off (This trigger)
If (End Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Villager Armless for Player 10 (Light Blue) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_058 <gen>)
Trigger - Turn on Mass_Up_2 <gen>
Mass Up 2
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Trigger - Turn off (This trigger)
If (End Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Villager Armless 2 for Player 10 (Light Blue) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_058 <gen>)
Trigger - Turn on Mass_Up_3 <gen>
Mass Up 3
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Trigger - Turn off (This trigger)
If (End Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Villager Armless 2 for Player 10 (Light Blue) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_058 <gen>)
Trigger - Turn on Mass_Up_4 <gen>
Mass Up 4
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Trigger - Turn off (This trigger)
If (End Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 . Villager Armless for Player 10 (Light Blue) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_058 <gen>)
Trigger - Turn on Mass_Up_1 <gen>
Return
Events
Unit - A unit leaves Region_058 <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Picked unit) to Patrol To . (Random point in Region_058 <gen>)
Chaos
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 10 (Light Blue)) then do (Order (Picked unit) to Move To.(Random point in Region_058 <gen>)) else do (Do nothing))
Fire Up
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Lighter 0072 <gen>
Actions
Unit - Create 1 . Flames for Neutral Passive at (Center of Region_072 <gen>) facing Default building facing degrees
Sound - Play SmallFire <gen>
Fire Up 2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Lighter 0073 <gen>
Actions
Unit - Create 1 . Flames for Neutral Passive at (Center of Region_073 <gen>) facing Default building facing degrees
Sound - Play SmallFire <gen>
Child
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Villager 0081 <gen>
Actions
Wait 0.25 seconds
Unit - Order Unit to Move To . (Center of Region_071 <gen>)
Crush
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Entering unit) Equal to Unit
Actions
Wait 0.50 seconds
Animation - Play Unit 's attack -1 animation
Wait 0.50 seconds
Sound - Play MetalMediumBashMetal3 <gen>
Trigger - Run Act5_Sum_Up <gen> (ignoring conditions)
Act1 Confession
Events
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Wait 0.01 seconds
Sound - Play SentinelsGlueScreen <gen>
Wait 5.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads 1283 C.E. at (Center of Region_002 <gen>) with Z offset 0.00 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0.00 % transparency
Set Variable Set First = (Last created floating text)
Wait 9.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy First
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads Baltic land at (Center of Region_002_Copy_2 <gen>) with Z offset 0.00 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0.00 % transparency
Set Variable Set Second = (Last created floating text)
Floating Text - Create floating text that reads Lithuania at (Center of Region_002_Copy <gen>) with Z offset 0.00 , using font size 19.00 , color ( 100 %, 100 %, 100 %), and 0.00 % transparency
Set Variable Set Third = (Last created floating text)
Wait 9.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy Second
Floating Text - Destroy Third
Destructible - Remove BLACK WALL 3523 <gen>
Wait 3.00 seconds
Cinematic - Fade in over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 100.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 1 <gen> and display We have lived peacefully for hundreds of years. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 2 <gen> and display We were following the deities of the nature, cherishing what nature have given to us. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 3 <gen> and display We were peaceful pagans until they came.. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 4 <gen> and display Christianity has brought doom to our doorstep. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 5 <gen> and display Soon we had to protect our beliefs and resist to their blood seeking god. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 6 <gen> and display They were mocking our deities, burning our idols, threatening armless people. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 7 <gen> and display Our prophets, the advanced beings among humans, were accused of dark magic. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 8 <gen> and display Insult was beyond our strength and it had to be answered. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 9 <gen> and display They call themselves Teutonic Order, the warriors sent by their god himself in order to spread christianity. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 10 <gen> and display Teutonic Order was only pretending to be fighting in the name of god. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 11 <gen> and display Their true intention was to amass by robbery and entertain by slaughtering "heathens". . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 12 <gen> and display They thought their deadly march would expiate their sins. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 13 <gen> and display Christianity has brought nothing but death, suffering and pain. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 14 <gen> and display Cultural heritage of paganism was ruined. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 15 <gen> and display Christianity led to an absolute forgetfulness of what our place in this world is. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 16 <gen> and display It is seed of calamitious end, the end of one and true belief - power of nature. . Modify duration: Add 0 seconds and Wait
Wait 6.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Act2_Closer_look <gen> (ignoring conditions)
Act2 Closer look
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 24.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Viridya_s_Demise_Part_2 <gen>
Sound - Set music volume to 50.00 %
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 17 <gen> and display There was strong connection between nature and human. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 18 <gen> and display Devotion to nature ensured one's return to homeland after leaving this world. . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 10 (Light Blue) over 27.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 19 <gen> and display Nature provided strength and protection from outer diseases. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 20 <gen> and display It could not be separated from human beings. . Modify duration: Add 0 seconds and Wait
Sound - Set music volume to 100.00 %
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 10 (Light Blue) over 21.00 seconds
Unit - Add Wander (Neutral) to Villager 0032 <gen>
Wait 7.00 seconds
Unit - Order Villager 0019 <gen> to Move To . (Center of Region_006 <gen>)
Wait 3.00 seconds
Sound - Play Children_Laugh_1 <gen>
Wait 8.00 seconds
Trigger - Turn on Sickle <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 10 (Light Blue) over 27.00 seconds
Animation - Play Villager 0014 <gen> 's Attack animation
Animation - Play Villager 0015 <gen> 's Attack animation
Unit - Add Wander (Neutral) to Villager 0031 <gen>
Wait 12.00 seconds
Unit - Order Villager 0017 <gen> to Move To . (Center of Region_007 <gen>)
Wait 10.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Turn off Sickle <gen>
Wait 2 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 10 (Light Blue) over 50.00 seconds
Unit - Order Monk 0020 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Monk 0021 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Monk 0023 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Monk 0022 <gen> to Move To . (Center of Region_011 <gen>)
Wait 2.00 seconds
Unit - Order Monk Defender 2 0026 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Monk 0024 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Monk 0025 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Monk Defender 1 0027 <gen> to Move To . (Center of Region_011 <gen>)
Wait 2.00 seconds
Unit - Order Horse 0028 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Horse 0030 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Horse 0029 <gen> to Move To . (Center of Region_011 <gen>)
Wait 1.00 seconds
Sound - Set music volume to 50.00 %
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 21 <gen> and display Christianity missioniers were agitating pagans to adopt christianity and to be baptized. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 22 <gen> and display In thirteenth century missioniers in pagan lands were rare due to well known local resistance. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 23 <gen> and display Christianity would only mislead human from proper path and cut off vital connection between nature. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 24 <gen> and display Reluctance to be baptized resulted in tremendous slaughter of pagan people. . Modify duration: Add 0 seconds and Wait
Sound - Set music volume to 100.00 %
Wait 10.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Set music volume to 80.00 %
Wait 0.25 seconds
Sound - Set music volume to 60.00 %
Wait 0.25 seconds
Sound - Set music volume to 40.00 %
Wait 0.25 seconds
Sound - Set music volume to 20.00 %
Wait 0.25 seconds
Sound - Set music volume to 0.00 %
Wait 0.25 seconds
Sound - Stop music Immediately
Sound - Clear the music list
Wait 0.25 seconds
Trigger - Run Act3_Guests <gen> (ignoring conditions)
Act3 Guests
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_013 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 10 (Light Blue) over 20.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Viridya_s_Demise_Part_1 <gen>
Sound - Set music volume to 100.00 %
Wait 5.00 seconds
Unit - Order Monk 0033 <gen> to Move To . (Center of Region_013 <gen>)
Wait 5.00 seconds
Unit - Order Monk 0035 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Monk 0034 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Monk 0036 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Monk 0038 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Monk 0037 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Monk Defender 2 0039 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Monk Defender 1 0040 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Horse 0041 <gen> to Move To . (Center of Region_021 <gen>)
Unit - Order Horse 0042 <gen> to Move To . (Center of Region_021 <gen>)
Unit - Order Horse 0043 <gen> to Move To . (Center of Region_021 <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 10 (Light Blue) over 25.00 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Remove Ghost from (Picked unit))
Wait 3.00 seconds
Unit - Order Monk 0033 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Monk 0035 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Monk 0034 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Monk 0036 <gen> to Move To . (Center of Region_029 <gen>)
Wait 1.00 seconds
Unit - Order Monk 0038 <gen> to Move To . (Center of Region_031 <gen>)
Unit - Order Monk 0037 <gen> to Move To . (Center of Region_030 <gen>)
Wait 1.00 seconds
Unit - Order Monk Defender 2 0039 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order Monk Defender 1 0040 <gen> to Move To . (Center of Region_033 <gen>)
Wait 1.00 seconds
Unit - Order Horse 0041 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Horse 0042 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Horse 0043 <gen> to Move To . (Center of Region_036 <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in Christians and do (Order (Picked unit) to Move To.(Center of Region_040 <gen>))
Wait 1.00 seconds
Unit Group - Pick every unit in Christians and do (Order (Picked unit) to Move To.(Center of Region_040 <gen>))
Wait 1.00 seconds
Unit Group - Pick every unit in Christians and do (Order (Picked unit) to Move To.(Center of Region_040 <gen>))
Wait 4.00 seconds
Unit Group - Pick every unit in Christians and do (Order (Picked unit) to Move To.(Center of Region_040 <gen>))
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 10 (Light Blue) over 30.00 seconds
Unit - Move Monk 0033 <gen> instantly to (Center of Region_026 <gen>)
Unit - Move Monk 0035 <gen> instantly to (Center of Region_027 <gen>)
Unit - Move Monk 0034 <gen> instantly to (Center of Region_028 <gen>)
Unit - Move Monk 0036 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Monk 0037 <gen> instantly to (Center of Region_031 <gen>)
Unit - Move Monk 0038 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Monk Defender 2 0039 <gen> instantly to (Center of Region_032 <gen>)
Unit - Move Monk Defender 1 0040 <gen> instantly to (Center of Region_033 <gen>)
Unit - Move Horse 0041 <gen> instantly to (Center of Region_034 <gen>)
Unit - Move Horse 0043 <gen> instantly to (Center of Region_036 <gen>)
Unit - Move Horse 0042 <gen> instantly to (Center of Region_035 <gen>)
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (If ((Owner of (Picked unit)) Equal to Neutral Passive) then do (Make (Picked unit) face (Center of Region_038 <gen>) over 0 seconds) else do (Do nothing))
Unit - Make Monk 0033 <gen> face Prophet 0044 <gen> over 1.00 seconds
Unit - Make Prophet 0044 <gen> face Monk 0033 <gen> over 1.00 seconds
Wait 3.00 seconds
Sound - Set music volume to 50.00 %
Cinematic - Send transmission to (All players) from Monk 0033 <gen> named Missionier Lothar : Play 25 <gen> and display Be blessed, lost ones! May Christ have mercy on this god forgotten village! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Prophet 0044 <gen> named Prophet Daujotas : Play 26 <gen> and display You and your retinue are not welcome here. I urge you to leave. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Monk 0033 <gen> named Missionier Lothar : Play 27 <gen> and display We are here to warn you the final time. Accept to be baptized or face the judgement of Christ. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 10 (Light Blue) over 20.00 seconds
Cinematic - Send transmission to (All players) from Prophet 0044 <gen> named Prophet Daujotas : Play 28 <gen> and display You know the answer, you would not achieve your goal. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Prophet 0044 <gen> named Prophet Daujotas : Play 29 <gen> and display God of yours is brutal and dangerious, your god seeks blood. It had been said many times already. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Monk 0033 <gen> named Missionier Lothar : Play 30 <gen> and display You, pathetic heathen! Your gods are false! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 10 (Light Blue) over 40.00 seconds
Cinematic - Send transmission to (All players) from Monk 0033 <gen> named Missionier Lothar : Play 31 <gen> and display Is this the idol you worship? Let's see if your gods are wrothy to be followed. . Modify duration: Add 0 seconds and Wait
Sound - Set music volume to 100.00 %
Unit - Order Monk 0033 <gen> to Move To . (Center of Region_038 <gen>)
Wait 3.00 seconds
Unit - Make Prophet 0044 <gen> face Monk 0033 <gen> over 2.00 seconds
Unit - Add Attachment 26 to Monk 0033 <gen>
Wait 2 seconds
Animation - Play Monk 0033 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Reset Monk 0033 <gen> 's animation
Sound - Play SmallFire <gen>
Unit - Create 1 . Flames for Neutral Passive at (Center of Region_037 <gen>) facing 0.00 degrees
Set Variable Set Flames = (Last created unit)
Wait 1.00 seconds
Unit - Order Monk 0033 <gen> to Move To . (Center of Region_039 <gen>)
Wait 1.00 seconds
Unit - Make Prophet 0044 <gen> face Monk 0033 <gen> over 2.00 seconds
Unit - Make Monk 0033 <gen> face Prophet 0044 <gen> over 1.00 seconds
Sound - Set music volume to 50.00 %
Cinematic - Send transmission to (All players) from Monk 0033 <gen> named Missionier Lothar : Play 32 <gen> and display Look! Where is your god now? Why I would not be blasted straight from the sky by your god? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Monk 0033 <gen> named Missionier Lothar : Play 33 <gen> and display Your god is false! Accept the holy cross and you may be forgiven for your wrong path you followed. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 10 (Light Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Prophet 0044 <gen> named Prophet Daujotas : Play 34 <gen> and display This went too far! Argh! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 10 (Light Blue) over 10.00 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (If ((Owner of (Picked unit)) Equal to Neutral Passive) then do (Change ownership of (Picked unit) to Player 12 (Brown) and Retain color) else do (Do nothing))
Cinematic - Send transmission to (All players) from Monk 0033 <gen> named Missionier Lothar : Play 35 <gen> and display No!.. . Modify duration: Add 0 seconds and Wait
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Play Giantsbane <gen>
Sound - Set music volume to 100.00 %
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 10 (Light Blue) over 8.00 seconds
Unit - Create 1 . Defender 2 for Player 10 (Light Blue) at (Center of Region_041 <gen>) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Create 1 . Monk (White clothed) for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Set Variable Set WhiteMonk = (Last created unit)
Unit - Set (Last created unit) movement speed to 110.00
Unit - Order (Last created unit) to Move To . (Center of Region_042_Copy <gen>)
Unit - Add Storm Bolt to Unit
Wait 1.00 seconds
Unit - Order Unit to Human Mountain King - Storm Bolt . WhiteMonk
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 10 (Light Blue) over 15.00 seconds
Wait 12.00 seconds
Unit - Move Unit instantly to (Center of Region_029 <gen>)
Camera - . Apply . gg_cam_Camera_031 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 10 (Light Blue) over 14.00 seconds
Unit - Move Monk 0033 <gen> instantly to (Center of Region_046 <gen>)
Unit - Move Horse 0041 <gen> instantly to (Center of Region_047 <gen>) , facing 200.00 degrees
Unit - Order Monk 0033 <gen> to Move To . (Center of Region_045 <gen>)
Trigger - Turn on Mount_Up <gen>
Wait 12.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Turn off Mounted_Monk <gen>
Unit - Remove Horse 0041 <gen> from the game
Unit - Remove Monk Mounted 0060 <gen> from the game
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (If ((Owner of (Picked unit)) Equal to Player 12 (Brown)) then do (Kill (Picked unit)) else do (Do nothing))
Unit - Remove Flames from the game
Sound - Set music volume to 80.00 %
Wait 0.25 seconds
Sound - Set music volume to 60.00 %
Wait 0.25 seconds
Sound - Set music volume to 40.00 %
Wait 0.25 seconds
Sound - Set music volume to 20.00 %
Wait 0.25 seconds
Sound - Set music volume to 0.00 %
Wait 0.25 seconds
Sound - Stop music Immediately
Sound - Clear the music list
Wait 2.00 seconds
Trigger - Run Act4_Judgement <gen> (ignoring conditions)
Act4 Judgement
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_034 for Player 10 (Light Blue) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads Two weeks later at (Center of Region_050 <gen>) with Z offset 0.00 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0.00 % transparency
Set Variable Set First = (Last created floating text)
Wait 6.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy First
Trigger - Turn on Mass_Up_1 <gen>
Trigger - Turn on Return <gen>
Camera - . Apply . gg_cam_Camera_035 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 10 (Light Blue) over 27.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Viridya_s_Demise_Part_1 <gen>
Sound - Set music volume to 100 %
Wait 3.00 seconds
Unit - Order Teutonic Council 0061 <gen> to Move To . (Center of Region_017_Copy_Copy_6 <gen>)
Wait 8.00 seconds
Unit - Order Teutonic Knight 0065 <gen> to Move To . (Center of Region_017_Copy_Copy <gen>)
Unit - Order Teutonic Knight 0063 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Teutonic Knight 0062 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Teutonic Knight 0064 <gen> to Move To . (Center of Region_017_Copy <gen>)
Wait 5.00 seconds
Unit - Order Teutonic Crusader 0069 <gen> to Move To . (Center of Region_017_Copy_Copy_4 <gen>)
Unit - Order Teutonic Crusader 0068 <gen> to Move To . (Center of Region_017_Copy_Copy_2 <gen>)
Unit - Order Teutonic Crusader 0066 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Teutonic Crusader 0067 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Teutonic Crusader 0070 <gen> to Move To . (Center of Region_017_Copy_Copy_3 <gen>)
Unit - Order Teutonic Crusader 0071 <gen> to Move To . (Center of Region_017_Copy_Copy_5 <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 10 (Light Blue) over 12.00 seconds
Unit - Create 1 . Villager Armless for Player 10 (Light Blue) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Villager Armless 2 for Player 10 (Light Blue) at (Random point in Region_040 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Sound - Set music volume to 50.00 %
Cinematic - Send transmission to (All players) from Teutonic Council 0061 <gen> named Teutonic Order Council Bruno : Play 36 <gen> and display Slay them all.. . Modify duration: Add 0 seconds and Wait
Sound - Set music volume to 100.00 %
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 10 (Light Blue) over 15.00 seconds
Unit Group - Pick every unit in Teutonics and do (Order (Picked unit) to Patrol To.(Random point in Region_040 <gen>))
Unit - Remove Invulnerable (Neutral) from Prophet 0044 <gen>
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Play Giantsbane <gen>
Wait 3.00 seconds
Sound - Play Scream_Woman <gen>
Wait 1.00 seconds
Sound - Play Scream_Man <gen>
Wait 1.00 seconds
Sound - Play Scream_Woman <gen>
Trigger - Turn on Chaos <gen>
Wait 8.50 seconds
Unit - Create 1 . Flames for Neutral Passive at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 1 . Flames for Neutral Passive at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Flames for Neutral Passive at (Center of Region_064 <gen>) facing Default building facing degrees
Sound - Play SmallFire <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 10 (Light Blue) over 15.00 seconds
Wait 3.00 seconds
Sound - Play Scream_Woman <gen>
Wait 2.00 seconds
Sound - Play Scream_Man <gen>
Wait 5.00 seconds
Sound - Play Scream_Woman <gen>
Wait 3.00 seconds
Set Variable Set End = "true"
Camera - . Apply . gg_cam_Camera_0433 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 10 (Light Blue) over 8.00 seconds
Wait 3.00 seconds
Unit - Set Villager 0077 <gen> movement speed to 120.00
Unit - Set Villager 0076 <gen> movement speed to 120.00
Unit - Order Villager 0077 <gen> to Move To . (Center of Region_066 <gen>)
Wait 4.00 seconds
Unit - Change ownership of Villager 0077 <gen> to Player 10 (Light Blue) and Retain color
Camera - . Apply . gg_cam_Camera_045 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 10 (Light Blue) over 16.00 seconds
Unit Group - Pick every unit in (Units in Region_068 <gen>) and do (Remove Ghost from (Picked unit))
Unit Group - Pick every unit in (Units in Region_068 <gen>) and do (Order (Picked unit) to Patrol To.(Center of Region_066 <gen>))
Unit - Order Villager 0076 <gen> to Move To . (Center of Region_067 <gen>)
Unit - Order Villager 0077 <gen> to Move To . (Center of Region_066 <gen>)
Wait 3.00 seconds
Sound - Play Scream_Woman <gen>
Wait 5.00 seconds
Unit - Add Throw Torch to Teutonic Knight 0079 <gen>
Unit - Order Teutonic Knight 0079 <gen> to Human Mountain King - Storm Bolt . Lighter 0072 <gen>
Wait 1.00 seconds
Unit - Add Throw Torch to Teutonic Knight 0078 <gen>
Unit - Order Teutonic Knight 0078 <gen> to Human Mountain King - Storm Bolt . Lighter 0073 <gen>
Unit - Create 1 . Flames for Neutral Passive at (Center of Region_070 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 10 (Light Blue) over 8.00 seconds
Unit - Create 3 . Villager Armless for Player 10 (Light Blue) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 3 . Villager Armless 2 for Player 10 (Light Blue) at (Random point in Region_040 <gen>) facing Default building facing degrees
Wait 8.00 seconds
Unit Group - Pick every unit in (Units in Region_069 <gen>) and do (Remove Ghost from (Picked unit))
Camera - . Apply . gg_cam_Camera_047 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 10 (Light Blue) over 9.00 seconds
Unit - Order Villager 0081 <gen> to Move To . (Center of Region_065 <gen>)
Wait 2.00 seconds
Unit - Change ownership of Villager 0081 <gen> to Player 10 (Light Blue) and Retain color
Unit - Order Villager 0081 <gen> to Move To . (Center of Region_065 <gen>)
Unit - Create 1 . Teutonic Knight for Player 12 (Brown) at (Center of Region_069 <gen>) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Act5 Sum Up
Events
Conditions
Actions
Cinematic - Fade out over 0.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Unit Group - Pick every unit in (Units in (Entire map)) and do (Remove (Picked unit) from the game)
Sound - Stop music Immediately
Sound - Clear the music list
Wait 4.00 seconds
Sound - Play Birds_and_Leaves <gen>
Sound - Set music volume to 100.00 %
Camera - . Apply . gg_cam_Camera_051 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 10 (Light Blue) over 120.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Sound - Set music volume to 75.00 %
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 37 <gen> and display One hundred and four years later Lithuania adopted christianity with the initial intention by Vytautas the Great and Grand Duke Jogaila in order to avoid slaughters across the land. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 38 <gen> and display Bigger part of Lithuanians remained to have faith in paganism until the middle of fifteenth century. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Book 0000 <gen> named Narrator : Play 39 <gen> and display Jesuit Order has fully exterminated paganism's remnants in Lithuania in sixteenth century by destroying traditions and cultural heritage of paganism. . Modify duration: Add 0 seconds and Wait
Sound - Set music volume to 100.00 %
Wait 10.00 seconds
Game - Display to (All players) for 30.00 seconds the text: |cffffcc00Credits|r|cffffcc00The Hiveworkshop Models:|r olofmoleman; Nasrudin; eubz; Deolrin; Forgotten_Warlord; Shadow_killer; mapper; shamanyouranus; Dark Hunter1357; Yayoi; Carrington2k; Kitabatake; Aquis; Ket; Tranquil; Dionesiist; SD_Ryoko; ikillforeyou; Sunchips; Leeroy; HappyCockroach; Apocalypsen; iristle; sunwarrior25; Lord_T.|cffffcc00Loading Screen:|r Spartipilo|cffffcc00Music:|r Battleforge: Viridya's Demise; Giantsbane.|cffffcc00Sounds:|r From all over the internet.|cffffcc00Voice:|r by APproject.|cffffcc00Made by APproject.|r
Wait 40.00 seconds
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 12.00 seconds
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Skip scores)
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